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What about Amarr/Gallente

Author
Sai Hai
Funk Freakers
#141 - 2011-12-16 06:37:22 UTC
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?
RubyPorto
RubysRhymes
#142 - 2011-12-16 07:02:37 UTC
Sai Hai wrote:
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?


If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead.

Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention.

Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sai Hai
Funk Freakers
#143 - 2011-12-16 07:43:48 UTC
RubyPorto wrote:
Sai Hai wrote:
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?


If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead.

Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention.

Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP.


My friend does missins MUCH better then me. He's able to do any of them within a short period of time.
He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better.
I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage.

Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names.

There is something wrong about lazers and balancing at all.
IIIIIAMGIIIII
Covert Ops Assassins
#144 - 2011-12-16 07:47:59 UTC
Sai Hai wrote:
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?




I do L4 missions from long time with Amarr,the best thing you can do for now is keep learning skills in Gunery and make sure you`ve got cap elit skills cause without them you have to warp out from the mission and wait for youre capacitor to recharge.
Apocalypse Navy with two t2 cap recharge rigs 2 recharger in middle slot buy all 3 implants for cap recharge ( +5% capacitor -5% cap recharge and 5%reduction in weapon capacitor needs ) 1AB and 1 Tracking computer with track speed scrypt and for low slot 3 sinks always with the type of tank you need for the mission. I use this fit for a long time and i`ve never had problem to tank missions like Dread Pirate Scarlet or even Evolution ( bonus pocket too) all kind of Guristas,Angel Cartel will slow you down always with Amarr ship nomather how much skills and what fit you`ve got even officer fit will not help you.If you are Amarr fanatic like me,learn Nightmare and use him,if you are not leave Amarr skills and learn Minmatar or Caldari before its to late.
RubyPorto
RubysRhymes
#145 - 2011-12-16 07:54:05 UTC
Sai Hai wrote:
RubyPorto wrote:
Sai Hai wrote:
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?


If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead.

Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention.

Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP.


My friend does missins MUCH better then me. He's able to do any of them within a short period of time.
He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better.
I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage.

Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names.

There is something wrong about lazers and balancing at all.


Google "Eve Mission damage types" look for rats that are weak against your lasers. Figure out which agents give you those missions (It shouldn't be hard, the missions vary primarily by faction, and CCP isn't entirely stupid). Run missions designed with your ship in mind and see what happens. (FYI, Angel rats have a HUGE EM/Therm resist)


As for the damage type surprise; I assume you are literate (You can type in real words, so at least more literate than most here). During the tutorials, you were introduced to ammunition (Assuming you're not using civilian guns on your Battleship). At that time it was Your responsibility to learn the mechanics of the game you are playing, and had you done that, you would have realized you needed to be OK shooting only EM/Therm from lasers. You didn't do that. And now you're fighting Angels with Lasers.

Square Peg !> Round Hole. Go find the Square Hole.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Reaver Glitterstim
The Scope
Gallente Federation
#146 - 2011-12-16 07:55:58 UTC
IIIIIAMGIIIII wrote:
Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.

1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).

2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?

3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.


PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente.


I think I can simplify it pretty concisely for you:
1. The capacitor bonus is like a damage bonus because lasers do more damage than other weapons for their range. Beam lasers have the range of artillery yet they nearly rival autocannons in dps. And pulse lasers aren't so far behind blasters in dps, but they can greatly outrange autocannons. Hence, they cost a lot of capacitor and the ships that fire them have a capacitor bonus instead of a damage bonus.

2. Gallente drone ships are completely free to choose damage types, however Caldari missile ships (with the exception of the Raven) have a kinetic-specific damage bonus. Minmatar and their projectiles are almost completely free to choose damage types. It has long been felt that hybrid weapons were worthless, but due to the recent buffs, I think they are an effective weapon choice. As for why you would ever use lasers, well they do more damage than other weapons. And don't forget -- you can still equip your abaddon with autocannons or blasters if you want to. Nobody is forcing you to put lasers on it.

3. I agree that CCP should put in a short summary of the combat style of each race, noting the primary advantages and disadvantages of each.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sai Hai
Funk Freakers
#147 - 2011-12-16 08:11:52 UTC
RubyPorto wrote:
Sai Hai wrote:
RubyPorto wrote:
Sai Hai wrote:
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?


If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead.

Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention.

Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP.


My friend does missins MUCH better then me. He's able to do any of them within a short period of time.
He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better.
I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage.

Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names.

There is something wrong about lazers and balancing at all.


Google "Eve Mission damage types" look for rats that are weak against your lasers. Figure out which agents give you those missions (It shouldn't be hard, the missions vary primarily by faction, and CCP isn't entirely stupid). Run missions designed with your ship in mind and see what happens. (FYI, Angel rats have a HUGE EM/Therm resist)


As for the damage type surprise; I assume you are literate (You can type in real words, so at least more literate than most here). During the tutorials, you were introduced to ammunition (Assuming you're not using civilian guns on your Battleship). At that time it was Your responsibility to learn the mechanics of the game you are playing, and had you done that, you would have realized you needed to be OK shooting only EM/Therm from lasers. You didn't do that. And now you're fighting Angels with Lasers.

Square Peg !> Round Hole. Go find the Square Hole.


My Amarr agent gives me those missions in amarr space.
From time to time I get guristas and angels, like extravaganza.
When I get them I have nothing else to do but to cancel them.

Day ago i cancelled extravaganza, after that agent offered me to do duo of death with guristas.
After that i had to wait 4 hrs to cancel it again :(
If if that stupid 4hrs waiting didn;t make me mad I wound't have posted here.
IIIIIAMGIIIII
Covert Ops Assassins
#148 - 2011-12-16 08:15:16 UTC  |  Edited by: IIIIIAMGIIIII
To RubyPorto : yes CCP actually make some mistakes and put in every Amarr agent lots and lots of guristas missions ( i don`t know why ) Angel Cartel are not so much but they are given from every Amarr agent too - i know cause i`ve try them all ( i can post my standing to see if you don`t trust me )

To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.

I can use all Amarr weapons ( without capital ) t1 faction t2 you name it ...every time i fight with Guristas Angel cartel Minmatar my dmg on them is so funny that make me laugh every time i hit them :):):)

PS: For now there is no Amarr agent who will give you ONLY missions that is for EM and some Thermal ...that Agent doesn`t exist.

THANK YOU CCP you have your laugh on Amarr for to long i think
Reaver Glitterstim
The Scope
Gallente Federation
#149 - 2011-12-16 08:42:18 UTC
IIIIIAMGIIIII wrote:
To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.


When I was new, I couldn't understand why my blasters fell short of the nearest targets while my railguns wouldn't track anything that had had more than 5 seconds to approach me. I was convinced that Gallente was severely underpowered. (I also couldn't use drones at the time) The point is, every weapons system has a major drawback or two. Lasers can't change damage types very much. Blasters have terrible range. Railguns still don't have a niche. Drones are often slow and can be shot down pretty easily. Missiles take time to reach their target, and no missile boats can fit up a full rack (except the kestrel). Autocannons have poor dps, and artillery has terrible dps. You have to look at the good things your weapons can provide for you.

If you're missioning in laser ships, you should be declining missions that pit you against angel cartel or guristas. Actually you should still be able to fight angel cartel I would think. Just use your lasers to knock out their shields and have minmatar drones finish them off. But you can also look for mission hubs that have 2 agents of the same level at the same base, so that if you get 2 bad missions from one, you have the other as a fallback option. I do that so I can avoid shooting at other highsec factions.

And seriously, try using autocannons, blasters, or rails on your laser ship. Sure, you won't get your lovely damage or capacitor bonus, but you don't really need that to win missions. If you have the tank and a little bit of patience, all you need beyond that is the right damage type and a big enough ship for the mission. An abaddon with autocannons can most assuredly take out level 4 angel cartel battleships. I used to fit autocannons on my vexor back when I couldn't yet fly any minmatar ships. I was doing alright in level 2 missions against serpentis, even though I didn't have medium drones and couldn't launch more than 3 small ones. I found out later it was a whole lot easier to do those missions in a cormorant. Point is, I've flown all the races and I can tell you none of them are underpowered. You just have to find what you're good at and avoid what you aren't. Failing that, don't be afraid to cross-train or cross-fit.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

RubyPorto
RubysRhymes
#150 - 2011-12-16 08:42:39 UTC
IIIIIAMGIIIII wrote:
To RubyPorto : yes CCP actually make some mistakes and put in every Amarr agent lots and lots of guristas missions ( i don`t know why ) Angel Cartel are not so much but they are given from every Amarr agent too - i know cause i`ve try them all ( i can post my standing to see if you don`t trust me )

To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.

I can use all Amarr weapons ( without capital ) t1 faction t2 you name it ...every time i fight with Guristas Angel cartel Minmatar my dmg on them is so funny that make me laugh every time i hit them :):):)

PS: For now there is no Amarr agent who will give you ONLY missions that is for EM and some Thermal ...that Agent doesn`t exist.

THANK YOU CCP you have your laugh on Amarr for to long i think


Every Agent (not just each Corp) has a slightly different list of missions it gives. Check around.
Or get 2 (or more) decent agents near to each other. Every race has to deal with that if they don't want to kill other empire races (I like freely travelling empire).

If Capacitor is an issue, fit a Cap Booster. Your Ammo takes (rounding here) 0 space in your hold, and boosters are dirt cheap (esp in mission areas).

If fighting a certain enemy is too difficult, figure out a way to not fight that enemy. Or accept that it will be difficult.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#151 - 2011-12-16 08:48:13 UTC
Reaver Glitterstim wrote:
IIIIIAMGIIIII wrote:
Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.

1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).

2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?

3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.


PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente.


I think I can simplify it pretty concisely for you:
1. The capacitor bonus is like a damage bonus because lasers do more damage than other weapons for their range. Beam lasers have the range of artillery yet they nearly rival autocannons in dps. And pulse lasers aren't so far behind blasters in dps, but they can greatly outrange autocannons. Hence, they cost a lot of capacitor and the ships that fire them have a capacitor bonus instead of a damage bonus.

2. Gallente drone ships are completely free to choose damage types, however Caldari missile ships (with the exception of the Raven) have a kinetic-specific damage bonus. Minmatar and their projectiles are almost completely free to choose damage types. It has long been felt that hybrid weapons were worthless, but due to the recent buffs, I think they are an effective weapon choice. As for why you would ever use lasers, well they do more damage than other weapons. And don't forget -- you can still equip your abaddon with autocannons or blasters if you want to. Nobody is forcing you to put lasers on it.

3. I agree that CCP should put in a short summary of the combat style of each race, noting the primary advantages and disadvantages of each.


Good post.
But there is a thing:
Amarr beam lasers actually do more damage, in order to have that good damage you have to mount Tach IIs. But the coolest thing that you can't mount it on ANY Amarr ship except Nightmare without using Reactor Control Unit or PG Rig.
Other races can mount their heaviest weapons without it. Mael can fit 1400 arties without a problem, Mega can do that too with rails, but Abaddon can't mount Tach IIs at all.
Using the reactor kills one Low. Also Abaddon can't evem mount Mega Beam IIs too if you want to use at least one repper.
Even Paladin can't mount Tach IIs effectively.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#152 - 2011-12-16 08:57:57 UTC  |  Edited by: Fix My Lasers
Reaver Glitterstim wrote:
IIIIIAMGIIIII wrote:
To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.


When I was new, I couldn't understand why my blasters fell short of the nearest targets while my railguns wouldn't track anything that had had more than 5 seconds to approach me. I was convinced that Gallente was severely underpowered. (I also couldn't use drones at the time) The point is, every weapons system has a major drawback or two. Lasers can't change damage types very much. Blasters have terrible range. Railguns still don't have a niche. Drones are often slow and can be shot down pretty easily. Missiles take time to reach their target, and no missile boats can fit up a full rack (except the kestrel). Autocannons have poor dps, and artillery has terrible dps. You have to look at the good things your weapons can provide for you.

If you're missioning in laser ships, you should be declining missions that pit you against angel cartel or guristas. Actually you should still be able to fight angel cartel I would think. Just use your lasers to knock out their shields and have minmatar drones finish them off. But you can also look for mission hubs that have 2 agents of the same level at the same base, so that if you get 2 bad missions from one, you have the other as a fallback option. I do that so I can avoid shooting at other highsec factions.

And seriously, try using autocannons, blasters, or rails on your laser ship. Sure, you won't get your lovely damage or capacitor bonus, but you don't really need that to win missions. If you have the tank and a little bit of patience, all you need beyond that is the right damage type and a big enough ship for the mission. An abaddon with autocannons can most assuredly take out level 4 angel cartel battleships. I used to fit autocannons on my vexor back when I couldn't yet fly any minmatar ships. I was doing alright in level 2 missions against serpentis, even though I didn't have medium drones and couldn't launch more than 3 small ones. I found out later it was a whole lot easier to do those missions in a cormorant. Point is, I've flown all the races and I can tell you none of them are underpowered. You just have to find what you're good at and avoid what you aren't. Failing that, don't be afraid to cross-train or cross-fit.


Cross training is fine when you know what you want.
But what about newbs that have no idea about that? I already have 2 newb friends leaving this game because one didn't know you need few month to start playing this game effectively and other just quit because of he learned you have to cross train to fly Amarr ships in PvP, i.e. without lasers.

It's just sad there is no note on a race selection screen that says: Gallente - good overall, Caldari - Uber PvE, so-so to good PvP, Minmatar - Uber at everything and Amarr - sometimes good, sometimes crap, and you have to crosstrain unlike others.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Reaver Glitterstim
The Scope
Gallente Federation
#153 - 2011-12-16 08:58:52 UTC
Fix My Lasers wrote:
Reaver Glitterstim wrote:
IIIIIAMGIIIII wrote:
Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.

1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).

2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?

3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.


PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente.


I think I can simplify it pretty concisely for you:
1. The capacitor bonus is like a damage bonus because lasers do more damage than other weapons for their range. Beam lasers have the range of artillery yet they nearly rival autocannons in dps. And pulse lasers aren't so far behind blasters in dps, but they can greatly outrange autocannons. Hence, they cost a lot of capacitor and the ships that fire them have a capacitor bonus instead of a damage bonus.

2. Gallente drone ships are completely free to choose damage types, however Caldari missile ships (with the exception of the Raven) have a kinetic-specific damage bonus. Minmatar and their projectiles are almost completely free to choose damage types. It has long been felt that hybrid weapons were worthless, but due to the recent buffs, I think they are an effective weapon choice. As for why you would ever use lasers, well they do more damage than other weapons. And don't forget -- you can still equip your abaddon with autocannons or blasters if you want to. Nobody is forcing you to put lasers on it.

3. I agree that CCP should put in a short summary of the combat style of each race, noting the primary advantages and disadvantages of each.


Good post.
But there is a thing:
Amarr beam lasers actually do more damage, in order to have that good damage you have to mount Tach IIs. But the coolest thing that you can't mount it on ANY Amarr ship except Nightmare without using Reactor Control Unit or PG Rig.
Other races can mount their heaviest weapons without it. Mael can fit 1400 arties without a problem, Mega can do that too with rails, but Abaddon can't mount Tach IIs at all.
Using the reactor kills one Low. Also Abaddon can't evem mount Mega Beam IIs too if you want to use at least one repper.
Even Paladin can't mount Tach IIs effectively.

That's another problem I have noticed. I don't understand why CCP would design a system where the largest weapons are too big for the largest ships to fit, even if said ships aren't spending the powergrid on anything else. Only since the powergrid reduction of Crucible are the Megathron, Hyperion, and Rokh able to fit the largest railguns without a powergrid bonus. The Abaddon has as much powergrid as the Maelstrom, however artillery takes significantly less powergrid than beam lasers. I just recently fit up a maelstrom with autocannons and a fat X-Large shield booster. It has literally gobs of remaining CPU and powergrid that I don't have a clue what to do with. If there were X-Large shield extenders in the game costing 3000 powergrid and granting 7500 shield strength, I would most certainly put one on the maelstrom, and would be none the worse for wear because of it.

So I think the Abaddon should have its powergrid increased 5% and the Maelstrom should have its powergrid decreased by 5% at least. Not too much though, artillery takes a LOT of powergrid. And I have already petitioned for increasing the powergrid of the Rokh and Thorax by as much as 20% but I already got my wish there =)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

IIIIIAMGIIIII
Covert Ops Assassins
#154 - 2011-12-16 09:22:52 UTC
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

I don`t understand why no1 bother ( from CCP team ) to say : Hey wait a min.we made Amarr in the worst possible way,lets check what they can fit,what they can use,what they can do compare to other factions.Gallente was fixed a bit but not enough,like many ppl wrote they are stil slow and very limited range hunters.

Many peeps wrote here Minmatar is not OP ... i say they are - Stronger -Faster Hunter. Who else is in this game exept them ?

Peeps told me this game exist from 2003 well now is almost 2012 and no body cares about these problems....i think i speak from the name of many people when i say - I expect more from CCP
RubyPorto
RubysRhymes
#155 - 2011-12-16 10:15:35 UTC  |  Edited by: RubyPorto
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

I don`t understand why no1 bother ( from CCP team ) to say : Hey wait a min.we made Amarr in the worst possible way,lets check what they can fit,what they can use,what they can do compare to other factions.Gallente was fixed a bit but not enough,like many ppl wrote they are stil slow and very limited range hunters.

Many peeps wrote here Minmatar is not OP ... i say they are - Stronger -Faster Hunter. Who else is in this game exept them ?

Peeps told me this game exist from 2003 well now is almost 2012 and no body cares about these problems....i think i speak from the name of many people when i say - I expect more from CCP


You get around 1000 dps out of your Long Range weapons system, and you're complaining that you need some fitting slots to do it? What the hell? And if you're running missions, T2 Laser ammo isn't helpful, so use Faction Multi on it (even helps those tracking issues you have).
With a fit hat costs around 500 mil, I can get an Abaddon fit with T2 Tachs with cap to spare dealing 800dps with 2 tracking computers on normal multifreq. But for tachs you really should use Faction guns and faction ammo. They're easier on the cap boosters and the fitting. (Includes a LAR and 2 spare lows for resists)

If you want a race that needed buffing, look at Minmatar before the Projectile weapon buff, or look at Gallente before the Hybrid buff, but not Amarr.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#156 - 2011-12-16 10:23:24 UTC
Fix My Lasers wrote:

Cross training is fine when you know what you want.
But what about newbs that have no idea about that? I already have 2 newb friends leaving this game because one didn't know you need few month to start playing this game effectively and other just quit because of he learned you have to cross train to fly Amarr ships in PvP, i.e. without lasers.

It's just sad there is no note on a race selection screen that says: Gallente - good overall, Caldari - Uber PvE, so-so to good PvP, Minmatar - Uber at everything and Amarr - sometimes good, sometimes crap, and you have to crosstrain unlike others.



You should have taught your newbie friends that there's plenty to do on day one. Maybe loaned them some isk to buy punishers and go out shooting people. The Laser punisher is a classic and does its job really well. Break their idea that they need some ship class before they can do things and they'll have more fun, and you'll have more fun with them. Maybe send them to RvB to get their feet wet in PvP.

The only Amarr ship I have ever flown without lasers was an Arty Abaddon (and a Guardian, but that doesn't count). I much prefer the Hellcat fleet Pulse Abaddon, and I think they're significantly more effective in the fights I'm involved in. So you really don't have to crosstrain if you don't want to. Just don't join an alliance that flies a doctrine that doesn't suit you (or don't join an alliance at all).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ellendras Silver
CrashCat Corporation
#157 - 2011-12-16 10:24:01 UTC
Sai Hai wrote:
RubyPorto wrote:
Sai Hai wrote:
RubyPorto wrote:
Sai Hai wrote:
I can't break the tank with my lazers on guristas and angels ships, what should I do?
Should I wait another year to train gunnery skills to lvl 5?
Train another race?

I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight.
Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.

Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it?
And the last thing, why every race can do missions with low SP and Amarr can't?


If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead.

Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention.

Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP.


My friend does missins MUCH better then me. He's able to do any of them within a short period of time.
He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better.
I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage.

Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names.

There is something wrong about lazers and balancing at all.


Google "Eve Mission damage types" look for rats that are weak against your lasers. Figure out which agents give you those missions (It shouldn't be hard, the missions vary primarily by faction, and CCP isn't entirely stupid). Run missions designed with your ship in mind and see what happens. (FYI, Angel rats have a HUGE EM/Therm resist)


As for the damage type surprise; I assume you are literate (You can type in real words, so at least more literate than most here). During the tutorials, you were introduced to ammunition (Assuming you're not using civilian guns on your Battleship). At that time it was Your responsibility to learn the mechanics of the game you are playing, and had you done that, you would have realized you needed to be OK shooting only EM/Therm from lasers. You didn't do that. And now you're fighting Angels with Lasers.

Square Peg !> Round Hole. Go find the Square Hole.


My Amarr agent gives me those missions in amarr space.
From time to time I get guristas and angels, like extravaganza.
When I get them I have nothing else to do but to cancel them.

Day ago i cancelled extravaganza, after that agent offered me to do duo of death with guristas.
After that i had to wait 4 hrs to cancel it again :(
If if that stupid 4hrs waiting didn;t make me mad I wound't have posted here.


you are complaining about your lasers but are not listening to reason. i dont know how much SPs you have but a friend of mine flies amarr exclusivly he is crosstrained as he is gallente from origin and he has only 19m SPs and he runs L4s with great ease also angel extravaganza and yes he uses lasers only.

make an eveboard page and let us see your sheet till then i dsay amarr is fine have a nice day

[u]Carpe noctem[/u]

Ellendras Silver
CrashCat Corporation
#158 - 2011-12-16 10:27:54 UTC  |  Edited by: Ellendras Silver
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.


you dont... you need to train weapon upgrades and advanced weapon upgrades... without that we all have fitting problems not just amarr

Quote:

I don`t understand why no1 bother ( from CCP team ) to say : Hey wait a min.we made Amarr in the worst possible way,lets check what they can fit,what they can use,what they can do compare to other factions.Gallente was fixed a bit but not enough,like many ppl wrote they are stil slow and very limited range hunters.


because you THINK they are, does not make it true. amarr is realy a strong race you obviously dont know how to fly them

Quote:

Many peeps wrote here Minmatar is not OP ... i say they are - Stronger -Faster Hunter. Who else is in this game exept them ?

Peeps told me this game exist from 2003 well now is almost 2012 and no body cares about these problems....i think i speak from the name of many people when i say - I expect more from CCP


they are faster yes, but they need to be they cant handle the damage amarr can handle! every race has + points and - points learn to use the + points to max and you will be ok!

[u]Carpe noctem[/u]

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#159 - 2011-12-16 10:29:55 UTC  |  Edited by: Fix My Lasers
Ellendras Silver wrote:
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

I don`t understand why no1 bother ( from CCP team ) to say : Hey wait a min.we made Amarr in the worst possible way,lets check what they can fit,what they can use,what they can do compare to other factions.Gallente was fixed a bit but not enough,like many ppl wrote they are stil slow and very limited range hunters.

Many peeps wrote here Minmatar is not OP ... i say they are - Stronger -Faster Hunter. Who else is in this game exept them ?

Peeps told me this game exist from 2003 well now is almost 2012 and no body cares about these problems....i think i speak from the name of many people when i say - I expect more from CCP


you dont... you need to train weapon upgrades and advanced weapon upgrades

without that we all have fitting problems not just amarr


Thanks Captain, we love you!

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Ellendras Silver
CrashCat Corporation
#160 - 2011-12-16 10:33:22 UTC
Fix My Lasers wrote:
Ellendras Silver wrote:
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

I don`t understand why no1 bother ( from CCP team ) to say : Hey wait a min.we made Amarr in the worst possible way,lets check what they can fit,what they can use,what they can do compare to other factions.Gallente was fixed a bit but not enough,like many ppl wrote they are stil slow and very limited range hunters.

Many peeps wrote here Minmatar is not OP ... i say they are - Stronger -Faster Hunter. Who else is in this game exept them ?

Peeps told me this game exist from 2003 well now is almost 2012 and no body cares about these problems....i think i speak from the name of many people when i say - I expect more from CCP


you dont... you need to train weapon upgrades and advanced weapon upgrades

without that we all have fitting problems not just amarr


Thanks Captain, we love you!


yw dear kisses and huggs

[u]Carpe noctem[/u]