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Ships & Modules

 
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EFT v2.35 - Citadel

Author
Quesa
Macabre Votum
Northern Coalition.
#2341 - 2014-11-26 10:34:29 UTC
Hello there. I was unable to find a feature like this so I would like to suggest it.

I have multiple accounts but even I mix up which character is on which account. Is it possible to color code the character tabs so that the characters on a single account has a unique color?

Thanks!
Umbari Kado
THE RABID RABBITS
#2342 - 2014-11-26 12:15:03 UTC
Firstly - thank you for excellent tool.
Secondly - a suggestion: could the ships for which a fitout exists be marked somehow in the list ? Maybe with a backround under the name of the ship ?
Gripen
#2343 - 2014-11-26 18:03:06 UTC
New version with Rhea preview available. To change Tactical Destroyer modes right-click module list outside of module or empty slot items.

The Hessian wrote:
Small glitch, Version 2.25:
High Grade Talon Set boosts Gravimetric (should boost Magnetometric)

Uhm... no? Talon Implants are boosting Gravimetric Sensor Strength ingame.

Lobster Man wrote:
Sometimes when I right click (anywhere in the program that has a right-click menu, but mostly on fitted modules, and this happens most often when I have a near-complete fit) the program will freeze/lock-up for a few seconds. ... Is this normal? Is there any fix for this? Or anything else I can try to make the right-click menus appear more quickly?

No, this is not normal but so far I got a similar report only once I was not able to find out anything that could cause this. Given rarity of the issue and that there is nothing really special being done when you invoke righ-click menu I'm not even convinced that it is a EFT issue. On the other hand I hope to rewrite some of menu code in near future and it could help if it's actually some weird bug on my side.

Quesa wrote:
I have multiple accounts but even I mix up which character is on which account. Is it possible to color code the character tabs so that the characters on a single account has a unique color?

You can name your characters in EFT in any way you like - their names don't have to match ingame names. Like "Account #1 - Mr. AAA", "Account #1 - Mr. BBB", "Account #2 - Mr. CCC".

Umbari Kado wrote:
Secondly - a suggestion: could the ships for which a fitout exists be marked somehow in the list ? Maybe with a backround under the name of the ship ?

Made it to show up in the same way as in Ship Browser.
Karn Dethahal
Lost Expedition
#2344 - 2014-11-27 05:40:37 UTC
Awesome program, but I think the most recent updates have a bug (noticed it first on 2.25.1, still appears on the new on)

I'm getting some strange values with Transport Ships, both Blockade Runners and Deep Space Transports.

Blockade Runners are showing very high align times, and DST really low speed.
Skelly Desirae
Federal Defense Union
Gallente Federation
#2345 - 2014-11-27 15:16:33 UTC
Hi,

Continue with this good work, EFT is great !

One little improvement maybe : should it be possible that when we click on 'Show ship info,' 'Show module info', ... that the windows that opens could keep the same size when previously opened (really too small by default) ?
(sorry for my poor english)


Thanks much ! Big smile
Kotar Okel
The Waldos
#2346 - 2014-11-28 02:58:47 UTC
Thanks for the update. FYI: Norton Security flags it as suspicious and deletes the executable when I try to import the API. I had to tell it to ignore it as a threat.
Barton Breau
University of Caille
Gallente Federation
#2347 - 2014-11-28 07:53:17 UTC
Kotar Okel wrote:
Thanks for the update. FYI: Norton Security flags it as suspicious and deletes the executable when I try to import the API. I had to tell it to ignore it as a threat.


Well, dont use software that stopped being relevant in the '90s. :)
Buddelschiffsmutje
Zeiteinheit
#2348 - 2014-11-28 15:00:00 UTC  |  Edited by: Buddelschiffsmutje
--- Enhancement suggestions: ---

- For better perceiving which tactical destroyer mode is active, can you please add 3 buttons for the modes below "ship resources" and "ship parameters" (only visible when tactical destroyer fitting is open). Or add a drop down list like with strategic cruisers...

- And it would be nice if one can decide if the destroyer mode is set per fitting (as it is currently) or over all fittings of a ship (saves clicks).

- Could you please include the amount a local hull repairer repairs in "Defence" (like armor rapairer or shield booster does)?

- Can you add a checkbox in ship browser to keep the browser open after double click on a ship?

- Can you add an option in preferences to include reload time for cap booster, asb, aar, ...?

- After "duplicate setup" the duplicated setup is at the bottom of the list in combo box. It would be nice if it would be directly below the original fitting (like it is after renaming it).



--- Bugs: ---

- In EFT the warfare link module "Information Warfare Link - Electronic Superiority" does not increase strength of "ECM Burst" modules.

- The scrollbar of "Description"-panel in "Selected Item Info" is allways visible.
Barton Breau
University of Caille
Gallente Federation
#2349 - 2014-11-28 22:48:13 UTC  |  Edited by: Barton Breau
Buddelschiffsmutje wrote:

- Could you please include the amount a local hull repairer repairs in "Defence" (like armor rapairer or shield booster does)?


It is there, the main point is that a large hull repairer II seems to repair something like 5-7hp/s, so unless you use that one with a dcu II (13-17ehp/s), your shield regen is higher most of the time...
(also you can right click on defence area and select what you want)

EDIT: maybe on occasion we could get the stats of the t3 dessy corrected, since values are now known and a lasor change can be also previewed :)
Barton Breau
University of Caille
Gallente Federation
#2350 - 2014-11-30 11:28:46 UTC
Hmmph, the 2.25.2 version seems to have malformed speed bonus attribute (say afterburners), the % is missing in the module info window and the column in fitting panel is gone, too.

Anyone can verify?
Hairpins Blueprint
The Northerners
Pandemic Horde
#2351 - 2014-11-30 12:03:47 UTC
i just hit unlike, so i can like this topic again ....
Ghaustyl Kathix
Rising Thunder
#2352 - 2014-11-30 19:37:18 UTC
Confessor's showing the wrong base resist profile in EFT (without defense mode).

CCP Fozzie wrote:
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60

And I confirmed it on Sisi.

EFT says it's "50 / 35 / 25 / 20" in armor, and "0 / 20 / 40 / 50" on shields. All these numbers are without defense mode, just the base resist from right-click > show info.
Izmaragd Dawnstar
School of Applied Knowledge
Caldari State
#2353 - 2014-12-02 22:57:23 UTC
Kotar Okel wrote:
Thanks for the update. FYI: Norton Security flags it as suspicious and deletes the executable when I try to import the API. I had to tell it to ignore it as a threat.


Same problem here, when you try to do an API skill import, Norton Internet Security identifies the executable as SONAR.Heuristic.120 and deletes it outright. Problem did not occur with version 2.23.3.
marcel72
Nepriceputii
#2354 - 2014-12-05 09:24:41 UTC
First, thanks for the GREAT program.

Second, I have a strange bug and it's driving me crazy. This is the fit I'm testing:

[Exequror, armor active]
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Power Diagnostic System II
Capacitor Flux Coil II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Infiltrator II x5
Caldari Navy Antimatter Charge M x2000
Void M x2000
Null M x2000
Nanite Repair Paste x100



At all V, the guns dps is reported as 170 and if I add the drones it becomes 309 - a difference of 139. However, if I overheat the guns, the guns-only dps is 196 but when I add the drones it becomes 407 - a difference of 211. It's also weird if I have the drones active and I overheat one gun - dps goes from 309 to 338, a 29 increase - vs NOT having the drones active and overheating one gun, with the dps growing from 170 to 179, a 9 increase.

Whether the drones are active or not should not influence the gun overheating IMO...

My version is 2.25, released on November 4.
Zavand Crendraven
Rolling Static
Wardec Mechanics
#2355 - 2014-12-06 19:49:49 UTC
marcel72 wrote:
First, thanks for the GREAT program.

Second, I have a strange bug and it's driving me crazy. This is the fit I'm testing:

[Exequror, armor active]
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Power Diagnostic System II
Capacitor Flux Coil II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Infiltrator II x5
Caldari Navy Antimatter Charge M x2000
Void M x2000
Null M x2000
Nanite Repair Paste x100



At all V, the guns dps is reported as 170 and if I add the drones it becomes 309 - a difference of 139. However, if I overheat the guns, the guns-only dps is 196 but when I add the drones it becomes 407 - a difference of 211. It's also weird if I have the drones active and I overheat one gun - dps goes from 309 to 338, a 29 increase - vs NOT having the drones active and overheating one gun, with the dps growing from 170 to 179, a 9 increase.

Whether the drones are active or not should not influence the gun overheating IMO...

My version is 2.25, released on November 4.

Thats a bug that was fixed in version 2.25.2
marcel72
Nepriceputii
#2356 - 2014-12-07 20:33:12 UTC
Zavand Crendraven wrote:
Thats a bug that was fixed in version 2.25.2


Ah - thanks. I'll be updating then.
Jurico Elemenohpe
Flipsid3 Tactics
#2357 - 2014-12-09 02:23:46 UTC
I accidentalied something and now it looks like this - http://i.gyazo.com/c696786a4458cf025ee73f5eb8d85481.png and I need to hover over the left side to make the items and stuff window appear.
How do I fix this?
Jevexus
Negative Transversal
#2358 - 2014-12-09 14:00:11 UTC
Jurico Elemenohpe wrote:
I accidentalied something and now it looks like this - http://i.gyazo.com/c696786a4458cf025ee73f5eb8d85481.png and I need to hover over the left side to make the items and stuff window appear.
How do I fix this?


Click on View -> Fitting Panel or just hit Ctrl+F

Hope that helps.
Gripen
#2359 - 2014-12-09 22:27:01 UTC
Rhea version available.
Buddelschiffsmutje wrote:
... - Can you add an option in preferences to include reload time for cap booster, asb, aar, ...? ...

Cap Boosters always account for reload time since they are usually loaded with biggest carges and spend a lot of time in reload.
When overheating ASBs and AARs you can control if reloads are factored in by adding and removing charges from them. As for capacitor use - there is not reason in accouting for reload since 60 seconds is too long to call it continuous operation and resulting numbers would not make much sense.

Barton Breau wrote:
Hmmph, the 2.25.2 version seems to have malformed speed bonus attribute (say afterburners), the % is missing in the module info window and the column in fitting panel is gone, too.

Anyone can verify?

Yes, that's because of the way ABs/MWDs apply their bonus was changed internally. I hope it does not bugger anyone much as this is quite a special case I am not sure it worth messing with.

Jurico Elemenohpe wrote:
I accidentalied something and now it looks like this - http://i.gyazo.com/c696786a4458cf025ee73f5eb8d85481.png and I need to hover over the left side to make the items and stuff window appear.
How do I fix this?

There is a "Lock/Unlock" button in the top-right corner of Fitting Panel which controls if the panel allowed to hide itself or locked in place.
Cluellix
Cluelix
Wrecktical Supremacy.
#2360 - 2014-12-10 03:53:30 UTC
How can modes of the confessor be changed?