These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Blackbird advice needed

Author
Turk Madden
Doomheim
#1 - 2014-11-27 03:16:08 UTC
Is this a good fit to learn EWAR with?

Blackbird

800mm Reinforced Rolled Tungsten Plates I
Signal Distortion Amplifier I

1MN Micro Warp drive I
Sensor Booster I, Scan Resolution
ECM - Spatial Destabilizer I
ECM - Phase Inverter I
ECM - Ion Field Projector I
ECM - White Noise Generator I

Heavy Missile Launcher I
Heavy Missile Launcher I
Heavy Missile Launcher I


Medium Particle Dispersion Augment I
Medium Particle Dispersion Projector I
Medium Targeting System Sub controller I
Nightingale Actault
Borderland Dynamics
#2 - 2014-11-27 03:20:10 UTC
I would recommend a Griffin before a Blackbird, though both fly the same in essence. The Sensor Booster will be arguable by some, as they would prefer another jammer in that slot, thought it can be useful, especially if you're flying against someone using damps (carry a targeting range script with you as well).

Try and stay at range, get off some jams as you can, and make sure to get off the field before anyone gets close enough to point you.
Turk Madden
Doomheim
#3 - 2014-11-27 03:34:49 UTC
Nightingale Actault wrote:
I would recommend a Griffin before a Blackbird, though both fly the same in essence. The Sensor Booster will be arguable by some, as they would prefer another jammer in that slot, thought it can be useful, especially if you're flying against someone using damps (carry a targeting range script with you as well).

Try and stay at range, get off some jams as you can, and make sure to get off the field before anyone gets close enough to point you.


How long to jams stay locked on someone? Is there a time on it, before you need to reacquire lock again?
Nightingale Actault
Borderland Dynamics
#4 - 2014-11-27 03:39:21 UTC  |  Edited by: Nightingale Actault
When you activate the ECM it has a % chance to Jam your targets lock based on their sensor strength and the strength of your jams. When I'm back at home tonight I'll try and link a site that has a nice calculator for that chance if someone hasn't linked already.

Since the effect is applied when you activate the module, if you successfully jam them they will remain jammed for the full module cycle. If you do not successfully jam them you will still need to wait for your module to cycle through and hope the next cycle of the module gets a successful jam. When you are successful, your ECM icon will appear solid on your target, or will appear slightly translucent if the jam fails (icon I am speaking of will be underneath your locked target in the top right corner).

As the person applying the jam, you do not ever need to reaquire a lock on your target.
Turk Madden
Doomheim
#5 - 2014-11-27 03:48:42 UTC  |  Edited by: Turk Madden
Nightingale Actault wrote:
The Sensor Booster will be arguable by some, as they would prefer another jammer in that slot


Having never tried this yet, just from reading a little bit.. i was almost thinking multi would be better. From my little time in EvE, it seems everyone flies ships from every race. Using just the racials, i'm screwed if more than one ship from another race enters the fight. At least with multi, you don't need to be picky. But from reading up on them, they don't seem to have the success rate?

Also, would HAM's be better than Heavy to use against drones or someone trying to take me out? Hopefully i keep out of range lol
Nightingale Actault
Borderland Dynamics
#6 - 2014-11-27 03:54:52 UTC  |  Edited by: Nightingale Actault
Each racial jammer just favors their own race for jamming, however they do have a small strength towards the other races as well.
(So each race jammer can jam any race ship, just less chance to do so)

Most will actually fit another racial jammer instead of a multi spectrum (multi spectrum has a decent strength against all races instead of favoring one more heavily than others), though either way can work. You'll want to try and use as many jammers as possible of the racial ships you expect to fight.

Edit: Since you'll be wanting to stay at range, and you'll make it on the killmail with just your jammers, the missles aren't entirely needed. If you wanted to take out drones or light (frigate) tackle then rapid light missle launchers would be a better option.
Aerie Evingod
Midwest Miners LLC
#7 - 2014-11-27 05:37:03 UTC
Turk Madden wrote:
Is this a good fit to learn EWAR with?

Blackbird

800mm Reinforced Rolled Tungsten Plates I
Signal Distortion Amplifier I

1MN Micro Warp drive I
Sensor Booster I, Scan Resolution
ECM - Spatial Destabilizer I
ECM - Phase Inverter I
ECM - Ion Field Projector I
ECM - White Noise Generator I

Heavy Missile Launcher I
Heavy Missile Launcher I
Heavy Missile Launcher I


Medium Particle Dispersion Augment I
Medium Particle Dispersion Projector I
Medium Targeting System Sub controller I



Ummm... This fit needs help. 1mn MWD won't make a cruiser hull go very quickly, you should use a 10mn. Replace the HML with rapid lights and the signal amp with a damage control. The rapid lights will help you burn tackle, as a blackbird you will probably get primaried very quickly. You need to stay moving and the rapid lights will help keep those pesky frigates off you.
Turk Madden
Doomheim
#8 - 2014-11-27 06:03:31 UTC
Aerie Evingod wrote:

Ummm... This fit needs help. 1mn MWD won't make a cruiser hull go very quickly, you should use a 10mn. Replace the HML with rapid lights and the signal amp with a damage control. The rapid lights will help you burn tackle, as a blackbird you will probably get primaried very quickly. You need to stay moving and the rapid lights will help keep those pesky frigates off you.


If I replace the signal amp, I get closer to the enemy. Isn't the blackbirds biggest strength its range?
Nightingale Actault
Borderland Dynamics
#9 - 2014-11-27 06:54:11 UTC  |  Edited by: Nightingale Actault
Turk Madden wrote:
Aerie Evingod wrote:

Ummm... This fit needs help. 1mn MWD won't make a cruiser hull go very quickly, you should use a 10mn. Replace the HML with rapid lights and the signal amp with a damage control. The rapid lights will help you burn tackle, as a blackbird you will probably get primaried very quickly. You need to stay moving and the rapid lights will help keep those pesky frigates off you.


If I replace the signal amp, I get closer to the enemy. Isn't the blackbirds biggest strength its range?


You do want to keep range, but you should be fast enough using your mwd to stay within the targeting range of your ship long enough to get a few cycles off while still kiting. Make sure you have long range targeting skills trained up. Keep in mind your ECM loses effectiveness beyond falloff/optimal range so you don't want to be too far away.

Edit: The jamming chance calculator http://pmic-eve.info/ECM_Calc/ECM_Chance_Calculator.html#
Edit2: http://wiki.eveuniversity.org/ECM_Guide
Tuscor
13.
#10 - 2014-11-27 09:02:32 UTC
I would not bother with Rapid Lights to be honest. You should be at range and warp off as soon as any hostile approaches you. Your tank is far too light to handle even a tackle frigate for long.

Smart bombs in the highs might make sense to get rid of drones. Another good contender is that module that allows you to target an extra hostile.

Definitely have a 10mn MWD on a cruiser hull.
Turk Madden
Doomheim
#11 - 2014-11-27 09:24:20 UTC
Tuscor wrote:


Definitely have a 10mn MWD on a cruiser hull.

Just pulse it while keeping at range?
Tuscor
13.
#12 - 2014-11-27 09:52:19 UTC
Turk Madden wrote:
Tuscor wrote:


Definitely have a 10mn MWD on a cruiser hull.

Just pulse it while keeping at range?


Exactly. Don't need to perma run it.

Best case scenario, you can warp in to the fight at range while your fleet mates go in closer. Then align out to a celestial and start jamming. Warp off if threatened.

If you have to jump into a fight and therefore start at close range, I recommend that you warp off to a closeby planet or customs office and then warp back at range as above. In some situations if you are far enough away from hostiles it may be ok to simply align, pulse MWD and start jamming.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#13 - 2014-11-27 10:18:41 UTC  |  Edited by: Cephelange du'Krevviq
You'll definitely want Meta 3 or 4 ECM modules; don't wory about Tech II, as they have no advantage over the Meta 4 (except for maybe picing).

This is a basic fit I would recommend; all modules are Tech I Meta, since I'm not sue what your fitting skills are like. Some would argue against "wasting" mid slots on tank, but I'd rather give the logi in fleet something to work with, if needed.

[Blackbird, Basic Bird]
Internal Force Field Array I
Local Hull Conversion Nanofiber Structure I
'Hypnos' Signal Distortion Amplifier I

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
BZ-5 Neutralizing Spatial Destabilizer ECM

Advanced 'Limos' Heavy Missile Bay I, Inferno Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Inferno Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Inferno Heavy Missile
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I

Warrior II x2

"I am a leaf on the...ah, frak it!"

Tuscor
13.
#14 - 2014-11-27 10:36:16 UTC
Yeah I guess it depends on whether you have logi or not... if you do, and they are shield logi, the above might be worth fitting.

If you are in a small gang with no logi I would suggest going with the plate in the lows and maxing out the jammers.

The tank is there to allow you to survive one or two vollies (volleys?) as you warp off. Your main survivability is jamming and range.
Saberlily Whyteshadow
Perkone
Caldari State
#15 - 2014-11-27 16:29:17 UTC
Get your ECM skills up first, they are:
Electronic Warfare
Frequency Modulation
Long Distance Jamming

The skills will increase your range a lot, get them to level 4 first then to 5 if you are going to be dedicated ECM.
baltec1
Bat Country
Pandemic Horde
#16 - 2014-11-27 18:39:50 UTC
What is the rest of your fleet running?
McChicken Combo HalfMayo
The Happy Meal
#17 - 2014-12-01 06:28:21 UTC  |  Edited by: McChicken Combo HalfMayo
Dead jammer is a useless jammer.

[Blackbird, ECM]

3x Light Missile Launcher II (Inferno Fury Light Missile)

Experimental 10MN Microwarpdrive I
Sensor Booster II (Scan Resolution Script)
'Hypnos' Ion Field ECM I
BZ-5 Neutralizing Spatial Destabilizer ECM
'Umbra' White Noise ECM
Enfeebling Phase Inversion ECM I

1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Damage Control II

Medium Particle Dispersion Augmentor I
2x Medium Trimark Armor Pump I

2x Hobgoblin II

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Kamahl Daikun
State War Academy
Caldari State
#18 - 2014-12-01 17:58:41 UTC
The thing about ECM Boats is that you're flying a shield tanked ship with no mids.
The other thing is you get no bonuses for any kind of survivability, aside from the ECM itself.

The tanked fits here are (sorta) ok if you're in a fleet and logi is watching you. However, less than a handful of armor tank mods on a shield tank ship, how much will it take to drop you?
Answer: Not much.

You should stay aligned at all times and stay around max jam range. If something flies into you and no one catches it, you're either warping off in a Blackbird or a Pod.
For fleet roaming, you can use whatever you want in your highs for extra DPS. FoF is pretty nifty if you don't have logi or if they're not watching you.

For extended ops like guarding a POS or a point, consider a cloak.

You could do something like:

[High Slot] x4

Rainbow Fit ECM
10MN MWD

Nanofiber
Signal Distortion Amp
[Low Slot]
Tengu Grib
Caldari Provisions
Caldari State
#19 - 2014-12-01 19:08:41 UTC
My favorite Blackbird fit:

[Blackbird, LOLfit]
Damage Control II
Energized Adaptive Nano Membrane II
Medium 'Accommodation' Vestment Reconstructer I

BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
Experimental 10MN Afterburner I
Faint Warp Disruptor I

Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Mjolnir Heavy Assault Missile
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Mjolnir Heavy Assault Missile
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Mjolnir Heavy Assault Missile
Medium Diminishing Power System Drain I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hobgoblin II x2


Please let me know if there are any casualties from brains exploding.

This Blackbird is so OP it can solo, like, nothing.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.