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Phoebe Feedback

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Author
Jenny Lou
Fleur Adamantique
#321 - 2014-11-14 22:16:39 UTC
I do a bit of buying & selling in the marktplace.

Overall I like the changes with the window, including multisell.

Except - every time I want to change from creating a sell order with duration to selling immediate, or back to a duration, I have to choose the option off that little dropdown menu. For me this is quite often and annoying. And, I've lost millions when I accidentally immediate-sell stuff for pennies. Sometimes I pay an unnecessary brokerage fee when intending an immediate sale by leaving a duration in but selling at immediate price.

Possible solution? An "Immediate Sell" button next to the "Sell" button which makes the distinction between the two sell modes very apparent. The "Immediate Sell" button would override all contractual parameters and execute the sale at highest bid. The "Sell" button would remain unchanged.
Utremi Fasolasi
La Dolce Vita
#322 - 2014-11-15 05:20:52 UTC
Can we get Notifications for Industry and Science job completions?
Akira Sulu
Perkone
Caldari State
#323 - 2014-11-15 10:37:27 UTC
Never have I seen so much damage done in one patch. Members are dropping corps in nul-sec by the hundreds now. I wonder how many old time cap pilots will quit eve over this. The players who pay the developers salaries should have been given the choice. You really don't care about us at all I think.Sad
Berianck Buch
ICE is Coming to EVE
Goonswarm Federation
#324 - 2014-11-16 08:26:32 UTC
marly cortez wrote:

CCP Greyscale wrote:
Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it


Sorry to cherry pick one line of a comment made by a senior Dev at CCP but I do feel it needs highlighting.

To take issue with this premise, 'What best option' are you making here because I see a number of options open to players not least of which as we have recently found out is the '**** that factor', which is what most Cap pilots did at the time, simply looked at these so called options and said screw that idea and logged off.

Crippling force projection for Combat Capitals was a laudable idea in many ways but to the extent that players find there use so tedious and as you put it, hateful, they feel little or no enthusiasm to even log in there accounts let alone use them, so in essence your idea falls at the first hurdle, that of player choice, they had one, looked at the options available and simply choose not to engage with this new idea from CCP, one wonders how many will still be subbed in three months time, was this your intention??.

The use of Jump bridges, normally a localized function of travel around an owned region also nerfed almost to extinction making simple movements from system to system so tedious that for the most part as we saw last time you touched this subject, people are choosing to remain in there current locations rather than undergo the problems of gate travel, Risk Aversion + Player choice = even less movement., again was this your intended goal??.

Game development gave a prediction that CCP was to return EVE to a sandbox environment, instead all indications are there efforts are creating a Desert, The incentive has to be worth consideration, the risk involved in achieving goals managable, but not to the extent that tedium forces players to consider there subscriptions worthless. Player choice you wanted, I predict that is exactly what your going to achieve if you keep on this road.



+1

At first, i though everyone was complaining just because they had to change their habits. Then i experienced that fatigue by myself...

First of all, the fatigue timer is way too big making intra-region moves fastidious, this combined with the light-years jump capabilities nerf is really too much.
The timer on jump bridges should decrease with the strategic level of sovereignty, having to move in industrial ships is just ridiculous.
Many players who trained carrier only for the ability of moving stuff and **** are disappointed and regret such investment.

Stuff have to be done here, you can't just frak all null-sec just to give new-players the possibility to take sov.
Miaw Ow
ICE is Coming to EVE
Goonswarm Federation
#325 - 2014-11-16 23:04:57 UTC
IlIIlIIIlllIlIllIIIIll wrote:
Jump fatigue is the worst idea ever since this game exist.
Nerfing cap power projection is one thing, but having a blue timer of 5day after a few JB in tengu is another.
You mix everything up and **** thing up even more than WIS.


+1
Saga Grimhildr
#326 - 2014-11-17 00:39:14 UTC
Question.... Where are the +6 and +7 implants for training time that we see now but cannot get at the moment? They would be nice for some of us to make it easier to get into some of the ships and modules a lot easier. Thank you!
DUBLYUR
Doomheim
#327 - 2014-11-17 13:13:27 UTC
Why the Russian-language topic patched appeared a week later.

https://forums.eveonline.com/default.aspx?g=posts&t=384698

Why am I being harassed by CCP Leeloo for this post.

I ask for help from Senor GM because of this.
Mamma Mia Magnifico
Ma'am Mia Vice PVC
#328 - 2014-11-18 13:14:55 UTC
Ok, it's been two weeks. You've had your fun. Can we please have the brightness put back to normal. I'm tired of having to constantly spin the starfield around just to try and find a darkish bit of space where I can see the UI properly. Knowing stuff like 'is my cloak on or off?' is quite useful a lot of the time, but currently a massive pita.

When I saw there was a patch today, I hoped this would be the end of the matter, but I'm disappointed again. I know it must be difficult to admit this mistake, since you made exactly the same mistake on a previous expansion, but it needs to happen. Fix this please CCP.
Foxfire 0031
KarmaFleet
Goonswarm Federation
#329 - 2014-11-18 19:35:44 UTC  |  Edited by: Foxfire 0031
Since Phoebe's release I find myself staring at loading screens constantly... Gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects then gate effects again (may have added a couple for effect)... okay now i have to go back. Is this fun? I'd rather pay for a game that I can actually play not stare at a monitor for half an hour before being able to click a dock button. Maybe next time i'll just take a jumpbridge.

Jump fatigue could have been applied to several other game mechanics, ie Ships, bridges, clones, implementing it to your character is the worst possible way of going about trying to achieve the force projection issues ccp is trying to address. I still have 7 days fatigue cool down from the initial night of the release, I used a jumpbridge a few times in a covops. Get your hands out of my sandbox I'M PAYING FOR CCP Greyscale. As a result, i and several others I know have reduced their subs to one account from several, good call ccp you fixed force projection alright. Ugh
Mr Omniblivion
Ministry of War
Amarr Empire
#330 - 2014-11-19 23:11:56 UTC
Daily "Jump Fatigue is Dumb" comment here. Please see many of my other posts on other ideas on how to change it to not suck.

To be fair, caps are even more powerful than they were before. That said, Jump Fatigue is only a frustration to the majority of players. There are many other ways to enforce power projection without a really, really, dumb timer. People are getting omitted from ops because they took one jump bridge within the past 50 minutes.

It should not be a question of "do I want to have [up to 29 days] of jump fatigue to be able to join this op", it should be a question of "Do I want to [spend this many resources] to join this fleet or move to this system".

I don't understand the lack of foresight and creativity coming from CCP developers in charge of this change. Power projection via increased costs should have been a no brainer*. Our sandbox game should be "is it worth X wealth to do Y action", not "do I want to not jump again for x hours or days to do Y action".

Note*: assuming the brain was utilized in the decision to implement this, especially with limited input from any outside source prior to release

Note*: Substantial rework of the jump drive and jump bridge fuel usage formula, making costs significantly more costly (10x or more as an example).
PotatoOverdose
School of Applied Knowledge
Caldari State
#331 - 2014-11-19 23:15:56 UTC
Mr Omniblivion wrote:
"Do I want to [spend this many resources] to join this fleet or move to this system".

Cost (either in isk or resources) has never been a limiting factor for anything. Your alliance mates have always been the first to point that out.
Earadriede Callisto
The Scope
Gallente Federation
#332 - 2014-11-20 05:47:35 UTC
Oh another request for the Developers..

can we get an option to change to other character on the same account?

So instead of exiting the client completely....there's another button to log out to characters screen.

Overall no complaints for the patch. Jump fatique is not a problem. Brightness... it's ok.
Mr Omniblivion
Ministry of War
Amarr Empire
#333 - 2014-11-21 18:49:16 UTC
PotatoOverdose wrote:
Mr Omniblivion wrote:
"Do I want to [spend this many resources] to join this fleet or move to this system".

Cost (either in isk or resources) has never been a limiting factor for anything. Your alliance mates have always been the first to point that out.


Cost is always a limiting factor. Random people that post on here, even from Goons, might say that we can just "throw more money at it" without realizing that alliances just don't have endless piles of isk lying around.

My suggestion would not be a mere 25 or 50% increase in already cheap fuel usage. It would be a major (see 10x) cost increase, that would make it unfeasible to "throw money" at it to hold space outside of our immediate reach (Such as Delve).
Sizeof Void
Ninja Suicide Squadron
#334 - 2014-11-22 00:46:35 UTC
Akira Sulu wrote:
I wonder how many old time cap pilots will quit eve over this.

Very few... or none.

You might not realize how long it takes and how much it costs to train up a cap pilot to max skills. No one who has invested that much into the game is going to quit EVE over a single patch feature. They all know that the game regularly swings between nerfs and buffs.

Personally, I miss the old AOE doomsday weapons, although pipe-bombing is almost as good.
Akira Sulu
Perkone
Caldari State
#335 - 2014-11-22 23:06:10 UTC
Sizeof Void wrote:
Akira Sulu wrote:
I wonder how many old time cap pilots will quit eve over this.

Very few... or none.

You might not realize how long it takes and how much it costs to train up a cap pilot to max skills. No one who has invested that much into the game is going to quit EVE over a single patch feature. They all know that the game regularly swings between nerfs and buffs.

Personally, I miss the old AOE doomsday weapons, although pipe-bombing is almost as good.


I hope you are right SOV.

I have invested too much time in training capital ship operation and production to throw it all away over this. I hope others will show the same patience and wait and see how this plays out.

P.S. I miss the old DD as well. I caught one in Providence once. I ninja salvaged for hours after it, lol.
Sbrodor
Deep Core Mining Inc.
Caldari State
#336 - 2014-11-23 13:50:53 UTC
my friend and enemy, dear CCP,

my corp is litterally collapsing because we was the most active in small\medium gang defensive pvp gang italian corp but now with the JB nerf is a time wasting try to catch someone and the great part of the evening is only loading jump and warp.

We had over 60 real people with age over 30\40 and major of them have high wallet (40+ b) and now we unsubscribed in mass , we can continue with plex and we can stay at the window to see if something chance or simpli switch the community in other mmorpg.

The capital and power projection nerf is one thing. Destroy the small roam in frig t2 and cruiser t1 or bc t1 is another. Without the use of JB network we cannot keep Providence "clean" and give good fight to the enormous number of hostile travelled in our land in last 3 years.

The Regional, defensive, subcapital, use of JB network is one of the MAIN thing allowing pvp in small scale in nullsec.

We have all family and work and childs. We cannot use 90% of the evening warping and jumping back to some hostile (they are searching engage too but we cannot reach them ;D lol ).

Reshipping is a nightmare. Real nightmare.

We can adapt? Yeah maybe.

I will quit? not at moment. i will check what happen in next 2 weeks.

Nerf 110b of titan and the account i trained for that (can u count how many euro cost 1 full titan account trained from 0)? ok we can handle.

Nerf bomber and we are one great bomber bar made by human ? We saved proviblock many time with my bomber wing and was fun, and the voice of your video are like ours (but our are more recent than renegade squadron). We can handle.

Nerfing the fun in small scale fight i cannot handle anymore.


I make my 2 (titan and main ) one-year subscription to have even some fun, sometimes and at moment i'm only enjoyng the jump effect. We can storm in low sec but we are around 40 people in major cta, do u think low sec can give enough gameplay for that storm?

We can siege daily GE or something else staging system? yeah but how long we can do this ******** gameplay style?

Many many corp are keeping this old game alive doing small scale engage intercepting the roam (offensive) fast with a defensive patrol (JB defense).

This is a shame. the worst error ever seen from ccp. NERFING CAPITAL was the name and u headshotted cruiser t1. Missed the target greatly.

The plex over 1b is the matematical answer to a massive unsubscription wave. Please cancel regional fatigue asap.



marly cortez
Ministry of War
Amarr Empire
#337 - 2014-11-25 12:05:54 UTC


Cleaned out after the cat today and looking at this rather large turd sitting there the thought crossed my mind that this is exactly what most EVE regions must now look like....a large Turd sitting in a desert of Sand, Occasional splatters of crap scattered around but otherwise unused.

ENJOY YOUR FPS MUPPETS.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Leonard Nimoy II
Doomheim
#338 - 2014-11-29 20:51:36 UTC
Quote:
Nerfing the fun in small scale fight i cannot handle anymore.


This, this, THIS.
Deryk Kyeld
Republic Military School
Minmatar Republic
#339 - 2014-12-02 17:35:35 UTC  |  Edited by: Deryk Kyeld
Burning jump fatigue once you get 30 days is extremely hard for sov holders that need to use JBs for fleet movements regularly. I understand the deterrence factor of fatigue but it amounts to cruel punishment and torture at the moment. Does CCP expect those who acquire 30 days of fatigue to take industrial ships and jump clones to move around while in a fleet?

If that's the case then anyone with large amounts of fatigue is going to need to have fitted ships stocked in every station under their control, just in case. The black sheep with fatigue are being screwed on fleets that require the use of JBs, and it amounts to a never ending hell of jump fatigue. You can use an interceptor to get around quickly but there's still the burden of having to get into the ship that your fleet requires. You're pretty much pigeon holed into a role unless you have a fitted ship or a market to fit the required ship at your destination.

If jumping is so stressful on the mind, how can anyone endure 30 days of fatigue? It sounds like the pilot should be comatose.
Hyperion O'Coeus
Long Pig Luncheon Meat
Sending Thots And Players
#340 - 2014-12-02 23:11:39 UTC
Still not happy about he Carrier jump drive being nerfed. How the hell does a black ops ship have greater jump range than a carrier? One of the main purposes of a "Carrier" is to transport ships from point to point and get them to the front line. You have once again punished those of us who have put in the time to max out capital ships. Carriers should have at least the same range as black ops ships currently do.