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EVE New Citizens Q&A

 
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Newbie questions about Gallene frigates/destroyers for mission running

Author
Iggy Azalea Kardashian
Doomheim
#1 - 2014-11-26 18:23:00 UTC
So, I'm looking forward to running some missions, and my Tristan with rails and some other stuff is carrying me through Level 1 and some Level 2 missions, but I'm gonna need a better vessel VERY soon. Any advice and fits for those vessels? Thanks in advance :)
Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-11-26 18:28:36 UTC
Do you prefer drones (like the Tristan) or guns (like Incursus)?
Iggy Azalea Kardashian
Doomheim
#3 - 2014-11-26 18:34:14 UTC
Elena Thiesant wrote:
Do you prefer drones (like the Tristan) or guns (like Incursus)?

I tried both and didn't really see a difference lol.

I just preffer staying in range and destroying everything, so I guess rails are going to be my go-to weapon. Why tank your ships up when you can just kill your enemies faster? :D
Ertur Adestur
Hek Xplo Ltd
#4 - 2014-11-26 19:35:14 UTC
Combining rails with drones for some more laidback, ranged destruction, you're looking at the Algos destroyer and Vexor cruiser. The Catalyst and the Thorax can be fitted with rails, of course, but they also lend themselves nicely to up-close blaster excitement. Smile
ShahFluffers
Ice Fire Warriors
#5 - 2014-11-26 20:11:42 UTC  |  Edited by: ShahFluffers
Before choosing a weapon system you must understand their pros and cons.

Hybrid guns: Incursus/Atron --> Catalyst --> Thorax --> Brutix --> Megathron
- Pro: Blasters deal facemelting damage, Railguns have very high range
- Con: Blasters are VERY short range, Railguns damage is a little anemic
- Pro: Guns deal damage instantly and cannot be destroyed as long as your ship is alive
- Con: You have to synergize your ship's fit and tactics to the gun type you are using. If you don't, the guns will be useless

Drones: Tristan/Mallus --> Algos --> Vexor --> Myrmidon --> Dominix
- Pro: You can use drones like a "swiss army knife." Deploy different types for different situations and different foes
- Con: Drones can be destroyed by hostiles (NPCs especially hate them) or left behind when you warp away
- Pro: Drones do not require any ship resources (capacitor, PG, CPU) and operate relatively independent of the ship itself, allowing you flexibility in how you fit and fly your ship
- Con: Drones require a high degree of micromanagement as they can sometimes "derp" and either switch to another target or stop engaging altogether.
Meutrich
Quantum Nebula
#6 - 2014-11-28 06:01:16 UTC
Iggy Azalea Kardashian wrote:
Elena Thiesant wrote:
Do you prefer drones (like the Tristan) or guns (like Incursus)?

I tried both and didn't really see a difference lol.

I just preffer staying in range and destroying everything, so I guess rails are going to be my go-to weapon. Why tank your ships up when you can just kill your enemies faster? :D



If you are talking about PvE missions only, rest assured, that you will start tanking lvl 3 missions by the latest...
Sabriz Adoudel
Move along there is nothing here
#7 - 2014-11-28 07:00:56 UTC  |  Edited by: Sabriz Adoudel
As a very basic fit that will complete level 3s but that isn't so hot against other players:

Vexor, local armor tank brawler

Cost: Varies between ~13m and ~25m depending upon whether you are willing to pay the extra 12m for ~10% better performance.


High slots:
4 medium blasters. Which ones you use will depend on ISK and CPU/PG considerations. Choose guns *last* on the Vexor as they are the least important modules.
When you have skills that support them, tech 2 blasters are far superior to all of these, but they are several weeks of training.

- Cheap: Limited X Blaster I
- Medium price: Anode X Particle Cannon I
- Expensive: Modal X Particle Accelerator I

- Low CPU/PG: X = Electron
- Medium CPU/PG: X = Ion
- High CPU/PG: X = Neutron

- Ammunition: Carry Antimatter M for close range, Lead M or Thorium M for medium range, and faction versions for PVP. (Always prepare for PVP, even if your preparation is limited to an escape plan)

Mid Slots:
- 2x Stasis Webifier. This can be any of the variations, with the 2 million ISK 'Fleeting Propulsion Inhibitor I' being well worth the ISK, but the budget 'Patterned Stasis Web' gets the job done.
- 1x 10MN Experimental Afterburner I
- 1x Cap Recharger II

Low Slots:
- 2x Drone Damage Amplifier I or II (II is much better but you might not have the skills for it; use II if you can even if you have to downgrade guns to fit it)
- 1x Medium Armor Repairer II
- 1x Armor Thermic** Hardener II
- 1x Armor Kinetic** Hardener II

** - Buy 1 of each of the four of these modules, and fit the two that apply to the mission you are running (so against Serpentis, one of Therm and one of Kin)

If you fall under 40% armor - OVERHEAT YOUR ENTIRE BOTTOM RACK. IMMEDIATELY. Keep it overheated until you are above 75% armor or modules are at risk of burning out.

Rigs:
- 2x Medium Auxillary Nano Pump I
- 1x Medium Nanobot Accelerator I

Drones:
Heavy drones are not used here as I assume you don't have the skills necessary to make them hit smaller targets.
5 Hammerhead I (II is much better if you can use them)
5 Warrior I
5 EC-300 (can't remember exact name; it's the drone that attacks with ECM; used to escape unplanned PVP encounters)
Spare drones to fill dronebay.


Get in close, double web a target, and orbit it while blasting away. You want to keep moving with the AB on as it will cause hostiles to miss you.

I support the New Order and CODE. alliance. www.minerbumping.com

Verdis deMosays
Center for Advanced Studies
Gallente Federation
#8 - 2014-11-28 14:20:49 UTC
For level 2 and 3 missions, a Vexor will be the go to boat for a Gallente pilot who loves drones. It will roll out those missions with ease, and give a good return in Isk. So how to get there?

Gallente Cruiser to 3
Medium Hybrid to 3
Hull Upgrades, Armor Compensation (all 4 types), and Repair Systems to 3
Light/ Medium drones as high as you can afford.

That is a good starter plan for a solid active rep Vexor that will handle what they can throw at you.

Fit rails, and at least a flight of Medium and Light drones, an afterburner, and whatever resist modules for armor you can to fight the npcs you will be facing. This will help you figure that out: http://www.ogrank.com/content/view/698/59/

That said, it'll be a while before you can afford/fly that ship, so I would train up Gallente Destroyer and get an Altos to run 2s til your vexor is ready. The Algos flies like a Vexor, but drones from it are much faster, and will help you clear 2s more quickly. Just stay moving so the NPCs can't hit you as well, and use the manual drone attack key (default to F) to attack whatever is smallest and closest. Let the rails pick on distant targets. Doing that should let you farm Isk til you can get that vexor. Then you have an algos if you want to do some PvP. They are nasty boats when used right!

If you have any other questions, hit me up in game, or send me a mail, and I'll be happy to help.

*fellow Gallente signing off*
Praxis Ginimic
The Scope
Gallente Federation
#9 - 2014-11-28 16:55:14 UTC
Keep in mind that training armor repair skills without training capacitor skills will hurt. Every level of armor repair will speed up the cycle increasing the amount of cap you use.
Verdis deMosays
Center for Advanced Studies
Gallente Federation
#10 - 2014-11-28 18:34:11 UTC
Praxis Ginimic wrote:
Keep in mind that training armor repair skills without training capacitor skills will hurt. Every level of armor repair will speed up the cycle increasing the amount of cap you use.


Indeed, and advice like this is very much the reason to find a good starter corp. Experienced players can cut your learning curve (cliff) dramatically. Just look around, and don't hesitate to hop corps for a while til you find one you mesh with.

And get a headset to get in comms. You won't believe the info that comes out of picking the collective brain of a helpful corp on TS.

*hard way learner signing off*
Winter Archipelago
Autumn Industrial Enterprises
#11 - 2014-11-30 04:47:14 UTC
I don't know if you've started getting out of the T1 weapons or not, but if you haven't, looking into Meta-class weapons can be a noticeable boost to your damage, and likewise for tank. It's generally advised to avoid faction- and meta-class ammo when running missions, due to how expensive it is (some ships are able to utilize it well, but for many, you'll burn more ISK on ammo than you'll make in bounties and rewards).

Wonderfully-enough, many of the meta-class mods are actually cheaper than their T1 counterparts, so it's less of a hit to your wallet should the unfortunate happen, too.
Tiberius Mathusia
The Scope
Gallente Federation
#12 - 2014-11-30 09:23:42 UTC
Personally I stuck with the drone line of ships and they are very effective in PvE. I find gun tracking a little tiresome in missions
Drones are also strong in PvP should you want to give that a go.
Sabriz Adoudel
Move along there is nothing here
#13 - 2014-11-30 22:30:01 UTC
Tiberius Mathusia wrote:
Personally I stuck with the drone line of ships and they are very effective in PvE. I find gun tracking a little tiresome in missions
Drones are also strong in PvP should you want to give that a go.


One of the best things about drone ships is that they can run PVE content pretty well when PVP fitted. The ability to use your highslots for energy neutralizers and still do decent damage to rats with drones is very useful if you are running missions in dangerous space, or under wardec.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2014-12-03 00:50:37 UTC
You have gotten some very good and specific advice here so I will give very general advice so you or anyone else can find answers on your own without needing to come back here.

The Eve Uni website has a very good breakdown on almost every ship in game. They tell you it's strenght's and weaknesses as well as how to most effectively fly it and then some basic fits. Just google the name of the ship and the Eve Uni Wiki is usually in the first two or three hits.

As a general rule with regards to tech 1 ships level 1 missions are intended for frigates level 2 for cruisers, level 3 Battlecruisers and level 4 Battleships. Destroyers have been changed around in recent years so idk how they are now but they used to take way too much damage to be useful in missions unless you were sniping. As you've seen you can do some level 2's in frigates and truth be told I read a blog by a guy once that was trying to solo all level 4 missions with a T1 frig. Last I read he had successfully run about half of them . With a T2 frig I've run a lot of level 3 missions with little problems. With most HACs and T3 cruisers you can run level 4s with no problem.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#15 - 2014-12-03 01:46:43 UTC
Destroyers can do level 2 missions comfortably, with the exception of one mission (I think it's named 'Mission of Mercy' or something like that) that is notoriously hard for an L2.

This does not mean you can't lose a destroyer to L2 rats (my first ever ship loss was exactly this situation), just that it isn't common.

I support the New Order and CODE. alliance. www.minerbumping.com