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[Rhea] The Confessor (T3 Destroyer #1)

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Author
Ralph King-Griffin
New Eden Tech Support
#81 - 2014-11-30 00:46:23 UTC  |  Edited by: Ralph King-Griffin
Andreus Ixiris wrote:
Lady Rift wrote:
well then be glad that expansions aren't once ever 6 months.

Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

Like I said, downright spiteful behaviour by CCP.

Should have been on the ball with those requested items then shouldn't ye Blink.

Don't take this as amarr victor spiel I'm looking forward to the gallente one most also , but I don't mind waiting.
it's hardly spiteful, a little trollish possibly but far from anything worth harbouring any resentment over.

Btw any idea when these things will start popping up on mmy combat probes?
Phoenix Jones
Small-Arms Fire
#82 - 2014-11-30 04:02:33 UTC
Andreus Ixiris wrote:
Lady Rift wrote:
well then be glad that expansions aren't once ever 6 months.

Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

Like I said, downright spiteful behaviour by CCP.



Well they basically made it a contest and we all chose which ones we wanted first. In the end, it's our own damn fault.

Yaay!!!!

Laerise
PIE Inc.
Khimi Harar
#83 - 2014-11-30 13:52:07 UTC
Andreus Ixiris wrote:
Lady Rift wrote:
well then be glad that expansions aren't once ever 6 months.

Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

Like I said, downright spiteful behaviour by CCP.



How about you stop blaming CCP for holding a fair contest. I for one applaud their guts to reintroduce in game events that have real ingame consequences.

Pro-Tip: If you want your faction to succeed in a given scenario, support it more?
Sirinda
Ekchuah's Shrine Comporium
#84 - 2014-11-30 15:37:16 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.

Will tatical destroyers remain there own gimmic and not influence strategic cruisers?


We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another.


Any chance you'll give combining the two some thought?
Phoenix Jones
Small-Arms Fire
#85 - 2014-11-30 17:09:31 UTC
The difficulty comes with balancing them all.

Sometimes the best of both worlds is the worst of each one.

Do T3's need a rebalance, yes.

Would merging this and adjusting the T3 subsystems work.. Maybe.

That would be ALOT of adjusting.

Yaay!!!!

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#86 - 2014-12-01 06:39:47 UTC
Can you comment a bit about how the bonuses work on the backend for those of us who develop fitting applications? At first it seemed to be the Amarr Tactical Destroyer Defense/Prop/Sniper Mode items secretly being applied just like any module changing the stats of a ship. However, I took a look at the effect expressions from the SISI client and it doesn't really make much sense with the current attributes / expressions even tho the modes work fine in the game, which leads me to believe that it's either 1) hardcoded for now (bad bad bad!), 2) a different method of implementation that I cannot yet figure out
Yongtau Naskingar
Yongtau Naskingar Corporation
#87 - 2014-12-01 07:32:54 UTC
Andreus Ixiris wrote:
Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

You have a quote that each destroyer has to wait for a whole release? There's no reason why they couldn't add those in a smaller patch.
Torgeir Hekard
I MYSELF AND ME
#88 - 2014-12-01 08:03:01 UTC  |  Edited by: Torgeir Hekard
Sable Blitzmann wrote:
Can you comment a bit about how the bonuses work on the backend for those of us who develop fitting applications? At first it seemed to be the Amarr Tactical Destroyer Defense/Prop/Sniper Mode items secretly being applied just like any module changing the stats of a ship. However, I took a look at the effect expressions from the SISI client and it doesn't really make much sense with the current attributes / expressions even tho the modes work fine in the game, which leads me to believe that it's either 1) hardcoded for now (bad bad bad!), 2) a different method of implementation that I cannot yet figure out

I bought a fresh confessor (no module active) and fitted it with a rack of pulses with scorch, 2 TEs, 2 ODs, 2 SeBos.
Also then swapped some stuff for 2 EANMs and a DCU later.

After running some tests with switching modes, it looks like a mode behaves like a non-stacking-penalized module.
That is, it applies full force after 2 modules affecting the same stat. And defensive mode does not interfere with DCU. So pretty much like Bastion.

At least the numbers match.
Lady Rift
His Majesty's Privateers
#89 - 2014-12-01 08:37:14 UTC
Yongtau Naskingar wrote:
Andreus Ixiris wrote:
Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

You have a quote that each destroyer has to wait for a whole release? There's no reason why they couldn't add those in a smaller patch.



and cut out content on there fast expansion schedule, I doubt it.
Unezka Turigahl
Det Som Engang Var
#90 - 2014-12-01 10:57:51 UTC
Andreus Ixiris wrote:

Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

Like I said, downright spiteful behaviour by CCP.


So you want ALL pilots to have nothing and wait 18 weeks then? That sounds rather spiteful on your part...

Also, despite being a Minmatar, I can fly all 4 destroyers and use all racial small weapons. Same for many players. So I'm getting a new ship now and an additional ship every 6 weeks... assuming you are correct and they are actually spacing them out that much.
CCP Lebowski
C C P
C C P Alliance
#91 - 2014-12-01 14:43:10 UTC
Unezka Turigahl wrote:
So you want ALL pilots to have nothing and wait 18 weeks then?
This is basically the crux of it. Please don't work under the assumption that we've got all these T3 Destroyers ready and we're just holding off for the sake of teasing or whatever. This just isn't the case.

While a lot of the underlying code work to make this happen is now complete, which should make the future ships easier to create in comparison, there's still plenty to be done and - excluding all other work required - our wonderful graphics team have been a bit busy recently.


In other news, the known issues are updated for today's build. Big smile

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Omnathious Deninard
University of Caille
Gallente Federation
#92 - 2014-12-01 14:58:02 UTC
Yongtau Naskingar wrote:
Andreus Ixiris wrote:
Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

You have a quote that each destroyer has to wait for a whole release? There's no reason why they couldn't add those in a smaller patch.

The player base made the choice as to what order the ships would be released, it was kinda implied that it would be one per release. If the ship you wanted didnt come out first next time work harder for your ahooce to be first.

On the other hand, the ship I wanted is coming out last :(

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#93 - 2014-12-01 14:58:43 UTC
Andreus Ixiris wrote:
Lady Rift wrote:
well then be glad that expansions aren't once ever 6 months.

Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

Like I said, downright spiteful behaviour by CCP.


If you have a problem with the release schedule, you should have tried harder to gather the sleeper items on your preferred faction's behalf.

Or you can keep your self-entitled indignance to yourself and try to be pleased that we're getting such really nice new ships.

Or you can just go bugger off and create your own spaceship MMO.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#94 - 2014-12-01 15:57:04 UTC
Torgeir Hekard wrote:
Sable Blitzmann wrote:
Can you comment a bit about how the bonuses work on the backend for those of us who develop fitting applications? At first it seemed to be the Amarr Tactical Destroyer Defense/Prop/Sniper Mode items secretly being applied just like any module changing the stats of a ship. However, I took a look at the effect expressions from the SISI client and it doesn't really make much sense with the current attributes / expressions even tho the modes work fine in the game, which leads me to believe that it's either 1) hardcoded for now (bad bad bad!), 2) a different method of implementation that I cannot yet figure out

I bought a fresh confessor (no module active) and fitted it with a rack of pulses with scorch, 2 TEs, 2 ODs, 2 SeBos.
Also then swapped some stuff for 2 EANMs and a DCU later.

After running some tests with switching modes, it looks like a mode behaves like a non-stacking-penalized module.
That is, it applies full force after 2 modules affecting the same stat. And defensive mode does not interfere with DCU. So pretty much like Bastion.

At least the numbers match.


Well, I know how the math works with the bonuses. But I was more interested on how they are expressed in the backend. CCPs usual method of assigning effects to modules and writing an expression seems to be off in this particular case, and I was hoping that they would comment.

For example, Propulsion Mode mode effects and attributes using modified Phobos and pyfa's itemDiff script:

[+] Amarr Tactical Destroyer Propulsion Mode
[+|n] modeAgilityPostDiv
[+|n] modeVelocityPostDiv
[+] capacity: 0
[+] hp: 40.0
[+] mass: 100.0
[+] metaLevel: 0
[+] modeAgilityPostDiv: 1.5
[+] modeVelocityPostDiv: 0.6
[+] techLevel: 1.0
[+] volume: 5.0

Digging further, the effect "modeAgilityPostDiv" basically states to take this modules `agilityBonus` attribute and apply it as an operation to the current ship's `agility` attribute. The only problem is: this module does not have an `agilityBonus` attribute to apply. There are these other attributes: `modeAgilityPostDiv` and `modeVelocityPostDiv`, however the effects don't use them. The effects seem to be broken currently unless I'm completely missing something.
Dangeresque Too
Pistols for Pandas
#95 - 2014-12-01 15:59:16 UTC
Any update on if there will be changes to the pretty subtle differences visually between modes?

Otherwise I have to say I am un-impressed with the look of the ship, as mentioned earlier it might just be the textures not being correctly done with the new shader stuff, but it is a bland and boring looking ship, just a long pointy stick, a very bright bland looking long pointy stick.

I seriously hope better design choices are made for the other race's dessies.
Ralph King-Griffin
New Eden Tech Support
#96 - 2014-12-01 16:29:04 UTC
Just wondering had anyone else found the model buttons missing when ship switching in space?
This happened to me once but I haven't had the opportunity to try and reproduce it yet.
CCP Lebowski
C C P
C C P Alliance
#97 - 2014-12-01 16:34:54 UTC
Dangeresque Too wrote:
Any update on if there will be changes to the pretty subtle differences visually between modes?
As far as I am aware these are all essentially final, at least for Rhea.

Ralph King-Griffin wrote:
Just wondering had anyone else found the model buttons missing when ship switching in space?
This happened to me once but I haven't had the opportunity to try and reproduce it yet.
This was an issue on previous builds, should now be resolved so please report it if you continue to have this issue.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Ralph King-Griffin
New Eden Tech Support
#98 - 2014-12-01 16:40:34 UTC
CCP Lebowski wrote:
Dangeresque Too wrote:
Any update on if there will be changes to the pretty subtle differences visually between modes?
As far as I am aware these are all essentially final, at least for Rhea.

Ralph King-Griffin wrote:
Just wondering had anyone else found the model buttons missing when ship switching in space?
This happened to me once but I haven't had the opportunity to try and reproduce it yet.
This was an issue on previous builds, should now be resolved so please report it if you continue to have this issue.

Will do, cheers.
Ralph King-Griffin
New Eden Tech Support
#99 - 2014-12-01 16:42:08 UTC
CCP Lebowski wrote:
Dangeresque Too wrote:
Any update on if there will be changes to the pretty subtle differences visually between modes?
As far as I am aware these are all essentially final, at least for Rhea.

Ralph King-Griffin wrote:
Just wondering had anyone else found the model buttons missing when ship switching in space?
This happened to me once but I haven't had the opportunity to try and reproduce it yet.
This was an issue on previous builds, should now be resolved so please report it if you continue to have this issue.

Will do, cheers.

Are they still improbable ?
Lady Rift
His Majesty's Privateers
#100 - 2014-12-01 18:02:05 UTC
Andreus Ixiris wrote:
Lady Rift wrote:
well then be glad that expansions aren't once ever 6 months.

Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea release to get their hands on the destroyers which should damn well have been released on the same day.

Like I said, downright spiteful behaviour by CCP.



you are forgetting the unbearable wait the amarr have. 7 days it should be here now and we have to wait 7 days what is this world coming to.