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Amarr cruisers are gimped.

Author
Jawls Rohn
Neon Incorporated
#41 - 2014-11-30 21:03:33 UTC
Ares Desideratus wrote:
Jawls Rohn wrote:
Amarr t1 cruisers aside from the arbitrator are not great for solo. This is not the same as saying that they are gimped.

Yeah it is. If you can only use a ship for fleets ( and a Tech 1 freaking cruiser at that ) then that means there is something wrong.

Not really. Compare - the stabber's a pretty good solo boat. It's terrible as a line ship for anything bigger than a very small gang. Does that make it a broken ship? No. It's just different.
To mare
Advanced Technology
#42 - 2014-11-30 21:06:54 UTC
Ares Desideratus wrote:
Can you explain why my Executioner has the same mid slots as my Omen Shelom ? Why aren't the frigate class ships gimped in the same way the cruisers are ?

Crucifier has the same amount of mid slots as Arbitrator ?

How does this make sense in any way ?

If the cruisers are gimped for mid slots ( yet supposedly work fine ) you would think the frigates would work in the same way. This is not the case.

the bellicose have the same midslots of the vigil, so what?

Ares Desideratus wrote:


Omen - 3 mid slots. Thorax - 4 mid slots. That means it is literally impossible to control range against a Thorax within scram range. Unless, like you said, you fit a web and afterburner and just, I guess pray to god that the Thorax isn't doing the same ?

That's some real combat effectiveness.

omen fits are usually faster and more agile (nanofibers) than thorax fits, plus you have a huge range advantage on the omen so if you fly correctly you shouldn't be in web/scram range, if you end up there it means you screwed up already.

saying that amarr cruiser can't solo is wrong they can solo as much as other races cruisers.

if your complaint about amarr cruiser is range control, guess what it's not such a big deal since you have a short range weapon that can hit up to 20 km and can switch ammo istantly, range control it's very important but the ships (especially the omen) can work very well even w/o a web, saying that a web is a must have for solo is BS its like all the vaga/cyna/random-kite-ship ppl are doing it wrong

Ares Desideratus
Republic Military School
Minmatar Republic
#43 - 2014-11-30 21:42:52 UTC
Do you really think a single Nano makes up for the lack of web or cap booster ?

And are you really just going to ignore the fact that 90% of Vagas and Cynas use a defensive neut, and in the case of the Cyna either a defensive web or a neut or even both ?
Ares Desideratus
Republic Military School
Minmatar Republic
#44 - 2014-11-30 21:46:09 UTC
Jawls Rohn wrote:
Ares Desideratus wrote:
Jawls Rohn wrote:
Amarr t1 cruisers aside from the arbitrator are not great for solo. This is not the same as saying that they are gimped.

Yeah it is. If you can only use a ship for fleets ( and a Tech 1 freaking cruiser at that ) then that means there is something wrong.

Not really. Compare - the stabber's a pretty good solo boat. It's terrible as a line ship for anything bigger than a very small gang. Does that make it a broken ship? No. It's just different.

Nah, I don't buy that. A arty Stabber can still do 400 DPS at kiting range with 20k EHP and 2400 m/s so it is just as feasible in a fleet as an Omen is.
Ares Desideratus
Republic Military School
Minmatar Republic
#45 - 2014-11-30 21:50:29 UTC
Mizhir, people keep bringing up the navy Omen but I understand that ship is in a good place and same with the Slicer.

I am talking about the Tech 1 cruisers which are consistently outclassed or equaled in every role. They don't shine in any one particular area, except for a brick tanked Maller which is kind of cool I guess.
Famine Aligher'ri
Sheriff.
United Caldari Space Command.
#46 - 2014-12-01 00:26:01 UTC  |  Edited by: Famine Aligher'ri
Hrrm.

THe Maller can fit a 1600mm plate with 2xEANM II's, 2xHSII and DC II to bring it's EHP to almost 65K. That's a pretty beast buffer tank versus a paper thin Thorax with 500+ DPS. Those that to beast something similar would be a 1600mm plated Rupture, but the Maller still has the best tank and not much lower DPS in comparison. The Ruppy does have the 2 extra utility slots for Neuts and a web of course, so the concern is pretty obvious on why the extra mid or utility.

But, you can't have the entire cake and eat it too. Otherwise, all ships would be the same. The Maller has more PG than the Omen, but the Omen can fit a similar setup with a smaller cap booster, smaller tank, but more speed and more DPS. This is the real difference between the Omen and the Maller in my eyes. More speed/DPS or less speed/DPS for a fatter tank.

Both still really great ships, but I feel this is coming down to wanting the best DPS, best Tank and best Utility ship argument. This has been mentioned many times over for the Amarrian cruisers. It won't happen. They are the tank of the setup. They serve a role that fits them well. They are not the tank, dps and utility ship you want.

Famine Aligher'ri - Original Solo Pirate

Former The Pirate Syndicate Member

Former D.e.V.i.a.n.c.e member

Former Burn Eden member

Former BioMass Cartel member

Tusker Crazinski
Native Freshfood
Minmatar Republic
#47 - 2014-12-01 00:55:10 UTC  |  Edited by: Tusker Crazinski
Matari gun cruisers and CBC only have 4 mids and shield tank

HACs vaga has 4 med slots with an active sheilding bonus, and T2 sheild resist, munnin has 3 slots with a T2 resist profile in it's shields

navy harbinger has more mids than both hurricanes

hell the tempest and the phoon only have 5

oh and LOL the wolf, T2 sheild resist.... HAS 2 MIDS


not going to lie, ACs really need the lows to work, and tank isn't really the matari's strong suit.

but the munnin and wolf really need some mids.
Zarnak Wulf
Task Force 641
Empyrean Edict
#48 - 2014-12-01 02:48:39 UTC
The Maller isn't just a good fleet ship. It's THE fleet ship as far as T1 cruisers go. '20 Mallers and 5 logi' in a low-sec intel channel will cause a double take more then 20 of any other T1 cruiser. Amarr militia ran with the concept for a while - the ship doctrine was called 'Panzer Fleet'.
Famine Aligher'ri
Sheriff.
United Caldari Space Command.
#49 - 2014-12-01 03:03:45 UTC
Btw, here is a good setup for Maller to prove my point versys the solo plate Ruppy:

60K EHP (77/71/70/65)
465 DPS (Gleam) / 285 (Aurora) (22KM+1.2KM)
1200m/s Speed
Cap Stable 67%



[Maller, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
'Refuge' Adaptive Nano Plating I
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Initiated Harmonic Warp Scrambler I
Medium Brief Capacitor Overcharge I, Cap Booster 400

Quad Light Beam Laser II, Gleam M
Quad Light Beam Laser II, Gleam M
Quad Light Beam Laser II, Gleam M
Quad Light Beam Laser II, Gleam M
Quad Light Beam Laser II, Gleam M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Drones of choice.

Famine Aligher'ri - Original Solo Pirate

Former The Pirate Syndicate Member

Former D.e.V.i.a.n.c.e member

Former Burn Eden member

Former BioMass Cartel member

Odithia
Ministry of War
Amarr Empire
#50 - 2014-12-01 09:21:49 UTC
Zarnak Wulf wrote:
The Maller isn't just a good fleet ship. It's THE fleet ship as far as T1 cruisers go. '20 Mallers and 5 logi' in a low-sec intel channel will cause a double take more then 20 of any other T1 cruiser. Amarr militia ran with the concept for a while - the ship doctrine was called 'Panzer Fleet'.

I too like the Maller for this exact purpose.
It has a "built in" cap bonus giving it a better cap than the omen with guns up to Focused Medium *** and a second proper bonus like every ship should have.

My biggest gripe is with the Omen (not navy). Is it kinda slow to be played as a cheap nomen and doesn't have the defensive web meaning a single frig can pretty easily ruin your day considering the poor tracking of pulse.
It also lack versality meaning as a Amarr newbro you are in a bad position if your corp run shield cruiser fleets.
Syrias Bizniz
some random local shitlords
#51 - 2014-12-01 10:51:52 UTC  |  Edited by: Syrias Bizniz
So, you are flying Executioners and like the laser-power on range, huh? And totally make it work with only 3 mids, yeah?

Then tell me, if the Omen is the upgrade to the Executioner, why would you need 4 midslots?


The Thorax is an upgrade to the Incursus, which is a Brawler. When solo brawling, midslots count. As such, it's pretty cool to have a 4th mid on a Thorax, or Vexor.
Both these ships can also kite, in which case, most of the time they will utilize this midslot for ... tank. Or, as you pointed out, a defensive web, which is cool, since they're not the fastest cruisers. Fast, but not the fastest.

The Omen, however, is among the fastest cruisers, together with the Stabber, which has 4 midslots.
The Stabber also has horrible DPS, and the 4th mid sure as hell wont help with that, other than fitting a Shieldtank so you don't waste 2 or 3 of your precious lowslots on an armor tank.


Also, not want to burn you here, but feeling the need for a defensive web or utility highslot for a neut kinda creates the impression that you're not trusting your piloting and decision making skills, and need more fail-safe-stuff.


Key to being a good pilot is knowing your weakspots, and do your very best in not allowing your enemies to capitalize on them.
As such, when you can't defend against a frigate that has come into tackle range, your goal is not 'having a web to help with this', your goal is to not let it happen.

If the first frigate that get's a scram on you isn't gotten rid of in the next 3-5 seconds, you're most likely eating a second scram. And a third. And a notification that your friendly Insurance Company knows how bad you just fcked things up.


The Omen, with it's 3 midslots, is probably the best kiting cruiser in the T1 lineup, and for fleets, can also happily flown like a thorax can be: As a brawler. With one more Lowslot, which is what you want in a fleet of armor brawlers, not another mid.

Not everything you learn in FW Frigate Combat has to be emphasized on at cruiser level and above.


Look at the NOmen. Look at it. 3 mids, one utility high, and enough grid to put a small neut in there. A SMALL NEUT!
If you think a small Neutralizer will help you fight the frigates off, than god bless you, and you'll need his blessing!

And still, the NOmen currently is the kiting cruiser.
Ares Desideratus
Republic Military School
Minmatar Republic
#52 - 2014-12-01 15:39:07 UTC  |  Edited by: Ares Desideratus
Syrias Bizniz wrote:
So, you are flying Executioners and like the laser-power on range, huh? And totally make it work with only 3 mids, yeah?

Then tell me, if the Omen is the upgrade to the Executioner, why would you need 4 midslots?


The Thorax is an upgrade to the Incursus, which is a Brawler. When solo brawling, midslots count. As such, it's pretty cool to have a 4th mid on a Thorax, or Vexor.
Both these ships can also kite, in which case, most of the time they will utilize this midslot for ... tank. Or, as you pointed out, a defensive web, which is cool, since they're not the fastest cruisers. Fast, but not the fastest.

The Omen, however, is among the fastest cruisers, together with the Stabber, which has 4 midslots.
The Stabber also has horrible DPS, and the 4th mid sure as hell wont help with that, other than fitting a Shieldtank so you don't waste 2 or 3 of your precious lowslots on an armor tank.


Also, not want to burn you here, but feeling the need for a defensive web or utility highslot for a neut kinda creates the impression that you're not trusting your piloting and decision making skills, and need more fail-safe-stuff.


Key to being a good pilot is knowing your weakspots, and do your very best in not allowing your enemies to capitalize on them.
As such, when you can't defend against a frigate that has come into tackle range, your goal is not 'having a web to help with this', your goal is to not let it happen.

If the first frigate that get's a scram on you isn't gotten rid of in the next 3-5 seconds, you're most likely eating a second scram. And a third. And a notification that your friendly Insurance Company knows how bad you just fcked things up.


The Omen, with it's 3 midslots, is probably the best kiting cruiser in the T1 lineup, and for fleets, can also happily flown like a thorax can be: As a brawler. With one more Lowslot, which is what you want in a fleet of armor brawlers, not another mid.

Not everything you learn in FW Frigate Combat has to be emphasized on at cruiser level and above.


Look at the NOmen. Look at it. 3 mids, one utility high, and enough grid to put a small neut in there. A SMALL NEUT!
If you think a small Neutralizer will help you fight the frigates off, than god bless you, and you'll need his blessing!

And still, the NOmen currently is the kiting cruiser.


You are delusional if you think most kiting cruiser don't use a defensive web or neut 90% of the time.

NOmen fits use a medium neut most of the time.

This isn't because the pilots using them lack skill, it's because it's kind of a ******* necessity when if you don't have one a frigate can scram you orbit you and not be touched by your pulse lasers.

Edit:

I like how you say "the thorax isn't the fastest. Its fast but not the fastest." and then go on to say "the Omen is among the fastest cruisers" trying to create the illusion that the Omen has a speed advantage over the Thorax. Lol
Famine Aligher'ri
Sheriff.
United Caldari Space Command.
#53 - 2014-12-01 17:53:56 UTC  |  Edited by: Famine Aligher'ri
Ares Desideratus wrote:

You are delusional if you think most kiting cruiser don't use a defensive web or neut 90% of the time.

NOmen fits use a medium neut most of the time.

This isn't because the pilots using them lack skill, it's because it's kind of a ******* necessity when if you don't have one a frigate can scram you orbit you and not be touched by your pulse lasers.

Edit:

I like how you say "the thorax isn't the fastest. Its fast but not the fastest." and then go on to say "the Omen is among the fastest cruisers" trying to create the illusion that the Omen has a speed advantage over the Thorax. Lol


Depends on how you are and how you define kiting.

Obviously Neut II's are 12,600m and Web II's are 10,000m with no bonuses applied to either. Faction mods have modified optimal ranges on both, but assuming most are not pimping out that hard in PvP, you're going to want to kite outside of web range for maximum effect. Otherwise, you're going to be webbed and neuted by your opponent if you are kiting within 13,000m mark and your opponent is overheating.

That said, kiting outside of 14,000m or above is well outside your web and neut range, but still within warp disruption 24,000m or 28,800m overheated range and ideally gun and drone range. In this case, I find it hard to believe you will be using your web and neuts 90% of the time unless there are bonuses applied to do so. That's mainly because you are not in range to kite without being snared by your opponents web too.

If that is the case, there should be no issue for a ship with no web or neuts to kite well for as long as they can keep a safe distance outside their opponents web and neut range. When they are not, then it's perfectly balance in my eyes because the counter to a kiting setup should always be a close range setup with tackle enabled such as web and neutralizers. So what the problem is?

Secondary or More Targets

In other cases such as a secondary opponent tackling you, then yes a defensive web and neut will come in handy if the target is small and agile. Web is going to obviously give you the opportunity to pop them where neut is going to give you the opportunity to escape the snare.

However, that's not 90% of the time when you are kiting. If you're facing two or more opponents, especially a cruiser not fit for kiting and a frigate fit for tackling, you're going to have a hard time escaping that initial tackle from the frigate without that primary cruiser MWD on top of you to apply a secondary web and scram.

I mean, it's not impossible of course. I've escaped numerous tackle attempts when kiting in a cruiser with just a defensive neut. But, that does not mean a frigate is not going to get one or two cycles on you before you jet out either. It all depends how good that primary target is when the frigate gets those cycles on your ship. If they are super far behind, then you have a greater opportunity of escape. If they are within that 15KM line, then they may be able to MWD on top of you for the secondary scram and web thus killing you.

Famine Aligher'ri - Original Solo Pirate

Former The Pirate Syndicate Member

Former D.e.V.i.a.n.c.e member

Former Burn Eden member

Former BioMass Cartel member

Speedkermit Damo
Republic University
Minmatar Republic
#54 - 2014-12-02 17:52:02 UTC
Ares Desideratus wrote:
Amarr cruisers are gimped.

My Crucifier has the same amount of mid-slots as my Arbitrator.

My Executioner has the same amount of mid-slots as my Omen or my Maller.

Amarr is the only race with this deficiency.


But they're shiny and gold!

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Jawls Rohn
Neon Incorporated
#55 - 2014-12-02 21:43:46 UTC  |  Edited by: Jawls Rohn
Ares Desideratus wrote:
Jawls Rohn wrote:
Ares Desideratus wrote:
Jawls Rohn wrote:
Amarr t1 cruisers aside from the arbitrator are not great for solo. This is not the same as saying that they are gimped.

Yeah it is. If you can only use a ship for fleets ( and a Tech 1 freaking cruiser at that ) then that means there is something wrong.

Not really. Compare - the stabber's a pretty good solo boat. It's terrible as a line ship for anything bigger than a very small gang. Does that make it a broken ship? No. It's just different.

Nah, I don't buy that. A arty Stabber can still do 400 DPS at kiting range with 20k EHP and 2400 m/s so it is just as feasible in a fleet as an Omen is.


The below gets 400 dps if you OH the guns and add in the drone dps, but I don't think it's a good fleet fit. 2 ACRs just to fit the MWD, LSE and guns. That's get whomped by moas, and I think rail thoraxes and pulse omens. Fleet omen will be tankier (though likely slower), and the great optimal of scorch would be much more helpful). You'd get a cap booster on the omen as well, the below stabber has terrible cap.


[Stabber, New Setup 2]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Large Shield Extender II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Mjolnir Light Missile

Medium Projectile Collision Accelerator I
Medium Ancillary Current Router I
Medium Ancillary Current Router I

Warrior II x5



Compare to this:
[Omen, New Setup 2]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Tracking Computer II, Optimal Range Script
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Ancillary Current Router I
Medium Energy Locus Coordinator I
Medium Trimark Armor Pump I

Valkyrie II x4

All fits with a 1% grid implant. Could swap out the optimal rig for more armour if you want no implants, I guess.


More dps and will apply it better too due to great optimal. Tankier, but yes slower. Not painfully slow though, faster than moas for example. And that's just something I through together quickly in EFT, I'm sure there are better set-ups out there.
Reynas Arthie
Doomheim
#56 - 2014-12-02 23:08:18 UTC
I AM AMARR!

I warp in with my fleet.

We land, target everything in range

Then

MELT EVERYTHING!

You need to go back to the institute and redo your classes on basic Amarrian warfare!
Ares Desideratus
Republic Military School
Minmatar Republic
#57 - 2014-12-03 04:14:19 UTC
A Thorax can do anything an Omen can do at any range + it has extra utility in mid slots
Reynas Arthie
Doomheim
#58 - 2014-12-03 04:15:52 UTC
Ares Desideratus wrote:
A Thorax can do anything an Omen can do at any range + it has extra utility in mid slots


Really mate if you don't like them so much just stop flying them.

You are just sounding like a crying 12yr old now.
Shelom Severasse
The Disney World Federation
Fraternity.
#59 - 2014-12-03 04:27:14 UTC
Ares Desideratus wrote:
A Thorax can do anything an Omen can do at any range + it has extra utility in mid slots

hahahahahahahaha

bro

just stop already

my sides cant take much more

but seriously. at kiting range the thorax NEEDS rails, at brawl range the thorax NEEDS blasters. where as the omen just needs pulses.

a thorax CANNOT do everything an omen can. DIFFERENT ships are DIFFERENT.
Ares Desideratus
Republic Military School
Minmatar Republic
#60 - 2014-12-03 04:50:53 UTC
Hey, here's a solution to crap ships! just don't fly them! Big smile

Geez wish I would have thought of that !