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Player Features and Ideas Discussion

 
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BPO market in players hand

Author
Davidbest
This is not an alt corp
#1 - 2014-11-22 17:46:10 UTC
hello,

i've been thinking about a way to get BPO's back in the game but not like befor in a lottery.
it will also get the BPO manufacturing in the hands of the players.

here are my thoughts about it:
1. players have to get some skills to start it.

2. players have to rent a room in a station to reverce engineering the article they wanne make a BPO from. or get one at a POS so that the super capitals can be done as wel.

3. for every BPO manufactured the player gets a certain ammount of experience for that type of BPO. for example, if you have succesfully manufactured a cruiser BPO you will have earned 10% XP for the T1 cruiser BPO's, this is not accumulatable with a Shuttle BPO or Battlecruiser BPO or any other.

4. after the BPO has been manufactured, it has to pass an R&D agent to make it an official BPO that is registered in the racial database.
also, a gallente R&D agent can't make a caldari BPO official, it's racial bounded.

5. to manufacture the BPO a player needs the article itself (ship, module,...) to reverce engineer from. the player can use a NPC R&D group for it (normal XP) or can use the group to help him on the drawingtable (more XP reward) or the player can do it all by himself (wich give the most XP).

6. befor a player can start manufacturing T2 BPO's, he has to reach 100% XP on T1 BPO manufacturing and needs the blessing from an R&D agent. the same principle will count for the T3 BPO manufacturing as wel; first he needs 100% XP on T2 BPO manufacturing.
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-11-22 17:50:27 UTC
No.

Don't even start about t2 BPO production. Just don't.

T1 BPO's and skillbooks are one of the major sinks in the game that helps keep the economy in a rather stable spot.

Don;t **** when them if you don't need to.

Especially not when the dev time could be used on things that players have demanded for a long time.
Arronicus
State War Academy
Caldari State
#3 - 2014-11-22 18:08:35 UTC
No. Just no.

T2 bpos are a bad thing in the game. Invention was CCP's attempt to rectify a poor decision, and creating the ability to make further t2 bpos would only have a negative impact on Industry in Eve. The problem is not the limited supply of t2 bpos, the problem is their existence, and the difficulty of removing them from the game in a way that does not result in excessive tears while Eve is in a fragile state of recovery.
Ix Method
Doomheim
#4 - 2014-11-22 18:36:08 UTC
What's the upside? Why so massively convoluted?

Travelling at the speed of love.

Davidbest
This is not an alt corp
#5 - 2014-11-22 19:40:55 UTC
Anhenka and Arronicus,

the process that i tryed to explain starts with the T1 BPO's.
the T2 and T3 BPO's are just mentioned as a sequel on it (although i'm in favor to get the T2 BPO's all back in the game, but not via lottery)

me starting this discussion is to give the T1 BPO sales/production (of the BPO) in the hand of the players.
and yes, it can be expanded to the T2 and further or not, depending on the community.
my thoughts for this is to give a new industrial/science twist to the game, so that ppl can have fun on something else.
now we just buy the BPO on the market, research it and produce.
i think there is a community that is more satisfied if they could produce there own BPO.
it would give the producer a connection to it (like a history attached to it)

we mine our ores and ice, we harvest moons and gas clouds, we salvage and loot.
all those things are in the hands of players and we use those goods to build almost everything.
personally i find it a logical step that BPO's can be produced by players as well.

Especially not when the dev time could be used on things that players have demanded for a long time.

i doubt the dev's will put everything on a hold now, just to see if the BPO production can be implemented.
i also don't say it has to be for the next patch, it's an idee we can discus about and see what the majority likes or not about it.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#6 - 2014-11-22 19:44:08 UTC
First time fir me to quote Malcanis Law but it would fit here due to the hideous advantage that older more rich players would have here...-1 gazillion i'm afraid!
Anhenka
The New Federation
Sigma Grindset
#7 - 2014-11-22 19:54:53 UTC
The majority objects. Sorry, but after dabbling in this game for a little over 5 years, I can say for certain the idea will go over like a sack of hammers.

What you are proposing is a system that only applies to t1 BPO's. It can't apply to T2 or T3 BPO's because they already have excellent systems for creation of the BPC's that requires ongoing work. Adding T2 or T3 BPO's would strip out the usefulness for datacores, sleeper reverse engineering parts, blueprint BPC copying services, etc etc etc.

I really don't think you understand how destructive to the in game economy a T2 BPO can be. Even with only a few (1-3) of a certain t2 BPO, invention attempting to compete with them becomes much more difficult.

I could dominate the entire t2 market for ANYTHING t2 or T3 given 10 BPO's.

As such, unless you had a BPO, you would not be able to compete against anyone who has one. You cant underbid someone who can make things significant;y cheaper then you can after all. This set's the bar for production at having a BPO. All that research and invention you propose? All of it must happen before you can make anything, because anyone not using a well researched BPO will be operating at a loss.

And even if we thought it was an ok system for t1 BPO's, there is a massive list of things people want CCP to work on ahead of the system. Sov Rework, Nullsec Industry, Highsec PvE tweaking, FW issues, UI issues, A greater variety of missions, sharable bookmarks, capital re balancing, t3 re balancing, making BC hulls useful, boosting changes...

TLDR: No. It just will not work.

Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2014-11-22 21:10:48 UTC
T3 BPOs? Is OP on drugs?
Petrified
Old and Petrified Syndication
#9 - 2014-11-23 02:21:09 UTC
Not really necessary. Tech 2 BPCs can be created by anyone with the skills and determination. If anything, existing Tech 2 BPOs should be removed in order to level out the market disparity created from fully researched T2 BPOs.

... but that is another flame ridden discussion.

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