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Mass-test feedback - December 15

First post
Author
Gaia Ma'chello
Photosynth
#21 - 2011-12-15 22:09:31 UTC
Machine Info and Settings

  • OS version: 10.6.8
  • CPU: 2.66 Ghz Intel core i7
  • GPU: NVIDIA GeForce GT 330M
  • RAM: 8 gig
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Low as I could

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 0.7
  • Average FPS - Zoomed in: 0.7
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 1
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.:

  • FPS was very low. 2 during the POS bash, started at 1.7 during the fight then slowly dropped to 0.7 over about 10 minutes. Once at 0.7 it stayed there even after I got popped and podded (both of which happened after the cease fire). As it dropped it got harder and harder to do anything with my ship. It was so bad I could not navigate to the gate and jump out when requested by CCP. Even after most everyone else jumped out the fps stayed stuck at a low value and I was stuck with an unresponsive client.

    Bugs: Review this screenshot taken after I was podded: http://eve-files.com/dl/250458
    Let us count the bugs.
    1) the FPS was quite low in the left part of the plot, valid for when I was in space zoomed out all the way.
    2) the FPS is shown rising a bit at the right, but the number is stuck at 0.74
    3) there is an error message about on-lining a gun, presumably to my new pod
    4) the hud is still being displayed while CQ loads
    5) No shield damage on a ship that exploded (Some did show while I was in space, but went away).

    Suggestion: Put the fleet fight last so people who get killed and podded will miss just the end of the fight.

Kigar
Brutor Tribe
Minmatar Republic
#22 - 2011-12-15 22:10:38 UTC
Machine Info and Settings

OS version: Windows 7 x64
CPU: AMD Phenom II x6
GPU: ATI HD 4850 /512mb
RAM: 4 Gb DDR3

How many clients were you running at the same time?
1

Graphic setting of the client (low / medium / high):

antialiasing, LOD, shadows, drone models, trails - off
other - high

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:
25-35

Average FPS - Zoomed in:
16 with ships brackets ( no missiles, no effects, no drone brackes )
9 with ships brackets and missiles

On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
6

Did you experience any disconnects or crashes?
Yes. Dropped for 5 min after POS has been destroyed. All internet services worked fine for me, except EVE Online server and web site (sloooowly). Now works fine.

Describe your experience, make comments, suggestions, etc.:
May be fighter bombers causes a lot FPS drops, even if you don`t see it.
In "300+ Sleepers" part of test i have a 20-25 fps with "show all brackets" zoomed in.
Indicators ( shield / cap ) works fine for me in this masstesting.
Lithalnas
Dirt 'n' Glitter
Local Is Primary
#23 - 2011-12-15 23:30:15 UTC
Machine Info and Settings

OS version: Win 7 home 64bit
CPU: E 350
GPU: Radeon mobility 4250
RAM: 4gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low with turret effects and explotions

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 15
Average FPS - Zoomed in: 5
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
4
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.:
everything was responsive this time. And my bombs landed for damage. Unfortunately when warping in and out, i would get on grid, the game would freeze and a few seconds later it would populate with stuff. Not a big deal if you ship has hitpoints, however mine did not so i died at least once.

https://www.facebook.com/RipSeanVileRatSmith shoot at blue for Vile Rat http://community.eveonline.com/devblog.asp?a=blog&nbid=73406

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#24 - 2011-12-17 02:43:33 UTC
Machine Info and Settings

OS version: Win7 pro x64, fully updated
CPU: Athlon II x4 635
GPU: Radeon HD 5770
RAM: 2x2GB DDR3
How many clients were you running at the same time? Two
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: never disabled brackets, but 40 or so


Average FPS - Zoomed in: brackets on, 20-30, usually closer to 30


On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) I don't have much experience with hige fleet fights, but based on wha I've seen from SISI, TiDi helped a lot here


Did you experience any disconnects or crashes? Nope


Describe your experience, make comments, suggestions, etc.: You guys need to start insta-nuking those guys who won't stop shooting people before/after the pvp part. Srsly. I got bombed, hit by a flight of fighters, podded, and my velator popped again WELL after Habukuk made it clear we were to cease fire. Same thing last test, and the test before that. It's rather disruptive, I'd say.

Other than that, I think it went rather well.

thhief ghabmoef

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