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[Autocannons] A Balance Suggestion

Author
Kaerakh
Obscure Joke Implied
#161 - 2014-11-18 01:26:44 UTC
Phaade wrote:
Kaerakh wrote:
baltec1 wrote:
Phaade wrote:
Kaerakh wrote:
Honestly, after skimming the thread I think the main complaint is that people keep trying to use autocannons(specifically) like blasters or lasers. A basic solution is to kite blasters and get into nose bleed range with lasers. Something that autocannons out perform their competition respectively very well. Which is to say that range control is the primary concern of a Minmatar hull, and, considering that they have innate and bonused advantages to speed and sometimes agility, this should make them exceedingly good at that role.

So yeah, -1.


Couldn't be more wrong.

Please explain to me how projectiles are on par with drones.

A Vagabond will literally never break the tank of a solo fit HAC, and if it can, it's out damaged hugely.


Pop his drones while kiting them?


Plus, drones don't automatically make my point wrong. That's a drones vs turret issue which is off topic by the way. Blink



Not really, but okay, a Nomen is better at being a Vagabond than a Vagabond courtesy of scorch.




It's great how you just completely ignore what you've quoted.
Syrias Bizniz
some random local shitlords
#162 - 2014-11-19 12:18:14 UTC
Kaerakh wrote:

Stuff here




While, theoretically, Autocannons can kite Blasters and can Brawl against Lasers, in reality this is only true as long as the minmatar hulls are able to dictate range.
There's one Tech 1 Cruiser of the Minmatar being able to effectively kite, that's the Stabber, and even on point-blank range there are T1 frigates that have a higher threat-level. If that ship has to kite it gets even worse, as the dps applied onto any target is something a Condor could do, too. At greater ranges and at higher velocity. Without the tracking-****.

Then keep in mind that now, there is the Thorax and the Omen, achieving very similar mobility to the Stabber. And trust me, these 2 cruisers definately don't suck!
Flying a Rupture feels like flying a Maller back then, the Stabber Fleet got a SIgnature Nerf making it less viable in Brawling (still good, but not awesome), only the Scythe Fleet looks good, and that is because it's more versatile than a Myrmidon.


Speaking of the Myrmidon: Some time ago, the weapons-to-go on the Myrm were Autocannons.
These days are over. And when even the Myrm doesn't use autocannons anymore, that really means they're in a bad shape!



TL;DR:

Autocannons would be GOOD, if the Minnie Ships would be good.
Minnie Ships would be GOOD, if they still were the most mobile ships.



Soooo....

Either bring back Winmatar Mobility, or buff Projectiles.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#163 - 2014-11-19 16:16:26 UTC
Syrias Bizniz wrote:
Kaerakh wrote:

Stuff here




While, theoretically, Autocannons can kite Blasters and can Brawl against Lasers, in reality this is only true as long as the minmatar hulls are able to dictate range.
There's one Tech 1 Cruiser of the Minmatar being able to effectively kite, that's the Stabber, and even on point-blank range there are T1 frigates that have a higher threat-level. If that ship has to kite it gets even worse, as the dps applied onto any target is something a Condor could do, too. At greater ranges and at higher velocity. Without the tracking-****.

Then keep in mind that now, there is the Thorax and the Omen, achieving very similar mobility to the Stabber. And trust me, these 2 cruisers definately don't suck!
Flying a Rupture feels like flying a Maller back then, the Stabber Fleet got a SIgnature Nerf making it less viable in Brawling (still good, but not awesome), only the Scythe Fleet looks good, and that is because it's more versatile than a Myrmidon.


Speaking of the Myrmidon: Some time ago, the weapons-to-go on the Myrm were Autocannons.
These days are over. And when even the Myrm doesn't use autocannons anymore, that really means they're in a bad shape!



TL;DR:

Autocannons would be GOOD, if the Minnie Ships would be good.
Minnie Ships would be GOOD, if they still were the most mobile ships.



Soooo....

Either bring back Winmatar Mobility, or buff Projectiles.


Well said. After gal uber buff, i always thought it was odd that an armor ship (deimos) out accelerates a shield ship (vagabond). Little things like that, which have happened across the board with little attention paid to minny ships have put minmatar in a bad position.

The vagabond is pretty good to be honest. But its agility and inadequate dps really hurts it. If they fix acs, by adding falloff, then it might be in a much better position and see more use. Its outperformed by every hac that isnt the muninn or zealot (mainly cause these hulls are overshadowed by ishtars and lack practicality).

Longrange damage? Cerb/ishtar/eagle
Brawler? Deimos/sac

Its a medium range kiter, but doesnt have the dps to kill anything but frigs and buffer fits. If i wanted to do that, why not fly a stabber or caracal for way cheaper.

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#164 - 2014-11-19 23:52:46 UTC
C'mon CCP we're waiting.
Akirei Scytale
Okami Syndicate
#165 - 2014-11-20 00:11:03 UTC
Daichi Yamato wrote:
Badman Lasermouse wrote:

Where exactly is that sweet spot where autocannons outperform blasters or lasers?



you said it yourself, less dps, more range and with better tracking. oh and selectable damage types and immunity to neuts.

tell me what your null dps does to a kitey ishtar gang compared to EMP or Barrage? or IN-MF does to a brawl gang with geddon support.

@SMT

again youre thinking of 1v1 situations.

many, MANY ships fit neuts. there is a very healthy neut vexor navy/ishtar/geddon/prophecy meta out there. And when your fighting for territory rather than a 1v1 you dont always have that luxury of 'Oh well i can see on D-scan you've countered my ship so ill just leave now'.

The sheer versatility the autocannon provides, that sweet spot middle ground and robust resistance to neuts is an excellent conservative choice when you cant always pick your fights and dont know what youre coming up against.

You come with brawlers? ill pull range, i dont need to refit nor even swap ammo save to poke your resist hole
You come with lasers? ill close range and brawl you down, again i dnt really need to refit change ammo.
You come in a shield ishtar? Thats ok you're still in fall off, i still track ok and i can poke that resist hole.
Your gang is heavy on neuts? That's alright, wasnt using that prop mod when im scrammed and webbed anyways and logi keeps me alive.

other weapons dont have these 'on the fly' answers. so yeah, if you know what youre fighting and can pick those fights, by all means pick the right weapon for the job.

But if you dont know what the enemy are bringing before you have a chance to refit or reship, and you dont have a choice as to whether you take the fight or not because youre needed to defend something more meaningful than your killboard, then auto-cannons (along side missiles) are an excellent choice for being a jack of all trades, master of none.

TL:DR
the strength of autocannons is changing tactics on the fly and being difficult to counter.

AC's may not be as good as other weapons when they are at their best, but they are a whole lot better than other weapons at their worst.


The ever-elusive goodpost.
Kaerakh
Obscure Joke Implied
#166 - 2014-11-20 00:33:52 UTC
Syrias Bizniz wrote:
Kaerakh wrote:

Stuff here




While, theoretically, Autocannons can kite Blasters and can Brawl against Lasers, in reality this is only true as long as the minmatar hulls are able to dictate range.
There's one Tech 1 Cruiser of the Minmatar being able to effectively kite, that's the Stabber, and even on point-blank range there are T1 frigates that have a higher threat-level. If that ship has to kite it gets even worse, as the dps applied onto any target is something a Condor could do, too. At greater ranges and at higher velocity. Without the tracking-****.

Then keep in mind that now, there is the Thorax and the Omen, achieving very similar mobility to the Stabber. And trust me, these 2 cruisers definately don't suck!
Flying a Rupture feels like flying a Maller back then, the Stabber Fleet got a SIgnature Nerf making it less viable in Brawling (still good, but not awesome), only the Scythe Fleet looks good, and that is because it's more versatile than a Myrmidon.


Speaking of the Myrmidon: Some time ago, the weapons-to-go on the Myrm were Autocannons.
These days are over. And when even the Myrm doesn't use autocannons anymore, that really means they're in a bad shape!



TL;DR:

Autocannons would be GOOD, if the Minnie Ships would be good.
Minnie Ships would be GOOD, if they still were the most mobile ships.



Soooo....

Either bring back Winmatar Mobility, or buff Projectiles.


Thanks for actually having some form of argument rather than adding your voice to the echo chamber.
Badman Lasermouse
Run and Gun Mercenary Corps
#167 - 2014-11-21 17:54:15 UTC
Still can't get any Dev love? I'm dissapointed.


Badman

-Badman

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#168 - 2014-11-22 01:16:58 UTC  |  Edited by: Daide Vondrichnov
Coz kitting is all about drones and missiles now...give some love to AC pls.

Maybe a fall off buff or a different way to set the damages over the fall off range for AC (this one is not possible i guess but meh)?
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#169 - 2014-11-23 23:08:21 UTC  |  Edited by: Daide Vondrichnov
Coz vaga is life, he needs to be something else than a semi effective brawler, give us back a true damage projection, we can't compete with other ships at 20km...
Cartheron Crust
The Tuskers
The Tuskers Co.
#170 - 2014-11-24 04:53:41 UTC
Something to do with overloading AC's maybe?

Double AC's overload bonus? Somethingsomething Minmatar have madmaxnitrotech etc.
Make it so you can repair 100% damaged AC's? AC's are easier to fix on the fly than lasers/hybrids/launchers. :ducttape/WD40:
Half their heat damage and/or heat emission stat?

Question
Harvey James
The Sengoku Legacy
#171 - 2014-11-25 19:30:19 UTC
Cartheron Crust wrote:
Something to do with overloading AC's maybe?

Double AC's overload bonus? Somethingsomething Minmatar have madmaxnitrotech etc.
Make it so you can repair 100% damaged AC's? AC's are easier to fix on the fly than lasers/hybrids/launchers. :ducttape/WD40:
Half their heat damage and/or heat emission stat?

Question



lasers being able too overheat for longer would make more sense i would think..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

baltec1
Bat Country
Pandemic Horde
#172 - 2014-11-25 19:32:50 UTC
Daide Vondrichnov wrote:
Coz vaga is life, he needs to be something else than a semi effective brawler, give us back a true damage projection, we can't compete with other ships at 20km...


So don't engage them at 20 km.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#173 - 2014-11-25 20:06:47 UTC
Projectile are large caliber guns, large thing dont move fast. There is also plenty of hurricane that down frigates in a orbit at 20kms. Missile that took a hit though made mid range ships pretty useless in even missions

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jackson Apollo
Federal Navy Academy
Gallente Federation
#174 - 2014-11-25 21:18:28 UTC
I miss my vagabond so much.

thats all.

*crys*
Mharius Skjem
Guardians of the Underworld
#175 - 2014-11-25 22:25:50 UTC
Badman Lasermouse wrote:
Good Morning,

I would like to propose a change to Autocannons that I feel would add a bit more balance and make them and in turn Minimitar ships a bit more viable.

So Lets talk about Autocannons compared to the competition. They have some advantages, zero cap usage, selectable damage type. The trade off is lower overall DPS and mediocre tracking and damage projection. Lasers have higher DPS and projection, while blasters do significantly more DPS, with better tracking. One would expect that autocannons would fall somewhere in middle of the damage/tracking/projection equation but they fall short in just about every category. A medium blaster loaded with null can just about outperfom a medium autocannon in every category.

My fix would be a simple one, extend the falloff of autocannons by 20-30% across the board. I feel that with would bring a bit more balance by increasing the damage projection of Minimatar ships without being game breaking.

Any feedback is appreciated.


Badman


Most people complain that minmatar are op. I've never seen the opposite before. ! So well done.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Sigras
Conglomo
#176 - 2014-11-26 10:17:48 UTC  |  Edited by: Sigras
Phaade wrote:
Kaerakh wrote:
Honestly, after skimming the thread I think the main complaint is that people keep trying to use autocannons(specifically) like blasters or lasers. A basic solution is to kite blasters and get into nose bleed range with lasers. Something that autocannons out perform their competition respectively very well. Which is to say that range control is the primary concern of a Minmatar hull, and, considering that they have innate and bonused advantages to speed and sometimes agility, this should make them exceedingly good at that role.

So yeah, -1.

Couldn't be more wrong.

Please explain to me how projectiles are on par with drones.

A Vagabond will literally never break the tank of a solo fit HAC, and if it can, it's out damaged hugely.

To be fair, a vagabond will never die to another solo fit HAC either...

So a Vagabond is no threat to a solo HAC (outside of massive stupidity on the part of the solo HAC), but a solo HAC is no threat to a Vagabond (outside of massive stupidity on the part of the Vagabond)

The thing that nobody in this thread seems to be taking into account is that a group of 3-4 vagabonds represents a serious threat to a similar group of 3-4 HACs, but are still immune to danger from those HACs...

TL;DR
people underestimate the ability to disengage.

PS: wrong is an absolute state and not subject to gradation... something is either wrong or it isnt there is no such thing as "more wrong"
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#177 - 2014-11-26 13:03:20 UTC  |  Edited by: Daide Vondrichnov
baltec1 wrote:
Daide Vondrichnov wrote:
Coz vaga is life, he needs to be something else than a semi effective brawler, give us back a true damage projection, we can't compete with other ships at 20km...


So don't engage them at 20 km.


Feels like you dont understand what we are talking about, kite, autocannon,etc...

AC kitting stuff are made to be effective at point range, we're dealing 250 dps while most of the guys in front of us will be able to project way more damage than us, so everytimes we will need to GTFO which appears pretty often since the TE nerf.

Natural speed help us to get range, be able to runaway if things goes wrong, but if the target is able to project his damages at 20km at least, we wont be able kill it.

ATM AC kitting ships are only good at killing frigs, or some T1 cruisers, nothing more.

To apply damage we need to get closer from the target, but even at close range it still very poor, while we are taking a tons of risks.

Orthrus, for exemple has got the same speed, agility, tank as the cynabal, but it can project his damages so far and is able to keep at point range while taking almost no risk from being slingshoted from someone.

At this point, what is the AC kitting ships's role ? We are not the fastest anymore, we dont apply damages as much as our targets do for most of them.

So yeah actually there is no point to fly kitting ACs, only Machariel seems to fit well to roam thanks to his warp speed bonus and his damage projection, which fits pretty well with his roaming mindset but Cynabal need something else to perform in a role.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#178 - 2014-11-26 13:10:57 UTC
Sigras wrote:
Phaade wrote:
Kaerakh wrote:
Honestly, after skimming the thread I think the main complaint is that people keep trying to use autocannons(specifically) like blasters or lasers. A basic solution is to kite blasters and get into nose bleed range with lasers. Something that autocannons out perform their competition respectively very well. Which is to say that range control is the primary concern of a Minmatar hull, and, considering that they have innate and bonused advantages to speed and sometimes agility, this should make them exceedingly good at that role.

So yeah, -1.

Couldn't be more wrong.

Please explain to me how projectiles are on par with drones.

A Vagabond will literally never break the tank of a solo fit HAC, and if it can, it's out damaged hugely.

To be fair, a vagabond will never die to another solo fit HAC either...

So a Vagabond is no threat to a solo HAC (outside of massive stupidity on the part of the solo HAC), but a solo HAC is no threat to a Vagabond (outside of massive stupidity on the part of the Vagabond)

The thing that nobody in this thread seems to be taking into account is that a group of 3-4 vagabonds represents a serious threat to a similar group of 3-4 HACs, but are still immune to danger from those HACs...

TL;DR
people underestimate the ability to disengage.

PS: wrong is an absolute state and not subject to gradation... something is either wrong or it isnt there is no such thing as "more wrong"



Do you want to talk about ishtars ? Gecko are fasters than a nano vaga.
Do you want to talk about Deimos ? While you need to stay at 20-24km he can slingshot easily thanks to his amazing speed.
Do you want to talk about cerberus ? Try to fight 4 cerberus with 4 vaga it'll be pretty fun to see /popcorn
Do you want to talk about eagle ? He is way more tanked than you are with way more Dps at 20 km

Should i continue or ?
Stitch Kaneland
The Tuskers
The Tuskers Co.
#179 - 2014-11-26 14:20:45 UTC
Quote:

TL;DR
people underestimate the ability to disengage.


minmatar. The best at running away from fights /thread

Im sorry, but id actually like to kill what i catch and not have to run because it takes me 5min to kill a vexor while his gang is inbound.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#180 - 2014-11-26 14:22:30 UTC
Stitch Kaneland wrote:
Quote:

TL;DR
people underestimate the ability to disengage.


minmatar. The best at running away from fights /thread

Im sorry, but id actually like to kill what i catch and not have to run because it takes me 5min to kill a vexor while his gang is inbound.


Wait brah you can kill his friends's freg HUEHUEHUE.