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[Rhea] Small Beam Lasers

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2014-11-27 16:43:08 UTC  |  Edited by: CCP Fozzie
Hello! For Rhea we are making some adjustments to small sized Beam Lasers, to improve their competitiveness against similar weapons (most notably Pulse Lasers and Railguns).

The changes are:
  • +50% Damage Multiplier
  • -20% Rate of Fire
  • +25% Capacitor Need
  • -10% Tracking
  • +10% Optimal Range
  • Decreased Falloff: -33.3% for Dual Light Beams, -37.5% for Small Focused Beams
  • ~17% decrease in CPU use for Dual Light Beams, ~5% decrease in CPU use for Small Focused Beams

The end result is +20% DPS, unchanged Cap/s, more alpha strike, slightly lower effective range with shortrange ammo and slightly more effective range with longrange ammo.

These changes are on SISI for your testing pleasure, feel free to give them a try and let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Adrie Atticus
Caldari Provisions
Caldari State
#2 - 2014-11-27 17:01:35 UTC
So because a short-range weapons system is better at long range (Scorch) than the long range system, instead of adjusting the problematic system and restore balance, you start the power creep?

I'm expecting blaster and projectile buffs with the respective ships, kkty.
Hanazava Karyna
The Foundation Of Mammon
#3 - 2014-11-27 17:04:01 UTC
So, finally, small beams are good to use? Large can be used to detent PvE so now I'm waiting for medium ones.
Good changes, thanks a lot.
Owen Levanth
Sagittarius Unlimited Exploration
#4 - 2014-11-27 17:05:14 UTC
Adrie Atticus wrote:
So because a short-range weapons system is better at long range (Scorch) than the long range system, instead of adjusting the problematic system and restore balance, you start the power creep?

I'm expecting blaster and projectile buffs with the respective ships, kkty.


They're doing both, the small pulse lasers are getting a small range nerf. See the other thread.
CCP Fozzie
C C P
C C P Alliance
#5 - 2014-11-27 17:05:52 UTC
Hanazava Karyna wrote:
So, finally, small beams are good to use? Large can be used to detent PvE so now I'm waiting for medium ones.
Good changes, thanks a lot.


Medium Beams aren't perfect, but I think you'll find them in fairly decent shape since the Odyssey 1.1 changes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Klingon Admiral
Carcinisation
#6 - 2014-11-27 17:06:53 UTC
CCP Fozzie wrote:

The end result is +20% DPS, unchanged Cap/s, more alpha strike, slightly lower effective range with shortrange ammo and slightly more effective range with longrange ammo.


Shouldn't it be a 25% Damage increase, as 1.5/1.2 = 1.25?
CCP Fozzie
C C P
C C P Alliance
#7 - 2014-11-27 17:09:07 UTC
Klingon Admiral wrote:
CCP Fozzie wrote:

The end result is +20% DPS, unchanged Cap/s, more alpha strike, slightly lower effective range with shortrange ammo and slightly more effective range with longrange ammo.


Shouldn't it be a 25% Damage increase, as 1.5/1.2 = 1.25?


-20% Rate of Fire is the same as +25% time between shots. So it's actually 1.5/1.25 = 1.2. It's tough to find clear terminology here, unfortunately.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Arkon Olacar
black.listed
#8 - 2014-11-27 17:10:22 UTC
CCP Fozzie wrote:
Hanazava Karyna wrote:
So, finally, small beams are good to use? Large can be used to detent PvE so now I'm waiting for medium ones.
Good changes, thanks a lot.


Medium Beams aren't perfect, but I think you'll find them in fairly decent shape since the Odyssey 1.1 changes.

Confirming beam legion master race
Bienator II
madmen of the skies
#9 - 2014-11-27 17:17:30 UTC  |  Edited by: Bienator II
edit, nevermind confused the beam with the pulse thread

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Harvey James
The Sengoku Legacy
#10 - 2014-11-27 17:20:18 UTC
CCP Fozzie wrote:
Klingon Admiral wrote:
CCP Fozzie wrote:

The end result is +20% DPS, unchanged Cap/s, more alpha strike, slightly lower effective range with shortrange ammo and slightly more effective range with longrange ammo.


Shouldn't it be a 25% Damage increase, as 1.5/1.2 = 1.25?


-20% Rate of Fire is the same as +25% time between shots. So it's actually 1.5/1.25 = 1.2. It's tough to find clear terminology here, unfortunately.


you sure about keeping the cap the same on lasers in general? .

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#11 - 2014-11-27 17:24:13 UTC  |  Edited by: TrouserDeagle
why only small beams? the other size beams are useless as well.

edit:

and can you look at renaming the meta 4 lasers?

modulated pulse energy beam and modulated energy beam is just horrible.
Bienator II
madmen of the skies
#12 - 2014-11-27 17:27:08 UTC  |  Edited by: Bienator II
any changes to aurora/spike ammo? The tracking penalty is insane, i never managed to make anything work when aurora is loaded, even special tracking optimized fits. (will be even worse now with the nerfed turret tracking)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

elitatwo
Zansha Expansion
#13 - 2014-11-27 17:34:33 UTC
Bienator II wrote:
any changes to aurora/spike ammo? The tracking penalty is insane, i never managed to make anything work when aurora is loaded, even special tracking optimized fits. (will be even worse now with the nerfed turret tracking)


Try a beamtasm Big smile

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Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-11-27 17:40:27 UTC
Very nice. Now there's actually a reason to fit them at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#15 - 2014-11-27 17:46:20 UTC
Sounds good to me! When I hopped on Sisi to try fitting out a Confessor, I completely ignored small beams and went straight to the pulse. Now it seems there's another option.

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2014-11-27 17:50:16 UTC
Arkon Olacar wrote:
Confirming beam legion master race


Rail Tengus/Proteii want to have a word with you.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Liam Inkuras
Furnace
Meta Reloaded
#17 - 2014-11-27 18:03:11 UTC
LOL rip garmurs

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Altrue
Exploration Frontier inc
Tactical-Retreat
#18 - 2014-11-27 18:42:12 UTC
Nice changes, but honestly, small blasters need more love than small beams...

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Bienator II
madmen of the skies
#19 - 2014-11-27 19:01:14 UTC
elitatwo wrote:
Bienator II wrote:
any changes to aurora/spike ammo? The tracking penalty is insane, i never managed to make anything work when aurora is loaded, even special tracking optimized fits. (will be even worse now with the nerfed turret tracking)


Try a beamtasm Big smile

topic is, small beams m8

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Swiftstrike1
Swiftstrike Incorporated
#20 - 2014-11-27 19:02:07 UTC
I look forward to these changes. #L4Z0RZ-4RE-F0REV3R

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

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