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Player Features and Ideas Discussion

 
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[Rhea] Small Beam Lasers

First post
Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#41 - 2014-11-27 20:59:49 UTC  |  Edited by: Capqu
Danny John-Peter wrote:

Groups that use Beam Absos;

Snuffbox
Overload Everything
Shadow Cartel
UCF

Groups that use beam legions;
PL
Snuffbox
Overload Everything
Shadow Cartel
UCF
Inulectable
Tishu


Seems plural to me, and these are just the ones i can run off the top of my head ofc.



literally who
and pl

my one man alt corp has an arty gila doctrine but it does that make them a group that use arty gilas????????? irrelivant lowsec garbage and pl having a funcomp to play whack a mole vs bni with doesn't make beam ships a doctrine
MashXX
Doomheim
#42 - 2014-11-27 21:17:52 UTC
Kiting executioners ahoy!

Really happy to see one of the lesser used frigate sized weapon systems get a much needed boost. Hopefully you'll also be taking a look at small artillery cannons when the minmatar t3 destroyer gets released.

Cheers Fozzie!

McChicken Combo HalfMayo
The Happy Meal
#43 - 2014-11-27 21:31:39 UTC  |  Edited by: McChicken Combo HalfMayo
Damage buff is a bit high. +15% is my suggestion.
Fallout nerf is also a bit much. Lower the falloff of Gleam if that's the issue. If insisting on adjusting the turret, max 20% is my suggestion.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Deacon Abox
Black Eagle5
#44 - 2014-11-27 23:19:31 UTC
Not sure what to make of this. But at least something is being done. The tracking penalty seems a little heavy though.

Wondering when you might get to tiericide on the medium and large beams. Tachyons are a total ***** to fit, and dual heavys are ridiculously easy.

Also, Quad Light Beam Lasers have the prettiest gun effects in the game. Would be nice to find a reason to fit and use them. Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#45 - 2014-11-27 23:38:45 UTC
Look at all those minnies getting angry at their weapons not being used by all the other empires and their dogs. Suddenly rebalancing is top priority.
Yazzinra
Scorpion Ventures
#46 - 2014-11-27 23:59:37 UTC  |  Edited by: Yazzinra
Rivr Luzade wrote:
Arkon Olacar wrote:
Confirming beam legion master race


Rail Tengus/Proteii want to have a word with you.


We here at Sarcasm Monthly regret to inform you that your subscription has lapsed. Kindly send 1 billion isk to "Yazzinra," sans quotation marks, to ensure timely delivery of our publication.

Thank you for your support.

EDIT: small beams could be a thing? interesting indeed. could you also lower the fittings on medium and large beams and maybe we can have a whole new functioning weapon system?
elitatwo
Zansha Expansion
Brave Collective
#47 - 2014-11-28 00:32:19 UTC
Bienator II wrote:
elitatwo wrote:
Bienator II wrote:
any changes to aurora/spike ammo? The tracking penalty is insane, i never managed to make anything work when aurora is loaded, even special tracking optimized fits. (will be even worse now with the nerfed turret tracking)


Try a beamtasm Big smile

topic is, small beams m8


eeek, you're right! Sorry dear!

Still I think that Gleam S doesn't need more of a nerf. It is difficult enough to fit a mwd a scram and a web on a Navy Slicer-

wait, what??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Naoru Kozan
Perkone
Caldari State
#48 - 2014-11-28 02:18:09 UTC
Hanazava Karyna wrote:
So, finally, small beams are good to use? Large can be used to detent PvE so now I'm waiting for medium ones.
Good changes, thanks a lot.


Medium beams are fine. Learn to play.
Seamus Donohue
EVE University
Ivy League
#49 - 2014-11-28 04:11:49 UTC
CCP Fozzie wrote:
Klingon Admiral wrote:
CCP Fozzie wrote:

The end result is +20% DPS, unchanged Cap/s, more alpha strike, slightly lower effective range with shortrange ammo and slightly more effective range with longrange ammo.


Shouldn't it be a 25% Damage increase, as 1.5/1.2 = 1.25?


-20% Rate of Fire is the same as +25% time between shots. So it's actually 1.5/1.25 = 1.2. It's tough to find clear terminology here, unfortunately.

Part of the problem is that all bonuses that affect the time between shots are phrased in-game as "rate of fire" percentages when this is actually not correct. A "20% bonus to rate of fire" is phrased incorrectly and is actually a 20% reduction in refire time. The attributes for guns and launchers include an attribute called "Rate of fire" and then list a value in seconds.

Speaking as an engineer, this is wrong and it has always been wrong for as long as I've been playing EVE Online. "3.24 s" is not a Rate of fire, it is a refire time: the amount of time between shots fired from the same gun. Real honest-to-goodness rates of fire have units of inverse seconds ( 1/s or s^-1 ). So, if a gun has a refire time of "3.24 s", then the rate of fire is 0.309/s.

So, part of the solution here is to clean up the in-game presentation of these values. All string occurrences of "bonus to rate of fire" should be changed to "reduction to refire time", and the "Rate of fire" string for the attribute label should be changed to read "Refire time".

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Mharius Skjem
Guardians of the Underworld
#50 - 2014-11-28 04:47:35 UTC
Adrie Atticus wrote:
So because a short-range weapons system is better at long range (Scorch) than the long range system, instead of adjusting the problematic system and restore balance, you start the power creep?

I'm expecting blaster and projectile buffs with the respective ships, kkty.


Scorch isn't the problem here, for years many of us have been complaining that lasers in general have been under performing.
Ccp promised us a full balance pass on lasers. It looks like it's underway.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#51 - 2014-11-28 04:52:13 UTC
TrouserDeagle wrote:
why only small beams? the other size beams are useless as well.

edit:

and can you look at renaming the meta 4 lasers?

modulated pulse energy beam and modulated energy beam is just horrible.


Let's all say no to more dumbing down.

Coldgas arcjet thrusters forever.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Catherine Laartii
Doomheim
#52 - 2014-11-28 06:18:59 UTC
I am curious to see how this will affect the Succubus. Crusader maybe, but the tracking nerf has me dubious.
Odithia
Ministry of War
Amarr Empire
#53 - 2014-11-28 09:02:06 UTC
Anyone care to do a comparison between small beam/railgun/arty ?

Beams need to be sensibly better than the other two since a lot of frigs/dessie still have the bonus to capacitor used per turret activation.
I feel that a big amarr rebalance is needed and that this bonus is a key point of it.
Kagura Nikon
Native Freshfood
Minmatar Republic
#54 - 2014-11-28 09:47:56 UTC
Adrie Atticus wrote:
So because a short-range weapons system is better at long range (Scorch) than the long range system, instead of adjusting the problematic system and restore balance, you start the power creep?

I'm expecting blaster and projectile buffs with the respective ships, kkty.



Pulses have much much worse trackign than blasters and AC, so if they were nerfed they would be useless on the S scale.

It is not easy to get a good balance on that scale

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#55 - 2014-11-28 10:00:14 UTC
Odithia wrote:
Anyone care to do a comparison between small beam/railgun/arty ?

Beams need to be sensibly better than the other two since a lot of frigs/dessie still have the bonus to capacitor used per turret activation.
I feel that a big amarr rebalance is needed and that this bonus is a key point of it.



They are.. by FAR stronger than small arties. LEss alpha but far far more dps and far far superior damage application

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#56 - 2014-11-28 10:02:25 UTC
Mharius Skjem wrote:
Adrie Atticus wrote:
So because a short-range weapons system is better at long range (Scorch) than the long range system, instead of adjusting the problematic system and restore balance, you start the power creep?

I'm expecting blaster and projectile buffs with the respective ships, kkty.


Scorch isn't the problem here, for years many of us have been complaining that lasers in general have been under performing.
Ccp promised us a full balance pass on lasers. It looks like it's underway.



Lasers are NOT underperforming... the whole problem with weapons balance is that BLASTERS (of all sizes) Medium railguns and drones were massively overbuffed.

Blasters made ac useless on all realistic scenarios, medium rails make all medium sized lasers near useless. Drones are by far the most powerful weapon system in game.

LAsers are in correct balance when you compare to AC and missiles. Theproblem is in GALLENTE being completely OP on the last 3 years.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Vulfen
Project Valhalla.
#57 - 2014-11-28 10:31:26 UTC
Capqu wrote:
Danny John-Peter wrote:

Groups that use Beam Absos;

Snuffbox
Overload Everything
Shadow Cartel
UCF

Groups that use beam legions;
PL
Snuffbox
Overload Everything
Shadow Cartel
UCF
Inulectable
Tishu


Seems plural to me, and these are just the ones i can run off the top of my head ofc.



literally who
and pl

my one man alt corp has an arty gila doctrine but it does that make them a group that use arty gilas????????? irrelivant lowsec garbage and pl having a funcomp to play whack a mole vs bni with doesn't make beam ships a doctrine



Your a complete moron.
Beam legion is the chief "F**K OFF* Ishtar comp for many of the people listed above
You call lowsec groups irrelivant, id say the same for Pizza, now that ISboxer broadcasting is banned i guess you'll be back to sucking without the 20 bombers in support

Join PIZZA... become ********.


Also these small beam changes are nice, though i do wish you didn't nerf the tracking, shorter range ammo really struggles to hit alot of targets, i.e drones that have been sent after you.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#58 - 2014-11-28 11:03:25 UTC
Catherine Laartii wrote:
I am curious to see how this will affect the Succubus. Crusader maybe, but the tracking nerf has me dubious.


it'll probably go from terrible to terrible.
Akemon Numon
Doomheim
#59 - 2014-11-28 11:10:05 UTC
-10% Tracking WTF?
Lloyd Roses
Artificial Memories
#60 - 2014-11-28 17:34:13 UTC
With those changes and Aurora S

Confessor: 245dps at 75k optimal
Retribution: 145dps at 50k optimal

Not bad, they'll blend in nicely with other absurdities like sniper cormorants and rail-harpies.


So is the confessor going to have an insane price or what is the reason to make it such a sniperbeast?