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Worst Ship Bonus Thread

Author
Ulstan
State Protectorate
Caldari State
#61 - 2011-12-15 19:24:38 UTC
Active tank bonuses on tech II haulers.

If you're getting shot at, you're dead, unless you are in high sec and your buffer is > than the DPS they can put out.

If these were buffer bonuses they'd actually be useful.
Cambarus
The Baros Syndicate
#62 - 2011-12-15 19:26:34 UTC
Liang Nuren wrote:

Do you even PVP or do you just run your shiny incursion fleets? The **** you're saying here is ******* laughable.
Confirming the idea that you can tackle people is laughable.

Liang Nuren wrote:

Basilisk is hands down better than the Scim in all situations except those in which you're trying to rep a Cynabal who's making best speed directly out of rep range. Yes, even as a solo logi. Shows what you know about Logistics, TBQFH.

GL making a cap stable (or even cap stable ish) basi with the speed and agility of a scim.
Liang Nuren wrote:

Cambarus wrote:

But apparently that's not enough for you, you think it should also get the local tank of a sleipnir. Your logi is NOT underpowered, it does NOT need a different bonus, especially not when said bonus is so that you can have an easier time tanking gate guns.


Sleips mount XL tanks. Stop being stupid.

2 problems here:
1)You completely sidestep the main point I was making, namely that the scim does not need a boost, of any sort.
2)You're ignoring the extra slot that the scim has over the sleip (as the scim wouldn't need one for a point) and the fact that the scim has higher base resists. They probably wouldn't be equal tanks, but they'd certainly be close (and the scim would last longer cap-wise, assuming it's been called primary and isn't having to run its reps and local tank at the same time)


Liang Nuren wrote:

It is useless when you're sacrificing 50% RR power per logi and sacrificing the TL bonus for a superior Logi means that you could squeeze in more DPS. I've yet to see any situation where TLs have made a difference in completion time - even your own example is ambiguous at best.

-Liang

The higher repping logis are notably slower than the scim, and require cap buddies more often than not. 50% RR power is also a joke, since it's a lot easier to get 4 reps going on a scim than it is to get 6 going on a basilisk. By your own logic the scimitar is a completely worthless ship, because according to you, it's worse at being the solo logi, and MUCH worse at being in a group... why exactly do you fly one then?
Tamiya Sarossa
Resistance is Character Forming
#63 - 2011-12-15 19:32:39 UTC
Wrote a long reply, forums ate it. :ccp:

Summary: 5-rep, rep-droned Basilisk reps only a bit above 9% more than 4-rep, rep-droned Scimmy. Where is your 46% coming from? Given that you need the rep range bonus so ships can move to minimize transversal, drop off ore in mining colonies, and stuff like that, and given that two logistics, either two basis or two scimmies, are needed to tank, then the logistics that can ALSO provide bonused tracking links are indisputably better, no? However small the increase in applied damage is, if it's there, the bonus has a use.

Damps: Damps suck. This is well known. The damp bonus on Celestises do not. Celestii (**** it going to spell it that way) do not scare off fights like Blackbirds. They also work better in many cases against ECCMed Logi coming in at range. You can't ignore the psychological factors in Eve PvP - I could roll with Cynabals and Blackbirds all day, an undoubtedly better fleet than Ruptures and Celestii, and not get half the fights I would with the Ruptures and Celestii. They have a niche of being inferior ships that can still be made workable (which their bonus helps with), and that's a big ******* use in EVE because half of PvP is not scaring your opposition off so you get a fight in the first place.

In contrast, the active tank bonuses on transports ARE absolutely useless. There is no niche where using them can improve your game. Putting those bonuses on the same level as Scimitar tracking links is absurd.
Sassaniak
Deadspace Zombie Factory
#64 - 2011-12-15 20:00:09 UTC  |  Edited by: Sassaniak
Is the TL bonus to scimis the worst bonus given to any ship in eve?
if the answer is no, then move along it doesnt matter if its a bad bonus, or a good one, used in incursions,lowsec , null or anywhere else.

IS the answer yes? then why,

Im pretty sure that with the numbers of people supporting it, that it is indeed useful, maybe not the best bonus that it could have, or even the most useful bonus that it can have but thats not the point, is it the worst bonus a ship can have?

worse then the active tank bonus on the transports?
worse then damage bonuses to t1 scout ships?

worse then ..?

...............................................................................

Sometimes, you all make me very disappointed.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#65 - 2011-12-15 20:02:44 UTC
Liang Nuren wrote:
...and 100% of the people for them are claiming use strictly in Incursions.


Uh.. I've used them in PvP.
ovenproofjet
Gallifrey Industries
#66 - 2011-12-15 20:44:01 UTC
Agility bonus on the Sin has got to be up there. Surprised no one mentioned it yet tbh
Liang Nuren
No Salvation
Divine Damnation
#67 - 2011-12-15 23:03:32 UTC
Mfume Apocal wrote:
Liang Nuren wrote:
...and 100% of the people for them are claiming use strictly in Incursions.


Uh.. I've used them in PvP.


Yes well I've used the active tank bonus on a hauler in PVP too - doesn't mean it was the best way to go about doing what I wanted to do. Roll

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#68 - 2011-12-15 23:06:57 UTC  |  Edited by: Liang Nuren
Tamiya Sarossa wrote:

Summary: 5-rep, rep-droned Basilisk reps only a bit above 9% more than 4-rep, rep-droned Scimmy. Where is your 46% coming from? Given that you need the rep range bonus so ships can move to minimize transversal, drop off ore in mining colonies, and stuff like that, and given that two logistics, either two basis or two scimmies, are needed to tank, then the logistics that can ALSO provide bonused tracking links are indisputably better, no? However small the increase in applied damage is, if it's there, the bonus has a use.


Comments:
- PVP Logis tend to run ECM drones.
- The Scim is usually fit with 3 RRS, but can be fit with 4 if you're willing to make dramatic sacrifices.
- A Basi with equivalent ISK can run SIX RRs, not 5.
- A Basi can have dramatically superior performance with 5 RRs.
- The Basi doesn't need cap transfer. :)

Quote:

In contrast, the active tank bonuses on transports ARE absolutely useless. There is no niche where using them can improve your game. Putting those bonuses on the same level as Scimitar tracking links is absurd.


Use those "psychological bonuses" to drop them into low sec for baiting pirates. It works pretty well, actually. Oh ****, now its at least as useful as a TL bonus on a Scim.

/facepalm

-Liang

Ed: Formatting. I'm falling out of habit of BBCode with all the blogging. -_-

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#69 - 2011-12-15 23:22:25 UTC  |  Edited by: Liang Nuren
Cambarus wrote:
GL making a cap stable (or even cap stable ish) basi with the speed and agility of a scim.


Heh, you should take a look at those 4 RR Scims and see just how much of that speed and agility they actually have. The Scim reacts well to nanoing, but its not all that fast or agile in that kind of configuration. That said - its absolutely trivial to put together a Basi that will out perform the Scim. Like I said - the only way that I'm going to fly a Scim (even as the sole logi in a fleet) is if I simply do not have a fit Basilisk in my hangar or I'm trying to rep a Cynabal that's hell bent on MWDing away from me.

Quote:

2 problems here:
1)You completely sidestep the main point I was making, namely that the scim does not need a boost, of any sort.
2)You're ignoring the extra slot that the scim has over the sleip (as the scim wouldn't need one for a point) and the fact that the scim has higher base resists. They probably wouldn't be equal tanks, but they'd certainly be close (and the scim would last longer cap-wise, assuming it's been called primary and isn't having to run its reps and local tank at the same time)


The Scim does need a boost:
1. The Scim is flat inferior to the Basi in large gangs.
2. The Scim is flat inferior to the Basi in small gangs.
3. The Scim is flat inferior to the Basi as the sole logi in a small gang.
4. If you want to say the Scim is going to last longer on cap, you just have NO IDEA how cap works on a Logi - especially an active tanked one. The cap is extremely small and running your RRs at the same time as your reps (equivalent to the Sleip running its guns while running its reps) will cap you out in mere moments. Furthermore, the capacitor is pretty damn small and its absolutely trivial to nuke a logi's cap.

Not that I expect you to know the first thing about practical application of a logistics ship.

Quote:

The higher repping logis are notably slower than the scim, and require cap buddies more often than not. 50% RR power is also a joke, since it's a lot easier to get 4 reps going on a scim than it is to get 6 going on a basilisk. By your own logic the scimitar is a completely worthless ship, because according to you, it's worse at being the solo logi, and MUCH worse at being in a group... why exactly do you fly one then?


Oh my god man, do you even ******* read? I don't fly the Scimitar anymore. Once I figured out that the Basi didn't need a cap buddy and that it almost by default comes with 66% more repping power and a utility high (another RR, ET, Cloak, whatever) than your "good" PVP Scim fits... why the **** would I?

That's the entire reason I keep bemoaning the TL bonus on the Scim - without a bonus that applies to survivability of a sole logi it really is inferior to the Basi. ALWAYS.

-_-

-Liang

Ed: Stick to talking about the web bonus on your Vindicator in Shiny Fleet Incursions. You obviously have no ******* clue about Logis.

I'm an idiot, don't mind me.

Cambarus
The Baros Syndicate
#70 - 2011-12-15 23:39:25 UTC  |  Edited by: Cambarus
You posted while I was typying >_> going to read what you wrote before I re-reply
You've still not addressed several points:

1)Your proposed replacement to the TL bonus would give the scimi a slightly worse burst tank, but slightly better sustained tank, than a sleipnir. Do you not think that would be somewhat overpowered for what you use it for (ignoring that it would remove another one of the ship's niche roles)You whine about neuting, but then the sleip has the EXACT SAME PROBLEM.

And no, the scim running its reps and tank is not the same as a sleip running its guns and tank, because a sleip is tanking everything the opposition has, whereas if the scim is doing that, it's not repping anyone.

You are right about one thing though, I have no experience flying active tanked logis. Nor do I fly them in lowsec.

2)You seem to be of the opinion that the scimi is just flat out worse than the basilisk, even for solo work. Are the superior speed, sig, resist layout and cap-independant...ness of the scimi not good advantages in and of themselves? And for that matter, if the scimi is flat out worse in every way than the other logis, why do you suppose people fly them so often? I certainly see more scimis floating around than I do basis.

3)You mention bringing a rapier along instead of a tracking link scimi. Why is it not an option to bring both? Also, is it not a notable bonus to have the reps offered by the scimi, AS WELL as the tracking links? (since a recon isn't going to be sporting RR)

4)(this one's new) Have you considered the possibility of splitting fire in a fight? Keeping TLs on the guy that needs the extra tracking for shooting smaller ships (while testing out the new moros on sisi a few weeks back I volleyed a SB orbiting me at 20km because I had a friend TLing me in an onei, was hilarious) will yield better results than trying to coordinate things in fights where ships can go boom quickly enough and target swapping off the primary is best done at the discretion of the individual.

5)(Also new) What about people who want a TLing ship first, and a repper second? What would you have their alternative be? The new tier 3 BCs come to mind, having little HP but the range to range tank, especially when TLs are thrown in.

Ed: Stick to talking about the need for a local tank on lowsec gates. You obviously have no ******* clue about Logis.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#71 - 2011-12-16 00:01:06 UTC
Liang Nuren wrote:
Mfume Apocal wrote:
Liang Nuren wrote:
...and 100% of the people for them are claiming use strictly in Incursions.


Uh.. I've used them in PvP.


Yes well I've used the active tank bonus on a hauler in PVP too - doesn't mean it was the best way to go about doing what I wanted to do. Roll

-Liang


I literally wrote that I use TLs in PvP and then you said I didn't...?

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#72 - 2011-12-16 00:13:29 UTC
Thelron wrote:
I've always been amused by the damage bonus on the velator (of the 4, that seems the biggest case of "wow that's never going to get used").


Are you kidding? I'll take that damage bonus any day over the other rookie frig bonuses.
Optimal range for the Ibis? cap use for the imparior?
Speed on the reaper with only a 310 base?

The Velator kicks ass it rookie frig fights.
Especially when only civy guns are allowed (civy blaster = best civy weapon IMO).

The rookie frigates themselves are useless except for the first few minutes of a new character, as a free shuttle/ship to carry an item, and free lulz PvP in high sec.
The velator kicks ass at lulz rookie frig PvP (if only civy guns are allowed, the velator will chew up any other frigate, if a "real" fit is allowed, the drone bay + damage bonus is still going to make it kick arsch)
Liang Nuren
No Salvation
Divine Damnation
#73 - 2011-12-16 00:24:59 UTC  |  Edited by: Liang Nuren
Cambarus wrote:

1)Your proposed replacement to the TL bonus would give the scimi a slightly worse burst tank, but slightly better sustained tank, than a sleipnir. Do you not think that would be somewhat overpowered for what you use it for (ignoring that it would remove another one of the ship's niche roles)You whine about neuting, but then the sleip has the EXACT SAME PROBLEM.

And no, the scim running its reps and tank is not the same as a sleip running its guns and tank, because a sleip is tanking everything the opposition has, whereas if the scim is doing that, it's not repping anyone.


Are you ******* high bro? You can legitimately run an XL booster Sleip for incredibly more burst and roughly equivalent sustained tank. Furthermore, it has a larger capacitor, more HP, and the ability to defend itself when pinned down. Even with a rep bonus, the Sleip would utterly outclass the Scim.

Quote:

2)You seem to be of the opinion that the scimi is just flat out worse than the basilisk, even for solo work. Are the superior speed, sig, resist layout and cap-independant...ness of the scimi not good advantages in and of themselves? And for that matter, if the scimi is flat out worse in every way than the other logis, why do you suppose people fly them so often? I certainly see more scimis floating around than I do basis.


You see more Scimitars floating around because people haven't bothered to unstick their mind about the Basiisk and cap buddies. Consider:
- Superior speed is pretty much a myth if you're fitting 4 RRs. If you're fitting 3 RRs, you're down 66% RR capability from a Basilisk and I hope you enjoy listening to your fleet mates die while you explain to them that your 3 RRs are already overheated.
- The sig radius is nice, but the Basilisk doesn't exactly have a huge sig radius - certainly not once you consider the fact most Scims are buffer fit with a LSE.
- The resist layout for the Basi is arguably better - afterall Drakes aren't terribly uncommon and Kin is the weak spot on a Minnie shields. The situation in actual PVP is somewhere between the Basi being better and a wash.
- Cap Buddies being required for a Basi is a total myth. Take the fit you have on your Scim and transfer it directly to a Basi. Oh my gosh, oh look, its already better. Yes, you can do a 5/1 and devote only the one slot to capacitor, but you don't HAVE to do that. But, you have the flexibility if you want it. :)

Quote:

3)You mention bringing a rapier along instead of a tracking link scimi. Why is it not an option to bring both? Also, is it not a notable bonus to have the reps offered by the scimi, AS WELL as the tracking links? (since a recon isn't going to be sporting RR)


It comes down to this: 4 bonused TLs provides less benefit than a single unbonused web. You'll get more benefit from Rapiers and Basis than you will from an equal number of Scims. Especially if you're running 3 RR Scims as you're likely to see in PVP.

Quote:

4)(this one's new) Have you considered the possibility of splitting fire in a fight? Keeping TLs on the guy that needs the extra tracking for shooting smaller ships (while testing out the new moros on sisi a few weeks back I volleyed a SB orbiting me at 20km because I had a friend TLing me in an onei, was hilarious) will yield better results than trying to coordinate things in fights where ships can go boom quickly enough and target swapping off the primary is best done at the discretion of the individual.


Comments:
- In the Moros example: 4 bonused TLs provides less benefit than a single unbonused web. Fit painters + webs to a Rapier and behold a superior experience. Again.
- In the fight example: You are effectively talking about a situation where the primaries are dying in < 2.5-5 seconds (Web cycle times). Seems pretty brain dead to sacrifice tank with a TL Scim in such a situation.
- Again, best use is when you can set the Scim out with TLs on an alt and totally ignore it until **** Hits The Fan. But then, you're talking about simply bringing more people (that you otherwise wouldn't be able to) and the function is very similar to AFK T3 gang boosters.

Quote:

5)(Also new) What about people who want a TLing ship first, and a repper second? What would you have their alternative be? The new tier 3 BCs come to mind, having little HP but the range to range tank, especially when TLs are thrown in.


You remember back when everyone was talking about how TL Onys making Pulse Apocs hit to > 100km would usher in a new age of WTF OPness? Yeah. (Again, better way to accomplish the goal - this is similar to someone wanting an active tank bonused T2 hauler for bait).

I also think that these two quotes of yours are pretty ******* priceless - first you admit total ignorance to the topic at hand and then tell someone that's done it for 2-3 years 4-6 hours/day that they don't know the topic. Lol
- "You are right about one thing though, I have no experience flying active tanked logis. Nor do I fly them in lowsec. "
- "Stick to talking about the need for a local tank on lowsec gates. You obviously have no ******* clue about Logis."

-Liang

Ed: If you're curious - I only questioned conventional wisdom (Scim > Basi) because I was getting desperately tired of listening to my corp mates die on vent because I just *DID NOT* have enough repping power. Once I engaged my brain it was really obvious.... conventional wisdom is flat ******* wrong.

Also, its worth mentioning that I don't JUST fly in low sec. Nor when in low sec do I JUST fight under sentry fire. I fly in Sov 0.0, NPC 0.0, WH space, low sec, and even high sec (though admittedly not as much in high sec). Its ******* hilarious of you to try to tell me my opinion is invalid because of "low sec".

lolz.

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#74 - 2011-12-16 00:28:50 UTC
Mfume Apocal wrote:
I literally wrote that I use TLs in PvP and then you said I didn't...?


Apologies - 100% of the people either claim that they use them in Incursions or are deluding the **** out of themselves by thinking the TL was superior to a Rapier. Again - the ability to keep people away from you is almost infinitely more valuable in the situation you described than being able to hit at range in the first place.

I might have understood if you had some hard limit on how close you could get (150km gate gun range, for example) - but your example just almost as bad as claiming 4 bonused TLs are better than 2 web + 2 bonused painters for applying DPS in optimal. Roll

-Liang

I'm an idiot, don't mind me.

Nor Tzestu
Dos Pollos Hermanos
Ghosts from the Abyss
#75 - 2011-12-16 00:38:29 UTC
Liang Nuren wrote:
Mfume Apocal wrote:
I literally wrote that I use TLs in PvP and then you said I didn't...?


Apologies - 100% of the people either claim that they use them in Incursions or are deluding the **** out of themselves by thinking the TL was superior to a Rapier. Again - the ability to keep people away from you is almost infinitely more valuable in the situation you described than being able to hit at range in the first place.

I might have understood if you had some hard limit on how close you could get (150km gate gun range, for example) - but your example just almost as bad as claiming 4 bonused TLs are better than 2 web + 2 bonused painters for applying DPS in optimal. Roll

-Liang


See actually what your missing in the incursion/TL formula is the real use for them. Forget web range. The point is for you to insta gib the sansha at range with Blasters/Pulse. Waiting for them to get into web range is silly. Bringing a dedicated web ship isn't always possible nor is it always preferred (armor fleet says hi.). Why fart around waiting for someone to get this webbed down when you can pop them where they spawn. The Rapier will just add time to your site as it really brings nothing useful to the table. Bring Ony/scimi with bonused TL's and watch sansha go poof at 65km.
Sven Hammerstorm
Royal Amarr Institute
Amarr Empire
#76 - 2011-12-16 00:46:07 UTC
boost the scimi





heh

*shadoo sound* scimmiieessss *shadoo sound*
Liang Nuren
No Salvation
Divine Damnation
#77 - 2011-12-16 00:49:11 UTC  |  Edited by: Liang Nuren
Nor Tzestu wrote:

See actually what your missing in the incursion/TL formula is the real use for them. Forget web range. The point is for you to insta gib the sansha at range with Blasters/Pulse. Waiting for them to get into web range is silly. Bringing a dedicated web ship isn't always possible nor is it always preferred (armor fleet says hi.). Why fart around waiting for someone to get this webbed down when you can pop them where they spawn. The Rapier will just add time to your site as it really brings nothing useful to the table. Bring Ony/scimi with bonused TL's and watch sansha go poof at 65km.


Comments:
- I'm reasonably sure I specifically mentioned the claimed Incursion TL use case. I definitely didn't miss it. -_- But on that subject, the only way that I'm going to buy the TL use case in Incursions is if someone can show the practical difference between using them or not. Afterall, Basis do have much better HPS than Scims - if you can afford to drop a logi for another DPS, its inevitable that it'll be better than whatever minor difference a TL on the Scim makes. Don't forget the earlier cited example of people not even noticing when the Scim wasn't using TLs.
- Web range is actually pretty far if you're willing to spend billions like people do with the faction TL Scims.
- Blaster DPS from a Vindicator at 65km is pretty low (even with bonused TLs powering it). Seems like your primary use case revolves around ROF rather than the "DPS" the TL Scim enables. Again, seems there's probably a better way to do it.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#78 - 2011-12-16 00:53:19 UTC
Sven Hammerstorm wrote:
boost the scimi





heh

*shadoo sound* scimmiieessss *shadoo sound*



Heh, funny guy. I remember shortly before I got banned last time I was in the middle of this exact same argument about the Scim vs Basi -- the difference is that actual logi pilots were arguing instead of people who obviously haven't any realistic experience with them in any environment. THEY at least gave me some thoughts to chew on... so far all I'm getting out of Cambarus is "zomg leef mah shiny incursion fleet alone - i dun care if its not teh bestestest wai!!!"

-_-

-Liang

I'm an idiot, don't mind me.

Cambarus
The Baros Syndicate
#79 - 2011-12-16 00:56:23 UTC
Liang Nuren wrote:


Are you ******* high bro? You can legitimately run an XL booster Sleip for incredibly more burst and roughly equivalent sustained tank. Furthermore, it has a larger capacitor, more HP, and the ability to defend itself when pinned down. Even with a rep bonus, the Sleip would utterly outclass the Scim.

The sleip has 29% better pulse tank, and caps out running only its tank in a minute and a half. The scim will never cap out running only its tank (caps out in a minute and a half running 2 of its reps, or 2:45 with the tank+MWD). Sleip is better IMO (even that being debateable) but not by much. I would wager that the smaller sig radius alone is enough to offset that difference.

Liang Nuren wrote:

- Superior speed is pretty much a myth if you're fitting 4 RRs. If you're fitting 3 RRs, you're down 66% RR capability from a Basilisk and I hope you enjoy listening to your fleet mates die while you explain to them that your 3 RRs are already overheated.
A scimi with just a MWD is already a good 500m/s faster than a basi. That's quite noticeable, without even diving in to nanos and whatnot.
Liang Nuren wrote:

It comes down to this: 4 bonused TLs provides less benefit than a single unbonused web. You'll get more benefit from Rapiers and Basis than you will from an equal number of Scims. Especially if you're running 3 RR Scims as you're likely to see in PVP.
You're still looking at it from a one or the other standpoint. You haven't addressed the issue at all.
A mix of the 3, if you had the numbers to do it, would be the absolute ideal.

Liang Nuren wrote:

Comments:
- In the Moros example: 4 bonused TLs provides less benefit than a single unbonused web. Fit painters + webs to a Rapier and behold a superior experience. Again.
Smaller ships tend to leave in a hurry when rapiers show up. Not so much for an oneiros. "HAH! That dread can't hit me, I'm not even webbed!" BOOM.
Liang Nuren wrote:

- In the fight example: You are effectively talking about a situation where the primaries are dying in < 2.5-5 seconds (Web cycle times). Seems pretty brain dead to sacrifice tank with a TL Scim in such a situation.
- Again, best use is when you can set the Scim out with TLs on an alt and totally ignore it until **** Hits The Fan. But then, you're talking about simply bringing more people (that you otherwise wouldn't be able to) and the function is very similar to AFK T3 gang boosters.
No, I'm not. The primary is webbed, and you want to pop a tackler burning for the logi. Perfectly reasonable to do so with a TLed ship (especially if it's not in web range, range scripts ftw) Also, confirming that when you web someone, they slow down instantly.

TLs + reps also provide support that helps just as much as webs, albeit in a different way. And 2 scimis will likely have more repping power than a basi and a rapier...




I also think that these two quotes of yours are pretty ******* priceless - first you admit total ignorance to the topic at hand and then tell someone that's done it for 2-3 years 4-6 hours/day that they don't know the topic. Lol
- "You are right about one thing though, I have no experience flying active tanked logis. Nor do I fly them in lowsec. "
- "Stick to talking about the need for a local tank on lowsec gates. You obviously have no ******* clue about Logis."


Bolded the important bits. Stop being intentionally dense, we have enough people who run around here doing that as it is Sad

Miss Margin
Deep Core Mining Inc.
Caldari State
#80 - 2011-12-16 01:01:52 UTC
Came in expecting a list of lame ship bonuses, ended up reading a 'buff-scimi' thread.

**This character is for Sale, pure trade skills. ** https://forums.eveonline.com/default.aspx?g=posts&m=517979#post517979