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Crystals. Tech2 or faction?

Author
Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#1 - 2014-11-27 19:43:22 UTC
Hello all

I am flying the Tormentor. And i just skilled up to get tech 2 lasers. As i understand it, scorch is the best long range alternative, but for close range i am torn between Conflagration and Navy Multifrequency.

Dual rep build, no space for tracking mods. Other than rigs.

Thanks for all advice.

A
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-11-27 20:00:05 UTC  |  Edited by: Ralph King-Griffin
depends, carry both and switch between them as and when needed(this is one of the big advantages of lazorzs), navy multi for tracking if you are struggling to hit fast stuff, conflag for bigger easier to hit things for more dps
Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#3 - 2014-11-27 20:11:08 UTC
Ralph King-Griffin wrote:
depends, carry both and switch between them as and when needed(this is one of the big advantages of lazorzs), navy multi for tracking if you are struggling to hit fast stuff, conflag for bigger easier to hit things for more dps



thanks
ShahFluffers
Ice Fire Warriors
#4 - 2014-11-27 21:20:13 UTC
Generally I carry only Scorch, Faction Standard, and Faction Multi.

Conflag has a tracking penalty and the DPS advantage it has over Multi usually doesn't outweigh it.
Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#5 - 2014-11-27 23:47:22 UTC
ShahFluffers wrote:
Generally I carry only Scorch, Faction Standard, and Faction Multi.

Conflag has a tracking penalty and the DPS advantage it has over Multi usually doesn't outweigh it.



thanks
Bemo Guinness
Doomheim
#6 - 2014-11-28 03:02:06 UTC
As others have said, Scorch and Faction Multi is about all you need.
Shelom Severasse
The Disney World Federation
Fraternity.
#7 - 2014-11-30 00:21:10 UTC
you should always carry scorch, conflag, and navy multi.

scorch for things that are far away

conflag for things that you wanna kill fast

and navy multi for things that are too fast/small to hit with conflag
Froggy Storm
KarmaFleet
Goonswarm Federation
#8 - 2014-11-30 06:06:47 UTC
Keep in mind also that scorch is getting a nerf pass in the near future so today's advice may not be the same as tomorrows.
Persifonne
The Scope
Gallente Federation
#9 - 2014-11-30 06:23:08 UTC
Froggy Storm wrote:
Keep in mind also that scorch is getting a nerf pass in the near future so today's advice may not be the same as tomorrows.


Dude stfu with your fear mongering its a 2% lul nerf just so ccp can say they are balancing something even though it will change range by like 75m lol. Its a joke and magicians trick to make us look away from the Isktar and lolmini and lolhybrids
Froggy Storm
KarmaFleet
Goonswarm Federation
#10 - 2014-11-30 06:40:50 UTC
Persifonne wrote:
Froggy Storm wrote:
Keep in mind also that scorch is getting a nerf pass in the near future so today's advice may not be the same as tomorrows.


Dude stfu with your fear mongering its a 2% lul nerf just so ccp can say they are balancing something even though it will change range by like 75m lol. Its a joke and magicians trick to make us look away from the Isktar and lolmini and lolhybrids


Not trying to fear monger what so ever. I hadn't heard final numbers yet so I wasn't about to speak definitively on what the changes were. Much more making the point that now could well be a time of change for all the crystals. As such any advice at this time may not be as useful today as tomorrow.
Persifonne
The Scope
Gallente Federation
#11 - 2014-11-30 06:54:31 UTC
Froggy Storm wrote:
Persifonne wrote:
Froggy Storm wrote:
Keep in mind also that scorch is getting a nerf pass in the near future so today's advice may not be the same as tomorrows.


Dude stfu with your fear mongering its a 2% lul nerf just so ccp can say they are balancing something even though it will change range by like 75m lol. Its a joke and magicians trick to make us look away from the Isktar and lolmini and lolhybrids


Not trying to fear monger what so ever. I hadn't heard final numbers yet so I wasn't about to speak definitively on what the changes were. Much more making the point that now could well be a time of change for all the crystals. As such any advice at this time may not be as useful today as tomorrow.


I accept your apology. There are 2 fozzie threads bout lasers in features and ideas too btw. You are welcome
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-12-01 20:39:59 UTC
Keeping a set of Scorch, Faction Standard, and Faction Multifrequency gives you good engagement selections without keeping too many crystals in your hold. I also tend to keep one set of non-faction Multifrequency handy just in case my crystals break.

Like all T2 short/short ammo (short range ammo for short range weapons), Conflag is only useful if shooting up a class (i.e. frigate shooting at a cruiser or larger) or you have a reasonable advantage to maneuverability and can manually pilot well enough to keep transversal down. If neither of those apply, stick with faction Multifrequency, which does almost as much damage with better tracking and less cap use. I tend to forgo Conflag outside of structure bashing, but that's mainly due to personal preference, not actual performance.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#13 - 2014-12-01 21:05:42 UTC
Thanks for all replies

A
Dato Koppla
Spaghetti Militia
#14 - 2014-12-01 22:23:36 UTC
Bronson Hughes wrote:
I also tend to keep one set of non-faction Multifrequency handy just in case my crystals break.



I find that a set of IN Multis will always out live a PvP ship, they last so long you're bound to die before they break. I've only ever broken faction crystals on PvE ships.
Reynas Arthie
Doomheim
#15 - 2014-12-02 00:34:40 UTC
Dual rep build Tormentor...so I assume a cap booster rather than web in the third mid.

Stick some conflag in there if you are expecting to go up against bigger ships otherwise don't bother. In a dual rep Torm you have no range control what so ever and if they decide to get close and orbit conflag won't track them.

Have a set of IN Multi for the close in work and Scorch for the longer range stuff.


However...

If you went with a single AAR and put a web in the mids then you have good speed, good range control and can sit at the optimal for the conflag and lay down some serious damage.

I don't like dual rep setups for general pvp when you give up so much control of your fight from a solo/v small gang POV.
Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#16 - 2014-12-03 18:52:59 UTC
Reynas Arthie wrote:
Dual rep build Tormentor...so I assume a cap booster rather than web in the third mid.

Stick some conflag in there if you are expecting to go up against bigger ships otherwise don't bother. In a dual rep Torm you have no range control what so ever and if they decide to get close and orbit conflag won't track them.

Have a set of IN Multi for the close in work and Scorch for the longer range stuff.


However...

If you went with a single AAR and put a web in the mids then you have good speed, good range control and can sit at the optimal for the conflag and lay down some serious damage.

I don't like dual rep setups for general pvp when you give up so much control of your fight from a solo/v small gang POV.


Ill give that fit a try. Thanks

A