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Pod Death Consequences

Author
Medalyn Isis
Doomheim
#101 - 2014-11-27 19:33:02 UTC
Danika Princip wrote:
And can you explain how forcing people to fly 50 jumps in their pod to avoid said skill loss and get themselves home is any better than getting a blue to pod you if you're on an extended roam somewhere?

Because the war strategists and fleet commanders will have to make the decision of playing it safe in home territory, or risk being cut off from supply lines at home if they decide to branch out 50 jumps into enemy territory. Much like the kind of decision a real general would need to make. Not the current situation of being able to venture to the other side of the universe and then simply respawn back at base.

Anhenka
Native Freshfood
Minmatar Republic
#102 - 2014-11-27 19:48:49 UTC  |  Edited by: Anhenka
Medalyn Isis wrote:
Danika Princip wrote:
And can you explain how forcing people to fly 50 jumps in their pod to avoid said skill loss and get themselves home is any better than getting a blue to pod you if you're on an extended roam somewhere?

Because the war strategists and fleet commanders will have to make the decision of playing it safe in home territory, or risk being cut off from supply lines at home if they decide to branch out 50 jumps into enemy territory. Much like the kind of decision a real general would need to make. Not the current situation of being able to venture to the other side of the universe and then simply respawn back at base.


So where does the part where people don't join fleets because of it fit in? I'll frequently go out PvPing in a cheap ship knowing that is something comes up IRL I can just say fuckit, SD my ship and pod, and be back to base.

There are already considerations like the ones you describe. People fighting close to home can easily reship and come back. Many major fights have escalated because someone kept reshipping dead dictors into more dictors and throwing them at some caps doing stupid things while everyone piled in.

Such fights were very often won by the people closer to base they had a shorter supply and reinforcement line. Those with longer distances already had to reship and spend more time getting back into the fight, increasing the time they are out of the fight, and increasing the risk that someone sets up a camp to kill reinforcements en route.


This tendency has massively INCREASED with Phoebe, now that you can't string titan bridges for 50 LY to quickly get forces back in.

What you are proposing is a extremely unneeded addition that does nothing to contribute to the game, and only punishes those who dare to actually PvP, as well as punishing those who with a questionable internet connection, bad ping, or the misfortune to run into an instablap smartbomb camp.
Danika Princip
GoonWaffe
Goonswarm Federation
#103 - 2014-11-27 20:42:24 UTC
Medalyn Isis wrote:
Danika Princip wrote:
And can you explain how forcing people to fly 50 jumps in their pod to avoid said skill loss and get themselves home is any better than getting a blue to pod you if you're on an extended roam somewhere?

Because the war strategists and fleet commanders will have to make the decision of playing it safe in home territory, or risk being cut off from supply lines at home if they decide to branch out 50 jumps into enemy territory. Much like the kind of decision a real general would need to make. Not the current situation of being able to venture to the other side of the universe and then simply respawn back at base.




Uh...you are aware that this is a GAME, right?

Eliminating roaming gangs entirely would not do much to make nullsec a nice place to live. Making it completely impossible to go on a roam without potentially losing the ability to fly what you want for a week if you happen to die is really not going to encourage people to actually roam, and without roaming, the 'big blue donut' you people always scream about becomes much more of a thing...
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#104 - 2014-11-28 22:04:38 UTC
baltec1 wrote:
Ceawlin Cobon-Han wrote:

Being podded must mean something, else there is no way of realistically punishing a transgressor. Needing to pay for a costly clone upgrade is far more effective than blowing up a ship, as well as inconveniencing the podded.


My ship is worth five times my clone costs. My implants are worth 11 times my clone costs.

All a death tax does is make me avoid using cheap ships such as frigates and cruisers. I would much rather spend that 45 mil on a stabber and provide more content in game.

****, we're talking about being podded not having your ship wrecked. Do keep up, if that's possible. As for the implants: add 80% of their value to the bounty paid out.
Lady Rift
His Majesty's Privateers
#105 - 2014-11-28 22:09:07 UTC
Ceawlin Cobon-Han wrote:
baltec1 wrote:
Ceawlin Cobon-Han wrote:

Being podded must mean something, else there is no way of realistically punishing a transgressor. Needing to pay for a costly clone upgrade is far more effective than blowing up a ship, as well as inconveniencing the podded.


My ship is worth five times my clone costs. My implants are worth 11 times my clone costs.

All a death tax does is make me avoid using cheap ships such as frigates and cruisers. I would much rather spend that 45 mil on a stabber and provide more content in game.

****, we're talking about being podded not having your ship wrecked. Do keep up, if that's possible. As for the implants: add 80% of their value to the bounty paid out.



l2r he is saying losing his pod is more expensive than losing his ship. as in getting poded already has enough consequences with losing all your implants

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