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WORMHOLE!! PVE Little things

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Author
Phoenix Jones
Small-Arms Fire
#101 - 2014-11-12 22:22:23 UTC
Gospadin wrote:
Another idea:

Let's just admit that the separation of hacking and archeology serves no gameplay purpose, and merge them into a single hacking skill. Give everyone the same number of SP in the new Hacking as they previously had combined in the two skills, and if that saturates in level 5, refund the extra SP.

Similarly, turn all Emission Scope Sharpeners into Memetic Algorithm Banks.



This effects all of new Eden,.. And it is also a very good idea.

Yaay!!!!

Trinkets friend
Sudden Buggery
Sending Thots And Players
#102 - 2014-11-12 23:39:04 UTC
Murashu wrote:
Add date back to the UI so those of us who time/date stamp our bookmarks can easily see this info again. Most of us do not live in the same time zone as the EVE servers so dates are often mixed up.


You do realise you can already sort bookmarks by time?
Newt BlackCompany
Ministry of War
Amarr Empire
#103 - 2014-11-21 12:03:25 UTC
Just a quick one.

When you right click/show info on the J123456 system name/number, you get a Solar System: information page.

It should say there, in the description, what are the environmental effects of your current system and what class of wh you are in.

Currently, I think, the only way to get that information is from online databases.

So, please add the wh class and environmental effects to the solar system information page.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#104 - 2014-11-21 12:53:57 UTC  |  Edited by: epicurus ataraxia
Newt BlackCompany wrote:
Just a quick one.

When you right click/show info on the J123456 system name/number, you get a Solar System: information page.

It should say there, in the description, what are the environmental effects of your current system and what class of wh you are in.

Currently, I think, the only way to get that information is from online databases.

So, please add the wh class and environmental effects to the solar system information page.

Mixed views on this one,

on the one hand, it virtually forces you to look outside your immidiate environment and use mapping tools, or other player generated access methods.

On the other hand , it encourages you to look outside your immidiate environment and use mapping tools, or other player generated access methods.

On the gripping hand, should we know any of this information at all?

I think there are probably a mixed range of opinions as to which has greater validity.

I imagine that CCP will avoid the whole argument, and make the new space even more "intel restricted" I doubt "enhanced intel" is on the cards as a design goal for WH Space.

But a perfectly valid and reasonable request either way.

Possibly the best compromise is a symbol in the top left corner representing the effect, and absolutely nothing else. It is then up to the player to learn what they mean for himself.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alundil
Rolled Out
#105 - 2014-11-21 17:56:32 UTC
Obil Que wrote:
epicurus ataraxia wrote:
Winthorp wrote:
Arrow Boost low end WH income (Your onto that one)
Arrow Gas clouds in sites are pure ****, remove them.
Arrow Bring back scanned sigs for Ore sites
Arrow Spawn ranges in C4 sites force you into using certain ship types, change that.
Arrow Change the distribution of the vital and instrumentals around so they spawn in low class WH's and not just C5/6 that also get the other gas sites.
Arrow PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user.
Arrow Increase the pool of sites in C3 and C4.
Arrow Fully implement your PVE changes list, SHIP IT.
Arrow Make Data/relic sites worthwhile to run and not just for the blue loot and ribbons. Also should prob fix the being able to solo tank the first wave of C5 Data/Relics to straight away hack the cans... (I made some sweet ISK from that but is it right? Prob not)


All of the above, except nerfing the C5 data relic ability to do first wave. This should be an option for all sites, balance them so the waves trigger on a tankable cruiser. This was proposed by Keith originally. Allows for people to play "up" a class when solo or small group of lower class residents away from the home system.


I'd agree with this. I do this C5 "cherry picking" frequently and it is dangerous as all f*ck to me running them solo. I spend easily 45 minutes to an hour in a site to clear the sleepers except the trigger and then hack the cans. Yes, there are more efficient methods but I use a very inexpensive fit and take the risk of time to reap the benefits of C5 level relic loot that I otherwise would have no access to. It is one of the most exciting PvE experiences I have had in EVE. I wish it could be done on more sites. It not only is an income source for the tactical player but it also negatively impacts the local residents by me running a site that otherwise would be more lucrative to them.

I would agree with all of this. Including leaving the ability to "solo" the C5 data/relic sites. This represents some of the more exciting (tense/anxiety inducing) moments in Eve PVE because in many cases you're totally vulnerable for the duration of the endeavor.

ExookiZ wrote:
Make the cans in Data/relic sites explode if you screw up more than once. Just like k space.

Making it too easy to get the loot out has contributed to the rapid decline of their value, these days its not even worth your time to open them. I know several people that just spam trying to get it, and dont even bother trying to actually play the game because the chance of getting a easy shot to the system core is decently high enough

I disagree with this. Anything that keeps a pilot active and in space (and especially vulnerable to attack) is good. Leaving the hacking mechanic as it currently is (unlimited attempts) in wspace means that for those with lower skills, lower equipment or bad luck remain vulnerable longer. This is good. It provides opportunity to hunt them and engage them. If the mechanic is changed to blow up after two failed attempts that just means those pilots are on field for a shorter amount of time. This is bad for the hunters.

I don't think altering this mechanic would have any significant impact on the prices of the relic materials. If we look at kspace as a comparison values of salvage for relic loot and data (lol) has been dropping for a long time now. This is because there are more people in general doing exploration thanks the Odyssey "nerf" and that's even with the explode after two fails already. So it hasn't had aneffect on moving the price up at all. This problem (more explorers) is compounded in wspace because there isn't much utility for that relic loot and the main use of it (T3) has seen a drop in usage over time. Some of the changes that CCP is making (T3 dessies and whatever else they do) might have a positive effect on the values of this material over time.

I'm right behind you

Utari Onzo
Escalated.
OnlyFleets.
#106 - 2014-11-21 20:15:48 UTC  |  Edited by: Utari Onzo
Alundil wrote:

I disagree with this. Anything that keeps a pilot active and in space (and especially vulnerable to attack) is good. Leaving the hacking mechanic as it currently is (unlimited attempts) in wspace means that for those with lower skills, lower equipment or bad luck remain vulnerable longer. This is good. It provides opportunity to hunt them and engage them. If the mechanic is changed to blow up after two failed attempts that just means those pilots are on field for a shorter amount of time. This is bad for the hunters.


TL;DR keep sites the same so we can beat up on newbros

Personally I think the income from these wh data/relic sites needs a buff in the form of more demand for them.

One little thing I wanna add is can we get random spawn distances for capital escalations? No idea if it's been suggested before, can't be bothered to read the whole thread through. I wanna see people have to use triage/web lokis in sites again

EDIT: fixed broken quote

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Alundil
Rolled Out
#107 - 2014-11-21 23:24:05 UTC
Utari Onzo wrote:

TL;DR keep sites the same so we can beat up on newbros


If that is what you took away from my comment you should reread it without the "grr farmers, grr hunters" whatever it is you have going on. I've got absolutely nothing against "newbros" in wspace. Nothing. You're way off base on this one. That said, it's slightly unlikely for "newbros" to be soloing C5 data/relic sites in the first place, nevermind successfully. Besides, newbros are far from the only people who do not so smart things in space while not paying attention to their surroundings.

The actual TL;DR if you really want one (though my comment's length wasn't very long in the first place);
More pilots in space outside of POS shields and uncloaked doing "things" is better for all involved.


Utari Onzo wrote:

Personally I think the income from these wh data/relic sites needs a buff in the form of more demand for them.

No disagreement on this point. I also think that the "Polarized" weapons and incoming T3 Destroyers will help in this regard. I'd also not be surprised to find that CCP has other unannounced additions that will leverage this material.

Utari Onzo wrote:

One little thing I wanna add is can we get random spawn distances for capital escalations? No idea if it's been suggested before, can't be bothered to read the whole thread through.

You should read - it's been suggested many times over.


Utari Onzo wrote:

I wanna see people have to use triage/web lokis in sites again

Again? lol wut? This is still the dominant method to run cap escalations.......

I'm right behind you

Utari Onzo
Escalated.
OnlyFleets.
#108 - 2014-11-22 12:32:18 UTC
Alundil wrote:
Utari Onzo wrote:

TL;DR keep sites the same so we can beat up on newbros


If that is what you took away from my comment you should reread it without the "grr farmers, grr hunters" whatever it is you have going on. I've got absolutely nothing against "newbros" in wspace. Nothing. You're way off base on this one. That said, it's slightly unlikely for "newbros" to be soloing C5 data/relic sites in the first place, nevermind successfully. Besides, newbros are far from the only people who do not so smart things in space while not paying attention to their surroundings.

The actual TL;DR if you really want one (though my comment's length wasn't very long in the first place);
More pilots in space outside of POS shields and uncloaked doing "things" is better for all involved.


No, I was actually taking a swipe at your idea of making things more vulnerable for the new guy off a purely arbitratry figure. I'm not "Grr Farmers" or "Grr Hunters" at all. I just feel one's vulnerability in space should be dictated more by your abilities and awareness as a player rather then as a 'time lock' by SP.

Alundil wrote:
Utari Onzo wrote:

I wanna see people have to use triage/web lokis in sites again

Again? lol wut? This is still the dominant method to run cap escalations.......


Advanced bookmark method has compeltely made using lokis redundant. 5 minute sites with 4-5 dreads, no lokis required. Everyone is jumping on this bandwagon

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Alundil
Rolled Out
#109 - 2014-11-22 21:19:46 UTC
Utari Onzo wrote:

No, I was actually taking a swipe at your idea of making things more vulnerable for the new guy off a purely arbitratry figure.

I still have no idea what any of this has to do with "new guys". And what arbitrary number are you referring to? Currently, there's no arbitrary number involved in hacking wspace sites. You try until you succeed. Period. That could be first attempt and 20s or it could be half a dozen and 4-5 minutes. In that time it's possible for someone else to spot you doing things and start looking for you. It's content. Hunter/Hunted.
Utari Onzo wrote:

Advanced bookmark method has compeltely made using lokis redundant. 5 minute sites with 4-5 dreads, no lokis required. Everyone is jumping on this bandwagon

Would appear that there are still lots of people doing the old standard triage/loki/etc. Seems a fleet of them dies each week at least.


To get back on topic; I don't see a change in profitability of Relic loot or Data loot by introducing the can explosion. It has had no impact on the profitability of kspace data/relic loot.

I'm right behind you

Gospadin
Bastard Children of Poinen
#110 - 2014-11-25 17:10:14 UTC
Trinkets friend wrote:
Murashu wrote:
Add date back to the UI so those of us who time/date stamp our bookmarks can easily see this info again. Most of us do not live in the same time zone as the EVE servers so dates are often mixed up.


You do realise you can already sort bookmarks by time?


It'd be nice if bookmarks had sub-second resolution (I see different sort order based on time for different characters sometimes) and separate creation time from last-modified time. If you copy a bookmark for someone, it holds the original creation time, but it would have a last-modified time matching when you imported it into your bookmarks.
Glasgow Dunlop
Center for Advanced Studies
Gallente Federation
#111 - 2014-11-27 12:05:13 UTC
What about making the sig timer 4 days for anoms, that way you dont have them clogging up a system that somebody can then drop a tower down and farm like a mofo, 4 days after they spawn they die, makes for a more fluid set of holes

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Phoenix Jones
Small-Arms Fire
#112 - 2014-11-27 20:18:44 UTC
Glasgow Dunlop wrote:
What about making the sig timer 4 days for anoms, that way you dont have them clogging up a system that somebody can then drop a tower down and farm like a mofo, 4 days after they spawn they die, makes for a more fluid set of holes



There should be a timer going but I think its borked.

Also 4 days is too short. 1 week should suffice (gives people or a group a chance to do these on the weekend if they so choose to).

But there needs to be a working despawn timer.

Yaay!!!!

Amak Boma
Dragon Factory
xX SERENITY Xx
#113 - 2014-11-27 20:58:53 UTC
longer despawn timer someone stack its sites in their home and some day someone warps to each site and activate the timers. afer few days the sites are gone and hole is empty.

sites should despawn when they are done if you warp it but warp out you start timers. site should last as long as last sleeper in combat anom and as long as last rock last in ore

add scannable sleeper combat sites like we have unrated and deadspace sites in hihg/low/null we shud have sleeper deadspaces

make ore sites scannable and extend their lifetime
dark dreamur
Guild of Independent Pilots
DammFam
#114 - 2014-11-30 02:23:00 UTC
I think it would boost wh life if mining went back to being scanable in wh space
I would also like to see the RR of sleepers turned down some.

I would say nice job on the increase in blue loot prices and im looking forward to thera and the new wh's, thank you for new content.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#115 - 2014-11-30 11:56:48 UTC  |  Edited by: epicurus ataraxia
dark dreamur wrote:
I think it would boost wh life if mining went back to being scanable in wh space
I would also like to see the RR of sleepers turned down some.

I would say nice job on the increase in blue loot prices and im looking forward to thera and the new wh's, thank you for new content.


I think most would agree with you regarding the ore sites being a signature again.

Whilst it may have value for nullsec as it now is, in wormhole space it is simply not sane to mine unless the hole is completely buttoned up, and then of course it does not matter one way or another.

In a wormhole without total hole control it is simple insanity to attempt to mine ore.
So people do not. It is not increasing risk. It is removing it, as accepting that level of risk is not a valid choice

It would be nice to see miners in space again for all the reasons, and that will not happen until it become reasonable to do so.

And I second your positive thoughts on the upcoming changes.
Possibly the new ice and ore belts in the shattered space may reduce the level of risk from suicidal to merely extraordinarily high.
I have not heard if those will be an anomoly or a signature, hopefully the latter.

There is one EvE. Many people. Many lifestyles. WE are EvE

MooMooDachshundCow
University of Caille
Gallente Federation
#116 - 2014-11-30 16:57:23 UTC
MooMoo's Minor Miner fix: Add higth-end ore rocks (including +10%'s and such) to the anoms/signatures in WH space. This would allow miners the opportunity to miner safely, they'd just need to clear the signature, and then leave someone in the site. The spot turns into a safe the moment you trigger the last wave, and this way miners who were wanting to just warp somewhere and mine could still have their anoms, and smarter/more broadly skilled (read:some pvp) miners could access a more lucrative, more secure method.

Of course, this brings in the new variable of needing a marauder or something to clear the site, but if you're living in a class of WH where you can't clear the anoms, GTFO. This might also make lower-end WH's more enticing as you might make the lower-end sites just as easy to clear as they are now, but containing similar ores, perhaps in smaller quantities.

Thoughts/flames/inquiries into my mental state/orientation?

Yeah, well, it's just like my opinion, man.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#117 - 2014-11-30 17:10:28 UTC
MooMooDachshundCow wrote:
MooMoo's Minor Miner fix: Add higth-end ore rocks (including +10%'s and such) to the anoms/signatures in WH space. This would allow miners the opportunity to miner safely, they'd just need to clear the signature, and then leave someone in the site. The spot turns into a safe the moment you trigger the last wave, and this way miners who were wanting to just warp somewhere and mine could still have their anoms, and smarter/more broadly skilled (read:some pvp) miners could access a more lucrative, more secure method.

Of course, this brings in the new variable of needing a marauder or something to clear the site, but if you're living in a class of WH where you can't clear the anoms, GTFO. This might also make lower-end WH's more enticing as you might make the lower-end sites just as easy to clear as they are now, but containing similar ores, perhaps in smaller quantities.

Thoughts/flames/inquiries into my mental state/orientation?


I like that, but let the ore not despawn, so you can bookmark it and switch ships, the prospect would thrive in that site, hard to scan down, but still vunerable to a smart scanner if the miner was not cautious. I believe people used to do this in mission deadspace areas in Kspace? Maybe they still do.

Nice idea.

Disclaimer, I personally do not enjoy mining, but something to hunt that is not the equivalent of having ones prey tied down would be nice, not that one sees miners any more other than the terminally careless or bait, (mostly bait).

There is one EvE. Many people. Many lifestyles. WE are EvE

CCP Affinity
C C P
C C P Alliance
#118 - 2014-12-04 14:19:15 UTC  |  Edited by: CCP Affinity
Just to update you all that I am reading this thread :) I am super busy with Rhea at the moment so I haven't been able to reply to individual posts but I am reading them all.

Also after Rhea has released we are coming towards Christmas vacation period and I will be out of office for 2 weeks. I will aim to be more active in this thread in the new year.

Happy holidays everyone :)

♥ CCP Affinity ♥

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Team Astro Sparkle

Jacid
The Upside Down
#119 - 2014-12-07 17:20:07 UTC
Instead of trying to make wormhole mining safer make it more productive. Remove regular ores and add super dense ores in more limited supply. Have the time it takes to clear a sites about the same as gas sites. However ore size should favor mining barges not so much ventures.

If you did this you would defiantly have more people mining and more targets for people to shoot at.
Galmas
United System's Commonwealth
#120 - 2014-12-07 22:09:55 UTC
Sleepers de-aggressing when you move like 200-300 km away from their spawn or center of site or so.


It looks strange to me when there is a carrier sitting 20km away from a t3 that is taking all the heat of the site and repping it and Sleepers never turning on the carrier. Then the t3 moves 5km further away from the site and the whole lot of sleepers just stops shooting and slowboats back towards the site.

I dont know whether this is just how it was designed or a bug or exploit or whatever. I never really used this mechanic but i have come across people who use it.