These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Pod Death Consequences

Author
Mharius Skjem
Guardians of the Underworld
#61 - 2014-11-25 22:42:38 UTC
Antillie Sa'Kan wrote:
Mharius Skjem wrote:
This is a new toon man. I've been playing since 2007.

If you have done much PVP you would know that being ejected from fun content is punishment enough. Loosing your ship and implants can also really hurt depending on what you were flying.

Low consequences for death encourage people to go out and die in pretty explosions. Pretty explosions are fun for everyone.


I agree with a lot of what you say, but low consequences for death make it meaningless, this makes your victory less meaningful.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#62 - 2014-11-25 22:55:01 UTC
Mharius Skjem wrote:
I agree with a lot of what you say, but low consequences for death make it meaningless, this makes your victory less meaningful.

For me the meaning (and fun) is in the fight itself. Victory and defeat have little meaning in and of themselves.
Mharius Skjem
Guardians of the Underworld
#63 - 2014-11-25 23:14:40 UTC
Antillie Sa'Kan wrote:
Mharius Skjem wrote:
I agree with a lot of what you say, but low consequences for death make it meaningless, this makes your victory less meaningful.

For me the meaning (and fun) is in the fight itself. Victory and defeat have little meaning in and of themselves.


We'll just have to agree to disagreeLol

respect 07

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#64 - 2014-11-25 23:26:20 UTC
Mharius Skjem wrote:
We'll just have to agree to disagreeLol

respect 07

o7
Danika Princip
GoonWaffe
Goonswarm Federation
#65 - 2014-11-26 00:23:23 UTC
Mharius Skjem wrote:
Antillie Sa'Kan wrote:
Mharius Skjem wrote:
This is a new toon man. I've been playing since 2007.

If you have done much PVP you would know that being ejected from fun content is punishment enough. Loosing your ship and implants can also really hurt depending on what you were flying.

Low consequences for death encourage people to go out and die in pretty explosions. Pretty explosions are fun for everyone.


I agree with a lot of what you say, but low consequences for death make it meaningless, this makes your victory less meaningful.



If I nail someone's ship and pod, I don't need to know he's not going to be undocking for a week while he trains up some vital skill for the fiftieth time to know I've won.

The consequences of losing a ship and implants (and, at present, the cost of a new clone) are severe enough, you don't need to add a mechanic that massively discourages participation in PVP to make a victory any sweeter.
Dr Cedric
Science and Trade Institute
Caldari State
#66 - 2014-11-26 01:36:55 UTC
Tchulen wrote:
Anhenka wrote:
I assume we totally remove learning implants in this scenario?

Cause there's already an "upgraded pod". It's one with implants in it.

It already "Increases training speed until you get podded" Because implants.

No to anything that actively supports a player always staying safe in highsec up and beyond the learning implants. And tbh, I'm not terribly happy about the pure learning implants.

Do you not already have far more than 5% more than people running around null in a bare pod while you squat in highsec with 4's or 5's in your head?

This made me laugh because you hit the nail right on the head.



Who cares about high sec'rs sitting in high sec and running missions or doing industry or PI or whatever they do? So what if they have +5's and get a 5% bonus and never get podded because they stay in the noob corp. Honestly? how are they hurting anyone? They buy ammo, modules and ships, they (sometimes) sell minerals for industry. They are an important part of the game, yet they have absolutely NO bearing on YOU! How will them training [Faction]BS to lvl 5 so they can get to their marauder faster hurt a 0.0 entity? So what if want to take a 3 month break to train and get a bonus to it. Its a choice, so take it or leave it.

All this hate on people who log in on the weekend, blow up missions, do some PI and then go to bed.. seriously?

For those that choose 0.0 and the PvP life it offers, it adds a real facet to choices (should I risk my pod, or stay safe for 3 less days? Do I answer the call to arms and support the team, or stay at home and keep my pod safe).

Cedric

Anhenka
Native Freshfood
Minmatar Republic
#67 - 2014-11-26 01:48:08 UTC
Dr Cedric wrote:

Who cares about high sec'rs sitting in high sec and running missions or doing industry or PI or whatever they do? So what if they have +5's and get a 5% bonus and never get podded because they stay in the noob corp. Honestly? how are they hurting anyone? They buy ammo, modules and ships, they (sometimes) sell minerals for industry. They are an important part of the game, yet they have absolutely NO bearing on YOU! How will them training [Faction]BS to lvl 5 so they can get to their marauder faster hurt a 0.0 entity? So what if want to take a 3 month break to train and get a bonus to it. Its a choice, so take it or leave it.

All this hate on people who log in on the weekend, blow up missions, do some PI and then go to bed.. seriously?

For those that choose 0.0 and the PvP life it offers, it adds a real facet to choices (should I risk my pod, or stay safe for 3 less days? Do I answer the call to arms and support the team, or stay at home and keep my pod safe).


For that exact same reasoning, do people in highsec deserve additional bonus training speed on top of what they already enjoy due high level implants? Is there any possible reason a highsec player might choose to say "No" to an additional 5% training speed? No. Not unless the cost was incredibly expensive. Bil+ range at least.

It's already a no-brainer for highseccers. You buy the highest grade implants you can get, and plug them in, +5's if you can, 4's if you can't.

Nullseccers and WH dwellers have to choose between buying implants and losing them in our inevitable deaths, or doing without them and training at a far lower speed.

P.S. Simply because I do not play in highsec does not mean in any way that I feel obligated to ladle on bonuses to an even greater heights than they already enjoy. "You don't do it, so you can't complain about me giving them one sided buffs" is a bullshit argument, tbh.
Dr Cedric
Science and Trade Institute
Caldari State
#68 - 2014-11-26 06:33:21 UTC
Anhenka wrote:
Dr Cedric wrote:

Who cares about high sec'rs sitting in high sec and running missions or doing industry or PI or whatever they do? So what if they have +5's and get a 5% bonus and never get podded because they stay in the noob corp. Honestly? how are they hurting anyone? They buy ammo, modules and ships, they (sometimes) sell minerals for industry. They are an important part of the game, yet they have absolutely NO bearing on YOU! How will them training [Faction]BS to lvl 5 so they can get to their marauder faster hurt a 0.0 entity? So what if want to take a 3 month break to train and get a bonus to it. Its a choice, so take it or leave it.

All this hate on people who log in on the weekend, blow up missions, do some PI and then go to bed.. seriously?

For those that choose 0.0 and the PvP life it offers, it adds a real facet to choices (should I risk my pod, or stay safe for 3 less days? Do I answer the call to arms and support the team, or stay at home and keep my pod safe).


For that exact same reasoning, do people in highsec deserve additional bonus training speed on top of what they already enjoy due high level implants? Is there any possible reason a highsec player might choose to say "No" to an additional 5% training speed? No. Not unless the cost was incredibly expensive. Bil+ range at least.

It's already a no-brainer for highseccers. You buy the highest grade implants you can get, and plug them in, +5's if you can, 4's if you can't.

Nullseccers and WH dwellers have to choose between buying implants and losing them in our inevitable deaths, or doing without them and training at a far lower speed.

P.S. Simply because I do not play in highsec does not mean in any way that I feel obligated to ladle on bonuses to an even greater heights than they already enjoy. "You don't do it, so you can't complain about me giving them one sided buffs" is a bullshit argument, tbh.


My argument is that it doesn't hurt YOU if they choose to do this. Not to mention, it doesn't hurt YOU if YOU decide to do it.

Thats the point of it. If I want to train faster, and the whole point of my experience playing this game is to train all the skills faster than you, then I will obviously do whatever is necessary to accomplish that. That includes not joining in on 0.0 PvP or Low sec pirating (or whatever else they do in low sec.) It means that my play time is boxed into a few select activities that do not put my pod at risk.

If you think about it, focusing on training skills, to the exclusion of everything else is its own negative consequence. "I don't want to lose my implants, so Im not going to fight." "I don't want to fight, so why would I join a null-sec alliance?" "I'm not joining a null-sec alliance, so I'll stick to high-sec."

They will train a skill (marginally faster) than you, and if its a combat oriented skill, then they will most likely only ever use it on a computer AI.

You on the other hand are having fun blowing up other space pilots, fighting for your space-freedom, and generally having a good time doing it (I'm hoping for your sake!)

Long story short, if I want to give up a significant portion of the available play choices in favor of sitting in high-sec mining or doing mission in order to save a few days training a skill that most likely will never affect you, why should you stop me? On the other hand, if you decide it's beneficial to spend 35 days instead of 39 days training a skill and decide to jump in your high-sec clone with the fancy training pod upgrade to get that level 5, why should I stop you?

Its a choice, just like every other choice we make: do i sit in the 20M isk Barge or the 200M isk Exhumer? 10x more cost for 10% more yield. Do fly the vexor or the ishtar? Do I take a Naga or a Rokh? Do i bring my carrier or stick with the cruiser?

More choices means a better game.

Cedric

Anhenka
Native Freshfood
Minmatar Republic
#69 - 2014-11-26 07:06:18 UTC  |  Edited by: Anhenka
Dr Cedric wrote:

My argument is that it doesn't hurt YOU if they choose to do this. Not to mention, it doesn't hurt YOU if YOU decide to do it.


Well, if you insist.. Here.

A: Highseccers with more skills make more money easier. Faster training means more skilled pilots, makes highsec more of an attractive isk fountain, lowers the relative value of nullsec space as compared to the advantages of living in highsec.

B: People with more skills can sell their characters for more isk, so an advantage in training speed devalues the potential value of my characters as opposed to a faster training highsec dweller.

C: The more attractive highsec living is, the less incentive people have to come play in low, null, or WH space. This in turn makes the game a blander place overall, as player interaction and co-dependence is far lower in highsec than it is anywhere else.

D: When people make more money (see section A), the value people are willing to pay for limited t2/faction/high meta items increases, causing the price of items and PLEX's to increase without the average nullseccer/WH dwellers income increasing, causing a loss of relative buying power.

But the main thing is that just because everyone has the option to use something, like your expensive bonused training speed pod (for those who never die), does not make it anything resembling an equal opportunity.

Say I proposed an implant that when plugged in, increased received rat bounties by 1% every third day for an increase of up to 10% after a month. But that any positive changes in NPC corp -> player standings reset the timer to 0 days. Said implant would automatically carry over to every clone, like the glorious golden egg, along with accumulated time.

Mission runners would immediately protest that it's not fair that every mission completed reset the timer, that the only people who can take unimpeded advantage of the implant are people who only ever shoot red crosses in low and nullsec. Nullseccers would claim that since anyone could plug it in and only shoot rats in anoms and asteroid belts (both of which occur in highsec), that it's an equal opportunity for everyone and that if highseccers don't want to deal with the crimp in their playstyle associated with it, they could simply not buy the implant. Still fair, right?

Highsec mission runners would complain that it's absolute bullshit, that although anyone can use it, it's obvious favoritism for one group. And they would be right.

So when you propose and defend an idea where the only people who don't get frequent resets on their learning boosting pod are highseccers and lowseccers who don't get podded on a regular basis (And cowardly nullsec carebears who don't PvP I guess), it is just as much a bullshit proposition as the rat bounty proposal above.


I hope this wall of text helped you understand, I rather like my example :)
afkalt
Republic Military School
Minmatar Republic
#70 - 2014-11-26 09:58:15 UTC
Dr Cedric wrote:
Tchulen wrote:
Anhenka wrote:
I assume we totally remove learning implants in this scenario?

Cause there's already an "upgraded pod". It's one with implants in it.

It already "Increases training speed until you get podded" Because implants.

No to anything that actively supports a player always staying safe in highsec up and beyond the learning implants. And tbh, I'm not terribly happy about the pure learning implants.

Do you not already have far more than 5% more than people running around null in a bare pod while you squat in highsec with 4's or 5's in your head?

This made me laugh because you hit the nail right on the head.



Who cares about high sec'rs sitting in high sec and running missions or doing industry or PI or whatever they do? So what if they have +5's and get a 5% bonus and never get podded because they stay in the noob corp. Honestly? how are they hurting anyone? They buy ammo, modules and ships, they (sometimes) sell minerals for industry. They are an important part of the game, yet they have absolutely NO bearing on YOU! How will them training [Faction]BS to lvl 5 so they can get to their marauder faster hurt a 0.0 entity? So what if want to take a 3 month break to train and get a bonus to it. Its a choice, so take it or leave it.

All this hate on people who log in on the weekend, blow up missions, do some PI and then go to bed.. seriously?

For those that choose 0.0 and the PvP life it offers, it adds a real facet to choices (should I risk my pod, or stay safe for 3 less days? Do I answer the call to arms and support the team, or stay at home and keep my pod safe).


I don't think that is the problem.

The issue (for me) is that people claim pod loss has no meaning because people use no implants. My argument that using no/low grade implants results in them paying the price every second of every day.

So someone with an empty clone is podded and people are crying they didnt "lose" anything. Well they lost in terms of the skill points they DIDNT collect as a result of reduced stats from the second they left their learning clones.

I think that is more the point, I don't think there's "sec-envy" going on for the most part so much as people neglecting the price paid to have an empty clone (loss or no).
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#71 - 2014-11-26 09:59:17 UTC
I thought the medical clones idea was good, just not implemented correctly.

I believe the best way is to keep the clones and, should the clone be lower than the player's SP, diminish temporarily the player's SP. The player can then upgrade his clone, the one in which he resides currently, when the full effect of his SP is restored. No SP is lost, merely disabled temporarily.

Being podded must mean something, else there is no way of realistically punishing a transgressor. Needing to pay for a costly clone upgrade is far more effective than blowing up a ship, as well as inconveniencing the podded.
Tchulen
Trumpets and Bookmarks
#72 - 2014-11-26 10:13:42 UTC
Dr Cedric wrote:
Tchulen wrote:
Anhenka wrote:
I assume we totally remove learning implants in this scenario?

Cause there's already an "upgraded pod". It's one with implants in it.

It already "Increases training speed until you get podded" Because implants.

No to anything that actively supports a player always staying safe in highsec up and beyond the learning implants. And tbh, I'm not terribly happy about the pure learning implants.

Do you not already have far more than 5% more than people running around null in a bare pod while you squat in highsec with 4's or 5's in your head?

This made me laugh because you hit the nail right on the head.



Who cares about high sec'rs sitting in high sec and running missions or doing industry or PI or whatever they do? So what if they have +5's and get a 5% bonus and never get podded because they stay in the noob corp. Honestly? how are they hurting anyone? They buy ammo, modules and ships, they (sometimes) sell minerals for industry. They are an important part of the game, yet they have absolutely NO bearing on YOU! How will them training [Faction]BS to lvl 5 so they can get to their marauder faster hurt a 0.0 entity? So what if want to take a 3 month break to train and get a bonus to it. Its a choice, so take it or leave it.

All this hate on people who log in on the weekend, blow up missions, do some PI and then go to bed.. seriously?

For those that choose 0.0 and the PvP life it offers, it adds a real facet to choices (should I risk my pod, or stay safe for 3 less days? Do I answer the call to arms and support the team, or stay at home and keep my pod safe).


I think we'd must have different opinions of what the chap I replied to meant. I saw it as "we don't need the OP's proposed change as it already exists in the game in the form of implants".

I have nothing against people staying in high sec nor do I have any problem with them learning 5% faster than me because I live in nullsec and don't want to risk the implants.
baltec1
Bat Country
Pandemic Horde
#73 - 2014-11-26 10:16:21 UTC
Ceawlin Cobon-Han wrote:

Being podded must mean something, else there is no way of realistically punishing a transgressor. Needing to pay for a costly clone upgrade is far more effective than blowing up a ship, as well as inconveniencing the podded.


My ship is worth five times my clone costs. My implants are worth 11 times my clone costs.

All a death tax does is make me avoid using cheap ships such as frigates and cruisers. I would much rather spend that 45 mil on a stabber and provide more content in game.
Major Trant
Brutor Tribe
Minmatar Republic
#74 - 2014-11-26 13:27:46 UTC
Mharius Skjem wrote:
Antillie Sa'Kan wrote:
Mharius Skjem wrote:
Death needs to have some sort of sting. I don't care what that sting is as long as it hurts.

Spend some more time doing PVP and get back to me on that. Loosing a shuttle and pod with four +2 implants does not constitute PVP experience.


This is a new toon man. I've been playing since 2007.

Edit: my old accounts are unsubbed and are not coming back for a variety of reasons but mainly because I wanted to start again from scratch, even though I have limited playing time, hence the ****** implants. As for the shuttle I was scouting and making bookmarks at the time and was fully prepared to die.

Dude if you have the experience you claim you would know that you make bookmarks in something fast with a MWD. An interceptor for example and if you haven't got the skills for that a Condor or Slasher.

This then suggests you don't make many bookmark and if you don't make bookmarks, you don't have the experience or know much about PvP.
Basil Pupkin
Republic Military School
#75 - 2014-11-26 13:54:09 UTC
FireFrenzy wrote:
This idea is to put it blunty

BLEEPING IDIOTIC...

As a 100m sp character i LOVE the new no clone cost thing, it means i might actually go PVPing without needing to add, what 25m?, for my clone. Paying 100+m for implants is one thing, thats a choice i am making thats something i CHOOSE to do.

This means i would never leave highsec again for anything other then the surest of no risk ganks, and even then i'd never fly anything with less then 300k ehp...

375Million to not get ****** over in a random skill... Right because i really want to spend all that time training fleet command five again or carrier, triage or some other long ass skill again...

What were you planning as counterweight to this? Nullified pods? Making them smartbomb immune?

Please enlighten me i am genuinely interested...


Seconding the quote.
It's BLOOPING MORONIC idea no matter how much SP you have.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#76 - 2014-11-26 21:21:44 UTC
baltec1 wrote:
Ceawlin Cobon-Han wrote:

Being podded must mean something, else there is no way of realistically punishing a transgressor. Needing to pay for a costly clone upgrade is far more effective than blowing up a ship, as well as inconveniencing the podded.


My ship is worth five times my clone costs. My implants are worth 11 times my clone costs.

All a death tax does is make me avoid using cheap ships such as frigates and cruisers. I would much rather spend that 45 mil on a stabber and provide more content in game.

The goon brags. Deja bue.

Those griefers ganking in their catalysts will risk nothing, meaning they can do it repeatedly in an empty clone with little to no loss.
Zavand Crendraven
Rolling Static
Wardec Mechanics
#77 - 2014-11-26 21:42:43 UTC
Ceawlin Cobon-Han wrote:
baltec1 wrote:
Ceawlin Cobon-Han wrote:

Being podded must mean something, else there is no way of realistically punishing a transgressor. Needing to pay for a costly clone upgrade is far more effective than blowing up a ship, as well as inconveniencing the podded.


My ship is worth five times my clone costs. My implants are worth 11 times my clone costs.

All a death tax does is make me avoid using cheap ships such as frigates and cruisers. I would much rather spend that 45 mil on a stabber and provide more content in game.

The goon brags. Deja bue.

Those griefers ganking in their catalysts will risk nothing, meaning they can do it repeatedly in an empty clone with little to no loss.

do you really think that suicide ganks would stop? theres no bubbles in HS they just warp to safety and then wait a bit and then they would be suicide ganking again with same efficiency
baltec1
Bat Country
Pandemic Horde
#78 - 2014-11-26 21:45:28 UTC
Ceawlin Cobon-Han wrote:

The goon brags. Deja bue.

Those griefers ganking in their catalysts will risk nothing, meaning they can do it repeatedly in an empty clone with little to no loss.


They don't get podded anyway, any change to clones has zero impact on ganking.
Medalyn Isis
Doomheim
#79 - 2014-11-26 23:42:54 UTC
In all the flailing and hysteria I see in a lot of the responses, it seems that not many have actually considered properly the outcome of a change like this.

As I mentioned, pods would be bubble immune, and so do not worry dictor pilot.

Under this suggestion it would be far easier to keep a pod alive, the only things realistically that could kill one are insta locking ship or mass smart bombs. It would actually be safer for a pod under this sytem, but when the pod does get killed its going to hurt more.

Overall you would actually lose less and my suggestion is less harsh that the current, as pods would be much easier to extract, and so you would lose less in isk terms as expensive implants wouldn't be destroyed as often if you chose to use them.

Also the penalty I suggested is a couple of days, yet I keep seeing replies saying it will be a couple of weeks. Work out the maths, the worst case scenario is a week, and in most cases it would be a couple of days.
Anhenka
Native Freshfood
Minmatar Republic
#80 - 2014-11-26 23:49:04 UTC  |  Edited by: Anhenka
Medalyn Isis wrote:
In all the flailing and hysteria I see in a lot of the responses, it seems that not many have actually considered properly the outcome of a change like this.

As I mentioned, pods would be bubble immune, and so do not worry dictor pilot.

Under this suggestion it would be far easier to keep a pod alive, the only things realistically that could kill one are insta locking ship or mass smart bombs. It would actually be safer for a pod under this sytem, but when the pod does get killed its going to hurt more.

Overall you would actually lose less and my suggestion is less harsh that the current, as pods would be much easier to extract, and so you would lose less in isk terms as expensive implants wouldn't be destroyed as often if you chose to use them.

Also the penalty I suggested is a couple of days, yet I keep seeing replies saying it will be a couple of weeks. Work out the maths, the worst case scenario is a week, and in most cases it would be a couple of days.


Or we could not. Adding in barriers to PvP for the sole sake of making it more difficult is not a good idea. At all.

We can, should, and will (cause CCP's not run by a crew of complete idiots) not implement massive barriers to PvP, especially small ship PvP. Let me explain it in the simplest way possible.

CCP wants people to play their game.

You know what happens when you die, look at your pod and go "Well I could go PvP, but I'll be crippled against anyone else."

THEY SHUT DOWN THE GAME AND PLAY SOMETHING ELSE! Is this clear enough on why it's a godaweful idea?