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Pod Death Consequences

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#41 - 2014-11-25 16:06:36 UTC
OP wants to replace the terrible clone mechanic we have now with an even more terrible clone mechanic.

OP is literally EA.
Medalyn Isis
Doomheim
#42 - 2014-11-25 16:33:43 UTC  |  Edited by: Medalyn Isis
Major Trant wrote:
Belatedly after a negative backlash, he knee jerk added that pods should have higher EHP and be bubble immune which would drastically reduce the instances of pod deaths in null and w-space, thus dumbing down the most hardcore areas of the game.

Actually you'll find that I proposed pods being bubble immune about a year ago, and have done so whenever this issue comes up as I believe it is the right way forward for eve along with an SP loss mechanic.

My vision is that destroying a pod should be the ultimate killing blow you can inflict upon an opponent. That would also mean that pods would need to be more difficult to kill as in null sec it is far to easy with bubbles. I'd like to see less pods being killed but harsher penalties for when they are killed.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#43 - 2014-11-25 18:31:50 UTC
Medalyn Isis wrote:
Major Trant wrote:
Belatedly after a negative backlash, he knee jerk added that pods should have higher EHP and be bubble immune which would drastically reduce the instances of pod deaths in null and w-space, thus dumbing down the most hardcore areas of the game.

Actually you'll find that I proposed pods being bubble immune about a year ago, and have done so whenever this issue comes up as I believe it is the right way forward for eve along with an SP loss mechanic.

My vision is that destroying a pod should be the ultimate killing blow you can inflict upon an opponent. That would also mean that pods would need to be more difficult to kill as in null sec it is far to easy with bubbles. I'd like to see less pods being killed but harsher penalties for when they are killed.


Yeah, I agree, and tbh I'm a little surprised at all the negative feedback and/or lack of counter-proposals. I just think that the more you risk, and the more your opponent risks, the more exciting the contest becomes. I guess it's just that my perception of Eve is not quite as popular as I had thought. Most of my close friends are avid gamers, too, and none of them will touch Eve, because it's "too harsh." I take a certain pride in being an Eve player and not a them-park player, or a "die and insta respawn" FPS player. I want blue ribbons for the winners and floggings for the losers. Note that I am often a loser, too.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

baltec1
Bat Country
Pandemic Horde
#44 - 2014-11-25 18:44:35 UTC
Your idea just gave me, the guy next to me and the two in the yard over there mind cancer.
Anhenka
Native Freshfood
Minmatar Republic
#45 - 2014-11-25 18:44:52 UTC
Ssabat Thraxx wrote:
Medalyn Isis wrote:
Major Trant wrote:
Belatedly after a negative backlash, he knee jerk added that pods should have higher EHP and be bubble immune which would drastically reduce the instances of pod deaths in null and w-space, thus dumbing down the most hardcore areas of the game.

Actually you'll find that I proposed pods being bubble immune about a year ago, and have done so whenever this issue comes up as I believe it is the right way forward for eve along with an SP loss mechanic.

My vision is that destroying a pod should be the ultimate killing blow you can inflict upon an opponent. That would also mean that pods would need to be more difficult to kill as in null sec it is far to easy with bubbles. I'd like to see less pods being killed but harsher penalties for when they are killed.


Yeah, I agree, and tbh I'm a little surprised at all the negative feedback and/or lack of counter-proposals. I just think that the more you risk, and the more your opponent risks, the more exciting the contest becomes. I guess it's just that my perception of Eve is not quite as popular as I had thought. Most of my close friends are avid gamers, too, and none of them will touch Eve, because it's "too harsh." I take a certain pride in being an Eve player and not a them-park player, or a "die and insta respawn" FPS player. I want blue ribbons for the winners and floggings for the losers. Note that I am often a loser, too.




If you think pod loss should result in a week or more of SP loss + 365 mil isk, you don't pvp where there can be bubbles enough for your opinion to matter.

Harsh but true.

If I lost 10% of one skill every time I got podded, I'd be in a constant downward SP slump.

OH WAIT! THAT'S NOT TRUE!

Because at 375 mil a pod, I wouldn't be pvping. And if I'm not pvping, I'm not playing this game. And that line goes for just about every other PvPr in nullsec.

375 mil for a pod, then losing a 5-6 days? **** that. Nullsec doesn't pay out enough money for that kind of stupidity. No way an individual pilot is going to maintain a PvP hangar, and no chance of any alliance, no matter how rich, being able to tack on 375 mil per SRP for every single hull from frigate up to supercap.

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#46 - 2014-11-25 18:53:22 UTC
I would agree that 375M is too harsh a cost for a pod death. That said, I just got around to looking in-game, and the most expensive clone upgrade I see is 105M isk, tho I suppose youre accounting for some implants or ship, etc in that 375M figure. I guess rly it's hard to come up with what even I would consider a "fair" downside to getting podded, but I adamantly believe that there SHOULD be some kind of hurt inflicted on you for losing a pod, and more than just the inconvenience of "respawning" far from where your action currently is.

Hell, idk Sad

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#47 - 2014-11-25 19:09:54 UTC
baltec1 wrote:
Your idea just gave me, the guy next to me and the two in the yard over there mind cancer.

Not empty quoting
baltec1
Bat Country
Pandemic Horde
#48 - 2014-11-25 19:09:58 UTC
Ssabat Thraxx wrote:
I would agree that 375M is too harsh a cost for a pod death. That said, I just got around to looking in-game, and the most expensive clone upgrade I see is 105M isk, tho I suppose youre accounting for some implants or ship, etc in that 375M figure. I guess rly it's hard to come up with what even I would consider a "fair" downside to getting podded, but I adamantly believe that there SHOULD be some kind of hurt inflicted on you for losing a pod, and more than just the inconvenience of "respawning" far from where your action currently is.

Hell, idk Sad



When you lose your pod it means your ship exploded and you lose your implants.
RoAnnon
Republic University
Minmatar Republic
#49 - 2014-11-25 19:14:39 UTC
baltec1 wrote:
Ssabat Thraxx wrote:
I would agree that 375M is too harsh a cost for a pod death. That said, I just got around to looking in-game, and the most expensive clone upgrade I see is 105M isk, tho I suppose youre accounting for some implants or ship, etc in that 375M figure. I guess rly it's hard to come up with what even I would consider a "fair" downside to getting podded, but I adamantly believe that there SHOULD be some kind of hurt inflicted on you for losing a pod, and more than just the inconvenience of "respawning" far from where your action currently is.

Hell, idk Sad



When you lose your pod it means your ship exploded and you lose your implants.

We're supposed to be these "all-powerful, immortal" capsuleers. I think that's because losing our pod doesn't matter. Why make something matter monetarily when it doesn't really matter at all any way?

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

baltec1
Bat Country
Pandemic Horde
#50 - 2014-11-25 19:17:57 UTC
RoAnnon wrote:
baltec1 wrote:
Ssabat Thraxx wrote:
I would agree that 375M is too harsh a cost for a pod death. That said, I just got around to looking in-game, and the most expensive clone upgrade I see is 105M isk, tho I suppose youre accounting for some implants or ship, etc in that 375M figure. I guess rly it's hard to come up with what even I would consider a "fair" downside to getting podded, but I adamantly believe that there SHOULD be some kind of hurt inflicted on you for losing a pod, and more than just the inconvenience of "respawning" far from where your action currently is.

Hell, idk Sad



When you lose your pod it means your ship exploded and you lose your implants.

We're supposed to be these "all-powerful, immortal" capsuleers. I think that's because losing our pod doesn't matter. Why make something matter monetarily when it doesn't really matter at all any way?


Its only a lump of meat anyway.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#51 - 2014-11-25 20:03:13 UTC
baltec1 wrote:
Ssabat Thraxx wrote:
I would agree that 375M is too harsh a cost for a pod death. That said, I just got around to looking in-game, and the most expensive clone upgrade I see is 105M isk, tho I suppose youre accounting for some implants or ship, etc in that 375M figure. I guess rly it's hard to come up with what even I would consider a "fair" downside to getting podded, but I adamantly believe that there SHOULD be some kind of hurt inflicted on you for losing a pod, and more than just the inconvenience of "respawning" far from where your action currently is.

Hell, idk Sad



When you lose your pod it means your ship exploded and you lose your implants.


Yeah, the implants are a loss, but as for having lost your ship, that's right, you lost it... THEN you got popped AGAIN and lost your body. I mean, other than lore and arguably maybe as implant-holders, whats the point in there even being a pod that ejects after ship destruction? Whats the point in killing it if the negative consequences to losing the fight (which would be losing your ship) has already happened?

Idk, maybe I was a little knee-jerk in asking the OP to come post this idea in F&I (yes, Im the guilty party :D) I just get all hot and bothered any time I see what I take to be signs of Eve "getting softer."

\m/ O.o \m/

"You're a freak ..." - Solecist Project

FT Diomedes
The Graduates
#52 - 2014-11-25 20:09:46 UTC
Your idea is terrible, OP.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#53 - 2014-11-25 20:24:21 UTC
Alvatore DiMarco wrote:
OP wants to replace the terrible clone mechanic we have now with an even more terrible clone mechanic.

OP is literally EA.

This.
Mharius Skjem
Guardians of the Underworld
#54 - 2014-11-25 22:03:14 UTC
Temporary amnesia is probably the best mechanic for pod loss.

Not permanent loss of sp as such, but a temporary reduction to one or two skills for a few hours after pod loss.

Death needs to have some sort of sting. I don't care what that sting is as long as it hurts.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Bullet Therapist
Caldari Provisions
Caldari State
#55 - 2014-11-25 22:10:34 UTC
Alvatore DiMarco wrote:
OP wants to replace the terrible clone mechanic we have now with an even more terrible clone mechanic.

OP is literally EA.


Made me chuckle a little.
Mharius Skjem
Guardians of the Underworld
#56 - 2014-11-25 22:20:29 UTC
Medalyn Isis wrote:
Major Trant wrote:
Belatedly after a negative backlash, he knee jerk added that pods should have higher EHP and be bubble immune which would drastically reduce the instances of pod deaths in null and w-space, thus dumbing down the most hardcore areas of the game.

Actually you'll find that I proposed pods being bubble immune about a year ago, and have done so whenever this issue comes up as I believe it is the right way forward for eve along with an SP loss mechanic.

My vision is that destroying a pod should be the ultimate killing blow you can inflict upon an opponent. That would also mean that pods would need to be more difficult to kill as in null sec it is far to easy with bubbles. I'd like to see less pods being killed but harsher penalties for when they are killed.


I can get behind this.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#57 - 2014-11-25 22:21:45 UTC
Mharius Skjem wrote:
Death needs to have some sort of sting. I don't care what that sting is as long as it hurts.

Spend some more time doing PVP and get back to me on that. Loosing a shuttle and pod with four +2 implants does not constitute PVP experience.
Lady Rift
His Majesty's Privateers
#58 - 2014-11-25 22:25:26 UTC
Medalyn Isis wrote:
As requested, this is an idea which I posted in GD. It is a replacement for the removal of medical clones, which everyone agreed is a poor mechanic. But not everyone seems to agree on what should replace it, or whether it should be replaced at all.

I feel Eve definitely needs some consequence for losing ones pods, after all it is meant to be the most crippling blow you can strike upon your foe, and there are stories of pilots in bygone eras having their pods ransomed by pirates. Atm though it is nothing but a free ride home, and many people don't use implants, or very cheap ones if they do.




PODS are ransomed because of the implants in them not the fact they might not be up to date. Currently skill loss is only for those who are absent minded (forgot to upgrade clone) or are so f'ing cheap that they didnt want to upgrade there clone.

Its either isk or skill loss now when a pod dies. you want skill loss and isk every time a pod dies
Mharius Skjem
Guardians of the Underworld
#59 - 2014-11-25 22:30:41 UTC  |  Edited by: Mharius Skjem
Antillie Sa'Kan wrote:
Mharius Skjem wrote:
Death needs to have some sort of sting. I don't care what that sting is as long as it hurts.

Spend some more time doing PVP and get back to me on that. Loosing a shuttle and pod with four +2 implants does not constitute PVP experience.


This is a new toon man. I've been playing since 2007.

Edit: my old accounts are unsubbed and are not coming back for a variety of reasons but mainly because I wanted to start again from scratch, even though I have limited playing time, hence the ****** implants. As for the shuttle I was scouting and making bookmarks at the time and was fully prepared to die.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#60 - 2014-11-25 22:38:34 UTC  |  Edited by: Antillie Sa'Kan
Mharius Skjem wrote:
This is a new toon man. I've been playing since 2007.

If you have done much PVP you would know that being ejected from fun content is punishment enough. Loosing your ship and implants can also really hurt depending on what you were flying.

Low consequences for death encourage people to go out and die in pretty explosions. Pretty explosions are fun for everyone.