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Problem being podded? (just a warning to others with expensive pods)

First post
Author
DangerosoDavo
Boob Heads
#101 - 2011-12-15 21:26:05 UTC
Good news, pod reimbursed, there was an issue on their end that the gm found and success...

maybe there is hope for a bug fix in future....
Corina Jarr
en Welle Shipping Inc.
#102 - 2011-12-15 21:57:10 UTC
DangerosoDavo wrote:
Good news, pod reimbursed, there was an issue on their end that the gm found and success...

maybe there is hope for a bug fix in future....

Shocked The logs showed something!!!!


Glad to hear it though.Smile
Cearain
Plus 10 NV
#103 - 2011-12-15 22:09:46 UTC
DangerosoDavo wrote:
Good news, pod reimbursed, there was an issue on their end that the gm found and success...

maybe there is hope for a bug fix in future....



I will say the gms are often fair when they do find something.


The problem is really that their hands are often tied because the logs don't show client lag or internet lag. The logs just show you hitting the warp button once every 3 seconds instead of 5xs per second.

Internet gaming is not yet ready to sort out who gave these sub second commands first. I wish ccp would acknowledge that and stop making important consequences in their game hinge on it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Opertone
State War Academy
Caldari State
#104 - 2011-12-15 22:18:31 UTC
GM Homonoia wrote:
DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.

However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.

It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.

My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.



Dear GM, introduce POD catapult. Leave ship behind - new incentive to eject early.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Jonathan Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#105 - 2011-12-15 22:47:04 UTC
I'm glad you got your ISK back but giving ISK to people who don't deserve it is no better than letting people get podded who don't deserve it. People who choke need to die horribly. People who don't choke need to escape (absent a bubble.) It shouldn't come down to lawyering and petitioning.
DangerosoDavo
Boob Heads
#106 - 2011-12-15 23:27:12 UTC  |  Edited by: DangerosoDavo
Jonathan Ferguson wrote:
I'm glad you got your ISK back but giving ISK to people who don't deserve it is no better than letting people get podded who don't deserve it. People who choke need to die horribly. People who don't choke need to escape (absent a bubble.) It shouldn't come down to lawyering and petitioning.


+1

however petitioning wont get you your isk back.. unless there is actually a problem. People should die if they dont know how to save there pod in low/null without bubble. however if someone has a problem that is legit then petitions and bug reports should be sent. your perfect world scenario doesnt always exist.. especially in eve.
iCaldari
QWERTY ASDFG
#107 - 2011-12-15 23:32:16 UTC
This has been talked about already, and its an issue.


ccp fix this **** already .. i lost my tengu too like that, 20 seconds with the warping bar full and **** wouldnt move or start warping or letting me to anything else just tanking untill I died.
Xolve
State War Academy
Caldari State
#108 - 2011-12-15 23:38:16 UTC
iCaldari wrote:
This has been talked about already, and its an issue.


ccp fix this **** already .. i lost my tengu too like that, 20 seconds with the warping bar full and **** wouldnt move or start warping or letting me to anything else just tanking untill I died.


That was just punishment because you are bad, and should feel bad.
Nullbeard Rager
Doomheim
#109 - 2011-12-15 23:54:01 UTC
GM Homonoia wrote:
Shad0wsFury wrote:

When CCP goes and fiddles with things, even minor things, they often do not explain the change they made, or even acknowledge that they made a change at all. THIS IS ONE OF THE MOST FRUSTRATING ASPECTS OF BEING A PLAYER. I'm cool with you changing whatever you want whenever you want, AS LONG AS YOU TELL ME WHAT YOU CHANGED. Such "ninja-nerfs" as they're called by players are getting very tiresome and increasingly frustrating. Be upfront with what you change, regardless of whether you deem it a bug or exploit or WHATEVER, and a lot of players will be a lot less agitated when you change little things like this. I realize a lot of work goes into big releases like Crucible, but seriously if you're not keeping records of EVERYTHING you change and how much work goes into any given item, then you really should be, and there should never be a reason to hide this information from the players. No, you shouldn't give them a list of known exploits, but when an exploit is fixed, it should never, ever, be a secret.


As I said before, if the 'warp pod after ship destruction' behavior changed, then it was a side effect, not an intentional change. We try to list every possible change we make to our patch notes. Nothing is left out intentionally with the exception of certain exploits.

Shad0wsFury wrote:

Also, your GMs clearly need more experience playing EVE, and that experience should be well-rounded, not just shooting players 23/7 or rocks 23/7 or running manufacturing jobs or any other single thing 23/7. And if you can't manage that, maybe you should assign specific GMs with specific experience to specific areas of interest like PvP, mining, et-cetera.


We have specific GMs with specific specialties. We also have all-round GMs. Of course, some GMs are more experienced than others, bot those dealing with game play issues generally have quite a bit of EVE experience. Personally I have been playing since January 2006. I have flown almost every ship type, I have been in alliance leadership (space holding/conquering), I have been an industrialist and a PvPer, lived in NPC 0.0 and empire. The only things I have never really done is wormhole occupancy, T3 ships, suicide ganking and extensive mission running (mining ftw!)


And his best friend...

Field of Trolls:  "If you chum it, they will come."

Cearain
Plus 10 NV
#110 - 2011-12-16 02:00:40 UTC  |  Edited by: Cearain
DangerosoDavo wrote:
Jonathan Ferguson wrote:
I'm glad you got your ISK back but giving ISK to people who don't deserve it is no better than letting people get podded who don't deserve it. People who choke need to die horribly. People who don't choke need to escape (absent a bubble.) It shouldn't come down to lawyering and petitioning.


+1

however petitioning wont get you your isk back.. unless there is actually a problem. People should die if they dont know how to save there pod in low/null without bubble. however if someone has a problem that is legit then petitions and bug reports should be sent. your perfect world scenario doesnt always exist.. especially in eve.



Petitions have nothing to do with lawyering. If the logs show an error you get reimbursed. If not you don't. What Ferguson seems to fail to realize is that even people who don't "choke" often still get podded due to the internet not being instantaneous in its communications.

It may be that due to his internet provider or his location he has always gotten his pod out absent a bubble or smarty but for others that is not the case. In eve how good your internet connection is will have a large impact on how competive you will be. People can look at stats or whatever you want but a *very* significant aspect of the game has nothing to do with choking or not choking. It has to do with your internet provider.

That is why Jack dents proposal here:
https://forums.eveonline.com/default.aspx?g=posts&m=491606#post491606

That pods be given time to warp out is not a scrub suggestion. Its a suggestion from someone who understands that the internet is not "instantaneous" so making mechanics based on the assumption that they are, is stupid.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#111 - 2011-12-16 03:30:51 UTC
Klandi wrote:
Sentient Blade wrote:


That's close, but not entirely true.
.


Sorry to disagree but ping does not and cannot represent speed in any form.

Please reference any documentation on ping and its elements and forget all interpretation. Speed is constant on any type of network at 186,282 miles per second. Fact. What you are referring to is the amount of information that can be carried AT THAT SPEED which is always variable and for ease of use is referred to as speed - but wrongly so.


And as a registered nerd, Zagdul - I will not shut up


A person can simply reference "speed" as the time it takes for information to accumulate. Speed can refer to rate of progress. Totally legit use of the word.

internet spaceships

are serious business sir.

and don't forget it

Mioelnir
Brutor Tribe
Minmatar Republic
#112 - 2011-12-16 04:21:44 UTC
Klandi wrote:
Dust Fourtwenty wrote:
bandwidth is not speed
ping is speed


Just to be PERFECTLY correct:

Speed of broadband is constant (speed of light) so ping and bandwidth incorrectly reference "speed" but it is the easiest to understand. Ping attempts to send a packet of information to gather statistics about its journey. How long it took to get there and return that information (if allowed) is returned and it does not reference speed.


Electric signals in copper wire propagate at roughly 2/3c, depending on how crappy your cabling is.

Optic signals in fibre cable propagate at speed s with s < c since while the carrier wave itself may travel at c, it does not travel down the fibre in a straight line, but gets constantly refracted at the outer edges of the fibre ("bounces between them"). So the distance inside the fibre is actually longer than the fibre itself resulting in signal propagation speeds below the speed of the carrier wave.

You are correct that "ping" does not measure speed but round-trip time. But, in the absence of anycast setups, usually time to a relatively fixed destination. If now the routing path stays the same you have time and a rough idea of the distance to the destination (if you actually know the destination's location; also distance here is not length of the traveled path), thus speed in a distance per unit of time sense. An information transmission speed though, not physical signal propagation speed.


In practice this is largely irrelevant though, since icmp echo is, due to small packet sizes and the protocol design, less affected by differences in the deployed switching technologies along its path, has no retransmission delays, congestion control algorithms, uneven endpoint support of things like selective acks, various fragment reassemblies along the path or window scaling problems on the endpoints.

There are myriads of possibilities why your echo RTT can be good, but the time it takes your application to successfully transmit a specific amount of information down what you perceive to be the same path via TCP very bad.

Game clients are much like interactive shells tough and not bulk transfers, so a bad baseline RTT which can be established via "pings" can dramatically increase the subjective unresponsiveness of the application.
Cearain
Plus 10 NV
#113 - 2012-03-08 15:07:14 UTC
Given how much implants can give large advantage in this game, I have asked ccp diagoras to give some statistics on this here:

https://forums.eveonline.com/default.aspx?g=posts&m=851310#post851310

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Miss Whippy
Native Freshfood
Minmatar Republic
#114 - 2012-03-08 15:14:21 UTC
I never used to get podded, I could always escape. Since crucible I've been getting podded loads. On every occasion the UI was telling me I was actually in Warp.

I did petition all this, but I was told the records couldn't prove anything either way. I just assumed I was sucking more, but now this thread makes me think again.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Krixtal Icefluxor
INLAND EMPIRE Galactic
#115 - 2012-03-08 15:40:51 UTC
Corina Jarr wrote:

Shocked The logs showed something!!!!



For once !

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#116 - 2012-03-08 15:43:35 UTC  |  Edited by: Krixtal Icefluxor
Jonathan Ferguson wrote:
I'm glad you got your ISK back but giving ISK to people who don't deserve it is no better than letting people get podded who don't deserve it. People who choke need to die horribly. People who don't choke need to escape (absent a bubble.) It shouldn't come down to lawyering and petitioning.



Wow. You really like your name bunches.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bumblefck
Kerensky Initiatives
#117 - 2012-03-08 16:11:52 UTC
whatever whateverson wrote:
Bumblefck wrote:
Lady Spank wrote:
DangerosoDavo wrote:
Bumblefck wrote:
Only 30mb fibre optic? You might as well have dial up


lol england is behind the times. 30mb is considered fast. the fastest possible is 100mb in england. (residential)
still its a download speed of 3.7MB/s ish.


Ignore him, he just makes badposts to wind people up.



Actually, this is a fairly serious post. I'm from the UK too, but I currently live in Japan. I also have a fibre optic connection, but it is a 100MB line, for about the equivalent of £25/month. I was being a little facetious in my post but that was more to illustrate the paucity of BT's infrastructure P

Anyway, sucks to lose your pod dude Sad


Yeah and my line is between 500-1000mbs



I know I'm a little late to the reply, but this snarky attitude really 'grinds my gears'. Why is it inconceivable that other countries' infrastructures are far in advance of your (I assume) North American or European standards? Fibre optic connections are very common here now, and cheap too (compared to the UK and US)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ajita al Tchar
Doomheim
#118 - 2012-03-08 16:22:56 UTC
Soooooo, much speculation and guessing as far as whether anything changed, whether something changed that could have affected the warp mechanics, etc.

Dev response?... No? It would actually help, you know.
Johan Civire
Caldari Provisions
Caldari State
#119 - 2012-03-08 17:24:38 UTC
DangerosoDavo wrote:
GM Homonoia wrote:
Arkady Sadik wrote:
GM Homonoia wrote:
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
Well, one thing that is definitely true since Crucible is that the lag caused by "spamming" (I hit the warp button twice a second tops for pod escape, worked very well in the past) is that the client lags a lot more on quite a few situations. This is difficult to bug report, as it's not a single bug you can easily reproduce, but it feels a lot more laggy. And that would indicate a software problem that should be fixed, regardless of whether the "pod escape" is an intended feature or not.


That, unfortunately, is something I cannot really go into as I simply lack the skills (not a programmer or QA person) to delve into this. I realize that bug reporting this isn't easy, but it is still the best way to get programmers to notice.

What I can promise you is that I will keep an eye out for this (both as a game master and as a player) and will pass anything I find up the chain.


okay, after pondering for a few moments on your view i have come to the following conclusion.

Lag due to spamming may infact be possible but looking at the logs it was between 5 and 9 seconds after lossing the ship and being in a pod and being unable to warp the whole time, and again looking at the logs it states the reason as being already in warp. im sure a pod can align and warp in less than 5 seconds even with lag. This indicated a programming/software issue to me. state change problems?

another thing, i had no clientside lag at the time of the incident, you only have my word for this though as i wasnt recording the fight due to 2 scorps decloaking and me thinking it was pointless :D

on a side note:
i had had the issue with session change simply not expireing before since cruicible, ive been sat on a gate for 3 minutes not being able to jump because my session change didn't expire, maybe another state change problem in the client? only relogging fixed the problem.


Hey dude now you mis 1 point here let me refresh your memmory he say : DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
Doc Severide
Doomheim
#120 - 2012-03-08 17:28:56 UTC  |  Edited by: Doc Severide
Klandi wrote:
Sentient Blade wrote:


That's close, but not entirely true.
.


Sorry to disagree but ping does not and cannot represent speed in any form.

Please reference any documentation on ping and its elements and forget all interpretation. Speed is constant on any type of network at 186,282 miles per second. Fact. What you are referring to is the amount of information that can be carried AT THAT SPEED which is always variable and for ease of use is referred to as speed - but wrongly so.


That's ALMOST correct.

Disclaimer: Like wow d00d...

With the formula 186,282 x hypotinus of the constant speed of the bits of data + the unknown aspect of the paradigm of the wave shift = the number of packets interjected into a sine wave at the constant air pressure at sea level...
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