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Anti-Cloaking Probes

Author
Tippia
Sunshine and Lollipops
#41 - 2011-12-15 15:37:35 UTC  |  Edited by: Tippia
Lord Zim wrote:
If you're a cloaker, you have the upper hand, because you can wait and wait and wait, and prey upon the one guy who didn't have an escort.
…until it uncloaks and turns your “easy-mode gank” into a slaughter (of you).

Quote:
If all you want is easy-mode ganks with absolutely no effort at all, then say so.
Why would I say something I don't want. In particular, why why would I say that I want something that's the exact opposite of what I want?

The fact remains: AFK cloaking is not a problem. Local is. Of the two, it's the latter that is in the process of being addressed by CCP, for obvious reasons…
Lord Zim
Gallente Federation
#42 - 2011-12-15 17:03:33 UTC
Tippia wrote:
Lord Zim wrote:
If you're a cloaker, you have the upper hand, because you can wait and wait and wait, and prey upon the one guy who didn't have an escort.
…until it uncloaks and turns your “easy-mode gank” into a slaughter (of you).

Yes, that's the most common scenario ever after you've afk-cloaked in a system for a week straight.

Tippia wrote:
Why would I say something I don't want. In particular, why why would I say that I want something that's the exact opposite of what I want?

So if you don't want easy-mode ganks with no effort at all, then what's the problem with having to do something every now and again to maintain the cloak?

Torin Corax wrote:
Just brainstorming (or brain-farting if you prefer), but I'm still against the whole principle tbh.

Actually, I have to say I like the general idea. Not sure how well it'd turn out in reality, but I like the idea of a cloaked ship being able to its immediate visual clues (i.e. being unable to be seen and locked) while still emitting something which can be found unless they "reduce their signature" by shutting off systems.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#43 - 2011-12-15 17:44:07 UTC
Lord Zim wrote:
So if you don't want easy-mode ganks with no effort at all, then what's the problem with having to do something every now and again to maintain the cloak?
The problem is that all the suggestions (aside from IA's idea of disconnecting the cloaker from the local channel) either requires more than is necessary and thus ruin the role of cloakers, or they give up too much information about the cloaker at no cost (and with local, there already is too much information to begin with — so the suggestion just makes it worse).

Above all, none of them actually try to balance the cloaking part of equation — they just want cloaks nerfed into the ground (or as close to it as they dare suggest).

Quote:
Yes, that's the most common scenario ever after you've afk-cloaked in a system for a week straight.
Probably not, but again, that's a people-problem, not a mechanics problem. It's the most trivial example of why the whole “you can't do anything” whine is brain-dead nonsense.
Lord Zim
Gallente Federation
#44 - 2011-12-15 18:15:56 UTC
Tippia wrote:
The problem is that all the suggestions (aside from IA's idea of disconnecting the cloaker from the local channel) either requires more than is necessary and thus ruin the role of cloakers, or they give up too much information about the cloaker at no cost (and with local, there already is too much information to begin with — so the suggestion just makes it worse).

Bullshit. The fact that everyone, including cloakers, show up in local simply means that someone doesn't have to sit on the gates and wormholes and stare at a screen where not much happens for hours at a time.

Tippia wrote:
Above all, none of them actually try to balance the cloaking part of equation — they just want cloaks nerfed into the ground (or as close to it as they dare suggest).

I fail to see how requiring the cloaker to be at the keyboard, at least from time to time, while he's cloaking in a system, is nerfing it into the ground. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Torin Corax
Republic Military School
Minmatar Republic
#45 - 2011-12-15 18:28:17 UTC
Lord Zim wrote:

Torin Corax wrote:
Just brainstorming (or brain-farting if you prefer), but I'm still against the whole principle tbh.

Actually, I have to say I like the general idea. Not sure how well it'd turn out in reality, but I like the idea of a cloaked ship being able to its immediate visual clues (i.e. being unable to be seen and locked) while still emitting something which can be found unless they "reduce their signature" by shutting off systems.


I've watched too many WW2 submarine films I think...you know, with a sub settling itself on the sea bed and shutting down everything in order to avoid detection (not a naval person, so no idea if this actually works/ worked). Which was part of the thinking. Complete immunity from detection would mean gimping your ability to react quickly, not great if you are hunting, but fine if all you are doing is watching.

Should mention that I have long been a supporter of getting rid of Local in 0.0. Preferably alongside a re-think of the entire D-scan/ probing mechanic to give players a way to get similar levels of info only if they are prepared to make an effort for it.

At the very least Cov-ops cloak should remove you from local, even if other cloak types don't. Not very covert if everyone knows you're there.
Tippia
Sunshine and Lollipops
#46 - 2011-12-15 18:35:27 UTC  |  Edited by: Tippia
Lord Zim wrote:
Bullshit.
How so?
Quote:
The fact that everyone, including cloakers, show up in local simply means that someone doesn't have to sit on the gates and wormholes and stare at a screen where not much happens for hours at a time.
Yes: local is indeed far too powerful an intel tool to remain the way it is.
Quote:
I fail to see how requiring the cloaker to be at the keyboard, at least from time to time, while he's cloaking in a system, is nerfing it into the ground. vOv
But that's not what they're proposing, now is it?

What they're proposing is that cloaking cannot serve its purpose. They want it to not actually do what it's supposed to do. That's such a fucktarded idea that I can hardly even believe that people would argue the fact. The absolute none-issue of AFK cloaking (and it is indeed a none-issue for anyone other than complete idiots, botters, and other species of incompetent fools) has just become the standard cloak (pun intended) behind which other morons hide their “onoz, my perfect intel is being subverted, nerf everything!!!” whines. They can't even figure out — much less express — what their supposed problem is, ffs! Ugh

They refuse to put even the slightest bit of effort into what they're doing, and then they have the audacity to demand that others should be handed the additional effort to “balance” their own laziness. No, removing local and thus making it harder for the whiners (and others) is the correct direction that any balancing effort needs to go. Anything else would be utter folly.
Mr Painless
Perkone
Caldari State
#47 - 2011-12-15 18:42:39 UTC
Lord Zim wrote:

Bullshit. The fact that everyone, including cloakers, show up in local simply means that someone doesn't have to sit on the gates and wormholes and stare at a screen where not much happens for hours at a time.


Guess what? Staring at screen where not much happens is what w-space dwellers have to deal with every day.

Lord Zim wrote:
I fail to see how requiring the cloaker to be at the keyboard, at least from time to time, while he's cloaking in a system, is nerfing it into the ground. vOv


Remove cloaked ships from local and you've removed their incentive to sit AFK cloaked. Any "requirement" to be at the keyboard to periodically do this or that is easily bypassed by bots. So you achieve nothing except adding incentive to use bots for yet another thing.
Lucien Visteen
Imperial Academy
Amarr Empire
#48 - 2011-12-15 18:54:23 UTC
Mr Painless wrote:
Lord Zim wrote:

Bullshit. The fact that everyone, including cloakers, show up in local simply means that someone doesn't have to sit on the gates and wormholes and stare at a screen where not much happens for hours at a time.


Guess what? Staring at screen where not much happens is what w-space dwellers have to deal with every day.

Lord Zim wrote:
I fail to see how requiring the cloaker to be at the keyboard, at least from time to time, while he's cloaking in a system, is nerfing it into the ground. vOv


Remove cloaked ships from local and you've removed their incentive to sit AFK cloaked. Any "requirement" to be at the keyboard to periodically do this or that is easily bypassed by bots. So you achieve nothing except adding incentive to use bots for yet another thing.


If you are botting a cloaker ship you might be doing it wrong

The ships hung in the sky in much the same way that bricks don't.

Ingvar Angst
Nasty Pope Holding Corp
#49 - 2011-12-15 19:06:03 UTC  |  Edited by: Ingvar Angst
Lord Zim wrote:

Tippia wrote:
Above all, none of them actually try to balance the cloaking part of equation — they just want cloaks nerfed into the ground (or as close to it as they dare suggest).

I fail to see how requiring the cloaker to be at the keyboard, at least from time to time, while he's cloaking in a system, is nerfing it into the ground. vOv


That's because you're not looking at it from outside the little box of the "afk cloaker" idea.

These probes allow for the presence of a cloaked ship to be detected in wormholes. That's breaking cloaks, nerfing them to the ground. You completely destroy the ability for someone to sit unknown and undetected for hours or days on end observing the inhabitants, gleaning information about active times, strengths, regular inhabitants, habits, etc. Simply by letting them know you're there, whether or not they can catch you, you're changing behaviors and screwing up the intel. You change habits. Someone that may have kept defenses to a minumum to conserve fuel now onlines all they can, making an invasion more difficult for example... or offlines and beings removing valuable loot from the hole.

You also fail to address that these now forcefully change the entire paradigm of wormhole living to require training for and using these cloak detecting probes. They'd effectively become mandatory as everyone would push for the same cloak breaking tools that everyone else would have. You'd basically force the wormhole community to traing for things they had no desire to train for. In my example, if I recall off my head, Cloaking V would take 28 days plus to train for. That's a lot of time I'd have to waste training a lot of skillpoints that would better serve me elsewhere.

It more than breaks cloaks. It breaks wormholes... for no reason whatsoever.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#50 - 2011-12-15 19:06:45 UTC
Tippia wrote:
Yes: local is indeed far too powerful an intel tool to remain the way it is.

So, I suppose you have an idea of a sort of replacement for this ... local.

Tippia wrote:
Lord Zim wrote:
I fail to see how requiring the cloaker to be at the keyboard, at least from time to time, while he's cloaking in a system, is nerfing it into the ground. vOv

But that's not what they're proposing, now is it?

No. It's what I am proposing.

Tippia wrote:
They refuse to put even the slightest bit of effort into what they're doing, and then they have the audacity to demand that others should be handed the additional effort to “balance” their own laziness. No, removing local and thus making it harder for the whiners (and others) is the correct direction that any balancing effort needs to go. Anything else would be utter folly.

So, in other words, you're tired of having to spend hours or even days mellowing up the local population, you'd rather just swoop in, kill them and moonwalk out.

Mr Painless wrote:
Guess what? Staring at screen where not much happens is what w-space dwellers have to deal with every day.

I'm well aware of this fact. That's a playstyle which appeals to a certain subset of the eve players, and more power to them if they're so inclined.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#51 - 2011-12-15 19:10:48 UTC
Ingvar Angst wrote:
That's because you're not looking at it from outside the little box of the "afk cloaker" idea.

These probes

Stop right there. That isn't even remotely close to anything I've proposed. The only thing I've come close to which was even remotely touching how cloakers can be found by external means was liking the idea of cloakers being able to shut down every major system of theirs except the cloaking device to avoid being scannable. The only thing I'm actively proposing is requiring that cloakers be at the keyboard and able to do some sort of thing to keep the cloak from disengaging. I only want the act of actually camping a system to require effort, instead of being a case of logging in, pres cloak butan, go to work/sleep/**** the missus.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#52 - 2011-12-15 19:15:42 UTC
Lord Zim wrote:
Ingvar Angst wrote:
That's because you're not looking at it from outside the little box of the "afk cloaker" idea.

These probes

Stop right there. That isn't even remotely close to anything I've proposed. The only thing I've come close to which was even remotely touching how cloakers can be found by external means was liking the idea of cloakers being able to shut down every major system of theirs except the cloaking device to avoid being scannable. The only thing I'm actively proposing is requiring that cloakers be at the keyboard and able to do some sort of thing to keep the cloak from disengaging. I only want the act of actually camping a system to require effort, instead of being a case of logging in, pres cloak butan, go to work/sleep/**** the missus.
But you're not addressing the reason for AFKing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#53 - 2011-12-15 19:21:04 UTC  |  Edited by: Tippia
Lord Zim wrote:
So, I suppose you have an idea of a sort of replacement for this ... local.
Sure. We already have a highly useful scanning system.
Quote:
No. It's what I am proposing.
What you're proposing fails to accomplish anything other than to make long-haul recons impossible. That's a whole different kind of bad. It also isn't what we're discussing here.
Quote:
So, in other words, [barf]
Nice straw man. Roll
But sure: it's nice to see that you agree with me.

Also, I think you need to realise that we're discussing the OP's idea in this thread, not yours. Your idea has been stomped into the ground in numerous other threads, so don't get all huffy about how people keep discussing it rather than your interjection.
Lord Zim
Gallente Federation
#54 - 2011-12-15 19:21:31 UTC
Mag's wrote:
But you're not addressing the reason for AFKing.

Because you want the population to run around alone in crunchy ships, so you can get easy, effortless and non-risky ganks. For example, someone doing their PI rounds.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#55 - 2011-12-15 19:23:37 UTC
Lord Zim wrote:
Mag's wrote:
But you're not addressing the reason for AFKing.

Because you want the population to run around alone in crunchy ships, so you can get easy, effortless and non-risky ganks. For example, someone doing their PI rounds.
I don't remember posting any of that, could you please point me to where I said it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ingvar Angst
Nasty Pope Holding Corp
#56 - 2011-12-15 19:30:12 UTC
Lord Zim wrote:
Ingvar Angst wrote:
That's because you're not looking at it from outside the little box of the "afk cloaker" idea.

These probes

Stop right there. That isn't even remotely close to anything I've proposed. The only thing I've come close to which was even remotely touching how cloakers can be found by external means was liking the idea of cloakers being able to shut down every major system of theirs except the cloaking device to avoid being scannable. The only thing I'm actively proposing is requiring that cloakers be at the keyboard and able to do some sort of thing to keep the cloak from disengaging. I only want the act of actually camping a system to require effort, instead of being a case of logging in, pres cloak butan, go to work/sleep/**** the missus.


Hang on, hang on... this is the probes thread... let me scroll back a bit...

Ah, you're the fuel guy.

Same problem. Unless you're allowing ships to carry enough fuel to remain cloaked in a hole for a couple weeks without being detected or detectable you're causing the same issues... forcing cloaks to break, revealing the presence of an otherwise unknown and undetectable ship.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#57 - 2011-12-15 19:34:22 UTC  |  Edited by: Lord Zim
Tippia wrote:
Sure. We already have a highly useful scanning system.

How many AUs does it reach? Is it a tool which'll reliably, if used as often as it's allowed, will give everyone a chance to get out of the way before your cloak kicks in and removes you from any and all scans? Will it tell people if they're about to get ganked with sufficient time to spare to get out?

Mag's wrote:
Lord Zim wrote:
Mag's wrote:
But you're not addressing the reason for AFKing.

Because you want the population to run around alone in crunchy ships, so you can get easy, effortless and non-risky ganks. For example, someone doing their PI rounds.
I don't remember posting any of that, could you please point me to where I said it.

Ah, I see I made a boo boo. I meant those who roam around into ratting/mining systems and just gank the odd ratter every now and again, not necessarily you specifically.

Ingvar Angst wrote:
Same problem. Unless you're allowing ships to carry enough fuel to remain cloaked in a hole for a couple weeks without being detected or detectable you're causing the same issues... forcing cloaks to break, revealing the presence of an otherwise unknown and undetectable ship.

I can live with even just having to press a button every once in a while. RP it with charging the cloak flux capacitor or whatever.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Torin Corax
Republic Military School
Minmatar Republic
#58 - 2011-12-15 19:38:52 UTC
Lord Zim wrote:

I can live with even just having to press a button every once in a while. RP it with charging the cloak flux capacitor or whatever.

At which point Bot says hi o/.
Pressing buttons/ moving to the left a bit and so on simply will not work. I admit I'm not a programmer, but I'm guessing it wouldn't take a semi-skilled bot writer long to get around that kind of mechanic.
God, I hate bots.
Ingvar Angst
Nasty Pope Holding Corp
#59 - 2011-12-15 19:39:10 UTC
Lord Zim wrote:

Ingvar Angst wrote:
Same problem. Unless you're allowing ships to carry enough fuel to remain cloaked in a hole for a couple weeks without being detected or detectable you're causing the same issues... forcing cloaks to break, revealing the presence of an otherwise unknown and undetectable ship.

I can live with even just having to press a button every once in a while. RP it with charging the cloak flux capacitor or whatever.


You're still adding an element of failure that doesn't currently and doesn't need to exist. If' I'm cloaked up outside a POS and nature decides it's time for me to lose weight in a hurry I shouldn't have to worry about how quickly I squeeze one out before some form of cloak-breaking mechanic kicks in and gives me away. If I need to get up and go to dinner, I want to stay cloaked up and in watch range of the POS... logging out exposes my ship for a long enough period to give me away. Having to log out during a busy time in the hole gives me away... I'd should be able to afk if necessary until the residents are offline allowing me a safe time to logoff unseen.

Six months in the hole... it changes a man.

Tippia
Sunshine and Lollipops
#60 - 2011-12-15 19:44:46 UTC
Lord Zim wrote:
How many AUs does it reach? Is it a tool which'll reliably, if used as often as it's allowed, will give everyone a chance to get out of the way before your cloak kicks in and removes you from any and all scans? Will it tell people if they're about to get ganked with sufficient time to spare to get out?
Nope. Well, not more than you get now. In other words: it lets cloaks do what cloaks should do. It's a good thing.

If it just perpetuates the fail mechanics of local, there's no point in replacing it, now is it?