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[Rhea] The Confessor

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Author
Syrias Bizniz
some random local shitlords
#161 - 2014-11-30 11:33:04 UTC
Got a fit that reaches 70km Aurora in Sniper.
When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)

DPS at that range is about 220ish.


Or all in all:

Pretty much a Navy Omen in another design. I like it!
Reaver Glitterstim
The Scope
Gallente Federation
#162 - 2014-11-30 11:37:52 UTC
I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Syrias Bizniz
some random local shitlords
#163 - 2014-11-30 11:38:24 UTC
Reaver Glitterstim wrote:
I'm surprised it's less than a Cormorant. I figured with the tracking computers that you can't take advantage of on a Cormorant, the Confessor would get more range.



Well, it's without a tracking comp.
Reaver Glitterstim
The Scope
Gallente Federation
#164 - 2014-11-30 11:41:35 UTC
dammit I need EFT so I can figure this out for myself!!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Harvey James
The Sengoku Legacy
#165 - 2014-11-30 11:45:32 UTC
Syrias Bizniz wrote:
Got a fit that reaches 70km Aurora in Sniper.
When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)

DPS at that range is about 220ish.


Or all in all:

Pretty much a Navy Omen in another design. I like it!


sounds a little excessive for a small ship

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Syrias Bizniz
some random local shitlords
#166 - 2014-11-30 11:49:43 UTC  |  Edited by: Syrias Bizniz
[Confessor, Confessor]
Nanofiber Internal Structure II
Small Ancillary Armor Repairer
Heat Sink II
Nanofiber Internal Structure II
Heat Sink II

Small Capacitor Booster II
Limited 1MN Microwarpdrive I
Warp Disruptor II

Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Expanded Probe Launcher II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Ancillary Current Router I




Actually, with Dessie to V, this should be somewhere around 240-250 dps preheat.
Will Edit in more numbers as i assemble it on Sisi again. It got killed yesterday after some CCP dude blapped it in his officer polarized oracle.



Edit: Tactical Dessie to 4

Maximum Velocity: 1700m/s preheat. TANK / SNIPE MODE
Maximum Velocity: 2836m/s preheat / 3904m/s heated. SPEED MODE
IN Standard, 23km Optimum, 264,6 dps preheat. TANK / SPEEDMODE.
Aurora, 41km Optimum, 230 dps preheat, TANK / SPEEDMODE
Gleam, 5800m Optimum, 406 dps preheat, TANK / SPEEDMODE
IN Standard, 38km Optimum SNIPEMODE
IN Multifreq, 19km Optimum, SNIPEMODE, ~400dps (not tested right now)
Aurora, 69km Optimum, SNIPEMODE
Gleam, 9700m Optimum, SNIPEMODE

Resists:

67 57 63 74 TANKMODE


Speed is also not maximum since i lack some skills to V. i guess you could get some 30m/s more.
Ralph King-Griffin
New Eden Tech Support
#167 - 2014-11-30 12:05:27 UTC
Harvey James wrote:
Syrias Bizniz wrote:
Got a fit that reaches 70km Aurora in Sniper.
When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)

DPS at that range is about 220ish.


Or all in all:

Pretty much a Navy Omen in another design. I like it!


sounds a little excessive for a small ship

its not as bad as you might think, i cant shoot and go at that speed at the same time, it has to pick one or the other and it cant tank for **** while doing either
Syrias Bizniz
some random local shitlords
#168 - 2014-11-30 12:10:59 UTC  |  Edited by: Syrias Bizniz
Ralph King-Griffin wrote:
Harvey James wrote:
Syrias Bizniz wrote:
Got a fit that reaches 70km Aurora in Sniper.
When **** gets too close, it can go up to 3.9k heated in Speedmode, all pre-imps / links. (Only Genocore 1&2 for fitting reasons)

DPS at that range is about 220ish.


Or all in all:

Pretty much a Navy Omen in another design. I like it!


sounds a little excessive for a small ship

its not as bad as you might think, i cant shoot and go at that speed at the same time, it has to pick one or the other and it cant tank for **** while doing either



The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you.
This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.



Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.

However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely.
I'll actually go and try doing a good Brawler and/or scorchkite fit.
Harvey James
The Sengoku Legacy
#169 - 2014-11-30 12:29:29 UTC  |  Edited by: Harvey James
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60

from the OP are these correct?
some pics from sisi shows normal T1 resists

its T3 so it should really have T1 resists not partial T2 ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Syrias Bizniz
some random local shitlords
#170 - 2014-11-30 12:34:21 UTC
Harvey James wrote:
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60

from the OP are these correct?
some pics from sisi shows normal T1 resists

its T3 so it should really have T1 resists not partial T2 ..




The base armor resistances you provided are correct.
Harvey James
The Sengoku Legacy
#171 - 2014-11-30 12:37:33 UTC
Syrias Bizniz wrote:
Harvey James wrote:
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60

from the OP are these correct?
some pics from sisi shows normal T1 resists

its T3 so it should really have T1 resists not partial T2 ..




The base armor resistances you provided are correct.



really? .. so they haven't learn't from the T3 cruisers then ...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ralph King-Griffin
New Eden Tech Support
#172 - 2014-11-30 12:39:27 UTC  |  Edited by: Ralph King-Griffin
Syrias Bizniz wrote:


The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you.
This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.



Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.

However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely.
I'll actually go and try doing a good Brawler and/or scorchkite fit.

good point but you can only do one of those thing reliably at a timeBlink

as for brawling, actually its quite good at it, granted it cant deal with light drones quickly enough as its tracking sucks balls and the native hp is minuscule but if you sig tank it its actually fairly hard to kill for what it is (again though, t2 hobs make it go Shocked)
Harvey James wrote:
really? .. so they haven't learn't from the T3 cruisers then ...

the base hp is much much lower than those though.
these things are not all that hard to kill, a well flown daredevil or ishkur will take one of these for a shortcut
Harvey James
The Sengoku Legacy
#173 - 2014-11-30 13:01:09 UTC
Ralph King-Griffin wrote:
Syrias Bizniz wrote:


The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you.
This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.



Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.

However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely.
I'll actually go and try doing a good Brawler and/or scorchkite fit.

good point but you can only do one of those thing reliably at a timeBlink

as for brawling, actually its quite good at it, granted it cant deal with light drones quickly enough as its tracking sucks balls and the native hp is minuscule but if you sig tank it its actually fairly hard to kill for what it is (again though, t2 hobs make it go Shocked)
Harvey James wrote:
really? .. so they haven't learn't from the T3 cruisers then ...

the base hp is much much lower than those though.
these things are not all that hard to kill, a well flown daredevil or ishkur will take one of these for a shortcut


they also said they wouldn't add any new T3 ships until they had nerfed T3 cruisers .. so 2 lies from CCP ...
they overbuff stuff that only need a tweak , and neglect ships that need big changes....

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Syrias Bizniz
some random local shitlords
#174 - 2014-11-30 13:02:16 UTC
Harvey James wrote:
Ralph King-Griffin wrote:
Syrias Bizniz wrote:


The tank isn't as bad as you assume. The native resists are really good, and range and speed are enough to mitigate tons of damage already because people just can't hit you.
This thing on Imps / Links will bring tears to a broad spectrum of players, as it will be able to reliably hit out to pointrange with good dps and incredible velocity.



Edit: Keep in mind that pimping this ***** is totally viable. An A-Type MWD will decrease capuse, a RF point will free up tons of CPU. An A-Type repper will greatly increase sustainability in prolonged damage situations.

However i feel like this ship will not be a good 'buffer' tank for kiting fleets with logi, as this cripples it's mobility severely.
I'll actually go and try doing a good Brawler and/or scorchkite fit.

good point but you can only do one of those thing reliably at a timeBlink

as for brawling, actually its quite good at it, granted it cant deal with light drones quickly enough as its tracking sucks balls and the native hp is minuscule but if you sig tank it its actually fairly hard to kill for what it is (again though, t2 hobs make it go Shocked)
Harvey James wrote:
really? .. so they haven't learn't from the T3 cruisers then ...

the base hp is much much lower than those though.
these things are not all that hard to kill, a well flown daredevil or ishkur will take one of these for a shortcut


they also said they wouldn't add any new T3 ships until they had nerfed T3 cruisers .. so 2 lies from CCP ...
they overbuff stuff that only need a tweak , and neglect ships that need big changes....


There kinda has been a passive Nerf to T3s, it's the new Ishtar.

Harvey James
The Sengoku Legacy
#175 - 2014-11-30 13:05:38 UTC
the massively overbuffed ishtar along with buffed overbuffed drones

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arla Sarain
#176 - 2014-11-30 13:21:26 UTC  |  Edited by: Arla Sarain
Why can it fit an expanded probe launcher?
Sure core launcher is sufficient if it's meant to probe down wormholes and all that.

So instead, you made a ship that further trivialises Cov Ops frigates.

Cheers.

No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use.
Syrias Bizniz
some random local shitlords
#177 - 2014-11-30 13:25:32 UTC
Arla Sarain wrote:
Why can it fit an expanded probe launcher?
Sure core launcher is sufficient if it's meant to probe down wormholes and all that.

So instead, you made a ship that further trivialises Cov Ops frigates.

Cheers.

No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use.



...

This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus?
AnimeHeretic
Ministry of War
Amarr Empire
#178 - 2014-11-30 13:30:04 UTC
Can we get a dev reply to the comments and concerns in this thread? Or is the confessor releasing as it is?
Arla Sarain
#179 - 2014-11-30 13:33:40 UTC  |  Edited by: Arla Sarain
Syrias Bizniz wrote:
Arla Sarain wrote:
Why can it fit an expanded probe launcher?
Sure core launcher is sufficient if it's meant to probe down wormholes and all that.

So instead, you made a ship that further trivialises Cov Ops frigates.

Cheers.

No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use.



...

This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus?

Hard signatures.
Such as wormholes that I referred to? Which would be difficult? Cos I see plenty of non-bonused hulls doing that.

I'm not sure what your statement is. I am aware that it can provide on grid warp ins - I clearly asked why this ship can fit expanded launchers. I do not see how it's justified that it can because there are dedicated ships for that.
AnimeHeretic
Ministry of War
Amarr Empire
#180 - 2014-11-30 15:20:02 UTC
Arla Sarain wrote:
Syrias Bizniz wrote:
Arla Sarain wrote:
Why can it fit an expanded probe launcher?
Sure core launcher is sufficient if it's meant to probe down wormholes and all that.

So instead, you made a ship that further trivialises Cov Ops frigates.

Cheers.

No, actually expecting a Cov Ops frigate balance pass. Time to put those combat bonuses to good use.



...

This thing can give ongrid warps in combat. This thing sure as hell can't scan down hard signatures. Or do you see a scan probe strength bonus?

Hard signatures.
Such as wormholes that I referred to? Which would be difficult? Cos I see plenty of non-bonused hulls doing that.

I'm not sure what your statement is. I am aware that it can provide on grid warp ins - I clearly asked why this ship can fit expanded launchers. I do not see how it's justified that it can because there are dedicated ships for that.


Because you need expanded launchers for combat probes? What are you getting at?

There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky. This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands.