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Update regarding Multiboxing and input automation

First post First post First post
Author
Mike Azariah
The Scope
Gallente Federation
#1761 - 2014-11-29 00:16:54 UTC
Here, let me. Kinda is my job.

suppose human error means you screw up 1/20 times 5% in other words. If multicasting then you have a 5% chance of failure since all the ships follow you.

In a fleet of ten guys it becomes .95^10 chance of getting it right. That means 0.5987 or just UNDER 60% that things will go right. In a bombing fleet this is usually a decloak followed by death.

Let me anticipate the reply, Yes if a multicaster screws up ALL his ships do as well whereas in a fleet one derp does not derp everybody. Except sometimes it does.

I love math. I like Eve.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Teckos Pech
Hogyoku
Goonswarm Federation
#1762 - 2014-11-29 00:17:18 UTC
Cervix Thumper wrote:
Miomeifeng Alduin wrote:


Price of subscription: 10-15 euro. Price of plex: 20 euro. How do you figure they will continue playing without paying real hard currency? Someone else might pay for them through plex, but someone pays aslong as they play, and with plex they pay even more than they would by "dropping real hard currency into ccp's wallet".



again that is incorrect terms of the topic of this thread.

A player can earn enough ISK to purchase a subscription for 1 month (plex) via ISK on the market within 1 month, is that correct?

Thus if someone can unsubscribe AND earn enough ISK to pay for that account for the month they are playing for free.

Now comes the sticky part... do boxers have enough advantage to earn that amount of ISK per character to unsubscribe and go completely independent? Possibly, depending on their skill level, game play style and actual game input time.

It takes a lot of guts to unsub. Kudos for that. There will always be ppl selling Plex because they purchased it and want to buy the bigger shinier thing.

I have seen boxers boast 1 bill ISK in a day or less... so what? I'm not at that level and 1 bill in a day divided by 10 accts = 100,000,000 . Yea that is doable but not at my level. If the person will unsub and can accomplish this across 9 toons... more power to them. That is well within their right to do so. To bash a person for doing so... that is just bad form.


See here is somebody who does not grasp the concept of opportunity cost and that his "free time"--i.e. leisure--is actually worth something (it is in fact worth his hourly wage rate). For example, if it takes a single player with a single account 20 hours to earn enough isk to get that PLEX that implies he values his time at $1/hour. Granted, he might really, really enjoy that grinding...but then it isn't really grinding for him and somebody that finds ratting, missions, and (urk) mining that much fun....might need to see a doctor.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1763 - 2014-11-29 00:18:16 UTC
Rosewalker wrote:
Teckos Pech wrote:
Nolak Ataru wrote:
Wander Prian wrote:
So you are mad that there are now *gasp* RULES that you must follow? The goverment changed the speedlimit and you can't use all those horsepowers you have?


Except that in our eyes, the government suddenly limited EVERYONE to 50mph, even on highways, interstate parkways, racetracks, and private go-kart courses, simply because one very biased study with a very limited and very selective query pool found that people going over 50mph were at an elevated risk of causing an accident. The study was financed by people with a provable vested interest in having people drive slower and waste gas, and it conveniently ignored extenuating circumstances such as drunk drivers, icy roads, white-out conditions, hail, earthquakes, drag-racers, illegally modified cars, and one-in-a-million strokes of back luck.


This is intriguing...are you saying there is a study about the effects of ISBoxer?


Yes. CCP monitored ISBoxer use and the CSM was presented the results at the Summer Summit. It was in the minutes, although few details were given.


Too bad...would love to see some actual numbers and details on this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nolak Ataru
Hedion University
Amarr Empire
#1764 - 2014-11-29 00:22:13 UTC
Mike Azariah wrote:
Here, let me. Kinda is my job.
suppose human error means you screw up 1/20 times 5% in other words. If multicasting then you have a 5% chance of failure since all the ships follow you.
In a fleet of ten guys it becomes .95^10 chance of getting it right. That means 0.5987 or just UNDER 60% that things will go right. In a bombing fleet this is usually a decloak followed by death.
Let me anticipate the reply, Yes if a multicaster screws up ALL his ships do as well whereas in a fleet one derp does not derp everybody. Except sometimes it does.
I love math. I like Eve.
m


Having derped an entire fleet on multiple occasions (and friends have as well), I can say that there is no way multiboxing is 100% safe.

One example: Running incursions. 8 nm, 2 guardians. Niarja spawns, jams one logi, heavy spawn shoots the other. You have a very, very small window of opportunity to un-mess your situation. This is one instance where public fleets have an advantage as they can lock each other with spare highslot reps much easier and with much less danger of shooting each other than a VG boxer. They also don't have to deal with multitasking 10 separate accounts and staying alive.
Teckos Pech
Hogyoku
Goonswarm Federation
#1765 - 2014-11-29 00:25:03 UTC
Mike Azariah wrote:
Here, let me. Kinda is my job.

suppose human error means you screw up 1/20 times 5% in other words. If multicasting then you have a 5% chance of failure since all the ships follow you.

In a fleet of ten guys it becomes .95^10 chance of getting it right. That means 0.5987 or just UNDER 60% that things will go right. In a bombing fleet this is usually a decloak followed by death.

Let me anticipate the reply, Yes if a multicaster screws up ALL his ships do as well whereas in a fleet one derp does not derp everybody. Except sometimes it does.

I love math. I like Eve.

m


To expand on Mike's fine post....

Yes, about a 60% of having things go "right"--i.e. now screw ups. However, that 40% is not just 1 pilot screwing up it is:

1 pilot screwing up + 2 pilots screwing up + ... + all pilots screwing up.

And it means that the group of 10 is not as efficient over the long haul (where we can appeal to the law of large numbers) which ensures that the ISBoxer will be getting 95% of doing it "right" rewards plus whatever payouts accrue when not doing it "right". Whereas the 10 players will only get 60% of doing it right plus whatever "payouts" they accrue for not doing it "right".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1766 - 2014-11-29 00:26:19 UTC
Nolak Ataru wrote:
Mike Azariah wrote:
Here, let me. Kinda is my job.
suppose human error means you screw up 1/20 times 5% in other words. If multicasting then you have a 5% chance of failure since all the ships follow you.
In a fleet of ten guys it becomes .95^10 chance of getting it right. That means 0.5987 or just UNDER 60% that things will go right. In a bombing fleet this is usually a decloak followed by death.
Let me anticipate the reply, Yes if a multicaster screws up ALL his ships do as well whereas in a fleet one derp does not derp everybody. Except sometimes it does.
I love math. I like Eve.
m


Having derped an entire fleet on multiple occasions (and friends have as well), I can say that there is no way multiboxing is 100% safe.

One example: Running incursions. 8 nm, 2 guardians. Niarja spawns, jams one logi, heavy spawn shoots the other. You have a very, very small window of opportunity to un-mess your situation. This is one instance where public fleets have an advantage as they can lock each other with spare highslot reps much easier and with much less danger of shooting each other than a VG boxer. They also don't have to deal with multitasking 10 separate accounts and staying alive.


Yes, that is precisely what Mike wrote. See, I'll quote it again:

Quote:
Let me anticipate the reply, Yes if a multicaster screws up ALL his ships do as well.....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#1767 - 2014-11-29 00:26:45 UTC  |  Edited by: Yuri Thorpe
Nolak Ataru wrote:
Multibox on linux: Run Keyclone in WINE. Documented on the dual-boxing forums with 6 seconds of google time.

Last time I checked Keyclone costs money...

TL;DR Pay2Win...
Nolak Ataru
Hedion University
Amarr Empire
#1768 - 2014-11-29 00:28:25 UTC
Teckos Pech wrote:
To expand on Mike's fine post....
Yes, about a 60% of having things go "right"--i.e. now screw ups. However, that 40% is not just 1 pilot screwing up it is:
1 pilot screwing up + 2 pilots screwing up + ... + all pilots screwing up.
And it means that the group of 10 is not as efficient over the long haul (where we can appeal to the law of large numbers) which ensures that the ISBoxer will be getting 95% of doing it "right" rewards plus whatever payouts accrue when not doing it "right". Whereas the 10 players will only get 60% of doing it right plus whatever "payouts" they accrue for not doing it "right".


You're failing to take into account the literal hours of effort that goes into setting up ISBoxer and making sure nothing is off by a single pixel. ISBoxer is not something you can "plug and play". Any variation in your windows or settings will cause problems with anything you do. If we take the hours taken to set up ISBoxer and "convert" it into raw hours of experience and playtime for each player, then we'd probably see the gap narrow by a significant margin.
Rosewalker
Khumaak Flying Circus
#1769 - 2014-11-29 00:29:43 UTC
Teckos Pech wrote:
Rosewalker wrote:
Teckos Pech wrote:
Nolak Ataru wrote:
Wander Prian wrote:
So you are mad that there are now *gasp* RULES that you must follow? The goverment changed the speedlimit and you can't use all those horsepowers you have?


Except that in our eyes, the government suddenly limited EVERYONE to 50mph, even on highways, interstate parkways, racetracks, and private go-kart courses, simply because one very biased study with a very limited and very selective query pool found that people going over 50mph were at an elevated risk of causing an accident. The study was financed by people with a provable vested interest in having people drive slower and waste gas, and it conveniently ignored extenuating circumstances such as drunk drivers, icy roads, white-out conditions, hail, earthquakes, drag-racers, illegally modified cars, and one-in-a-million strokes of back luck.


This is intriguing...are you saying there is a study about the effects of ISBoxer?


Yes. CCP monitored ISBoxer use and the CSM was presented the results at the Summer Summit. It was in the minutes, although few details were given.


Too bad...would love to see some actual numbers and details on this.


Apparently there is a split between those who use it for the input broadcasting and those who use it for just the Windows FX thingy to help them manage their characters while in space. The Windows FX is a big help to FCs, so that helps the people providing content to others, while the people using the input broadcasting are doing things like running massive ice harvesting fleets, mining fleets, and incursion fleets, which means they are taking content away from others. If you think about it that way, it makes sense that CCP isn't banning ISBoxer entirely, just the part that denies a lot of other people content.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Nolak Ataru
Hedion University
Amarr Empire
#1770 - 2014-11-29 00:31:51 UTC  |  Edited by: Nolak Ataru
Yuri Thorpe wrote:
Nolak Ataru wrote:
Multibox on linux: Run Keyclone in WINE. Documented on the dual-boxing forums with 6 seconds of google time.

Last time I checked Keyclone costs money...


It doesn't, at least not from the link I found. There are also cracks available for KC, as well as cracks for ISBoxer, though I didn't crack it.

E: EVE has always had a slight P2W part to it, as explained earlier in the thread. Nice ninja-edit.
Teckos Pech
Hogyoku
Goonswarm Federation
#1771 - 2014-11-29 00:33:29 UTC
Nolak Ataru wrote:
Teckos Pech wrote:
To expand on Mike's fine post....
Yes, about a 60% of having things go "right"--i.e. now screw ups. However, that 40% is not just 1 pilot screwing up it is:
1 pilot screwing up + 2 pilots screwing up + ... + all pilots screwing up.
And it means that the group of 10 is not as efficient over the long haul (where we can appeal to the law of large numbers) which ensures that the ISBoxer will be getting 95% of doing it "right" rewards plus whatever payouts accrue when not doing it "right". Whereas the 10 players will only get 60% of doing it right plus whatever "payouts" they accrue for not doing it "right".


You're failing to take into account the literal hours of effort that goes into setting up ISBoxer and making sure nothing is off by a single pixel. ISBoxer is not something you can "plug and play". Any variation in your windows or settings will cause problems with anything you do. If we take the hours taken to set up ISBoxer and "convert" it into raw hours of experience and playtime for each player, then we'd probably see the gap narrow by a significant margin.


No I'm not, that is a fixed cost and as such is not that important....except to note that it is yet another barrier to entry for many players meaning that it is a subset of the community that benefits. This is why the whining about Evemon and Fleet warping have gotten so tiresome for me. The latter 2 are easy to set up (fleet warp is so easy you don't even have to set it up) and there is no additional RL monetary cost.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1772 - 2014-11-29 00:36:57 UTC
Rosewalker wrote:


Apparently there is a split between those who use it for the input broadcasting and those who use it for just the Windows FX thingy to help them manage their characters while in space. The Windows FX is a big help to FCs, so that helps the people providing content to others, while the people using the input broadcasting are doing things like running massive ice harvesting fleets, mining fleets, and incursion fleets, which means they are taking content away from others. If you think about it that way, it makes sense that CCP isn't banning ISBoxer entirely, just the part that denies a lot of other people content.


Let me clarify, I'm quite happy with CCP's decision. In this case its looking more and more like they got it exactly right. Basiclly, I agree with you.

For those who are using it to acquire isk and not run PvP fleets, I'd like to see the numbers to see was all I was saying (and not very well). That we probably wont is likely due to customer confidentiality and that is understandable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#1773 - 2014-11-29 00:40:30 UTC
Nolak Ataru wrote:
Wander Prian wrote:
I am fine in losing my ship to 10 guys being MANUALLY controlled by 1 pilot.

I am NOT fine with losing my ship to a swarm that is being controlled with 1 click with zero delay and zero chance of human error.


Once again, there is always human error as long as there is a person behind the keyboard, whether it be one or ten. Zero chance of human error implies that the person is not behind the keyboard and is in fact a bot which thinks for itself and requires zero interaction at any point in time.

Want to cause damage to a multiboxer? Get a bunch of Catalysts, Talos, or Tornados. It really isn't rocket science people.

Some people seem to be under the illusion, multi boxing = indy, pve only.
If that were the case multi boxing software would not have become and issue, minimal automation of mundane tasks encourages the mundane tasks to be undertaken.
Multi boxing (IS Boxer) mining is not simply point and click, you can automate some of the instructions but unless you want your 30 Macks all pulling the same rock, you need to manually lock each rock.
1 man HQ squads; The amount of effort put into IS Boxer HQ's is a lot more than many realize. For instance, your logi can't be controlled by the same clicks as your DPS.

I've seen a guy lose half his fleet due to a mis-click in a nulsec HQ, I've seen multiple macks sitting idle while the rest of his fleet is happily mining away. Human error? not really, just a lack of paying attention. Automated input is pretty much immune to human error, hence the name "Automated"

The problem with multi boxing software is the, guy with a 1 man fleet of 30 bombers. No amount of catalysts, tornado's or talos's is gong to have any effect on him. He carefully picks his targets with minimal chance of loss.

Seeing as CCP can't say, ok ISBoxer is ok to use for PVE activities but not PVP and ISBoxer has become an issue in PVP, it has to go.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#1774 - 2014-11-29 00:51:02 UTC
Interesting, based on the comments about the discussion of ISBoxer in the CSM minutes, I found this:

Quote:
CCP Peligro: This is more or less CCP’s stance on multiboxing, if you filed a ticket asking if you can multibox, in a nutshell it says that CCP will never sanction or authorize use of a third party program because we don’t have control over the feature set. That’s why there might be some confusion because there is a sort of grey area. We will action on it if […] This is the stance outlined on the third party policy page on our website. So this is the amount of accounts we have flagged […] ISboxers will frequently contact us because it is a grey area […] We have stats on what ISboxers are doing […] but there’s no standard ISboxer. Peligro's edit: Refer to http://community.eveonline.com/support/policies/third-partypolicies/

Xander Phoena: Doesn’t using ISboxer break the EULA?

Ali Aras: An issue that’s come up a lot in the player base is using a fleet of stealth bombers.

CCP Peligro: So that’s input duplication right? Whether or not that’s a breach of section 6-b is a bit of a grey area, it’s not clear cut. I don’t see us sanctioning it [input duplication] though, but it is something I’d like input from you guys on.

--emphasis added, pages 101 and 102


The notion that ISBoxer has been explicitly sanctioned by CCP appears to be quite false. The notion that CCP was tolerating ISBoxer and similar programs appears to be more accurate.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bobbyd
Center for Advanced Studies
Gallente Federation
#1775 - 2014-11-29 00:56:58 UTC
So I've read the OP post and its not clear on what is banned on IS boxer,

It is a well developed tool and suits using multiple clients,

So automation is banned, seems fair and it should be!

Broadcasting multiple clicks is banned, seems to go against using multiple clients if I click one or three I don't see the harm, not everyone has multiple screens so can be a handy feature if you are using a few toons to mine,

Now here is what I want to know! Can we still use ISboxer to overlay controls of other clients over our main client so we can manually click each module on the other client that's not on the screen, It will be broadcast to that client but not in the client on the top screen

By definition it will be broadcast by third party software but only to one client at a time, Is this allowed?

Can a Dev please clear this up for me, I do not want to break the ELUA but I would also like the convenience of using this tool.

here is an example of what I mean http://i.imgur.com/kT9qs.jpg
Rain6637
GoonWaffe
Goonswarm Federation
#1776 - 2014-11-29 00:57:32 UTC
Nolak Ataru wrote:
Most if not all of the boxers I've talked to subscribed on a per-month basis for each toon. They pushed back their "pay date" with PLEX, with the understanding that there may be months where they were not able to PLEX their accounts and thus they'd pay RL cash.

There are more factors involved than just this broadcasting change, and I devised this plan of consolidation over the cost of medical clones. The main factor being the type of gameplay I'm involved in, which is subcap fleets in null. With the organization named under my avatar.

There's no need for me to bring more than two characters on an outing. I could do three, without being a detriment to my fleet, but that's pushing it and it's fine to just bring one.

I'm not upset by this change regarding broadcasting, it doesn't affect me. I play clients manually.

But while I was out today in fleet, scrambling to duplicate my commands on two characters, it occurred to me that the support I receive for multiple characters (and multiple subscriptions) is basically zero. From CCP.

Along with my recent loss of love for the game over my medical clone costs thread which received -no- feedback from CCP, and realizing that I'm in a big group now, and don't need to field a complete fleet composition on my own, I decided the proper thing to do as a customer (albeit a demanding one) in a situation like this is to pull back my support. That's just how this exchange works--you pay for what you like, and you keep paying if it's what you want.

I will continue my plan of consolidating characters onto just a few accounts, from each having an account of their own. The simple fact is I don't receive enough support for CCP in the client for this to continue being fun.

That's basically it. I want more support for these extra accounts that I maintain. Support in the client, so I don't have to resort to ISBoxer to function as a small gang, which I've paid to be.
Kajurei Delainen
Doomheim
#1777 - 2014-11-29 01:17:13 UTC
Kaaeliaa wrote:
Gina Taroen wrote:
lol wonder how many people will quit because of this :D


Who cares?

They're the kind of people EVE doesn't want because they screw things up for everyone else.

CCP, congratulations on having the stones to put your foot down and tell these types to get out. Maybe we can finally have nice things again.



Those kinds of people are goons...they're getting banned? JOY!!!
Nolak Ataru
Hedion University
Amarr Empire
#1778 - 2014-11-29 01:56:06 UTC
Teckos Pech wrote:
Nolak Ataru wrote:
Teckos Pech wrote:
To expand on Mike's fine post....
Yes, about a 60% of having things go "right"--i.e. now screw ups. However, that 40% is not just 1 pilot screwing up it is:
1 pilot screwing up + 2 pilots screwing up + ... + all pilots screwing up.
And it means that the group of 10 is not as efficient over the long haul (where we can appeal to the law of large numbers) which ensures that the ISBoxer will be getting 95% of doing it "right" rewards plus whatever payouts accrue when not doing it "right". Whereas the 10 players will only get 60% of doing it right plus whatever "payouts" they accrue for not doing it "right".


You're failing to take into account the literal hours of effort that goes into setting up ISBoxer and making sure nothing is off by a single pixel. ISBoxer is not something you can "plug and play". Any variation in your windows or settings will cause problems with anything you do. If we take the hours taken to set up ISBoxer and "convert" it into raw hours of experience and playtime for each player, then we'd probably see the gap narrow by a significant margin.


No I'm not, that is a fixed cost and as such is not that important....except to note that it is yet another barrier to entry for many players meaning that it is a subset of the community that benefits. This is why the whining about Evemon and Fleet warping have gotten so tiresome for me. The latter 2 are easy to set up (fleet warp is so easy you don't even have to set it up) and there is no additional RL monetary cost.


Correct me if I'm wrong, but you just said I'm not allowed to multibox because someone else can't figure it out in 30 seconds? I'd like to quote Mark Twain right now: "Censorship is telling a man he can't have a steak just because a baby can't chew it."

There is no inherent barrier to multiboxing other than a willingness to start trying. If we follow your logic, nobody could PVP, WH, indy, incursion, or do anything because one person "may" not be good at it.
Nolak Ataru
Hedion University
Amarr Empire
#1779 - 2014-11-29 01:57:33 UTC
Bobbyd wrote:
So I've read the OP post and its not clear on what is banned on IS boxer,

It is a well developed tool and suits using multiple clients,

So automation is banned, seems fair and it should be!

Broadcasting multiple clicks is banned, seems to go against using multiple clients if I click one or three I don't see the harm, not everyone has multiple screens so can be a handy feature if you are using a few toons to mine,

Now here is what I want to know! Can we still use ISboxer to overlay controls of other clients over our main client so we can manually click each module on the other client that's not on the screen, It will be broadcast to that client but not in the client on the top screen

By definition it will be broadcast by third party software but only to one client at a time, Is this allowed?

Can a Dev please clear this up for me, I do not want to break the ELUA but I would also like the convenience of using this tool.

here is an example of what I mean http://i.imgur.com/kT9qs.jpg


Automation to the point of not requiring a person has always been banned. ISBoxer and broadcasting still needs a human being in the chair to function.
Rain6637
GoonWaffe
Goonswarm Federation
#1780 - 2014-11-29 02:09:04 UTC
If you consider the amount of support that multiboxing receives, compared to the portion of subscriptions beyond 1 per player, the lack thereof is appalling. And that's the CCP who makes an announcement like this one, with no thoughts to provide alternatives to multiboxers. They'll run Power of 2 promotions, though. Do you realize the hoops everyone jumps through to get more than one character into the game? Hardware and software, including peripherals.

CCP will gladly accept an additional subscription, so let's stop pretending that multiboxing in EVE is some kind of abomination.

You should consider this the straw that breaks the camel's back, CCP. This trend is alarming. You should be going the other way, developing more support and adding multibox quality of life things, for a large portion of your player base.

Disproportionate. Neglectful. You've had it too easy.