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Player Features and Ideas Discussion

 
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Battle Recorder (again and again and again)

Author
Presidente Gallente
Best Kept Dunked
OnlyFleets.
#1 - 2014-11-22 12:16:22 UTC  |  Edited by: Presidente Gallente
The latest "This is EVE" trailer just points it out more clear than ever before:

we need (desperately) a BATTLE RECORDER with
- post-playback
- post-camera/editing
- post-rendering
features.

CCP. HOW COPY?
Utari Onzo
Escalated.
OnlyFleets.
#2 - 2014-11-22 12:24:03 UTC
We already have twitch/various fraps services. I'm not sure the amount of effort required to make this feasible is worth it, but I'll +1 your idea because it's a nice one.

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Presidente Gallente
Best Kept Dunked
OnlyFleets.
#3 - 2014-11-22 12:30:42 UTC
Utari Onzo wrote:
We already have twitch/various fraps services. I'm not sure the amount of effort required to make this feasible is worth it, but I'll +1 your idea because it's a nice one.


AFAIK CCP has some internal recorder for their promotion content. It would be great if the whole action is recorded to a script you can use with the EVE engine to do fantastic stuff. Editing fights afterwards from different perspectives and finally rendered in an outstanding quality.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#4 - 2014-11-22 13:33:51 UTC  |  Edited by: Jackson Apollo
-1 for too much easy intel

I see why you want it, and I want it too but easy intel is too easy
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#5 - 2014-11-22 14:10:24 UTC  |  Edited by: SpaceSaft
Utari Onzo wrote:
We already have twitch/various fraps services. I'm not sure the amount of effort required to make this feasible is worth it, but I'll +1 your idea because it's a nice one.


Footage that comes out of those is pretty much worthless.

Nobody streams twitch because it's just a disadvantage in every interesting case.

On recorded footage you have all the UI in your way and camera movement is severely restricted.

Also the game graphics can't possible be as good as properly set up renderings are.

So yeah +1 but I don't think CCP can do it...

Jackson Apollo wrote:
-1 for too much easy intel

I see why you want it, and I want it too but easy intel is to easy


That makes literally no sense.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#6 - 2014-11-22 19:23:17 UTC
too, not to. edit applied

hope that helps


Adrie Atticus
Caldari Provisions
Caldari State
#7 - 2014-11-22 22:32:50 UTC
Presidente Gallente wrote:
Utari Onzo wrote:
We already have twitch/various fraps services. I'm not sure the amount of effort required to make this feasible is worth it, but I'll +1 your idea because it's a nice one.


AFAIK CCP has some internal recorder for their promotion content. It would be great if the whole action is recorded to a script you can use with the EVE engine to do fantastic stuff. Editing fights afterwards from different perspectives and finally rendered in an outstanding quality.


Yes they do have that available but it's a massive strain on the servers; it uses CREST to send the data. Doing AT replays was quoted to be close to the limit on what it can handle at the moment during one of the broadcasts.

Maybe in the future once brain-in-the-box is finished? Not within a year though.
Hairpins Blueprint
The Northerners
Fraternity.
#8 - 2014-11-23 02:08:33 UTC  |  Edited by: Hairpins Blueprint
Jackson Apollo wrote:
-1 for too much easy intel

I see why you want it, and I want it too but easy intel is too easy



Easy intel? were dude?


and +1


an am still waiting for this thing!!
Donnachadh
United Allegiance of Undesirables
#9 - 2014-11-23 02:16:33 UTC
I say no way for now, maybe in the future IF they can make this happen without adding to the server load and causing lag or time dilation then it would be OK.

In the years to come I suggest finding a good program online that you can use to record video on your computer and figure out how to minimize the impact of the UI on that video.
Rroff
Antagonistic Tendencies
#10 - 2014-11-23 04:02:12 UTC  |  Edited by: Rroff
Problem with these kind of recorders any and every game update invariably breaks compatibility with the recorded entity data/commands.

Could do like quake I guess and bake the game version into the headers and file extension but means maintaining installations or each version.
Nevyn Auscent
Broke Sauce
#11 - 2014-11-23 04:16:54 UTC
Hairpins Blueprint wrote:

Easy intel? were dude?

For a start, knowing what weapons are fitted on every single ship. Then knowing which hardeners are active.
Also getting a perfect list of every player who was in the battle and what ship they flew at every single point.
Determining anchors.
That's just 30 seconds of thinking.

And if this is recordable someone will then make something that reads the data stream as it's recorded to use it to call out priority targets.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#12 - 2014-11-23 04:54:23 UTC
Nevyn Auscent wrote:

For a start, knowing what weapons are fitted on every single ship. Then knowing which hardeners are active.
Also getting a perfect list of every player who was in the battle and what ship they flew at every single point.
Determining anchors.
That's just 30 seconds of thinking.

And if this is recordable someone will then make something that reads the data stream as it's recorded to use it to call out priority targets.



thanks, i hate typing, spelling, and grammar stuff.

also im lazy and knew i could count on you.
Foxicity
The Scope
Gallente Federation
#13 - 2014-11-23 05:14:53 UTC
In the meantime people can use a panoramic double or triple monitor setup, and extract useful footage from the middle monitor. Put all the UI on the left and right screens so the middle can hold all the action in its mostly cinematic glory.

But I agree a battle recorder / post-renderer should be a thing. I would have even greater support for it if it wrote to a file that was reserved in an open-ended write so the data could not be easily accessed until the recording was complete (and ideally, the battle was over) in order to eliminate the "intel" woes expressed by others in this thread. Heck, encrypting the recorded log would be a possibility as well.
Discomanco
We pooped on your lawn
#14 - 2014-11-23 06:18:04 UTC  |  Edited by: Discomanco
Nevyn Auscent wrote:
Hairpins Blueprint wrote:

Easy intel? were dude?

For a start, knowing what weapons are fitted on every single ship. Then knowing which hardeners are active.
Also getting a perfect list of every player who was in the battle and what ship they flew at every single point.
Determining anchors.
That's just 30 seconds of thinking.

And if this is recordable someone will then make something that reads the data stream as it's recorded to use it to call out priority targets.

Really depends on what is shown in the recording
Weapon types? You can check almost any killmail or combat log of the players. Or simply just Look at the ships mid combat while orbiting your own anchor
Which hardeners? Limit the recording to saying "Armor hardener active/inactive!" "Armor repair actice/inactive" etc
Players/Anchors? Don't capture player names.

What most players ask for (I think at least) is not a full intel replay from custom angles, but the action itself to make it look like the "This is EVE" and/or what is shown in the EVE Probe program. Ship movement, basic module/drone data and graphics at a custom angle would be enough.

Personally I wont ask for more "intel" than what could be shown in the clips from the "This is EVE" trailer for a battle recorder
Presidente Gallente
Best Kept Dunked
OnlyFleets.
#15 - 2014-11-23 10:25:59 UTC
Adrie Atticus wrote:
Presidente Gallente wrote:
Utari Onzo wrote:
We already have twitch/various fraps services. I'm not sure the amount of effort required to make this feasible is worth it, but I'll +1 your idea because it's a nice one.


AFAIK CCP has some internal recorder for their promotion content. It would be great if the whole action is recorded to a script you can use with the EVE engine to do fantastic stuff. Editing fights afterwards from different perspectives and finally rendered in an outstanding quality.


Yes they do have that available but it's a massive strain on the servers; it uses CREST to send the data. Doing AT replays was quoted to be close to the limit on what it can handle at the moment during one of the broadcasts.

Maybe in the future once brain-in-the-box is finished? Not within a year though.


The client will receive all the data anyway and this has to be written to a file. Why should this stress the server?
The Hamilton
Sebiestor Tribe
Minmatar Republic
#16 - 2014-11-23 11:26:20 UTC
This AGAIN?
Pretty sure CCP already commented on this saying it's just too hard to do right now.
Presidente Gallente
Best Kept Dunked
OnlyFleets.
#17 - 2014-11-23 11:29:53 UTC  |  Edited by: Presidente Gallente
The Hamilton wrote:
This AGAIN?
Pretty sure CCP already commented on this saying it's just too hard to do right now.


Where did CCP comment that?