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PCO's... just grief bait?

Author
Ciar Meara
PIE Inc.
Khimi Harar
#41 - 2011-12-15 14:54:33 UTC  |  Edited by: Ciar Meara
mkint wrote:
You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.

Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.


While the numbers in lowsec where not as large as in wh or 0.0 they where still commendable, about 700+- I take it. While 0.0 and WH where about roughly 1800+ each? That's not a huge number, but still it shows a reasonable to high amount of activity.

Ranger 1 wrote:
Lone Gunman wrote:
Dust 514 and PI, I don't get it. Hilmar has already stated, initially anyway, all combat will only be on Terran worlds. So what are Dusties fighting over? Autotropes and Industrial fibers?
Yes you can put factories up but mine are on barren planets.


I could be mis-remembering, but I believe that combat can also take place on barren planets.


I believe currenlty Lava, plasma and gas planets are out. I hope they'll be introduced later because they would offer a form of game play absent in todays shooters but omnipresent in sci fi books/movies.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Dunkler Imperator
Imperial Academy
Amarr Empire
#42 - 2011-12-15 16:43:41 UTC
So i started thinking of ways to make POCO's more fun

so here is what i think of them currently
Problems with POCO's
-Too many hp's takes too long for small gangs
-RF timer means you have to come back the next day at some random time( so hitting poco's while having a real life doesn't work)
-too expensive For the very small amount of isk that can be taxed from PI
-Shooting structures is boring

My solution

New poco's
- 1 m hit points with a 1000 dps tank
- 2 gate guns That shoot when the custom office is agressed ( not by standings) ( 50 - 70 km off the custom office)
- New cost 40-50m
-Instead of a RF timer it would use a vulnerability timer.

Right now the way RF timers work is when the POCO reach a certain limit in their HP they become invulnerable for a day or so.
This helps the defender when attacked in bad times zones.

The way the vulnerability timer works is the POCO is invincible all the time except for it's vulnerability timer.

The corp set's the Timer on each poco. During this time the POCO is vulnerable and can be destroyed.


Yes/no?









Takseen
Federal Defense Union
Gallente Federation
#43 - 2011-12-15 18:11:45 UTC
Scrapyard Bob wrote:
Dunkler Imperator wrote:

Why won't ccp get this! please for the love of god No more structures with millions of hit points and a RF timer. It's just not fun and the pvp sucks balls cause they can set the timer for Some ungodly hr when we are sleeping or at work.


Why? Because damage dealing in EVE stacks infinitely well. Bring 2x the ships, stuff dies twice as fast. Bring 10x the ships, stuff dies 10x faster.

Figure out a way that you can't just stack DPS on a target to kill it faster and you'll have an EVE where large structure shoots are less necessary. Other MMOs do this via instanced bosses with member count limits in the fleet/group/raid size, but that won't work for EVE.


On the RF timer, I don't know how to fix that. Ultimately in an environment with varying timezones and limited playtime, the defender has to be given a chance to defend his stuff somehow. If there was some way to essentially come to a gentleman's agreement and find a time that would suit attacker and defender, then that'd be the way to go.

Why is structure hp so high? Presumably to stop one guy in a Rifter putting every POCO into the RF timer every day. The attacker must commit a certain amount of players and time to start the RF timer and force a response from the defender. But it has to be slightly obnoxious for the attacker to do this.
Burseg Sardaukar
Free State Project
#44 - 2011-12-15 18:52:02 UTC
Ranger 1 wrote:

Quote:
Of these, 18 were player owned customs offices and the rest Interbus.


Source

...

Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making they tears flow?

What do you think?


1/3 of the player ones destroyed were ours (moved to an alt corp during war to make the attackers go GCC, lol). Do I win a prize?

Can't wait to dual box my Dust toon and EVE toon on the same machine!

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