These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

High Sec Change idea (only idea not argument. no need to)

Author
iwasatoad
The Lost Disciple's
#1 - 2011-10-29 13:53:39 UTC
after reading eve news 24 comment's and all figured i would put my idea up here.

High sec gank does need to be fixed to a point should ganking be possible yes owww yes why certainly. Should a player be able to get caught 4 times ganking in high sec in the same day hell no .

killing someone's ship u don't have rights to should make you go -10 off the bat just for shooting them not 6 ganks later. getting your sec status back up should be much harder than it is as well.

Kinda like getting a job after u just got out of prison for attempted manslaughter tbh...

High sec war dec's were ok when i was in high sec.... only left because the im going to bring a single ship to your system and dock and undock and jump from one side to another side of this gate and there's nothing u can do about it as long as i have my 20 friends your not at war with are here to remote rep me thing...

I think the only thing that needs to be changed with war dec's is the mechanic behind it ..

i know this will never get red by any one important to ever make a difference but there is one solution to war dec's that solves it all and make a point to the mechanic sine right now you fight over nothing not space not sov.... nothing

Step 1...
War dec'er corp/alliance can only dock where they have offices...
problem 1...
they have a office set up before they make the dec active or submit one who ever has held office there longer stays other one loses it.... ie plan your war....

Step 2 war dec-E has 24hrs like now to prep and after that same cannot dock any where they do not have office.....

Step 3...

war dec-er Win's war --- the now have kicked the dec-er out of having office there until they re ward dec and gain it back

war dec-E Win's war war dec-er cannot re dec again for 7 day's every time they fail 7 more day's gets added on

Thus no need to switch corps and making high sec war dec's worth the money you pay.

As for the remote Rep thing once you remote rep some one at war the same rules that apply to them now apply to you for the remainder of the war.....

Only problem i see with the mechanic not working is that would be some number of code and tracking the server would half to do but none the less

high sec war's right now are pointless because u dec some one for nothing if they really don't want to fight they just leave corp to provent long war and time playing with nothing to do because of out numbered and gun-ed

just a thought that has been in my head since i left high sec and all with mechanics like that hell i might go back could be more fun PVP with out bubbles every where or people will to gank u because it only takes then 2 day's to get there status back up ...

but nuff said it's not important and if eve end's it end's i hope it does not because i see a vision in the game as a real world environment simulation type game. but only problem is every update i see is nurf because now some one became 2 effective with something....... and on that note

Watch out 100man abaddon fleet with 1400's your next because "it's uneven we can bring 100 any thing and they bring 100 abaddon's and one shot us) is next



i will not read any replies to this as like all form's any one that post's an idea that would make game play different or bring up change in idea there will be 100's of people to bash it and have absolute no statement behind them providing any evidence of what they claim and my claim is safe and sound there is no argument. high sec wars are fought over nothing not territory not rights's to a system noting but to grief some one with no reward nor shame since u could sit in system's in cloak'ey for week's and do noting but grief..... that is not a sand box but will never get fixed and a good thing to because there is not enough 0.0 to support thousand's of more player's that would stay through the first 4-5 month's where player's just go na not worth my money to get stuck doing noting but watching skill's train.


Just A Thought

and for all u 0.0 people that this would affect, i know logi to high sec, war's are used to cut that off. null sov holding alliances could just war dec and force self supply proving who is stable in null space

A simple vote for such a change to make my point is all that's necciary save arguments as this will not happen but it wil show if such a change to make high sec war's have a point and not be a greif system



and just because i hate the saying that has no point but to **** people off



im sorry im smart

U MAD BRO ( Shocked - Pirate )
RUS Comannder
Writing Memoirs
#2 - 2011-11-18 03:35:38 UTC
hmmm.......
iwasatoad
The Lost Disciple's
#3 - 2011-12-15 00:22:51 UTC
bump

like the change to no insurance if killed by concord way it should of beent o starty with that alone has changed high sec ganking

rest of the high sec dec mechanics i still stand firm on whould change high sec war to make them have a point outher than to just greiff and make 0.0 alliances alt logi corp's get in a pintch as well as the main alliance
L0rdF1end
Tactical Grace.
Vanguard.
#4 - 2011-12-15 15:12:29 UTC
Nopes, no and no.

If someone is stupid/lazy enough to carry valuable goods in a flimsy ass ship they deserve to get ganked.

All criminal activity should be allowed and with the loss of insurance against possible drop rate I now think it has a good balance. Perhaps a further increase in sec status loss, thats the only thing I would possibly agree with.

A lot of time and effort goes into getting a good successful suicide gank.

The answer to the issue is that people should be better educated and use the built in game aspects to prevent you from getting ganked in the first place.


1. Do not move you stuff in something that is easily blown up with a gank Thrasher/Hurricane/Tornado/Apoc.

2. Use secure containers and then people can't see your valuables.

3. Use scouts or Corp convoys.

There is a enough preventative steps you can take already. If people choose not to use them it's their own fault.
Torin Corax
Republic Military School
Minmatar Republic
#5 - 2011-12-15 15:21:24 UTC
Quote:
As for the remote Rep thing once you remote rep some one at war the same rules that apply to them now apply to you for the remainder of the war.....


If I'm reading this correctly you would like a neutral remote repper to acquire an aggression flag against those who are fighting the person he repped for the duration of the war?

I actually like that idea. Not sure if it would be possible to implement, but it could be interesting.
mnybag1
Ministry of War
Amarr Empire
#6 - 2011-12-15 20:27:28 UTC
L0rdF1end wrote:
Nopes, no and no.

If someone is stupid/lazy enough to carry valuable goods in a flimsy ass ship they deserve to get ganked.

All criminal activity should be allowed and with the loss of insurance against possible drop rate I now think it has a good balance. Perhaps a further increase in sec status loss, thats the only thing I would possibly agree with.

A lot of time and effort goes into getting a good successful suicide gank.

The answer to the issue is that people should be better educated and use the built in game aspects to prevent you from getting ganked in the first place.


1. Do not move you stuff in something that is easily blown up with a gank Thrasher/Hurricane/Tornado/Apoc.

2. Use secure containers and then people can't see your valuables.

3. Use scouts or Corp convoys.

There is a enough preventative steps you can take already. If people choose not to use them it's their own fault.



You do realize the majority of, if not all of, the OP was about the war dec system and nothing at all about ganking... right?...
Aqriue
Center for Advanced Studies
Gallente Federation
#7 - 2011-12-15 22:53:42 UTC
If only CCP had a nickle for everytime someone said to fix something in highsec involving ganks....

WAIT I GOT IT! CCP should charge an additional nickle for every gank! Hello Microtransaction! Lol

Think of how much CCP could make extra off the backs of these guys ganking hulks and gangbanging rettys all day. Twisted
Jade Mitch
A Problem with Authority
#8 - 2011-12-15 23:38:54 UTC
mnybag1 wrote:

L0rdF1end wrote:

Nopes, no and no.

If someone is stupid/lazy enough to carry valuable goods in a flimsy ass ship they deserve to get ganked.

All criminal activity should be allowed and with the loss of insurance against possible drop rate I now think it has a good balance. Perhaps a further increase in sec status loss, thats the only thing I would possibly agree with.

A lot of time and effort goes into getting a good successful suicide gank.

The answer to the issue is that people should be better educated and use the built in game aspects to prevent you from getting ganked in the first place.


1. Do not move you stuff in something that is easily blown up with a gank Thrasher/Hurricane/Tornado/Apoc.

2. Use secure containers and then people can't see your valuables.

3. Use scouts or Corp convoys.

There is a enough preventative steps you can take already. If people choose not to use them it's their own fault.



You do realize the majority of, if not all of, the OP was about the war dec system and nothing at all about ganking... right?...

His grammar is so bad, I can't tell what he's talking about.