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Player Features and Ideas Discussion

 
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Playing your characters like NPCs under your control

Author
Reaver Glitterstim
The Scope
Gallente Federation
#41 - 2014-11-27 08:54:36 UTC
I call it botting it you're using AI to get stuff done for you. If you can press the activate button and make it go off on a system for an extended period of time in which it reads an algorithm and relates its environmental input with its settings to determine its actions, that's botting because you're utilizing the services of a robot loyal to you. There doesn't need to be a stigma connected to the word.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#42 - 2014-11-27 12:17:05 UTC
ok, but considering the connotations, don't you think it's better for the discussion to use another word or description?
Reaver Glitterstim
The Scope
Gallente Federation
#43 - 2014-11-27 20:54:00 UTC
Rain6637 wrote:
ok, but considering the connotations, don't you think it's better for the discussion to use another word or description?

If you select a new word every time your subject gets a bad reputation, you're ignoring the problem. Take, for example, people with Down Syndrome. Once it was normal to call them simpletons, but that became a vulgar term so people started calling them idiots, and that became vulgar so people started calling them ********, but that became vulgar so people started calling them handicapped. Soon it'll be vulgar to call anyone handicapped. What have we accomplished here? We've got four labels with a bad reputation, and a very real chromosomal disorder which still exists.

I say stick to your guns and call it what it is. People will hate it either way if they choose to.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#44 - 2014-11-27 21:00:34 UTC
Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2014-11-27 21:03:10 UTC
I'm not hiding it. =]

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#46 - 2014-11-28 01:00:21 UTC  |  Edited by: Rain6637
If your alts will continue to fight as AI while you're dismounted and exploring a structure, this type of thing could happen in EVE.

Dock in an abandoned structure, with the abandoned structure at risk. #nextlevel explo. I think there's room for exploration rewards that don't conveniently jetcan themselves into space, and it's time that players have to extract it.

The main problem for someone like me, or anyone who multiboxes to transition into a FPS would be the loss of control over other clients. The problem for solo players is lack of cover when they're doing explo.

I'm under the impression that exploration is more of a solo activity, and you'd be hard pressed to find a group of players who will sit around and pull support duty. But I could be wrong. The option to solo explo is preserved.

Gentlemen, this needs to happen.

and ladies. I meant it figuratively.

seriously, watch that video. has implications for outpost flipping as well. Yes, walking in structures.
Vapor Ventrillian
The Scope
Gallente Federation
#47 - 2014-11-28 04:50:39 UTC
I like it

and if has certain balances(such as the alts other then you have slower reaction times) so the single players are still effective in New Eden then why not if you can afford it

plus one from me

The Evil Overlord of Scope, self elected as all good overlords should be

Mharius Skjem
Guardians of the Underworld
#48 - 2014-11-28 05:21:07 UTC
Gawain Edmond wrote:
so you want isboxer built into the game?


That's what I was thinking.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Rain6637
GoonWaffe
Goonswarm Federation
#49 - 2014-11-28 05:31:28 UTC
Foxicity
The Scope
Gallente Federation
#50 - 2014-11-28 06:10:01 UTC
/me is a strong independent soloboxer who don't need no alts. Don't marginalize me.
Reaver Glitterstim
The Scope
Gallente Federation
#51 - 2014-11-28 07:33:29 UTC
I am also a strong independent player, and I am not afraid of the days when multi-characters is the norm. Heck, those days have been upon us since before I started, and I'm sticking to my guns as a one-character player. I will continue to thrive with this proposal as I have before it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#52 - 2014-11-28 15:10:34 UTC
AI control could work in stations as well. dismounted. like your Mass Effect party.
Shivanthar
#53 - 2014-11-28 17:32:24 UTC
Rain6637 wrote:
This is a bit of a stretch, so I need you to get your imagination nice and limber before reading the rest of this suggestion.

Sleepers and Sansha NPCs have pretty good AI in place, and are able to manage DPS and remote assistance better than ever before. I'd like to put that to use, and also proliferate the use of alts to everyone who can run a client on their computer.

What I basically have in mind is subscribed characters being handled by the server, as a member of your fleet. I'll call them NPC alts. It would require a comprehensive input list, with enough functionality to fit and command an NPC alt without needing to open a separate client.

They'll respond to primaries, navigation commands, warps, and also manage remote reps.

You'd still need to open individual clients for things like skill management and market. But in all roles out in space, NPC alts will function as AI under your command.

Headshotting would be a thing, and it would require a swap between active characters, to avoid a situation where NPC alts are without command and control. For a related reason, fleets would need to be modular, so that several players with NPC alts of their own can share control of their characters according to the fleet leadership tree.

The basic premise is that if a player has a character actively subscribed, let them field it. One per account by default, more if they have paid an additional PLEX for multiple character training.

This is another thing that would allow ultra thin clients and a single instance of a client on a mobile device, that is capable of fleeting multiple ships effectively.

If the Oculus RIft and other HMDs are going to work with EVE, players need to be as effective with one, as they are from a computer with conventional monitors.


Rainbow Six on space! -.^
-"Secure Fenrir on Zulu" :D

_Half _the lies they tell about me **aren't **true.

Shivanthar
#54 - 2014-11-28 17:38:58 UTC
Rain6637 wrote:
I want the game to have 3 modes of play for a character.

1. you pilot one ship manually
2. you pilot several ships manually
3. you pilot one ship manually, several others under AI control.

I want EVE playable on a HMD like the Rift. I want EVE playable on a mobile device like a tablet or even a phone, which have 1080p resolution now. my iPhone 6 plus should arrive in a week, it does 1080p.

EVE needs to go somewhere. playing just one ship is not going to cut it to stay competitive. every game does that.


4. Long ago, I suggested in a post somewhere rusty and dusty that it would be nice to see too many people managing one ship. Someone on guns, other on ewars, but suddenly all people reminded me that this is not that game. That is that game.

_Half _the lies they tell about me **aren't **true.

TheExtruder
TheExtruder Corporation
#55 - 2014-11-28 17:56:05 UTC
there is no reason to fear more drone like mechanics in the game, it wont compromize the sandbox to a point where suddenly highly skilled pvp schemers are dominating the entire game, im sure there will be a hard counter to this type of strategy, such as bait tactics etc. the bigger the investment the bigger the loss
Foxicity
The Scope
Gallente Federation
#56 - 2014-11-29 02:38:17 UTC  |  Edited by: Foxicity
TheExtruder wrote:
there is no reason to fear more drone like mechanics in the game, it wont compromize the sandbox to a point where suddenly highly skilled pvp schemers are dominating the entire game, im sure there will be a hard counter to this type of strategy, such as bait tactics etc. the bigger the investment the bigger the loss


Drone assist is already a contentious issue, even though decapitation attacks on the assist monkey are a check on their power. Clone-commanding would be something like drone assist, with the added problem that the clone commander can behave exactly like their peons, making a decapitation attack about as difficult as catching a cloaking ship (i.e. if they do it right you really don't have a chance).

The way I look at it, it's like the buffed drone assist from hell. That for me is plenty of "reason to fear more drone like mechanics".
Rain6637
GoonWaffe
Goonswarm Federation
#57 - 2014-11-29 02:47:57 UTC
chaosgrimm
Synth Tech
#58 - 2014-11-29 03:12:22 UTC
ppl already complaining about drones assists... you want that but with a pay-to-win component?

-1, good troll though xD. i was reeled in
Rain6637
GoonWaffe
Goonswarm Federation
#59 - 2014-11-29 03:35:58 UTC
Thanks, but this isn't a troll. and it's Pay to play, not pay to win, or pay to clunky.
Reaver Glitterstim
The Scope
Gallente Federation
#60 - 2014-11-29 05:10:12 UTC
People still say EVE is pay to win because of PLEX, but we see time and time again that the payers usually are losing the game the most, and the biggest winners usually aren't even paying to play. So I'd say not only is this proposal not pay to win, it's probably not even pay to play. It's probably just another way to part payers from their money and make them lose even harder, and make the non-paying population even richer and winning even stronger.



P.S. I think EVE's closest equivalent to standard MMO dismounting is getting inside a ship. Mounting is more like being in a capsule or shuttle.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."