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Player Features and Ideas Discussion

 
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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
Arla Sarain
#1661 - 2014-11-26 13:37:58 UTC
Mobile Hull Assembler

Repairs a portion of your hull, will likely have to be a flat amount and not a percentage and then sorted in sizes.
1 time use and disappears when used. Anyone can use.

Some time to deploy.
Nightfox BloodRaven
Federal Navy Academy
Gallente Federation
#1662 - 2014-11-27 15:43:24 UTC
Moblie structure that when you place it in the system gives u a notification if someone you are tracking is passing through .
Dustpuppy
New Eden Ferengi
#1663 - 2014-11-27 16:01:27 UTC
Arla Sarain wrote:
Mobile Hull Assembler

Repairs a portion of your hull, .


buy cheap small hull repper, buy a small armor repper. Put both in a mobile depot, fit when required, turn on, drink coffee, armor and hull fixed.

Also saves you from paying fees for repairing ships in stations.
Debora Tsung
Perkone
Caldari State
#1664 - 2014-11-27 18:59:36 UTC
Mobile drone hive for deployment of 5 light drones at ranges of up to 40km. deploy, stack it with the drones you want it to field and it'll just attack anything in range according to your safety seetings. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Harvey James
The Sengoku Legacy
#1665 - 2014-11-27 19:01:51 UTC
Debora Tsung wrote:
Mobile drone hive for deployment of 5 light drones at ranges of up to 40km. deploy, stack it with the drones you want it to field and it'll just attack anything in range according to your safety seetings. Big smile


you want a mobile frigate killing hive what now??? .. must be a troll --> the bad one line idea thread thing please

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Debora Tsung
Perkone
Caldari State
#1666 - 2014-11-27 19:33:43 UTC
Harvey James wrote:
Debora Tsung wrote:
Mobile drone hive for deployment of 5 light drones at ranges of up to 40km. deploy, stack it with the drones you want it to field and it'll just attack anything in range according to your safety seetings. Big smile


you want a mobile frigate killing hive what now???
That would be a good idea too, I hear thos ceptors are getting rather annoying. ^^


Tho seriously, since you wouldn't lauch said drones by yourself they probably wouldn't be supported by your skills. Which would make them rather sad drones. Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Arla Sarain
#1667 - 2014-11-27 19:46:39 UTC
Dustpuppy wrote:
Arla Sarain wrote:
Mobile Hull Assembler

Repairs a portion of your hull, .


buy cheap small hull repper, buy a small armor repper. Put both in a mobile depot, fit when required, turn on, drink coffee, armor and hull fixed.

Also saves you from paying fees for repairing ships in stations.

It only takes 15 minutes to rep 1000 hull with a small repper.





Nope.
Dustpuppy
New Eden Ferengi
#1668 - 2014-11-27 19:50:37 UTC
Arla Sarain wrote:

It only takes 15 minutes to rep 1000 hull with a small repper.





Nope.


More coffee, relax, chat with friends Lol
Risingson
#1669 - 2014-11-28 00:21:53 UTC
mobile drug lab
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1670 - 2014-11-28 07:51:56 UTC
A deployable structure with a fleet hangar. Someone has probably mentioned that already, but dammit it is a good idea for groups that can't afford carriers.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1671 - 2014-11-28 07:53:58 UTC
Debora Tsung wrote:
Harvey James wrote:
Debora Tsung wrote:
Mobile drone hive for deployment of 5 light drones at ranges of up to 40km. deploy, stack it with the drones you want it to field and it'll just attack anything in range according to your safety seetings. Big smile


you want a mobile frigate killing hive what now???
That would be a good idea too, I hear thos ceptors are getting rather annoying. ^^


Tho seriously, since you wouldn't lauch said drones by yourself they probably wouldn't be supported by your skills. Which would make them rather sad drones. Straight


This seems like it would buff gate camps too much. It would need to be set very far from gates and stations.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1672 - 2014-11-28 07:55:30 UTC
Risingson wrote:
mobile drug lab


in fact mobile pos structures in general would just be a good idea. A way for an explorer or miner to research and manufacture on the go sounds like a good idea for those long exploration roams.
Debora Tsung
Perkone
Caldari State
#1673 - 2014-11-28 14:49:25 UTC
Azazel The Misanthrope wrote:
Debora Tsung wrote:
Mobile drone hive for deployment of 5 light drones at ranges of up to 40km. deploy, stack it with the drones you want it to field and it'll just attack anything in range according to your safety seetings. Big smile
This seems like it would buff gate camps too much. It would need to be set very far from gates and stations.
Nah, AI Drones set on auto agression are notoriously slow to react. it really is more of a defensive item, besides if certain structures can only be deployed in a certain distance from eacht other, the same could be applied to the Hive.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Psyatt
#1674 - 2014-11-28 22:08:49 UTC
Azazel The Misanthrope wrote:
Risingson wrote:
mobile drug lab


in fact mobile pos structures in general would just be a good idea. A way for an explorer or miner to research and manufacture on the go sounds like a good idea for those long exploration roams.



If you scroll up the thread a few, I suggested a mobile generator that would be able to run minimal arrays. Like a mini-POS without a shield bubble. Just PG/CPU for running things near it.
uka Kouvo
Deep Core Mining Inc.
Caldari State
#1675 - 2014-11-29 12:56:29 UTC  |  Edited by: uka Kouvo
and why not mobile structure that uses electronic attack that prevents target except mining
TheExtruder
TheExtruder Corporation
#1676 - 2014-11-29 16:24:51 UTC
a mobile structure that you can rent out by allowing people to subscribe to the contents inside of that mobile structure. For example if I create my own inventory which I find usefule during my own pvp (50x drones, 10.000 antimatter S, cap booster 200's) then people can become members of my little club and gain access to all my mobile structures for their piece of the pie. its selling convinience (provided that I have structures a bit everywhere, people should be able to see how many structures I have and in what systems and at what gate/station they are located, and how far off the gate/station it is)
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#1677 - 2014-12-01 16:11:18 UTC
Cloaked small ship/matence array

Mobil aaa guns

Mobile target enhancer

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Sgt Soulless
Sebiestor Tribe
Minmatar Republic
#1678 - 2014-12-01 23:53:10 UTC
D-scan Relay Module

Place the module anywhere in space. Then when you d-scan the scan reports everything in range of your ship, and also in range of any of these modules in the system (belonging to you or your corp). The particular reason I want to see something like this is that d-scan is often worthless as a defensive tool for w-space PvE. Combat sites don't have to be scanned down, so you won't see probes, and the WH entrances are often farther than 14au away. I'm not sure what the best range for a module like this to have would be, but it would even be ok if it only reported things on grid with it. It would also be nice if you could assign a color to the report of each module so you could tell which one was reporting a given object.


Interdiction Nullifier Field

Basically, this is an anti-interdiction bubble that cancels the effects of interdiction bubbles where the two overlap. Because bubbles are a poorly designed cheese mechanic with no proper counter. There should be a method of countering interdiction tactics when you're prepared for it. Then that leaves single target tackling, where a scram still beats a warp stab, and a heavy point still beats everything, but both are susceptible to target jamming, which is countered by sensor backups. This is a much richer string of tactics and counter-tactics than the current "bring a dictor because why wouldn't you" gameplay.

The module should have an anchor time of a few minutes so it can't be dropped and anchored in the middle of most ganks, and it should have HP similar to a disruption bubble.
MrQuisno
Doomheim
#1679 - 2014-12-07 17:00:57 UTC  |  Edited by: MrQuisno
Its time we add few more ideas to this table here now...


++Mines - Bomb can easy set them off! Threw unit up and place mines around it.
1,000 KM (Limit Per Placement) (10 placement per united used)

++Repair platforms (Control Unit) - Allows you to get quick repairs from local unit.
500KM Limit per placement

++Warp Inhibitor (Area effect) - Which slows your jump rate but dose not stop you from warping/jumping
500KM Limit per placement S-35% M-45% L-55%
TheExtruder
TheExtruder Corporation
#1680 - 2014-12-09 14:05:53 UTC
A structure which has a point A and point B. You anchor your point A somewhere in space and whatever you put in the cargospace of point A will be automatically hauled by NPC transport ships to point B but very slowly in smaller chunks. The dangers involved in owning these sort of "supply chains" is 1. the structure itself can get killed with all that loot inside it 2. The npc haulers can get intercepted and ganked (sometimes legally if the owner is a criminal or has a kill right on him).

The npc's could have their own highway that is separated from capsuleers whenever they pass through gates and stations, i guess the other alternative is npc transport ships that look very official with white paintjob or something.

Killrights mechanic would benefit a lot from this probably.

Also i think these structures has the potential for you to hire different faction NPC pvp forces to escort each little transport ship. So whoever attacks your transport ships has to deal with the NPC's.