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Radu Lupescu for CSM10

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Black Pedro
Mine.
#41 - 2014-11-27 21:33:43 UTC  |  Edited by: Black Pedro
Dwissi wrote:
Your ability to count seems to be very off - since when can anyone declare war on a NPC corporation to begin with? It seems that you stopped counting after a single day - that is very short-sighted for this kind of discussion. Which doesn't seem to be in your interest to begin with considering your statements in the thread of the candidate you already support. And the statement of Radu's candidacy was very clearly pointing at logistics - and not as a high sec representative or anti-ganking rep. Logistics happens all over of Eve - not just in high sec.

Actually, you're right - I missed several CFC ganks(6 ?) in and about Jita, but still there are more non-suicide ganks (wardecs or suspect flags) in the last week than suicide ganks. Marmite alone has killed 11 frieghters and 5 jump freighters in the last week.

War targets get 24h notice, and getting a suspect flag can be avoided with a safety setting, so these losses are completely avoidable - and yet they are still more common than falling victim to a suicide gank which shows you how rare the suicide ganking of freighters actually is.

Edit: We are quibbling over numbers here which is not my intention. It seems unlikely we can settle on the "correct number" of suicide ganks there should be in highsec, especially since we don't have all the information - like how many trips are competed safely.

As for my voting intentions, I have made up my mind to endorce one candidate so far as disclosed in my signature (so I will be treated with credibility as you say). However the ballot is long, I fully intend to seriously consider everyone who throws their hat in the ring. Perhaps we should wait and hear what the candidate has to say to my questions?
Dwissi
Miners Delight Reborn
#42 - 2014-11-27 22:02:54 UTC  |  Edited by: Dwissi
Lets look at the mechanics then in general - which are seriously broken and everyone is aware of that:

War declarations: The only place in eve where that matters is high sec. It prevents Concorde from getting involved in those infights. Who declares war on whom? Since you love numbers - the number of serious war declarations between 2 opposing corporations or alliances is minimal. In most cases we deal with a well-prepared high sec war monger against a lesser prepared entity ( be it because of lack of knowledge or ignorance or simply the fact that they mainly consist of 'peaceful' players).
Wars have not been declared for years between any serious Eve entities as they reside in null sec or low sec where there is no Concorde intervention to begin with. This mechanic has been broken for years and that has basically not changed despite some adjustments to it.

Suspect flag: Most 'carebears' have never once changed their safety settings as they never had need for it. Those who have this flag deserve of course to be a common target. But interesting enough no one cares about blinky pilots in combat ships - everyone chickens out or tolerates them to begin with. So that argument is a pretty lame one to begin with and you know that. Almost every suspect did his action deliberately and most of them know exactly what to do to become one or what to avoid. Others - especially newer players occasionally get tricked into actions to become suspect - this has been a common practice since Eve exists. The number of suspect-flagged freighter pilots per day wouldnt even need the fingers of a single hand to count them.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Karl Hobb
Imperial Margarine
#43 - 2014-11-27 23:14:34 UTC
Dwissi wrote:
Edit: And since the 3 of you are committed to another candidate i would actually appreciate if you would state so if you want to be treated with any credibility and not just like trolls in another candidates thread.,
Trolling? All candidates should back up their claims against anyone who asks. It shows credibility and suitability for the position.

Dwissi wrote:
interesting enough no one cares about blinky pilots in combat ships - everyone chickens out or tolerates them to begin with. So that argument is a pretty lame one to begin with and you know that.
Actually, it's not a lame argument at all. It's up to the chicken pilots to make things dangerous for blinky pilots. CCP has literally given players a means to police themselves, and people like you just **** on it and ask for more nerfs and safety instead of providing consequences for crime.

A professional astro-bastard was not available so they sent me.

Dwissi
Miners Delight Reborn
#44 - 2014-11-27 23:57:29 UTC
Karl Hobb wrote:
Dwissi wrote:
Edit: And since the 3 of you are committed to another candidate i would actually appreciate if you would state so if you want to be treated with any credibility and not just like trolls in another candidates thread.,
Trolling? All candidates should back up their claims against anyone who asks. It shows credibility and suitability for the position.

Dwissi wrote:
interesting enough no one cares about blinky pilots in combat ships - everyone chickens out or tolerates them to begin with. So that argument is a pretty lame one to begin with and you know that.
Actually, it's not a lame argument at all. It's up to the chicken pilots to make things dangerous for blinky pilots. CCP has literally given players a means to police themselves, and people like you just **** on it and ask for more nerfs and safety instead of providing consequences for crime.


Since you change tone you might be careful who you accuse of what here. You dont know me nor have you any idea about my stance towards certain elements and how i deal with them. Eve has more than enough systems to express ones will for violence and pew. Whining about 'nerfs' in a policed and regulated area that was never meant to be the central place for violence is just what i expected from you. Eve has always and will always have to deal with common demographics of players. That includes builders, caretakers, haulers and pew orientated people. Eve consist of a full sized environment that was meant to be played by all these different groups - not just the last stated pew group.

On top of that people tend to split into 2 major factions - the forum warriors and the people who simply want to enjoy a game for whatever time they can afford for it. The latter group does not necessarily voice themselves as heavily in forums as the more outgoing aggressive players - its simply not part of their nature to begin with.

Over the years Eve has seen different groups who tried to 'take ownership' of how Eve should be played or what it should be - and it has led to an awful collection of errors and failed tweeks. Phoebe started to get rid of some of them already and brings a lot of the original Eve back - which has nothing to do with 'nerfing'. Its always a give and take and the original problem has never been solved since many years back - the mechanics in high sec dont really reflect a policed and regulated area at all. The mechanics are still mainly used by a minority in that area to satisfy their bloodlust which could easily be satisfied in more than 3000 other system that are designed for exactly that.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Karl Hobb
Imperial Margarine
#45 - 2014-11-28 00:15:22 UTC
Dwissi wrote:
The mechanics are still mainly used by a minority in that area to satisfy their bloodlust which could easily be satisfied in more than 3000 other system that are designed for exactly that.
Complete safety, even in only a small number of systems, is anathema to the wartime economy that drives EVE. Any time you undock to affect the universe you should be vulnerable, especially if you are injecting ISK into the market willy-nilly. Unfortunately the trend has been towards making high-sec safer; it doesn't need it, and this candidate's stated ideas will only reinforce the general trend of making things safer despite what he believes. That makes him a poor candidate.

A professional astro-bastard was not available so they sent me.

Black Pedro
Mine.
#46 - 2014-11-28 06:31:41 UTC  |  Edited by: Black Pedro
Dwissi wrote:

Over the years Eve has seen different groups who tried to 'take ownership' of how Eve should be played or what it should be - and it has led to an awful collection of errors and failed tweeks. Phoebe started to get rid of some of them already and brings a lot of the original Eve back - which has nothing to do with 'nerfing'. Its always a give and take and the original problem has never been solved since many years back - the mechanics in high sec dont really reflect a policed and regulated area at all. The mechanics are still mainly used by a minority in that area to satisfy their bloodlust which could easily be satisfied in more than 3000 other system that are designed for exactly that.

You are right that here is the core of the problem but it is in your expectation that is the problem, not the game mechanics. Eve is not a simulation of a space utopia where everyone gets along - it is a dark, gritty, unsafe universe where many of the game mechanics are explicitly design to induce player vs. player conflict. I have already linked CCP Falcon's recent comments confirming that this is the design of the game and it is still the devloper's intentions to keep all of New Eden, including highsec, and unsafe place. Highsec criminals are suppose to exist. Wars between highsec entitites are suppose to exist. Suicide ganking is suppose to exist. All of these are clearly coded into the the game and not by mistake.

Eve is fundamentally risk vs. reward, and without at least some risk everywhere, or at least everywhere that can influence the greater game world and economy, the game pretty much breaks, or at least the sandbox part of it does. Now if you, or perhaps more appriopriately the CSM candidate whose thread this is, can give me specific issues where haulers are at an unfair disadvantage, or there are some quality of life issues that could be addressed by a CSM representative I am eager to hear it. If you both are just complaining that haulers can die when then don't use the myriad of tools to protect themself (as I outlined in my original post), I fail to see the point of electing a representative whose sole campaign plank is "CCP Falcon is wrong - highsec should be totally safe".
Dwissi
Miners Delight Reborn
#47 - 2014-11-28 08:05:26 UTC  |  Edited by: Dwissi
Repeating the same argument over and over does not change certain things. And comments of a CCP employee can be linked from sources in here - linking to the outside sources of manifestos and alike doesn't make it any more valid - we finally entered the level of trolling.

There has not been talk of removal but being broken . And i am simply taking part to prevent another high jacking of another thread by you guys. Your own candidate has only repeated the words of another person actually -James. And your interest is not to throw in your hat for anyone else but that candidate - so you are trolling. I am sure Radu will be happy to answer in depth if you indeed had any serious intentions.

And using CCP Falcon now to protect your weak chain of arguments is just another low. We are not discussing what he said but what you try to imply. Which was never said or stated to begin with. Or to use the words of your beloved candidate: High sec is the target-riches part of Eve. And making sure that its a hunt and not a battue of the targets is all that happens here.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Black Pedro
Mine.
#48 - 2014-11-28 08:42:44 UTC
Dwissi wrote:
Repeating the same argument over and over does not change certain things. And comments of a CCP employee can be linked from sources in here - linking to the outside sources of manifestos and alike doesn't make it any more valid - we finally entered the level of trolling.

There has not been talk of removal but being broken . And i am simply taking part to prevent another high jacking of another thread by you guys. Your own candidate has only repeated the words of another person actually -James. And your interest is not to throw in your hat for anyone else but that candidate - so you are trolling. I am sure Radu will be happy to answer in depth if you indeed had any serious intentions.

And using CCP Falcon now to protect your weak chain of arguments is just another low. We are not discussing what he said but what you try to imply. Which was never said or stated to begin with.


I apologize you felt that link is trolling - that was not my intention. CCP Falcon's responses are scattered all through that thread so in the interest of making my point concisely, I used the most condensed version I know of. I could spend the time to go through and link them all again directly in this post, but I am not sure that would add anything to the discussion since the accuracy of Falcon's words are not in dispute. The point is that CCP Falcon was clear about how the game is designed, how it is intended to work, and that design includes haulers being destroyed in highsec.

Further, I don't see how using the words of a lead CCP developer who clearly states that highsec is a dangerous place where you are responsible for your safety to back up my view that hauler violence in highsec is working as intended is "another low". I am just pointing out that this is how the game is designed. Haulers are suppose to be at risk in highsec - I am not sure how many times I need to repeat this.

This is not about any other candidates - I am seriously interested in what Radu has to say. I even bet there might be an issue or two facing haulers, highsec or otherwise, that are worthy of attention. Or perhaps he has some ideas on other issues like wardecs which I have been asking other candidates about. But I am not at all convinced that the ganking of highsec haulers is an issue in light of the design of the game - which is suppose to include the ganking of highsec haulers.

But I await Radu's reply. Perhaps he has something to add that I have not considered.

Dwissi
Miners Delight Reborn
#49 - 2014-11-28 11:41:27 UTC
We might even want the same but our approaches are very different here. For many players - and especially older players - Eve was not just a game but a complete world. And as in any world there should be different levels of aggression, complexity and threat levels. Eve basically delivered the framework but has moved further and further away from fixing things from a perspective of a entire world towards fixing single elements as used in a game.

Smart players - which Eve is full of - will and have always managed to circumvent and twist mechanics towards their need and flavour. Which is why Eve is such an interesting environment. But as it stands currently there is basically no room for transition between different levels anymore. A simple look on the map will show massive ship destructions in high sec - which is policed and regulated. The reaction of the owners of that space does not reflect a logical level anymore. If that space would be player owned massive ejects of players from stations in that area would happen, organized hunt of criminals would happen etc etc .

The current players in those systems are guests in empire space - they dont own it. So a natural attachment to protect and clean will not happen as ownership will not change - which is one of the highest motivational factors in Eve. You expect roleplayers to fight hardcore gamers - that approach is simply wrong. High sec by its nature attracts mainly people who would role play or require guidance towards goals - thats what missions etc do for them. Faction warfare and sov null sec on the other hand provide a vast field of sandbox elements - the players make the rules and decide how to execute them and on what level of escalation.

There are many things - not just from a ganking perspective - that require CSM attention when it comes to high sec. Faction war players suffer from a broken mechanic that hurts their sec status - influencing their ability to use high sec as well. Gankers suffer less negative consequences right now than a player actually fighting actively for that faction.

Eve used to have a natural progression from high sec towards low and null sec. With the current mechanics there is no incentive anymore thus a growing number of targets is available for those who play the current empire mechnics for their own purpose. The fixing needed would not only affect gankers but many more groups of people. Logistics is the natural connector of all these different groups as basically nothing can be done properly in Eve without at least some level of it.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Radu Lupescu
Push Industries
Push Interstellar Network
#50 - 2014-11-28 16:29:07 UTC
Good morning Gentlemen,

Quite a few things were said here throughout yesterday. As I said, I was away due to the American holiday of Thanksgiving but am replying today as promised.

This post is a placeholder for the post to come. I just wish to express that I hope the conversation may pause while I draft a formal reply in the interim. It will be an edited post of this one. Thank you for understanding and please check back periodically for my actual reply.

Regards,

~ RL
Karl Hobb
Imperial Margarine
#51 - 2014-11-28 17:11:22 UTC
Dwissi wrote:
Logistics is the natural connector of all these different groups as basically nothing can be done properly in Eve without at least some level of it.
Yes, and that's why it doesn't need to be safer or easier, or why there necessarily needs to be a CSM platform based upon it; it's in everyone's interests. Not to mention, one of the best ways of defeating your opponent in a war is to disrupt their supply lines. Over the years this has become harder and harder to do through various mechanics tweaks and additions, and NPC corporations and broken wardec mechanics only exacerbate the problem. Ganking is one of the only ways this can be done close to the source of goods.

A professional astro-bastard was not available so they sent me.

Radu Lupescu
Push Industries
Push Interstellar Network
#52 - 2014-11-29 20:49:34 UTC
Radu Lupescu wrote:
Quote:
How would you balance things in a way that "changes the balance" to help carebears and smaller ganking entities? Isn't this as much a social problem as a game mechanics issue?

And yes, CODE and The New Order, which extends beyond the alliance framework does exist to control and influence high-sec.

As with post #15 I think we both agree that ganking is mainly done by extremists. But how do you think we can go forward in a way that develops both the constructive and destructive elements of the game when each side is highly emotional and seems to be playing a "zero-sum game"? The carebear elements push for ever increasing "safety" and greater "balance" while not adapting to the situation in EVE, insisting that they can play in a peaceful manner in a game about blowing up spaceships. The "griefers" just get torrents of joy from blowing them up taking their stuff and forcing them to face their own ideal of the game. Can this ever be reconciled?


Hello Mr. Amatin,

I maintain that closing all loopholes, on both sides, will be a good first step to balancing the power difference. Mr. Lowery points out a couple in post #27. But this may seem one sided so I'll tell you two, what appear to be, loopholes on the hauler's side that I believe should be done away with as well. They are Autopilot and Webbing:

> Autopiloting is essentially a means of playing Eve Online without having to partake in the game at all. To me it is more understandable to see a freighter sitting on a gate because something has occurred IRL (as has happened with all of us) than it is to make the conscious decision of excelling in Eve Online without having to do the work yourself. It is AFK progressive participation and I do not agree with that idea. Hence why I believe it should be entirely done away with.

> Webbing is a means with which a hauler shortens the time it takes to get into warp. The shortening of the align time is something I see no fault with, but, it can/should be achieved with skill training and implants rather than a webber. The webber was not initially intended to be used by haulers as a loophole and therefore webbing needs some attention so as to find a way to bring it back to its original intention. I'll couple this with, if CCP endorses a means by which haulers can shorten their align time (as seen with webbing) then CCP should consider a means by which this can be achieved without the loophole of a webber alt, as used by many haulers.

I'm also seeing many complaints along the lines of "Concord being broken". To me that seems rather unsatisfactory to the RL ramifications of Eve Online and I believe this game system should be updated as well. Between post #27, my two points above, and Concord being updated, I believe this will do a lot in the way of balancing the playing field. And yes, the social problem that you bring up seems to be tangible. But society is often crafted around the constraints and freedoms of its environment's constitution. Therefore if you alter the environment you alter the society.

"And yes, CODE and The New Order, which extends beyond the alliance framework does exist to control and influence high-sec."
- As I said, this is not what HS was intended for by CCP.
- This then needs to ironed out or CCP needs to revisit what it wants HS to be. They set the rules and constraints, we follow. But right now Code et al have demonstrated that there is a problem with the design that either needs to be revisited (either for endorsement or altering the design).

How do we settle the difference between constructive and destructive gameplay in HS? That is a very good question. I believe that all I've posted to this point is a good start. Fix the loopholes and make sure that mechanically there is a well founded and logical balance. I also believe there can be more developer content that can be introduced in which there is a greater necessity for both sides to work together. After all of this has been exhausted then one can truly claim that the two playstyles, destructive and constructive, are at least in relative balance. And from there all that remains is adaptation which, I suspect, shouldn't be so taxing given that HS will be cleaned up to be played as intended.

Regards,

~ RL




Hello all,

Regarding ganking please see what I have quoted above. It is the TL;DR of the entire thread. In short that post, #32, covers all the basic ground work of what it is you wish to know. It also points you to post #27 which adds to it. But I would very much prefer you read the entire thread.

Your entire discussion, from posts #'s 35-50 could have gone an entirely different direction had you simply read posts 1 through 35 and in their entirety. Therein you would have realized that the points you bring up have already been talked about and logical and fair conclusions drawn.

What I have noticed here are two sides that represent their social spheres rather well. But there was very little constructive communication going on because one side was proceeding without the information from the previous posts while the other side assumed those were already read, though Dwissi showed signs of realizing you had actually not read. So... before we proceed in constructive discussion please take some time to digest the entirety of this thread and then go on. Otherwise this thread will simply become rehash statements, straw man arguments, and become a complete waste of people's times... including those who post willingly uniformed.

My next post will be regarding actual subject matter rather than the nature of the 15 post debate, which has just been described.

Regards,

~ Radu Lupescu

PS - There's a history lesson post that explaining why I sign or initial my posts. As you read you'll come across it.
Radu Lupescu
Push Industries
Push Interstellar Network
#53 - 2014-11-29 21:29:21 UTC
Hello Mr. Pedro and Mr. Hobb,

Once again, welcome to the discussion.

By the time you read this post I imagine that you have taken time to read, at your leisure, this entire thread and are thereby now amply informed on where I stand, why, and what mechanics of mental faculty led me to my reasoning and conclusions (hint: balance, equality, and the integrity of Eve Online may be a few ). You also understand that I'm not as specifically interested in High Sec as I am in Hauling and Haulers but many of my hauling constituents have a stake there and therefore necessity and concern drew me to more closely examine it as well. That has been done and I feel comfortable with the drawn conclusions so as to approach them when talks between the CSM and CCP regarding High Sec arise (pending my being elected of course). But what has this discussion of High Security Space and ganking demonstrated?

What you see is a candidate that has a very specific platform yet who is willing to listen to the concerns of all from New Eden. You have seen where I was not informed I asked questions. When I received answers I asked more questions. And the questions did not stop until a clear picture presented itself. After that point you saw how I went through each point carefully and used logic and reason, with a dose of history, as the governing factors in my conclusions. In essence... a representative of the hauling community was able to "reach across the isle" and allow representatives of the ganking community to build my conclusions with me. And that is a democratic system and how I function and shall function as a CSM 10 member.

I will say now that you may rest assured that I am more than willing to discuss subjects outside of my platform. And the process of adjudication will once again be repeated until a clear picture of the new subject is presented as well. Rinse, repeat, find the logical conclusion to the new subject, it's that simple.

I obviously have no idea how the other candidates for CSM 10 function or reach their conclusions. I can only hope that it has nothing to do with the devilish word, "bias". I say that because the last thing that Eve Online needs is more bias. Currently it would appear that bias is outweighing objectivity in Eve, ranging curiously from CCP and blatantly to many newer players, and that is a very dangerous thing. Because the moment that bias is a factor... emotions are close to follow. And once you've gotten near that stage... no constructive conversation may be had. That is exactly why in my life, as in Eve, I apply every method known to me in order to remove bias from the adjudication process.

It's difficult to question my platform given there is simply nobody that solely represents hauling in Eve. But I'll be happy to examine any hauling related questions with you. And now that I have a good taste for going outside of my sphere of knowledge intrinsic to my community I look very forward to the next question that stirs the deliberation process.

Thank you and clear skies,

~ Radu Lupescu
Black Pedro
Mine.
#54 - 2014-11-30 07:47:34 UTC  |  Edited by: Black Pedro
Radu Lupescu wrote:

It's difficult to question my platform given there is simply nobody that solely represents hauling in Eve. But I'll be happy to examine any hauling related questions with you. And now that I have a mgood taste for going outside of my sphere of knowledge intrinsic to my community I look very forward to the next question that stirs the deliberation process.

In this long thread much has been written but frankly I still don't have a concrete idea of what ideas you want to bring to the CSM. I have a sense of how you and Dwissi view the game, and that you think there is too much ganking in highsec but not much else.

Being a CSM member is not a ceremonial position - they are they to provide specific feedback and ideas on the development of the game from the players, not just "represent" a player type. Therefore, I would kindly ask you consisely and directly answer the following questions so we as voters, know what issues you will prioritize and bring to the attention of the CSM and CCP during your first summit if elected:

1) What are the top three issues facing haulers today in Eve? Are there any quality-of-life issues facing them, or is there a need for new ship types or tweaks to make their game play more engaging? Are there issues for new players getting into the career?

2) In your OP, you say that your "number one goal" is to give a voice to the "gank targeted minority". From the rest of the thread it is clear you think ganking is too prevelent:
a) In your view what is the "proper" amount of ganking in highsec? You can answer in any metric you want (e.g. 10% of what it is now, 1/1000 chance of gank per undock, none at all, etc.) but I am trying to get a sense of when and in what situations you think a player should be gankable.
b) What specific changes in game mechanics would you recommend to the CSM/CCP to make highsec haulers more safe?

3) Do you agree that Eve as a game is designed to balance risk vs. reward? If so, from your point of view which activities are most out of balance in the game today - that is pay too much reward for too little risk, or are far too risky for a small amount of reward?

I would appreciate as direct answers as possible similar to the ones you would give to CCP at your first CSM summit.
Radu Lupescu
Push Industries
Push Interstellar Network
#55 - 2014-11-30 16:29:36 UTC  |  Edited by: Radu Lupescu
Hello Mr. Pedro,

I'll begin by saying that I enjoy how you are now bringing disciplined command to the thread. You are certainly the first representative of your community who has done so. And for this... I am grateful Smile.

But now I must address that your structure is based off of a false premise that you, Mr. Pedro, almost managed point out.

Quote:
Being a CSM member is not a ceremonial position - they are they to provide specific feedback and ideas on the development of the game from the players, not just "represent" a player type.


You were very close to identifying what happens between the CSM and CCP. But I have recently spoken with a member of the CSM for counsel. I have also paid close attention to what other CSM members have said in open source. During the course of conversation, and examination, a very clear picture was painted for me. One that has absolutely nothing to do with what a CSM campaign runner suggests is his or her agenda, but rather, everything to do with who and what that member represents and the constitution of their character and personality. Those things are what is most needed in delegating over matters that CCP brings to the CSM. Given that the opposite, the CSM bringing things to CCP, is rare. You will notice that every member who runs for the CSM again does not attempt to repeat the silly notion of having 3 things that he or she will boldly throw at CCP for examination. Now you know why. I hope you won't mind but I will take your quote and adjust it for accuracy.

"Being a CSM member is not a ceremonial position - they are to provide personal insight and thoroughly thought out opinions on subjects that are brought to them by CCP for player input. CCP has gone to CSM members that represent their constituents, and presented ideas to that CSM member but it is available for all members to examine."

- If there is any inaccuracy in that corrected quote then I will accept the amended version from any current CSM office holders and them alone. I do, however, suspect they shan't disagree.

With this understanding in mind I will address points that you bring up that remain pertinent after the facts.

#1) Because of the vast array of potentials that Eve holds, new haulers stand a chance at starting in the career of hauling. Missioning is available to them and if they are able to find a mentor or proper group they also stand a chance at making money. The idea that a new hauler can make enough money to PLEX for the month is absurd though because the rewards at this stage of hauling is something that most people would scoff at.

- I have already addressed what changes need to occur to the freighter in a previous post. The nature of Blockade Runners and Deep Space Transports has been touched upon by CCP already and those ships are in fine shape. The Bowhead is a great addition to the field of hauling and its ramifications are linked to my freighter changes post. Besides this, the Orca was not designed as a professional hauling ship therefore it does not count as a middle step between industrial ships and freighters. This means that the creation of a mid-way ship should be considered as there is currently a defect in the industrial to freighter progression.

#2) This is a straw man argument as I, nor Dwissi, have never stated "ganking is too prevalent".
A) You need specific statistical data in order to pass such a judgement and that means # of mining ships and hauling ships destroyed by ganking. This would prove an interesting statistic and we could go from there.
B) I have already addressed this in a previous post. Please avoid rehash if you can.

#3) Hauling is far too risky for too little reward. The only place where the pay is good is at the Jump Freighter level. Though this necessitates having at least 2 accounts in order to be achievable, 6+ billion for the ship, and several billion in collateral.

All of your questions have been answered based on understanding the premise with which they were written. Therefore take note that your questions have been answered thoroughly. Two of the questions you brought up were already answered in previous posts indicating those posts were not read. So please know, I would rather wait a week for someone to read the entire thread, thereby becoming knowledgeable, and answer that person's informed question(s) than dignify another question based on lack of interest.

"The greatest enemy to knowledge is not ignorance, it is the illusion of knowledge." ~ Stephen Hawkings

Regards,

~ Radu Lupescu
Black Pedro
Mine.
#56 - 2014-11-30 17:01:02 UTC
Radu Lupescu wrote:

#2) This is a straw man argument as I, nor Dwissi, have never stated "ganking is too prevalent".
A) You need specific statistical data in order to pass such a judgement and that means # of mining ships and hauling ships destroyed by ganking. This would prove an interesting statistic and we could go from there.

This was not even an argument at all, strawman or otherwise. I am just asking for clarification on your view of how the mechanics of highsec ganking should work. When and where should it be possible, and how common do you think it should be?

If you do not think that "ganking is too prevalent", I apologize for putting words in your mouth but that was my interpretation of statements like yours from the original post:

Radu Lupescu wrote:
I also wish to review what can be done to even the scale between haulers and gankers.


and from Dwissi:
Dwissi wrote:
[T]he mechanics in high sec dont really reflect a policed and regulated area at all. The mechanics are still mainly used by a minority in that area to satisfy their bloodlust which could easily be satisfied in more than 3000 other system that are designed for exactly that.


If you do not think that "ganking is too prevalent", then I am even more curious what your views on highsec ganking are.

I am not trying to engage you in a discussion. I am asking a clear and specific question about your views on how highsec should work. If you do not think "ganking is too prevalent", then what exactly are your thoughts on highsec ganking and the game mechanics that regulate it, and more importantly, what should be changed to make the game better?
Karl Hobb
Imperial Margarine
#57 - 2014-11-30 18:04:35 UTC
Mr. Lupescu, the reason people keep asking you the same questions is because your replies are just a lot of hot air without much substance. Perhaps you could deign to answer questions in a concise manner instead of avoiding them? Right now I can't tell if you're having too much fun trolling or seriously trying to role-play an American politician. "Yes" or "No" is perfectly sufficient in most cases.

Radu Lupescu wrote:
A) You need specific statistical data in order to pass such a judgement and that means # of mining ships and hauling ships destroyed by ganking. This would prove an interesting statistic and we could go from there.

CCP has already stated that ganking is at an all-time low. Based on that, do you think that ganking is still too prevalent?

Radu Lupescu wrote:
The idea that a new hauler can make enough money to PLEX for the month is absurd though because the rewards at this stage of hauling is something that most people would scoff at.
Radu Lupescu wrote:
#3) Hauling is far too risky for too little reward. The only place where the pay is good is at the Jump Freighter level. Though this necessitates having at least 2 accounts in order to be achievable, 6+ billion for the ship, and several billion in collateral.

Is this rewards for missions you're talking about or hauling contracts? Considering that players create such hauling contracts and set the value to their satisfaction, how do you propose to fix this perceived imbalance?

A professional astro-bastard was not available so they sent me.

Radu Lupescu
Push Industries
Push Interstellar Network
#58 - 2014-11-30 18:15:15 UTC
Mr. Pedro,

Now we are closer to being on the same page.

Alright, so... you are actually touching on two separate subjects here: Equilibrium between a capital ship and non-capitals (quite a notion that) and the nature of High Security Space, Low Security Space, and Null Security Space.

The first has already been well covered, I want you to know that. But I will digress to recap the initial premises of the drawn conclusions:

Currently the Talos, Brutix, Catalyst, and others have received buffs that make them favored by gankers. This combined with loopholes in High Sec, and the issues with Concord/Police Forces, yield the balance in favor of gankers. The only nerf to ganking, in the classical meaning of the term, has been the Insurance Nerf. Regardless of what angle you look at this subject with, you will find that the balance, which I referred to in my campaign announcement post, is in favor of the ganker.

- Therefore when you read the conclusions drawn on this thread you will see how if they were implemented there would be greater equilibrium. It is not a question of "ganking being too prevalent", it is a question of balancing the offensive capabilities of ganker swarms and the defensive capabilities of the hauler.

-----

Now... first point is a separate entity from the second point and yet is a part of the second point. Mind you that this too has already been covered on this thread, however, the conclusions aren't as specific as for the first point. So talking about this isn't quite as rehash, albeit borderline:

What we have here is what Dwissi brought up in the quote you shared. But for all intents and purposes we must look at what distinguishes the 3 security spaces.

We have all heard it said at some point or another that "Null Sec is safer than High Sec". Ironically there is a lot of logic in that statement. But how is this possible? What is the difference? What we find is that there in no Concord or Police presence in Null Sec. We'll hold on that thought for just a moment as another question needs to be answered in conjunction to moving on.

What does "High Security Space" mean? The only parallel we can draw in order to reach what such a term means is to look at RL examples (given the term is based off of RL premises). So what are examples of High Security IRL?

High Security Access
High Security Camera(s)
High Security Fence(s)
High Security Job(s)
High Security Lock-down
High Security Prison(s)
High Security Residence(s)
High Security Storage(s)
High Security Trucking
High Security Vacation(s)
High Security Vehicle(s)
High Security Zone(s)

These are all easily recognizable RL examples of "High Security". So how does it work in conjunction with Eve? First and foremost we have 4 specific areas in New Eden controlled by 4 different NPC governments. 2 of these are dictatorial in nature: Caldari & Amarr. The other two are democratic in nature: Gallente and Minmatar. And there is a slue of Eve literature that stresses this. So the term "High Security" necessitates meaning different things (although similar as just pointed out) in the different spaces. In Caldari space, and this is simple philosophical postulation, one might image that it would be a very dictatorial place to live, perhaps similar to the former Soviet Union. In Amarr space one might imagine the stringent precepts of something like religious law. And therefore the term comes closer to what most of Western Culture is used to when imagining High Security in Gallente and Minmatar space (still something to be very mindful of but nowhere near as badly as in the other two). NPC runs HS, Players run NS, and there is supposed to be a happy medium in LS. And as Dwissi pointed out and alluded to before, this means that standings and security status should be on all High Security Space residents' minds first, then their professions.

The current state of affairs in High Sec does not represent any of this though. And given the amount of literature and terminology that has been crafted by and or endorsed by CCP, this means that High Security Space is far from what it was intended to be. And if CCP is satisfied with the way things are then the simpler solution would be to rename the three spaces and strongly consider doing away with standings and security statuses.

Players adapt to the environment you provide and having proper definitions is the only way to know what that environment is. That is how it works IRL and that is how a realistic and science based game needs to function as well.

So I am not against what CCP decides the definition of things should be. I am doing what should be expected of any any CSM candidate, examining what the content providers have created and waiting for them to solicit my opinion so that I may help them as best I can on behalf of the player body as a representative of that body.

I sincerely hope you see the logic and reasoning in all of this. And I hope you see how the combination of the two points you brought up mean something very different than the commonly thought of means for looking at them.

Regards,

~ RL
Radu Lupescu
Push Industries
Push Interstellar Network
#59 - 2014-11-30 18:38:43 UTC
Karl Hobb wrote:
Mr. Lupescu, the reason people keep asking you the same questions is because your replies are just a lot of hot air without much substance. Perhaps you could deign to answer questions in a concise manner instead of avoiding them? Right now I can't tell if you're having too much fun trolling or seriously trying to role-play an American politician. "Yes" or "No" is perfectly sufficient in most cases.

Radu Lupescu wrote:
A) You need specific statistical data in order to pass such a judgement and that means # of mining ships and hauling ships destroyed by ganking. This would prove an interesting statistic and we could go from there.

CCP has already stated that ganking is at an all-time low. Based on that, do you think that ganking is still too prevalent?

Radu Lupescu wrote:
The idea that a new hauler can make enough money to PLEX for the month is absurd though because the rewards at this stage of hauling is something that most people would scoff at.
Radu Lupescu wrote:
#3) Hauling is far too risky for too little reward. The only place where the pay is good is at the Jump Freighter level. Though this necessitates having at least 2 accounts in order to be achievable, 6+ billion for the ship, and several billion in collateral.

Is this rewards for missions you're talking about or hauling contracts? Considering that players create such hauling contracts and set the value to their satisfaction, how do you propose to fix this perceived imbalance?


Mr. Hobb,

I answer questions quite thoroughly and your suggesting I answer with "hot air" is disingenuous and insulting. Please don't become a troll. I suggest you examine each of the statements said in the past and back your claims rather than attempting some form of tom foolery. And no, I am not playing a politician. I am who I am. In a more relaxed environment I can be "fun" too, but we're not here to have fun, we're here to take care of matters that affect thousands of people across the world, and they literally do given the emotional attachments that players form to the games they play.

Now to your points.

> Regarding the tired straw man claim that "ganking is too prevalent" please read post #58. Although the rest of this thread should prove informative for you as well.

> Regarding rewards being too low:

I was referring to both missioning and contracts created by players. One can be adjusted by CCP and the other can be adjusted by something that I would like to see come alive in New Eden... H.U.N.E

HUNE stands for The Haulers Union of New Eden. Unlike PvP'ers haulers have no collective decision making abilities at the moment. My being elected on the CSM is a good first step but more needs to be done. HUNE is a means of giving the hauler the a similar collective experience as PvP'ers currently have. It is something that I am hoping all Hauling Corporations can unite under and include all independent haulers as well. Further to the point, by being a union, HUNE would be able to collectively set prices for hauling in New Eden. And one might imagine that HUNE could provide many other benefits for haulers as well. And before you begin with assumptions again, let me answer you, no... there would not be any union dues.

Regards,

~ RL
Black Pedro
Mine.
#60 - 2014-11-30 19:13:18 UTC
Radu Lupescu wrote:

The current state of affairs in High Sec does not represent any of this though. And given the amount of literature and terminology that has been crafted by and or endorsed by CCP, this means that High Security Space is far from what it was intended to be. And if CCP is satisfied with the way things are then the simpler solution would be to rename the three spaces and strongly consider doing away with standings and security statuses.

Players adapt to the environment you provide and having proper definitions is the only way to know what that environment is. That is how it works IRL and that is how a realistic and science based game needs to function as well.

So I am not against what CCP decides the definition of things should be. I am doing what should be expected of any any CSM candidate, examining what the content providers have created and waiting for them to solicit my opinion so that I may help them as best I can on behalf of the player body as a representative of that body.

I think that sort of answers my question. If I understand you, you feel that the name "High Security Space" is a bit of a misnomer, and does not actually represent the level of protection offered by the current game mechanics.

Now for an actual argument: I would counter that CCP Falcon's comments suggest that High Security Space as it currently is, regardless of its name, is exactly what CCP intended it to be: a place where there is risk. I see no need for it, but I would not strenuously oppose a change of name to better reflect the level of protection that CCP has currently implemented for highsec if you think the name is misleading.

I now have enough information to make my decision on whether your views align with mine and whether to cast a vote for you. Thank you for your time, but I would encourage you to to try and be much more clear and succinct with your views if you want others to seriously consider your candidacy.