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Ships & Modules

 
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Deception ECM

Author
IGNATIUS HOOD
Viziam
Amarr Empire
#1 - 2011-12-15 23:08:19 UTC
It seems to me that the suite of ECM modules is somewhat lacking. As it currently stands the modules used for ECM and ECCM pertain in some what shape or form to lock range, lock time, breaking lock etcetera in other words they are reactive ECM modules designed to counter or counter/counter on grid. This is all well and good but what about off grid. One of the purest military concepts is the one of surprise.

“Appear weak when you are strong and strong when you are weak.”
― Sun Tzu

How is this achieved in EVE? The answer is Deception ECM. What I envision are modules that can be placed upon ships that allow you to modify the signature of your ship to make it appear as something else. I see these modules being limited somewhat by the type of vessel they are mounted on and also by the scripts loaded into them.

For example:

~ A Coercer Class Destroyer might be able to make itself look like a Destroyer or a Cruiser of any class it has a script loaded for.

~ An Abaddon Class Battleship might be able to make itself look like a Battlecruiser or a Capital Ship of any class it has a script for.

The Size of vessel would make anything bigger or smaller than one class above or below impractical. The skill in the use of these modules would dictate the effectiveness of the module. I see this primarily affecting the outcome of D-scann and maybe extreme ranges on grid.

Furthermore, why should this be limited to on ship modules? I would propose the addition of Deception ECM drones.

~ Small Drones can be made to look like Frigates, and Destroyers
~ Medium Drones can be made to look like Cruisers and Battlecruisers
~ Large Drones can be made to look like Battleships and Capitals

Again skill level would dictate effectiveness and it would be an effect primarily targeted at D-scann and maybe extreme grid ranges.

Obviously there would need to be counters developed to balance this but I would be curious to see what you guys all think.

Flame away!
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Muad 'dib
State War Academy
Caldari State
#2 - 2011-12-15 23:31:53 UTC
theres already enough reasons fc's use to NOT have a fight, we dont need more.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

DarkAegix
Center for Advanced Studies
Gallente Federation
#3 - 2011-12-15 23:40:20 UTC
Sure, it could bring some interesting tactics to EVE.
Remember, everyone, by using this, you'd be sacrificing tank, gank or your drone bay.
Liang Nuren
No Salvation
Divine Damnation
#4 - 2011-12-15 23:43:46 UTC
I don't know. Having 10 Abbys and 5 Guardians land on grid when I was expecting a mixture of Prophecies and Feroxes would be pretty unappealing. The on grid application seems even more distressing - everyone turns their ship into Scimitars and you never know if you're primarying the logi or the bait prophecy.

-Liang

I'm an idiot, don't mind me.

DarkAegix
Center for Advanced Studies
Gallente Federation
#5 - 2011-12-15 23:54:23 UTC
I think the OP should go over some counters, as well as penalties for running the modules.
IGNATIUS HOOD
Viziam
Amarr Empire
#6 - 2011-12-16 00:33:12 UTC
As far as a counter goes I would say a single highslot module that expands the capabilities of the exist dscann process by:

Automating it
Showing the percentage of accuracy for the readings it gives
Projecting a 4 au sphere around the ship and showing the various sigs in relation to you

That would give you a range and skill dependent measurement of the reliability of the area around you and the ships and drones within the sphere.

I would high slot a mod like this because of its intel gathering power. I would also tie its accuracy not to just range or skill proficiency but Also to scan res of your ship.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Goose99
#7 - 2011-12-16 04:20:55 UTC
Liang Nuren wrote:
I don't know. Having 10 Abbys and 5 Guardians land on grid when I was expecting a mixture of Prophecies and Feroxes would be pretty unappealing. The on grid application seems even more distressing - everyone turns their ship into Scimitars and you never know if you're primarying the logi or the bait prophecy.

-Liang


Exactly! Supported.Big smile

Had you expected 10 Abbys and 5 Guardians, you'd never get to have the fight.Cool

On grid too. Instead of kiting, you can just go in and have a closer look.Big smile

Make Eve interesting again.
Opertone
State War Academy
Caldari State
#8 - 2011-12-16 08:48:45 UTC
I suggest a massive stealth field

Which removes friendly fleet from D-scan.

I suggest radar scrambler.

Which gives wrong ship types and numbers of enemy fleet composition.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again