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Ewar HUD

Author
Hershman
Creepers Corporation
#1 - 2011-12-15 19:07:18 UTC  |  Edited by: Hershman
It might be interesting to add something to display the different effects on your ship to the HUD. And not just those tiny icons in your overview. I think it'd be helpful from a tactical point of view if you could easily see exactly what electronic warfare mods you have pinned on you, how many are on the field and what those add up to after stacking penalties.

Edit: Forums are dumb

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Hershman
Creepers Corporation
#2 - 2011-12-15 20:05:12 UTC
bamp

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Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#3 - 2011-12-15 20:14:07 UTC
UI needs moar overhauling.

Something like this would be okay by me, perhaps mixed in with positive effects like Remote SeBos and ganglink boosts.

I do think that you should only see what your ship alone is currently affected by. Seeing that there are 134 disruptors active on field isn't really useful without the relevant information to who they are going to and who from. Seeing clearly and separate from the overview that you have one on you seems like a great idea though.

I love the actual numbers being included too. Seeing the amount of speed reduction being applied thanks to webs is neat, as well as your current modified cap recharge for the NOS, etc. Good stuff.

Right now though, adding it would only contribute to clutter and information overload. I think the UI could use being a bit more intuitive than how you presented it as just more stuff on the screen.

Katrina Oniseki

Alara IonStorm
#4 - 2011-12-15 20:23:14 UTC
Katrina Oniseki wrote:

I do think that you should only see what your ship alone is currently affected by. Seeing that there are 134 disruptors active on field isn't really useful without the relevant information to who they are going to and who from. Seeing clearly and separate from the overview that you have one on you seems like a great idea though.

I think just the opposite because you will never see 134 Disruptors active on the field because the one ship they will hit will have no range after the second disruptor. Worse for Sensor Damps because they are made to make fleets fight in close proximity but can not stem long range DPS if your fleet can not Damp more then one boat.

You can not call your fleets DPS Primary and 100+ EWAR Primaries for each member. If you could see who is effected by what it would mean you just hit any unaffected target. This does not mean you have to see everything, it could be an option in your fleet commands. Being able to see what ships are being hit by friendly EWAR.
Hershman
Creepers Corporation
#5 - 2011-12-15 20:25:23 UTC
Thanks for the feedback. Agreed it is not ideal, things are pretty cluttered as it is. But the stacked percentages working are something we should have visible to us. The active on field stats i kind of just threw on there, but showing the + so that can also be minimized/collapsed if its not needed.

Perhaps with some tweaking, the overview could be made more intuitive. I'll try to think of some ways to condense the information and maybe make it blend with the overview.

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Hershman
Creepers Corporation
#6 - 2011-12-15 20:29:16 UTC
Alara IonStorm wrote:
Katrina Oniseki wrote:

I do think that you should only see what your ship alone is currently affected by. Seeing that there are 134 disruptors active on field isn't really useful without the relevant information to who they are going to and who from. Seeing clearly and separate from the overview that you have one on you seems like a great idea though.

I think just the opposite because you will never see 134 Disruptors active on the field because the one ship they will hit will have no range after the second disruptor. Worse for Sensor Damps because they are made to make fleets fight in close proximity but can not stem long range DPS if your fleet can not Damp more then one boat.

You can not call your fleets DPS Primary and 100+ EWAR Primaries for each member. If you could see who is effected by what it would mean you just hit any unaffected target. This does not mean you have to see everything, it could be an option in your fleet commands. Being able to see what ships are being hit by friendly EWAR.



Well for starters, the icons could probably be indicated on individual brackets, letting you know what ships are on the receiving ends of all that. Also the watchlist definitely has enough extra space to pin icons next to the pilots your watching.

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Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#7 - 2011-12-15 21:56:37 UTC
Alara IonStorm wrote:
Katrina Oniseki wrote:

I do think that you should only see what your ship alone is currently affected by. Seeing that there are 134 disruptors active on field isn't really useful without the relevant information to who they are going to and who from. Seeing clearly and separate from the overview that you have one on you seems like a great idea though.

I think just the opposite because you will never see 134 Disruptors active on the field because the one ship they will hit will have no range after the second disruptor. Worse for Sensor Damps because they are made to make fleets fight in close proximity but can not stem long range DPS if your fleet can not Damp more then one boat.

You can not call your fleets DPS Primary and 100+ EWAR Primaries for each member. If you could see who is effected by what it would mean you just hit any unaffected target. This does not mean you have to see everything, it could be an option in your fleet commands. Being able to see what ships are being hit by friendly EWAR.


I was referring to Warp Disruptors.

I have no problem with showing how much proper EWAR is on the field, but showing how much tackle is on the field is pretty useless without seeing who is tackling... or at least who is tackled.

Katrina Oniseki