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[Rhea] The Confessor

First post First post First post
Author
Ralph King-Griffin
New Eden Tech Support
#121 - 2014-11-28 14:02:05 UTC
Ned Thomas wrote:
Kaarous Aldurald wrote:
Ned Thomas wrote:
d3's.


Well, that does it. That's the name for these, calling it right now.


Can't claim it. Saw it in another thread for this ship. But yeah, these things are d3's. So shall it be written and what not.

The table top wargamer in me wants to make a joke about this, but then I remember tabletop wargamers don't understand humour.

On topic : these things are a blast to fly even without any of the mode bonuses.

I am rather enjoying the combat probes though, it seems odd at first but it's an inspired choice, can't wait for them to hit tq.
Dave Stark
#122 - 2014-11-28 14:16:04 UTC
yes.

that is all i have to say.
Sieonigh
Sebiestor Tribe
Minmatar Republic
#123 - 2014-11-28 16:13:14 UTC
From the updated stats given, i have put the 3 modes of the confessor in EVEHQ.

i assumed that each mode was a ship on its own to make it work with the tool (IE made the mode bonus the ship role, same thing really).

the fit you see is rather basic and just to demonstrate the foreseeable stats. (no imps, no fleet bonus, no drugs)

tank mode
http://33.media.tumblr.com/ec5e538e02f160a11699d728a093bf27/tumblr_nfrbj01G2H1sp6rhco3_1280.jpg

Speed mode
http://31.media.tumblr.com/268ea5e74019797bbbc331ef1352d9fb/tumblr_nfrbj01G2H1sp6rhco1_1280.jpg

snipe mode
http://38.media.tumblr.com/a3ccf21bd5054a57c7c27b9fd5e3e80e/tumblr_nfrbj01G2H1sp6rhco2_1280.jpg
Tarpedo
Incursionista
#124 - 2014-11-28 16:33:29 UTC
Interesting concept. Few questions.

Why does this Amarrian ship use Minmatar (or Caldari) design? Which destroyer will have classic Amarrian design - if any? Do other T3 destroyers have design as strange (if not ugly) as Confessor?
Sieonigh
Sebiestor Tribe
Minmatar Republic
#125 - 2014-11-28 16:59:29 UTC
ok been playing around with fits of extremes

max speed with 10nm MWD - around 14km/s (doesn't do much else)

max tank - 80-90k EHP and less than 30 sig with slaves and fleet boost (again doesn't do much else)

max snipe? - 65~km optimal with 9-10 fall off

bare in mind the fits aren't that piratical just seeing the extreme end of stats.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#126 - 2014-11-28 17:01:00 UTC
Ralph King-Griffin wrote:
... but then I remember tabletop wargamers don't understand humour.



Dark twisted humour was pretty much the default state when I used to play GW stuff...
Lloyd Roses
Artificial Memories
#127 - 2014-11-28 17:38:48 UTC
I really dislike how the speedmode - lacking any application issue - seems to be nothing but a *get on grid*-mode. Better aligntime for warping, speed for burning bubbles...

But once you're on grid, you're either in a brawl-dessi (which I'd guess would be more of a FW thing) or in the snipervariation (which should sit - including the bonus to beams) at roughly 230-250dps at 65-80km optimal depending on fit.

As a fanboy of Talwarfleets, I don't like such a really hard counter to exist, retributions are hard enough to deal with.
Zmikund
Center for Advanced Studies
Gallente Federation
#128 - 2014-11-28 17:43:29 UTC
Lloyd Roses wrote:
I really dislike how the speedmode - lacking any application issue - seems to be nothing but a *get on grid*-mode. Better aligntime for warping, speed for burning bubbles...

But once you're on grid, you're either in a brawl-dessi (which I'd guess would be more of a FW thing) or in the snipervariation (which should sit - including the bonus to beams) at roughly 230-250dps at 65-80km optimal depending on fit.

As a fanboy of Talwarfleets, I don't like such a really hard counter to exist, retributions are hard enough to deal with.



talwar cost < 10M, T3 destroyer cost > 50M
elitatwo
Zansha Expansion
#129 - 2014-11-28 18:30:04 UTC
OMG now with the bonuses working this boat is soo cool Big smile

Now I am confessing, this ship makes kiting very easy.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ralph King-Griffin
New Eden Tech Support
#130 - 2014-11-28 18:35:45 UTC
elitatwo wrote:
OMG now with the bonuses working this boat is soo cool Big smile

Now I am confessing, this ship makes kiting very easy.

also good at catching kiting sissies and brawling their faces off...nudge nudge, wink wink.Big smile
Catherine Laartii
Doomheim
#131 - 2014-11-28 19:28:02 UTC
Kesthely wrote:
Daichi Yamato wrote:
The lack of tracking may relegate it to sniping, but the alternative means its too strong.
basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.

no thanks to Covert cloak pls.
wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though.


Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted.
And this is all BEFORE you overheat

The lack of a tracking speed bonus will make this scenario HIGHLY impractical. The coercer already has enough trouble with tracking close-up, and without any kind of tracking bonus whatsoever I think you'll see a lot of lossmails from people who let ships get up under their guns.
Oxide Ammar
#132 - 2014-11-28 20:01:39 UTC
This ship is good as concept but I really really hate the ships that lack of CPU/PWG to fit the basics needs for pvp and you need to waste slots and rigs to fix this.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Sir Livingston
Doomheim
#133 - 2014-11-28 20:16:29 UTC
CCP Fozzie wrote:


Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements



YES!

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Ralph King-Griffin
New Eden Tech Support
#134 - 2014-11-28 20:23:37 UTC  |  Edited by: Ralph King-Griffin
Catherine Laartii wrote:
Kesthely wrote:
Daichi Yamato wrote:
The lack of tracking may relegate it to sniping, but the alternative means its too strong.
basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.

no thanks to Covert cloak pls.
wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though.


Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted.
And this is all BEFORE you overheat

The lack of a tracking speed bonus will make this scenario HIGHLY impractical. The coercer already has enough trouble with tracking close-up, and without any kind of tracking bonus whatsoever I think you'll see a lot of lossmails from people who let ships get up under their guns.

Agreed,
the eft warriors freaking out about this ship really should just login to sis I and try it, it's in practice not the solopwnmobile you might think.

The base hp ain't great, it's slow (it's amarr so that fits), it's tracking sucks balls, it's got no drones
it's good but one you have it webbed it's going to struggle, it can't deal with light drones without webbing them and that's with navy multi on pulses so forget about taking on drone boats with it.
a brawl fit Assault frigate or a daredevil would take it for a shortcut.
Sir Livingston wrote:
CCP Fozzie wrote:


Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements



YES!

Easily my favorite bonus aswell.
Combat probes ftw \o/
Merrowing Kion
SoT
DarkSide.
#135 - 2014-11-28 22:17:02 UTC
Ship is really nice, but pleeeease, give him additionally 40\50 CPU and 20 PG. It is impossible, to push all fit in it
Daichi Yamato
Jabbersnarks and Wonderglass
#136 - 2014-11-28 23:13:01 UTC  |  Edited by: Daichi Yamato
Kesthely wrote:
Daichi Yamato wrote:
The lack of tracking may relegate it to sniping, but the alternative means its too strong.
basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.

no thanks to Covert cloak pls.
wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though.


Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted.
And this is all BEFORE you overheat


As others have pointed out, trying to orbit with this thing at speed may lead to you being unable to apply your own dps. The defensive sub might be hella useful for burst repping your tank back to full, or being fairly immune to a cruiser or BS, it just may be better to snipe with in fights against similar sized ships.

But thats just this d3, i imagine the caldari and gallente d3 will be accomplished brawlers. Fearsome with frig logi.

also bare in mind that this thing doesnt have stellar HP. so even with very high resists, it doesnt have massive EHP (thank god)

edit- and for once i dont want to see the gallente ship go way of the drones. i'd love to see the gal d3 go blaster/rail with a tracking bonus like a talos.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ralph King-Griffin
New Eden Tech Support
#137 - 2014-11-28 23:37:37 UTC
Daichi Yamato wrote:
Kesthely wrote:
Daichi Yamato wrote:
The lack of tracking may relegate it to sniping, but the alternative means its too strong.
basically i anticipate the defensive sub being used little on this particular d3. Other d3's on the other hand will likely behave differently.

no thanks to Covert cloak pls.
wouldnt mind a small % bonus to mwd sig penalty when using the propulsion mode though.


Are you kidding me? i'm actually affraid the defensive mode will be to overpowered, it looks like you can put an oversized afterburner on, and with links and implants you'll have a less then 20 sig radius destroyer, capable of doing 180 ish dps @ 10 km while orbiting at roughly 1800 m/s with the option to go switch to go in long range mode and aurora and reach 60 km (although you gain a lot of sig) or beef up your speed to 2.5km/s With the combination of insane resists, (base T2, 33% defensive + modules & Link) you'll be at over 80% accross the board with probably at least 2 in the 90's and that for a price of roughly 50-60 m fitted.
And this is all BEFORE you overheat


As others have pointed out, trying to orbit with this thing at speed may lead to you being unable to apply your own dps. The defensive sub might be hella useful for burst repping your tank back to full, or being fairly immune to a cruiser or BS, it just may be better to snipe with in fights against similar sized ships.

But thats just this d3, i imagine the caldari and gallente d3 will be accomplished brawlers. Fearsome with frig logi.

also bare in mind that this thing doesnt have stellar HP. so even with very high resists, it doesnt have massive EHP (thank god)

edit- and for once i dont want to see the gallente ship go way of the drones. i'd love to see the gal d3 go blaster/rail with a tracking bonus like a talos.

I quite like it as a brawling boat, with halos+ab (that sig radius bonus is hard to ignore) an ancillary, dcu ,adaptive, two heatsinks and stay in the defense sub once you're on top of them.
iv been winning most 1v1's I get into (bar drone boats or orthri), I haven't tried it with links yet but I'm looking forward to trying.
Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#138 - 2014-11-29 01:22:05 UTC
Been flying this on sisi since they made the modes actually work. Had probably a dozen fights with it so far (not a lot I know). Slow base speed, but excellent with speed mode on. Tank is great all around. About perfect cap with a cap booster. Has TERRIBLE tracking issues (why is this ship getting a lazy cap bonus instead of the tracking bonus every other turret destroyer in the game gets). Sniper mode is cool, but I was barely using it, really seems like a tool for fleets of these things, in solo I just always wanted speed or tank. Overall very fun toy, especially if it has the mentioned price tag, but really could use some tweaking on the bonuses (especially needs tracking).
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#139 - 2014-11-29 04:17:32 UTC
not having the identifying "destroyer feature" (50% tracking bonus) this thing is just a glorified tier 3 bc that can only hit things bigger than it.

this ship NEEDS the 50% tracking bonus like the coercer, and every other gun destroyer.

Amarr Militia Representative - A jar of nitro

Keaden Aemar
4 Marketeers
Rura-Penthe
#140 - 2014-11-29 04:23:09 UTC  |  Edited by: Keaden Aemar
So I found a bug, that seems like it'll be a pretty big one. I bought, fit, and moved one of these into a wormhole, then logged out in another ship. When I log in and change ships, the mode switch buttons don't show up.

I assume this would be true of boarding the ship in any pos / from an orca / in space.