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Wormholes

 
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A complaint about two things in wormholes.

First post
Author
Gospadin
Bastard Children of Poinen
#101 - 2014-11-20 00:24:30 UTC
After thinking about it a bit, I'd be okay with making watchlists more like friend requests. Notifications only occur if they're mutually accepted by the two parties.

It's an amazingly powerful tool that really doesn't fit in with the rest of the game mechanics.

Imagine if someone actually needed eyes-on (on grid in a wh or in-local in k-space) to determine when someone else had logged in their super fleet or their triage pilots?
Seraph Essael
Air
The Initiative.
#102 - 2014-11-20 03:51:23 UTC
Gospadin wrote:
After thinking about it a bit, I'd be okay with making watchlists more like friend requests. Notifications only occur if they're mutually accepted by the two parties.

It's an amazingly powerful tool that really doesn't fit in with the rest of the game mechanics.

Imagine if someone actually needed eyes-on (on grid in a wh or in-local in k-space) to determine when someone else had logged in their super fleet or their triage pilots?

And what with the lovely new neocom CCP have planned with Rhea you can now have "Eve Online: Facebook" ... Roll

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#103 - 2014-11-24 04:28:35 UTC
I'm all about increasing the Fog of War in this game (especially getting rid of local even in k-space), with the new D-scan Hotkey coming out there needs to be some intel nerfing in other ways and watchlisting is almost as bad as local, its free intel. I would go even further in saying that D-scan should not tell you names or ship type either (class yes, such as whether its a Frigate/Cruiser or the like). And there ought to be a delay in sigs showing in your scanner, but all WH sigs should require scanning.


Mind you these cut both ways, hunters may think they are losing valuble tools but Defenders would as well.
Iyokus Patrouette
University of Caille
Gallente Federation
#104 - 2014-11-24 04:55:14 UTC
We should all just promise to play the game blind folded. Then we won't need to worry about intel ever again.

---- Advocate for the initiation of purple coloured wormholes----

Lenroc Elisav
Lenny'S TAX evasion 101
#105 - 2014-11-24 09:03:09 UTC
1. Watch list mechanic as it is now is stupid. It should require input from the watch-listed. And locator agents should report if the player in question is active or not, for some paid Intel.

2. Having your ownership of space assets broadcasted for everyone is stupid as-well. Locator agents could get a new function to list corporate assets for a larger fee (only working for K-space).

Can live with both mechanics but that doesn't mean they are not stupid.
Zappity
New Eden Tank Testing Services
#106 - 2014-11-24 10:24:26 UTC
Aeryn Maricadie wrote:
I'm all about increasing the Fog of War in this game (especially getting rid of local even in k-space), with the new D-scan Hotkey coming out there needs to be some intel nerfing in other ways and watchlisting is almost as bad as local, its free intel. I would go even further in saying that D-scan should not tell you names or ship type either (class yes, such as whether its a Frigate/Cruiser or the like). And there ought to be a delay in sigs showing in your scanner, but all WH sigs should require scanning.


Mind you these cut both ways, hunters may think they are losing valuble tools but Defenders would as well.

What dscan hotkey?

Zappity's Adventures for a taste of lowsec and nullsec.

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#107 - 2014-11-24 11:08:20 UTC
Seraph Essael wrote:
Gospadin wrote:
After thinking about it a bit, I'd be okay with making watchlists more like friend requests. Notifications only occur if they're mutually accepted by the two parties.

It's an amazingly powerful tool that really doesn't fit in with the rest of the game mechanics.

Imagine if someone actually needed eyes-on (on grid in a wh or in-local in k-space) to determine when someone else had logged in their super fleet or their triage pilots?

And what with the lovely new neocom CCP have planned with Rhea you can now have "Eve Online: Facebook" ... Roll

Spacebook™

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

McChicken Combo HalfMayo
The Happy Meal
#108 - 2014-11-24 11:12:11 UTC
No watchlist in WH would be a neat mechanic to further separate it from k-space.

No watchlist in k-space I can see both sides to the argument. Ultimately I think the game is more interesting without it. A locator agent should instead tell you if the capsuleer has been "seen active" or not.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin