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Player Features and Ideas Discussion

 
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Playing your characters like NPCs under your control

Author
Jvpiter
Science and Trade Institute
Caldari State
#21 - 2014-11-26 13:41:21 UTC

Rain,

This is an incredible idea. I like it very much. It makes a lot of sense for EVE to evolve its gameplay this way.


People will eat it up.


Also, Jovian snipe in your thread. Behold.

Call me Joe.

Jvpiter
Science and Trade Institute
Caldari State
#22 - 2014-11-26 13:43:55 UTC
Gawain Edmond wrote:
so you want isboxer built into the game?



Obviously you've never used drones.

Call me Joe.

Nikk Narrel
Moonlit Bonsai
#23 - 2014-11-26 14:13:10 UTC
Supported.

I created a similar idea as a response to the ban isboxer threads, but never gave it a thread of it's own.
I am a lousy spokesperson, as I have trouble communicating my ideas to others.

Link here

Give everyone the ability to multibox.

It can be server side or client side, the difference would not be significant.
(Server side could be more practical, as client side would scale limited by hardware purchased by real life money, creating an indirect form of pay-to-win from one viewpoint)

You would have the accounts linked to each other through the account management tool.
It would be a violation of the eula to transfer accounts to another player on this level, as that would be account sharing.

The player themselves is the limiting factor in this.

The player would log into the master account, and have two options regarding each slave account.
Direct control, (swap into the slave account directly, for first person traditional play).
Indirect control, which would be logging that account in as a menu driven set of choices, while maintaining control from the master account in direct mode.
This might resemble a fleet screen UI, more than anything else.

Ship fittings, inventory control beyond basic, all of these would require direct control.

Group actions, would be possible through Indirect control.

EVE should be all inclusive, as software goes, concerning options for play.

I would call it Legion.
Commissar Kate
Kesukka
#24 - 2014-11-26 15:26:27 UTC
Seriously EvE: RTS needs to happen and this is the way to do it. CCP needs to embrace their multiboxing players and help them out as much as they are willing to do as the current client is absolutely ****** for multiboxing.

It would be the only "RTS" with 'meaningful' losses when you messed up. CCP would finally be the first and innovative in something.
elitatwo
Zansha Expansion
#25 - 2014-11-26 15:35:54 UTC
Commissar Kate wrote:
Seriously EvE: RTS needs to happen and this is the way to do it. CCP needs to embrace their multiboxing players and help them out as much as they are willing to do as the current client is absolutely ****** for multiboxing.

It would be the only "RTS" with 'meaningful' losses when you messed up. CCP would finally be the first and innovative in something.


What does RTS mean?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nikk Narrel
Moonlit Bonsai
#26 - 2014-11-26 15:37:58 UTC
elitatwo wrote:
Commissar Kate wrote:
Seriously EvE: RTS needs to happen and this is the way to do it. CCP needs to embrace their multiboxing players and help them out as much as they are willing to do as the current client is absolutely ****** for multiboxing.

It would be the only "RTS" with 'meaningful' losses when you messed up. CCP would finally be the first and innovative in something.


What does RTS mean?

Real Time Strategy
Popular term for describing star craft and similar games, all the way back to the original warcraft and command & conquer series.
elitatwo
Zansha Expansion
#27 - 2014-11-26 15:38:01 UTC
Rain6637 wrote:
The huge, glaring truth is players enjoy this game using multiple characters. They enjoy it so much they're willing to satisfy additional subscriptions. In terms of player behaviors that you could witness in a video game, this is -the strongest- type of positive feedback. The prudent move for a game developer in this situation is -enable- the type of gameplay players want, to make the game more successful.
-poop-


Elaborate!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Commissar Kate
Kesukka
#28 - 2014-11-26 15:39:20 UTC
RTS= Real time strategy.

That's basically what the proposal is in a way.
elitatwo
Zansha Expansion
#29 - 2014-11-26 15:40:17 UTC
Nikk Narrel wrote:
elitatwo wrote:
Commissar Kate wrote:
Seriously EvE: RTS needs to happen and this is the way to do it. CCP needs to embrace their multiboxing players and help them out as much as they are willing to do as the current client is absolutely ****** for multiboxing.

It would be the only "RTS" with 'meaningful' losses when you messed up. CCP would finally be the first and innovative in something.


What does RTS mean?

Real Time Strategy
Popular term for describing star craft and similar games, all the way back to the original warcraft and command & conquer series.


Thanks dear!

I have heard the term before but I wasn't sure what it meant in EVE. I did however played the ones you mentioned and Supreme Commander, also a very good one, not the second but the first one rocks Smile

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#30 - 2014-11-26 15:41:15 UTC
Commissar Kate wrote:
RTS= Real time strategy.

That's basically what the proposal is in a way.


Thank you too!

Please tell your alliance buddy to not bring this up again.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Phaade
LowKey Ops
Snuffed Out
#31 - 2014-11-26 16:16:41 UTC
uhhhhhhhhhhh no.

Hell no.

The ridiculous power of alts have done enough damage to this game.
Tabyll Altol
Viziam
Amarr Empire
#32 - 2014-11-26 16:21:59 UTC
Nope. CCP just banned the ISBoxer out of the game, we don´t need such mechanics (in my oppinion).

-1
Nikk Narrel
Moonlit Bonsai
#33 - 2014-11-26 16:34:00 UTC
Tabyll Altol wrote:
Nope. CCP just banned the ISBoxer out of the game, we don´t need such mechanics (in my oppinion).

-1

This is not isboxer, nor is it close enough to consider in the same context here.

CCP was very specific regarding how IsBoxer was not going to be permitted, and this does not enter into any of those areas.

Reference:
Rain6637
GoonWaffe
Goonswarm Federation
#34 - 2014-11-26 20:42:24 UTC
Tie the control limit to leadership/wing/fleet command. Boosh

Suddenly warfare boosters because I care.
Debora Tsung
Perkone
Caldari State
#35 - 2014-11-26 21:13:38 UTC
Nikk Narrel wrote:
[Real Time Strategy

Lies! It means Really Tasty Stew.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#36 - 2014-11-26 21:16:18 UTC
Rain6637 wrote:
Tie the control limit to leadership/wing/fleet command. Boosh

Suddenly real pay to win because more money means more units on the field.

Sry, but I just had to fix that. Couldn't resist. Lol

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Reaver Glitterstim
The Scope
Gallente Federation
#37 - 2014-11-26 23:03:51 UTC
Gawain Edmond wrote:
so you want isboxer built into the game?

The easiest and fastest way to defeat botters is to give players an in-game botting mechanism that is accessible to all and fully legal. After all, it's less the fact that they are botting and more the advantage it gives them that causes said botters to destroy the game. Balance the game to assume everyone is botting and voíla! bots are beaten.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#38 - 2014-11-27 01:09:13 UTC  |  Edited by: Rain6637
Debora Tsung wrote:
Rain6637 wrote:
Tie the control limit to leadership/wing/fleet command. Boosh

Suddenly real pay to win because more money means more units on the field.

Sry, but I just had to fix that. Couldn't resist. Lol

that changes what, compared to what players do now?

speaking of money, I'd say an active subscription fee covers the issue of server load, wouldn't you agree



Hot-swapping in and out of characters would be nice.

I know one thing I'd do is enter the NEO, but not be fail like team cube



Allowing fleet leadership positions to swap into other players' NPC alts would be nice too.

Allowing corporation leadership to awaken all the NPC alts in the organization would be epic. If an empty clone with no implants is simply spawned at its med station, and the ship is underwritten by the org, why not.

Allow players to flag their characters as available for NPC alt control. 'hey guys i'm going away for a year, thank goodness for unlimited skillqueue, in the meantime I'm leaving my chars flagged as available for NPC alt control by everyone with the fleet command role, bbialb.'

The type of access in an NPC alt hot swap should be very superficial, and limited to pilotage. Eve mails, skill queue, and long term management excluded and invisible. No wallet access, etc.

Honestly no, I don't expect CCP to pull this off or implement it.
Nikk Narrel
Moonlit Bonsai
#39 - 2014-11-27 03:12:23 UTC
Reaver Glitterstim wrote:
Gawain Edmond wrote:
so you want isboxer built into the game?

The easiest and fastest way to defeat botters is to give players an in-game botting mechanism that is accessible to all and fully legal. After all, it's less the fact that they are botting and more the advantage it gives them that causes said botters to destroy the game. Balance the game to assume everyone is botting and voíla! bots are beaten.

I agree with the sentiment, but I object to the term bot or botting.

To my understanding, this would not be considered botting, as it does not remove the player as a decision maker at any significant level for control.

Justifying the purchase and maintenance of additional accounts, by making them more accessible to control like this, seems to me a natural progression of the whole power of two campaign by CCP.
You want players to own multiple accounts? Then I feel we should make them convenient to control.
Rain6637
GoonWaffe
Goonswarm Federation
#40 - 2014-11-27 06:34:19 UTC
Botting is something that will run off and complete a mission for you.