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Radu Lupescu for CSM10

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Radu Lupescu
Push Industries
Push Interstellar Network
#21 - 2014-11-21 17:52:21 UTC
admiral root wrote:
If you seriously believe that the CFC as a whole cares one iota about highsec gankers then you've been inhaling way to much carebear propaganda.


Two things here:

1) Would you then please inform us regarding the nature of the relationship between the CFC and Code? I ask this because I have heard several accounts of Code saying they are allied with, or however you wish to phrase it, the CFC. Your statement thereby does not parallel this claim and therefore beckons that question.

2) Would you please reply to post #18?

Regards,

~ RL
Radu Lupescu
Push Industries
Push Interstellar Network
#22 - 2014-11-21 18:06:11 UTC  |  Edited by: Radu Lupescu
Dwissi wrote:
To add something i would generally like to see regarding logistics is an old request actually: Drones for industrials. It is beyond my personal comprehension that this has never been pushed for decently on a larger plane. Almost every ship in Eve has the ability to both be an active attacker and defender - just not industrials. Mining ships have a drone bay that allows them to protect themselves besides passive tanking - why not all the other industrials?

In a real world that would function like Eve that would definitely be the first thing to happen to a logistics hull - a drone bay. I have been a long time in the navy and the concept can be easily applied to Eve - at least when it comes to common usage of different ship models. Auxiliary ships are the procurer for minor vessels that dont have the storage capacity themselves. These type of ships are capable of defending themselves beyond just being fitted with thick armor plating. They are ill-equipped for a long term fight but can wield enough fire power to scare lesser attackers away.

In Eve that correlates to a drone bay basically. Instead of changing the hulls to provide more effective hitpoints only there should be a way to fit a industrial as flexible as a regular ship - including the ability for active defences like drones. This need applies to every security level in eve - for some areas more tank would be considered necessary where in other areas more active defense would be the thing to go for. A limitation of high slots and turret points would still make them industrials in their main role but would allow for more flexibility for solo players or smaller groups - thus balancing the need for group and solo play.


o/ Dwissi,

I believe this is a very good idea. It directly parallels, albeit more seriously, a comment that I made earlier regarding the defensibility and solo standing capabilities of hauling ships. It makes perfect Eve-sense and would help haulers with ganking, I do imagine.

I'll also add, why is it that in the mammoth design that a freighter entails, thinking about it realistically, it does not have mid-slots, high-slots, and rig-slots? Every single ship in Eve has that (including industrial ships, orca, & the like) but freighters do not. Granted, one may imagine that for every slot used there should amply be a cargohold reduction of some kind, but these are (if thought about in the real world ramifications as we do with other ships) enormous ships in scale. I believe it would be justified for them to be brought more realistically into the Eve ship treeline with the proposed. I also imagine that it would make a big difference in making the scale even between haulers (in this case freighters) and gankers.

+1 Dwissi

~ RL
Amyclas Amatin
SUNDERING
Goonswarm Federation
#23 - 2014-11-21 19:54:16 UTC
Radu Lupescu wrote:


Even though ganking is forcing change that weeds out its cause, the future of Eve Online is very bright. And I hope to represent my constituents while this happens... perhaps beyond as well, if both they and I see that to be necessary. From Null Sec to High Sec, I'm here to represent them all.




What do you think the "cause" of ganking that is being weeded out is then?

Also I don't quite see how one exam poor struggling goon relates to all of this.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Radu Lupescu
Push Industries
Push Interstellar Network
#24 - 2014-11-21 20:25:11 UTC  |  Edited by: Radu Lupescu
Amyclas Amatin wrote:
Radu Lupescu wrote:


Even though ganking is forcing change that weeds out its cause, the future of Eve Online is very bright. And I hope to represent my constituents while this happens... perhaps beyond as well, if both they and I see that to be necessary. From Null Sec to High Sec, I'm here to represent them all.




What do you think the "cause" of ganking that is being weeded out is then?

Also I don't quite see how one exam poor struggling goon relates to all of this.


Mr. Amatin,

I was anticipating that you would have replied to the entirety of post #15, rather then pulling a quote out of the greater context in which it makes sense.

I'll re-post a quote from it (post #15) that should answer both of your points though and truly hope you'll re-engage the source, post #15:

Quote:
Given the nature of ganking, as we both agree that it is a sport for extremists - be it religious, philosophical, or political, the "end game" is to have things their way. The only way that this can be done is by causing a surreptitious chaos and then, after a period of time, implementing their own form of government. Now there are two problems with this.

1) Eve's landscape will always change socially, politically, and economically
2) A government formed on open tyranny is always met with an ill end (TLDR as to why this is true)

Looking further, your use of Malcanis' Law also plays against your argument by overlooking the obvious. A small example will help illustrate the point. Recently I was recruiting for a corporation in which I am not a director and a Goon knocked on my door. It puzzled me because the context was that I was recruiting for a HS industrial corp. Like all of you, I had the thought of "Awoxer". But talking with the fellow revealed some interesting points. He had informed me that in order to make decent money in CFC NS it was necessary for one to have an initial investment with which to create a means of profitability. He pointed to the need of a POS for moongoo, a carrier for ratting, and so on. He further informed me that his wallet hadn't risen above 500mil for quite some time. Whether his story was true or not is besides the point. The point is that Malcanis' Law works for the elite of Eve Online, not the common man or woman. I am sure it is safe to assume that the majority of both ganking entities are common players. And when subscription payment becomes an issue... the common man walks away to go find money.

(emphasis added)

*Related quote from post #12 (your post)*

Quote:
The "extremism" and toxicity the community faces, in my opinion, come as a result of forcing your average pirate out of business, and you are left with fanatics who gank as a matter of passion and ideology of "how the game should be played".


~ RL
Amyclas Amatin
SUNDERING
Goonswarm Federation
#25 - 2014-11-21 20:32:48 UTC
So you would agree that more needs to be done to help smaller ganking entities? Otherwise CODE and CFC remain the only powers capable of fielding the manpower needed for say, sinking a freighter.

Also, I don't understand what you mean by "open tyranny". Everyone in EVE tries to vie for power over each other. Is slaughtering high-sec miners and haulers part of your definition of "tyranny"?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Radu Lupescu
Push Industries
Push Interstellar Network
#26 - 2014-11-21 20:58:34 UTC
Amyclas Amatin wrote:
So you would agree that more needs to be done to help smaller ganking entities? Otherwise CODE and CFC remain the only powers capable of fielding the manpower needed for say, sinking a freighter.

Also, I don't understand what you mean by "open tyranny". Everyone in EVE tries to vie for power over each other. Is slaughtering high-sec miners and haulers part of your definition of "tyranny"?


Mr. Amatin,

1) I believe that by balancing the scale between gankers and carebears, which up to this point has proven to be in favor of gankers, is what will remove the grip that larger entities hold on ganking. Thereby, in curbing the advantage that gankers have you help smaller ganking entities have equal footing with larger ones Blink

2) The declaration from code and its membership insinuates that they are to be responsible of a new government in HS. Not only does this go against the storyline of the npc empires being the ones to rule and enforce HS law but it also goes against the nature of HS in general, no player held sovereignty. And given the intention, though they will not be able to hold sov in HS, they would assumed it to be their space all the same, as they already have. Yet this perversion of the game is one that would be far more tolerable if the scale was balanced. Given what I have just stated, the open tyranny is in effect code's statement and attempt to enforce it. Further, as I've already said, the only sustainable means for this is a form of government. Once this is solidified, presumably with James 315 as the figurehead of HS, the previously stated precepts-(post #15), of what would follow, take place.

If you do not wish to endeavor in replying to post #15, that is quite alright. I get the feeling someone else may venture to pick up that discussion.

Regards,

~ RL

Dersen Lowery
The Scope
#27 - 2014-11-22 02:12:15 UTC  |  Edited by: Dersen Lowery
With apologies to Dwissi, as I don't really want to make this thread purely about ganking, I'm going to make one more clarification on the points I raised:

Radu Lupescu wrote:
What I'm left wondering about now is, I hear that Concord can be drawn far away from a future gank victim by another ganker using a rookie ship to pull them away to the other side of the system. I'm curious what can be done to correct what appears to be a loophole.


This is one loophole:

Dersen Lowery wrote:
While you have CONCORD's attention, they will now blow up any ship you get into. For example, if you gank a Bowhead, pull a fitted ship out of the wreck and board it, CONCORD will blow that ship up, too[.]


So: you're camping a gate. A target comes through. You shoot at them. CONCORD atomizes your ship. You warp your pod back to the farthest station from the gate, dock, and emerge in a rookie ship. CONCORD spawns at the station and atomizes that, too. As there can only be one CONCORD spawn per system, CONCORD is now at a station, not at the gate. So you dock up, wait for your flag to wear off, then hop in another real ship, warp to gate, and either wait for a new target or join a subsequent wave of ships attempting to take down a big target that's been held from warping off by a bumping ship.

Loophole #2: you have a flashy red undock and warp to sun (for example). CONCORD spawns at sun and blows their ship up. CONCORD is now at sun, rather than at gate.

My opinion in this matter is biased, so fair warning, but I believe as you investigate this issue further you will consistently run into the problem that CONCORD is stupid, blind and lethal, which makes it incredibly easy to game one way or another.

It goes both ways, too. I believe this has been declared an exploit, but for a while it was a thing for miners to aggress one of their barges with a rookie ship, spawning CONCORD in the belt they were mining. There are ways to draw them off, of course, but it was a trick that got used for a while. Obviously, that's not nearly as easy to do if you're piloting a freighter.

EDIT: Adding: when CCP calls something an "exploit," that means that there's a problem that they don't have the ability to address mechanically. This goes back to my point about the funhouse-mirror distortion of gameplay that CONCORD represents. It's so stupid and so easily gamed that it will naturally leave lots of exploits and caveats and dark little corners in its wake. Something to ponder if you intend to represent high sec.

EDIT 2: Recycling alts--that is, creating them, using them for some nefarious purpose, then biomassing them and replacing them with another character--is a bannable offense. CCP traditionally relies on player reporting for such things, but this is less and less true as they gain more and more ability to monitor their game. For what I hope are obvious reasons, CCP are extremely tight-lipped about any methods they use. You will not learn about them in any detail unless and until you make CSM, and even then you should be aware that they are volunteering what information they give you; they will withhold whatever they choose to.

Also, if there is a ganker-friendly CSM, it's probably DJ FunkyBacon. He's nominally FW/lowsec, but he has taken up the mantle of champion of high sec criminality.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Amyclas Amatin
SUNDERING
Goonswarm Federation
#28 - 2014-11-22 08:30:27 UTC
Most dedicated gank alts tend to be trained until perfection. I have seen very very few disposable alts both the New Order and Miniluv. We use security tags if we need positive sec status, and we find it more useful to train alts into multiple ships.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Amyclas Amatin
SUNDERING
Goonswarm Federation
#29 - 2014-11-22 08:42:32 UTC
Radu Lupescu wrote:
Amyclas Amatin wrote:
So you would agree that more needs to be done to help smaller ganking entities? Otherwise CODE and CFC remain the only powers capable of fielding the manpower needed for say, sinking a freighter.

Also, I don't understand what you mean by "open tyranny". Everyone in EVE tries to vie for power over each other. Is slaughtering high-sec miners and haulers part of your definition of "tyranny"?


Mr. Amatin,

1) I believe that by balancing the scale between gankers and carebears, which up to this point has proven to be in favor of gankers, is what will remove the grip that larger entities hold on ganking. Thereby, in curbing the advantage that gankers have you help smaller ganking entities have equal footing with larger ones Blink

2) The declaration from code and its membership insinuates that they are to be responsible of a new government in HS. Not only does this go against the storyline of the npc empires being the ones to rule and enforce HS law but it also goes against the nature of HS in general, no player held sovereignty. And given the intention, though they will not be able to hold sov in HS, they would assumed it to be their space all the same, as they already have. Yet this perversion of the game is one that would be far more tolerable if the scale was balanced. Given what I have just stated, the open tyranny is in effect code's statement and attempt to enforce it. Further, as I've already said, the only sustainable means for this is a form of government. Once this is solidified, presumably with James 315 as the figurehead of HS, the previously stated precepts-(post #15), of what would follow, take place.

If you do not wish to endeavor in replying to post #15, that is quite alright. I get the feeling someone else may venture to pick up that discussion.

Regards,

~ RL



How would you balance things in a way that "changes the balance" to help carebears and smaller ganking entities? Isn't this as much a social problem as a game mechanics issue?

And yes, CODE and The New Order, which extends beyond the alliance framework does exist to control and influence high-sec.

As with post #15 I think we both agree that ganking is mainly done by extremists. But how do you think we can go forward in a way that develops both the constructive and destructive elements of the game when each side is highly emotional and seems to be playing a "zero-sum game"? The carebear elements push for ever increasing "safety" and greater "balance" while not adapting to the situation in EVE, insisting that they can play in a peaceful manner in a game about blowing up spaceships. The "griefers" just get torrents of joy from blowing them up taking their stuff and forcing them to face their own ideal of the game. Can this ever be reconciled?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Gevlon Goalposts
Federal Navy Academy
Gallente Federation
#30 - 2014-11-22 10:51:28 UTC
I'm glad you sign your posts otherwise we would have no idea who was posting.
Radu Lupescu
Push Industries
Push Interstellar Network
#31 - 2014-11-22 16:16:50 UTC
Gevlon Goalposts wrote:
I'm glad you sign your posts otherwise we would have no idea who was posting.


Hello Gevlon Goalposts,

Thank you for joining the conversation.

You bring up a good point for a historical topic that I would like to share with you - briefly. Prior to the computers, whenever someone had completed a thought or idea that they were expressing in writing, and with the intent of imparting it to someone else, he or she would put their signature at the bottom of the hand written/typed text so as to identify themselves and also indicate a form of proximity (these writings, often called letters, would go beyond the writer's tangible distance you see). With the advent of technology this tradition was maintained. It was then realized, as you pointed out (and around the construct of the forum) that the author could be seen in some for or fashion towards the top of a post. So as to maintain the socially endorsed standard of a signature and the unique and claiming nature of it, the signature was altered. Now you find in all forums a section, usually under your personal settings, where you can prescribe a form of identification "tag", so to speak. This section is also called a signature (modernity's way of "tipping its hat" to the past). This then updates automatically on whatever post you place on a forum under a solid line at the end of your post. You will notice that Admiral Root, Amyclas Amatin, Dersen Lowery, and Dwissi, all have a forum signature under all of their posts. You and I do not. However, I choose to maintain the propriety of both the historical context and the forum format by including my signature (and often times initials - shorthand for a signature) within the text I am writing.

This also ties in directly with my campaign Smile ! That is because I plan to use many historical lessons, whenever I can, and incorporate them into modernity at every chance. It's something that I practice "IRL" as well and I suppose you could almost venture to call that a signature of mine too, but that might be a stretch given that many people do that besides myself Blink . Having a historian on the CSM is another perk to my being elected.

That said, again, thank you for joining the discussion. What do you think about the topic at hand?

Cheers,

~ RL
Radu Lupescu
Push Industries
Push Interstellar Network
#32 - 2014-11-22 16:52:54 UTC  |  Edited by: Radu Lupescu
Quote:
How would you balance things in a way that "changes the balance" to help carebears and smaller ganking entities? Isn't this as much a social problem as a game mechanics issue?

And yes, CODE and The New Order, which extends beyond the alliance framework does exist to control and influence high-sec.

As with post #15 I think we both agree that ganking is mainly done by extremists. But how do you think we can go forward in a way that develops both the constructive and destructive elements of the game when each side is highly emotional and seems to be playing a "zero-sum game"? The carebear elements push for ever increasing "safety" and greater "balance" while not adapting to the situation in EVE, insisting that they can play in a peaceful manner in a game about blowing up spaceships. The "griefers" just get torrents of joy from blowing them up taking their stuff and forcing them to face their own ideal of the game. Can this ever be reconciled?


Hello Mr. Amatin,

I maintain that closing all loopholes, on both sides, will be a good first step to balancing the power difference. Mr. Lowery points out a couple in post #27. But this may seem one sided so I'll tell you two, what appear to be, loopholes on the hauler's side that I believe should be done away with as well. They are Autopilot and Webbing:

> Autopiloting is essentially a means of playing Eve Online without having to partake in the game at all. To me it is more understandable to see a freighter sitting on a gate because something has occurred IRL (as has happened with all of us) than it is to make the conscious decision of excelling in Eve Online without having to do the work yourself. It is AFK progressive participation and I do not agree with that idea. Hence why I believe it should be entirely done away with.

> Webbing is a means with which a hauler shortens the time it takes to get into warp. The shortening of the align time is something I see no fault with, but, it can/should be achieved with skill training and implants rather than a webber. The webber was not initially intended to be used by haulers as a loophole and therefore webbing needs some attention so as to find a way to bring it back to its original intention. I'll couple this with, if CCP endorses a means by which haulers can shorten their align time (as seen with webbing) then CCP should consider a means by which this can be achieved without the loophole of a webber alt, as used by many haulers.

I'm also seeing many complaints along the lines of "Concord being broken". To me that seems rather unsatisfactory to the RL ramifications of Eve Online and I believe this game system should be updated as well. Between post #27, my two points above, and Concord being updated, I believe this will do a lot in the way of balancing the playing field. And yes, the social problem that you bring up seems to be tangible. But society is often crafted around the constraints and freedoms of its environment's constitution. Therefore if you alter the environment you alter the society.

"And yes, CODE and The New Order, which extends beyond the alliance framework does exist to control and influence high-sec."
- As I said, this is not what HS was intended for by CCP.
- This then needs to ironed out or CCP needs to revisit what it wants HS to be. They set the rules and constraints, we follow. But right now Code et al have demonstrated that there is a problem with the design that either needs to be revisited (either for endorsement or altering the design).

How do we settle the difference between constructive and destructive gameplay in HS? That is a very good question. I believe that all I've posted to this point is a good start. Fix the loopholes and make sure that mechanically there is a well founded and logical balance. I also believe there can be more developer content that can be introduced in which there is a greater necessity for both sides to work together. After all of this has been exhausted then one can truly claim that the two playstyles, destructive and constructive, are at least in relative balance. And from there all that remains is adaptation which, I suspect, shouldn't be so taxing given that HS will be cleaned up to be played as intended.

Regards,

~ RL
Dwissi
Miners Delight Reborn
#33 - 2014-11-22 22:51:26 UTC  |  Edited by: Dwissi
Since the topic has been brought up already it might be a good idea to extend to the 'history' lessons - but this time into Eve history. Many older players will recall that high sec was a lot more restricted in many ways compared to today. One particular difference to mention as an example is the requirement of standings to setup a POS. I will extend on that example further down.

Eve has been blurred throughout the years because players where shouting, crying and complaining. The original story how things should be has been ignored due to those complaints and things where mechanically changed to cater for the crying masses - but without the understanding of the long term consequences of these changes. Those changes are basically the same reason why we have an underpowered concorde and why we have a very limited level of consequences when undertaking 'illegal' actions.

It has become a sport to claim that any activity is supposed to be a sanctioned core activity - freedom off choice is the most used argument for this. But to execute freedom one also needs rules and limitations - anything without them is just anarchy. This is where we are right now with high sec - we are dancing on the line between freedom and anarchy. With every new ship that has been introduced for the capsuleers there should have been a proper adjustment on the non-player entities as well - which imho did not happen properly.

So why did i mention the POS example? To extend into the standing mechanics and why this would be the way to solve many of the problems people are facing. To allow simply everyone to setup a POS has been a very dumb idea - it eliminated the general understanding why we have standings and what they are used for in the Eve universe. On the simplest level a player can set personal standings - i don't like you - i put you on minus 5 so i can be warned whenever you enter my home system. How i use the indicator is up to me personally as i have set this standing just on my level. But on the next level things become a bit more interesting - the corporation level. If i act badly towards a corporation chances are high i will get a bad standing with them. On player level that is merely a warning tag or it might even lead to a war declaration if annoyance level is maintained for some time. POS can be set to act hostile towards those people etc etc.

But NPCs don't follow this picture consistently. I pay fees according to my standing towards that corporation and i get access to their agents as long as i am popular enough. But i don't get locked out from their stations when i behave badly nor is there any form of mid to long term consequences for me. That is one reason for things being far too easy for the 'illegal' or 'aggressive' type of high sec player. Standings used to be the carrot and the punishment for certain things in Eve. They are a superb mean to steer and control certain aspects according to story and behaviour. Standings have been greatly undervalued during the last years changes because many have only pointed towards security status - which is also too easily circumvented when going into a bad direction. Risk = reward is not reflected in this area and is a typical topic that mainly affects high sec as well as low sec to some extend since its still regarded empire space. This is a matter that has been completely ignored and needs some serious attention by the CSM.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Radu Lupescu
Push Industries
Push Interstellar Network
#34 - 2014-11-23 19:16:52 UTC
Quote:
...

It has become a sport to claim that any activity is supposed to be a sanctioned core activity - freedom off choice is the most used argument for this. But to execute freedom one also needs rules and limitations - anything without them is just anarchy. This is where we are right now with high sec - we are dancing on the line between freedom and anarchy. With every new ship that has been introduced for the capsuleers there should have been a proper adjustment on the non-player entities as well - which imho did not happen properly.

So why did i mention the POS example? To extend into the standing mechanics and why this would be the way to solve many of the problems people are facing. To allow simply everyone to setup a POS has been a very dumb idea - it eliminated the general understanding why we have standings and what they are used for in the Eve universe. On the simplest level a player can set personal standings - i don't like you - i put you on minus 5 so i can be warned whenever you enter my home system. How i use the indicator is up to me personally as i have set this standing just on my level. But on the next level things become a bit more interesting - the corporation level. If i act badly towards a corporation chances are high i will get a bad standing with them. On player level that is merely a warning tag or it might even lead to a war declaration if annoyance level is maintained for some time. POS can be set to act hostile towards those people etc etc.

But NPCs don't follow this picture consistently. I pay fees according to my standing towards that corporation and i get access to their agents as long as i am popular enough. But i don't get locked out from their stations when i behave badly nor is there any form of mid to long term consequences for me. That is one reason for things being far too easy for the 'illegal' or 'aggressive' type of high sec player. Standings used to be the carrot and the punishment for certain things in Eve. They are a superb mean to steer and control certain aspects according to story and behaviour. Standings have been greatly undervalued during the last years changes because many have only pointed towards security status - which is also too easily circumvented when going into a bad direction. Risk = reward is not reflected in this area and is a typical topic that mainly affects high sec as well as low sec to some extend since its still regarded empire space. This is a matter that has been completely ignored and needs some serious attention by the CSM.


Hello Dwissi,

These are some really good points. There is a reason why we have the Eve universe divided into the varying sec statuses. And essentially you remind us of the drive behind it. Besides being a voice for haulers - Eve wide, being a point of contact for gank targeted minorities, wanting to push for equal balance between aggressor and victim, I believe a cleaning up of the many loose ends that exist in Eve is in order as well.

> Why are standings not more important?
-- If I have bad standing with a an NPC entity should I be allowed to dock at the station they own?
-- Should all of my actions in a certain sec space not only be reflected in my security status but also with my standings as well?
-- Risk equal reward, so, should I not be forced to rat - get tags - clean up my sec status before being allowed re-entry into HS?
--- If that is the case, should I not have to repair my standings before being allowed to dock, once sec status is cleared?

Keeping in mind what I said in post #32, I find it reasonable to attach this to what was said there as well.

We must also keep in mind that the players of Eve effect the longevity and player retention of Eve Online. The new trailer that recently came out was a great boost for Eve. But I keep hearing that it's the veteran's game and that is highly problematic. And the people that join Eve today may not stick around when they realize the rules of the Developers don't matter because you can easily overcome them, in the context of what we're talking about. If there are rules in place, that supersede all the players, then we have a balanced environment. If we focus on Eve being harder to play in order to achieve success, then we're looking on raising the bar on player quality and longevity.

Currently we're seeing the new generation, literally, enter Eve Online. We're talking people that were far too young to play it 4+ years ago because they didn't have the maturity to understand and appreciate Eve. But now they do and as Eve gets older we have to be ever-conscious of this factor. How can we expect to keep them for 10 years if we don't provide an environment that caters to the now and future of Eve? They will come in, find the loopholes, and ruin Eve Online (unintentionally), get bored and leave, because they don't have the same appreciation as the older players who had to deal with a real environment, survive, adapt, succeed.

Again, good points, Dwissi. I'll be adding them to my list of things to review and help.

Regards,

~ RL
Black Pedro
Mine.
#35 - 2014-11-27 10:22:31 UTC
Hello Radu, before I continue let me wish you the best for your CSM run.

Radu Lupescu wrote:

Now I'm not looking to take away the joys of gankers. Obviously it's within the game mechanic and silence from the powers that be does equal consent. So I won't go there.

I think this is a little disingenuous. The "powers that be" have made it pretty clear that ganking is meant to be in the game and a challenge for haulers to overcome in several places, most recently by CCP Falcon in this thread (all his comments summarized here)

But that aside, I more concerned with the overall risk vs. reward design of the game and curious to hear your views on the issue. Highsec haulers, have some of the lowest risk in the game and as such, the profession is notorious for AFK and even actual botting behaviour. Perhaps this reputation is unfair - I don't know - but it appears that many haulers feel entitled to move their goods (for their own profit) through highsec with near impunity while away from the keyboard.

Now I have no problem with active haulers, actually playing the game, being able to move their goods in safety, and it seems to me all the tools exist for this to take place - instadock/undock bookmarks, warp-to-zero jumping, and tanking your ship to be unprofitable to gank what you are hauling being the main ones. However, the years of ganking nerfs have made the actual chance you encounter a ganker vanishingly small, many haulers either don't know about the risk, or perhaps rightly, consider it so vanishingly small and ignore it and continue to overload/autopilot their ships. This wouldn't be a problem if they just got blown up from time-to-time and accepted it as the cost of doing business, but many of them choose to come to the forums and complain that it is unfair, ganking is too easy, and the like, even though they were the ones who made themselves a profitable target by overloading their ship and then leaving the keyboard to do something else than play the game to protect their stuff.

So, what do you think could be done to better educate haulers that space is indeed a dangerous place, and they must take responsibility? I'll throw out some ideas, not necessarily ones that I support though, just to hear your thoughts: removal of (or a cost added to ) the autopilot function; very rare, but non-zero chance a powerful NPC spawns (perhaps tie it to the sleeper lore) that will after a few minutes destroy a ship where the pilot is AFK but is otherwise completely avoidable by a player at the keyboard, a highsec deployable that does nothing but shutdown the autopilot of ships, an in-game mechanism by which a player (especially a new players) can tell if their ship is "overloaded" and profitable to gank.

Aside from the issue of bumping and freighter ganking (something that happens so rarely in New Eden that I am not sure it should be a plank of a CSM platform), it seems that haulers have all the cards to avoid pretty much every gank except the most motivated and targeted ones, and even those if they make the effort to fly a ultra-tanked DST. Are there other specific issues, unrelated to highsec ganking, that haulers face that you feel should be brought to the table via the CSM?

Dwissi
Miners Delight Reborn
#36 - 2014-11-27 17:31:34 UTC
Black Pedro wrote:
Hello Radu, before I continue let me wish you the best for your CSM run.



...snip....

Aside from the issue of bumping and freighter ganking (something that happens so rarely in New Eden that I am not sure it should be a plank of a CSM platform), it seems that haulers have all the cards to avoid pretty much every gank except the most motivated and targeted ones, and even those if they make the effort to fly a ultra-tanked DST. Are there other specific issues, unrelated to highsec ganking, that haulers face that you feel should be brought to the table via the CSM?



I have no idea in which Eve universe you play - but a simple look at a filtered kill board will show you that freighter kills and ganks are definitely not something that happens rarely -> look here You will notice that most of those kills happen in high sec by the way and not in general 'hostile' space

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Radu Lupescu
Push Industries
Push Interstellar Network
#37 - 2014-11-27 17:45:50 UTC
Hello Senior Pedro,

And welcome to the discussion.

I want you to know that I have read your comments and certainly have a reply to your points.

But for the moment I simply wish to say Happy Thanksgiving to all! And everyone - whether you celebrate the holiday or not - may you have a warm home, full belly, and wonderful day! I hope everyone can take the day off and treat themselves to some RL rest and relaxation... Blink

I'll get back to this thread tomorrow and reply then Smile!

Best wishes,

~ RL
Black Pedro
Mine.
#38 - 2014-11-27 19:48:57 UTC
Dwissi wrote:

I have no idea in which Eve universe you play - but a simple look at a filtered kill board will show you that freighter kills and ganks are definitely not something that happens rarely -> look here You will notice that most of those kills happen in high sec by the way and not in general 'hostile' space

If you actually look at that list I see a total of 8 suicide ganks on that list in the last week, all done in one session by CODE. And in fact for the other 6 days, there were zero suicide ganks of freighters in highsec. Way more freighters were lost in the last week under wardec than to suicide ganks.

Of course whether this is "rarely" is in the eye of the beholder, but certainly compared to the number of ships lost each day in Eve, or the number of safe freighters trips, the number suicide ganked freighters is a fraction of a tenth of a percent. In fact CCP relatively recently said that suicide ganking was at an all time low (a Fanfest 2013 presentation maybe?) and with the recent buffs to freighters they are safer than ever before.

To me though it seems that freighters, even auto-piloted and overloaded, are statistically one of the safest ships you can fly in the game.
Karl Hobb
Imperial Margarine
#39 - 2014-11-27 20:17:06 UTC
Radu Lupescu wrote:
I have read and discussed many concerns. Most of them can be traced back to the feelings of, "Nobody cares what I think" and "CCP has no idea what living life as a hauler in New Eden means".
What is so bad with being a hauler in New Eden? Your chances of being violenced in any manner (wardec, gank, etc...) are so miniscule that you can pretty much operate in complete safety. If you are at your keyboard and taking active measures to avoid conflict (actually playing the game), the chances drop even more dramatically.

Radu Lupescu wrote:
But this may seem one sided so I'll tell you two, what appear to be, loopholes on the hauler's side that I believe should be done away with as well. They are Autopilot and Webbing:
You do realize that removing autopilot will hurt ganking because everyone will be warping to 0? And that, in combination with removing webbing, will only reinforce the need to have large numbers of friends to gank because the only things that will be easily catchable will be freighters with their terrible align times? Smaller entities will have to roll the dice more often because scanning will be harder to do without all the slowboating going on, which discourages ganking anything smaller than a freighter.

Quite frankly all I see here is a severe lack of need for any sort of high-sec hauling representative who thinks ganking is a problem or that haulers have it bad on the CSM, especially considering ganking is at an all-time low and becoming harder with every "rebalance" patch to up the EHP of ships, and that wardecs are so stupidly broken as to be nearly useless. High-sec doesn't need to be any safer, it's already had plenty of safety measures installed.

Not to mention that you sign your posts...

A professional astro-bastard was not available so they sent me.

Dwissi
Miners Delight Reborn
#40 - 2014-11-27 21:13:41 UTC  |  Edited by: Dwissi
Black Pedro wrote:
Dwissi wrote:

I have no idea in which Eve universe you play - but a simple look at a filtered kill board will show you that freighter kills and ganks are definitely not something that happens rarely -> look here You will notice that most of those kills happen in high sec by the way and not in general 'hostile' space

If you actually look at that list I see a total of 8 suicide ganks on that list in the last week, all done in one session by CODE. And in fact for the other 6 days, there were zero suicide ganks of freighters in highsec. Way more freighters were lost in the last week under wardec than to suicide ganks.

Of course whether this is "rarely" is in the eye of the beholder, but certainly compared to the number of ships lost each day in Eve, or the number of safe freighters trips, the number suicide ganked freighters is a fraction of a tenth of a percent. In fact CCP relatively recently said that suicide ganking was at an all time low (a Fanfest 2013 presentation maybe?) and with the recent buffs to freighters they are safer than ever before.

To me though it seems that freighters, even auto-piloted and overloaded, are statistically one of the safest ships you can fly in the game.



Your ability to count seems to be very off - since when can anyone declare war on a NPC corporation to begin with? It seems that you stopped counting after a single day - that is very short-sighted for this kind of discussion. Which doesn't seem to be in your interest to begin with considering your statements in the thread of the candidate you already support. And the statement of Radu's candidacy was very clearly pointing at logistics - and not as a high sec representative or anti-ganking rep. Logistics happens all over of Eve - not just in high sec.

Edit: And since the 3 of you are committed to another candidate i would actually appreciate if you would state so if you want to be treated with any credibility and not just like trolls in another candidates thread.,

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty