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Player Features and Ideas Discussion

 
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Expand leadership commands, eliminate ISBoxer

Author
Arctic Estidal
Viziam
Amarr Empire
#41 - 2014-11-17 11:10:15 UTC  |  Edited by: Arctic Estidal
Wow Rain6637 I have never seen someone troll their own post so it appears there is a consensus to your initial argument.

It would be better to state your point and then allow other people to agree/disagree with your points, instead of trolling everyone who disagrees out of the post, and trying to keep your idea at the top of the forum.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#42 - 2014-11-17 11:24:15 UTC  |  Edited by: epicurus ataraxia
So explain please how CCP make money out of isoboxer, other than the simplistic more accounts must equal more money?

With the exception of pure combat oriented play, IE bombing runs, the ability to run multiple synced accounts gives the opportunity to rat, mine, incursion play, mission and many other ISK generating activities at a rate that produces ISK at a higher rate than it takes to play for the plex too run them.

Otherwise there is little or no reason, the lack of engagement is certainly not the reason, and they are giving up fun to lose money.

There are few who are that intellectually challenged, so clearly it is about the isk.

Now these players are clearly not paying RL $ for these plex, so they give CCP no income directly whatsoever.

Plex are being purchased, but we can see by the relentless increase in the plex price, that these activities are not being funded by additional plexes being absorbed by the market.

The only people paying for ISOboxers and botting, are the players through increased plex prices.
The Plex they are consuming is being sourced from the market pool.
Supply is NOT equaling demand.

So with that in mind, I fall back on my original question.

So explain please how CCP make money out of isoboxer,

If you want to ever balance this equation, which is completely opposite in principle to the OP's request if it is decided that this is something that needs dealing with, there needs to be some feature that requires active and attentive user feedback.
for example a single frigate, that twists and turns in an unpredictable manner, and needs to be chased and caught, before any income making opportunity can be undertaken, with one such frigate spawned for each ship that warps in, and respawned regularly

Of course, there may be reasons for ISOboxer other than generating cash for CCP that make it valid. They will make that decision as it Suits their needs.
but the absurd idea that CCP are only doing it for the money, insults their intelligence and people who state that should feel ashamed of their naivety.

so in short, This is either a troll, or an attempt to put in place a mechanic, to replace ISOboxer as the OP is possibly afraid of losing it in the near future. ( or possibly a stealth nerf ISOboxer thread) or even a Machiavellian plot to support high plex prices, Hard to tell which.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rain6637
GoonWaffe
Goonswarm Federation
#43 - 2014-11-17 15:20:41 UTC
guys, it's none of those things. you're reading too far into it. It's just a thing I think would make sense.
Lelob
Pandemic Horde Inc.
Pandemic Horde
#44 - 2014-11-25 23:15:37 UTC
no, learn to pilot your ships
Rain6637
GoonWaffe
Goonswarm Federation
#45 - 2014-11-27 03:48:23 UTC
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#46 - 2014-11-27 03:55:46 UTC
Rain6637 wrote:
I'm actually pretty serious about this one. I think fleet control should be supported in the client.

solves a bit more of the alpha barrier problem. if your fleet has put forth the effort to field ships, let them synchronize.


Seems to me that the lesson of drone assign went right over your head.

There iis a precedent for why this should not be in the game.
Rain6637
GoonWaffe
Goonswarm Federation
#47 - 2014-11-27 03:59:03 UTC
Ok, what is your version of the reason why drone assign was changed.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#48 - 2014-11-27 04:15:57 UTC
Because it was too passive. Massive fleets mostly afk while one ship did all the work. This is from what real people told me not simply my imagination.
Rain6637
GoonWaffe
Goonswarm Federation
#49 - 2014-11-27 04:59:24 UTC
Are you aware that a drone's damage is calculated as if it is a separate ship, distinct from the player's ship, and that drones were used as a way to crash nodes intentionally using the temporary bloating. Do you really believe that CCP would make a change like that for the sake of being too passive? Did the drone change eliminate the effectiveness of drone assign, in your opinion? And why would they give ships a bonus to drone HP and damage, so that two drones are effectively 11 in a ship like the gila and rattlesnake?

These actions are not explained by the quaint reason that it was too passive.

The reason was server load. one ship plus five drones = 6 ships to the server. One carrier plus 10 drones = 11 ships to the server. Making one ship synchronize with another does not present the same problem as drones.

If you believe the convenient reasons that CCP gives for things, I'm envious of you for still believing in fairy tales.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#50 - 2014-11-27 06:21:23 UTC
And when this fleet you seek is a fleet of ishtars? I'm not sure I see your point as huge fleets of carriers are still possible? Infact as far as that goes the only change in the last year to any of it has been a nerf to jump ranges necessitating localized forces on each front.

The claims of server lag wasn't just an issue of drones.
Rain6637
GoonWaffe
Goonswarm Federation
#51 - 2014-11-27 06:38:39 UTC
I was thinking it should not include drone control, actually. Drones are already fairly well-automated.

My point about the drone bit, to contradict your comment about the drone thing going over my head, is drone assist was broken-up but they were also buffed in some ships. This maybe reduces drone assist into smaller chunks, but it's still there.

You realize your tone in post #46 was basically an insult, right.
Samillian
Angry Mustellid
#52 - 2014-11-27 08:55:22 UTC  |  Edited by: Samillian
I can understand you want to make fleets more efficient I just think that removing the player from the equation (except as a means of getting his/her ship to the right system) in part or in whole is to high a price to pay in what is supposed to be a MMO.

Not supported.

NBSI shall be the whole of the Law

Suran Parr
Os Terriveis
#53 - 2014-11-27 09:02:52 UTC
"Expand leadership commands, eliminate players and replace ISBoxer" would be a better title for this thread.
Rain6637
GoonWaffe
Goonswarm Federation
#54 - 2014-11-27 10:54:39 UTC  |  Edited by: Rain6637
Samillian wrote:
I can understand you want to make fleets more efficient I just think that removing the player from the equation (except as a means of getting his/her ship to the right system) in part or in whole is to high a price to pay in what is supposed to be a MMO.

Not supported.

That "massively" part is already convoluted in EVE. 30,000 logins and 200,000 subscriptions is not as many people. If an MMO is supposed to be one character per person, EVE fails.

There are several ways to look at it: EVE is not fun with just one character. Soloboxing in EVE is ineffective. Coordination between players is too clunky. Game mechanics are imbalanced in favor of remote modules. PVP is imbalanced in favor of offense.

If I'm wrong, please clarify your personal definition of an MMO.

EVE is an MMO, but not bound to some definition of the word "MMO". You may think or feel that an MMO should be certain things, in various aspects like multiboxing, but you know multiboxing is not going away any time soon, right.

Suran Parr wrote:
"Expand leadership commands, eliminate players and replace ISBoxer" would be a better title for this thread.

I'm suggesting a way to make it easier to play with assets that I maintain. Eliminating players would be more like a mining or missioning AI that will complete tasks for me. That is far more extreme than this suggestion, that characters execute actions that I command them.

What I'm suggesting is far more powerful than ISBoxer could ever be. It is ship coordination above the client level.
Nolak Ataru
Hedion University
Amarr Empire
#55 - 2014-12-28 03:42:27 UTC
ISBoxer wasn't built on twenty-year-old programming language. It takes full advantage of Aero and the recent advances in CPU threading, CPU Core assignation, FPS limiting, and DirectX management. When EVE can do that, call me.
Rain6637
GoonWaffe
Goonswarm Federation
#56 - 2014-12-28 03:46:11 UTC
I'm not saying put ISBoxer in the client. I'm talking about things like leadership commands (warp, regroup).
Nolak Ataru
Hedion University
Amarr Empire
#57 - 2014-12-28 04:11:02 UTC
Rain6637 wrote:
I'm not saying put ISBoxer in the client. I'm talking about things like leadership commands (warp, regroup).


Squad/Wing/Fleet Warp, Regroup commands, broadcast targets, broadcasting for reps, and broadcast align all exist already. Being able to issue a dock command as an FC/WC/SC probably will never be added, as it'd probably go against some basic tenet of EVE of punishing AFKers or something like that.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#58 - 2014-12-28 07:35:14 UTC  |  Edited by: Barrogh Habalu
Rain6637 wrote:
Are you aware that a drone's damage is calculated as if it is a separate ship, distinct from the player's ship, and that drones were used as a way to crash nodes intentionally using the temporary bloating. Do you really believe that CCP would make a change like that for the sake of being too passive? Did the drone change eliminate the effectiveness of drone assign, in your opinion? And why would they give ships a bonus to drone HP and damage, so that two drones are effectively 11 in a ship like the gila and rattlesnake?

These actions are not explained by the quaint reason that it was too passive.

The reason was server load. one ship plus five drones = 6 ships to the server. One carrier plus 10 drones = 11 ships to the server. Making one ship synchronize with another does not present the same problem as drones.

If you believe the convenient reasons that CCP gives for things, I'm envious of you for still believing in fairy tales.

It's exactly the same right now though, amount of drones per ship in a fleet didn't change and they are still calculated separately.
The only change that took place I'm aware of is that you cannot synchronize entire fleet worth of drones anymore.

That's except Guristas ships ofc which actually have taken a hit to drone bandwidth.
Ratchet Conway
Aliastra
Gallente Federation
#59 - 2014-12-28 12:18:49 UTC  |  Edited by: Ratchet Conway
Rain - I going to have to disagree with your premise partially.

Giving FCs the ability to ISBox their friends is really lazy FCing, IMO. It takes someone with a certain perspective to lead real people and communicate effectively. That should never change, its a Real Life skill bordering on a talent and takes Real Life practice to do well.

As far as implementing better communication tools, I do agree with you here. But it doesn't have to be done with complete control. WOW created ways to mark the battlefield , focus targets, and assist target commands that made communication easier, but it still required the player to actually target, assist, establish focus, then hit the attack button and run around the mob.

---The current watch list could be modified with similar commands IMO.


(awaiting hate messages for mentioning something WOW does better than Eve)
Sentenced 1989
#60 - 2014-12-28 12:54:35 UTC
Maybe tentatively I would agree with proposal, but those command should only be available to accounts linked by email address. So you can only control characters you own in that manner, otherwise yea, FC's would take control of whole fleets, you need isk find incursion fc to take control of your ship and make you money or in 0.0 fights FC's taking control of whole fleets is also OP.

All in all, if it gets implemented so you can control JUST your own characters I wouldn't object nor I would be over joyed about it, but otherwise would be terrible idea