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Most wanted PVP pilot skills?

Author
Alaric Faelen
Republic Military School
Minmatar Republic
#21 - 2014-12-01 03:50:28 UTC  |  Edited by: Alaric Faelen
/bittervet Everything to IV, most things to V Big smile

Engineering and Nav tree are essential. Everything you undock will rely on these skills.

These skills will directly affect your ability to have a decent fit for a PvP ship. Squeezing the most out of a hull usually means fittings are very tight. That 5% bonus to something that each level brings makes a V in these skills worth the training time.

More importantly, these skills make a given ship/fitting viable. For example, most PvP fits ignore cap stability in favor of high output, and poor cap skills here can make a ship viable for mere seconds before it runs dry. Consider the interceptor, a great fast little ship- but if you can't keep that MWD going, and hold a point, and possibly shoot some guns- without emptying your capacitor in 20 seconds, then you aren't really being effective.

Targeting is important to fully utilize weapons ranges and EWAR. Anything that improves the ability to get a lock and apply a point at range is pretty much core to most PvP.

Tanking skills. I would just train both shield and armor. It's a bunch of skills but tanking choice is pretty interchangeable when flying PvP. I'd rather be limited in the choices of T2 weapons than on type of tank I can field.

Thermodynamics because in PvP, we overheat a lot. If you're gonna die, might as well leave nothing but burnt out modules as loot.

After that, it depends on what role you are flying most. A weapon system (guns, missiles, drones, ewar) usually. Then rigging skills based on what you are using of your fits.

Note- most alliance level fleet doctrines are EFT'd using an 'all V' character. None really require all V's, but when someone is coming up with a fleet doctrine, skill shortcomings are not even factored in. If you want to fly it, you're expected to have the skills already.
Alaric Faelen
Republic Military School
Minmatar Republic
#22 - 2014-12-01 04:39:52 UTC  |  Edited by: Alaric Faelen
That's for general skills. In the larger picture, null sec and WH space always needs dictor/hictor pilots. If you can only fly one ship well, make it an interdictor and you will have a place in any fleet that undocks. Almost any null sec corp/alliance will happily hand out dictors if yours got blown up last time (because chances are it did).
I like flying Hictors but they are less common than they used to be.

Logi is the other ship we never turn down. Fly a logi and be the unsung (no KM) hero of the fleet!



The rarest and most sought after 'skill' in Eve is to be an FC. Good FC's are the unicorn of New Eden. Just one solid FC can carry a timezone on his back given the right tools and enough people in fleet.
There isn't a corp/alliance/coalition that wouldn't kill for just one more solid FC.
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