These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Supers Can't Disappear

Author
Tappits
Sniggerdly
Pandemic Legion
#161 - 2014-11-21 14:45:05 UTC
This will never happen.

1: I you own a super you can never go away from eve longer than 1-3 days at a time. This is impossible and totally unreasonable. CCP has said already destructible stations are not a thing because it’s unfair for someone to loose there stuff if they happen to go on Holiday or takes a break or something. Same thing happens here.

2: POS’s are terrible.

3: POS/CORP Roles are terrible

3: Super storage mods are not a solution. (see 1-2-3)

4: There is no way to pin a ship in place inside a pos shield and just some random person warping to the pos could bump your whole super fleet out when every ones in bed

5: You have to have a system so you can move away and deal with real life.

6: Small alliances would never ever ever have supers and this would help the big and super organized alliances more than anything.
onefineday
Caldari Provisions
Caldari State
#162 - 2014-11-21 15:06:15 UTC
i think person ho created this tread has no idea how eve works and should just stay in high sec for remainder of his days whit a community Roll
Nikk Narrel
Moonlit Bonsai
#163 - 2014-11-21 15:35:30 UTC
Tappits wrote:
This will never happen.

1: I you own a super you can never go away from eve longer than 1-3 days at a time. This is impossible and totally unreasonable. CCP has said already destructible stations are not a thing because it’s unfair for someone to loose there stuff if they happen to go on Holiday or takes a break or something. Same thing happens here.

2: POS’s are terrible.

3: POS/CORP Roles are terrible

3: Super storage mods are not a solution. (see 1-2-3)

4: There is no way to pin a ship in place inside a pos shield and just some random person warping to the pos could bump your whole super fleet out when every ones in bed

5: You have to have a system so you can move away and deal with real life.

6: Small alliances would never ever ever have supers and this would help the big and super organized alliances more than anything.

That idea you are bashing? It sounds awful to me too.

The idea of having a super floating loose inside a shield bubble, able to be bumped out by some random person.... no way I would suggest that.

That's why I suggested an exposed docking system, where the super or titan was securely docked in place, but was exposed in the same manner as the other modules for a POS, or station systems for an Outpost.
In other words, they would need to be able to target the POS or Outpost directly, not just it's shields, before being able to hit the super.

And let's not force the poor pilot to stay on call either. Assign a roll to being able to valet the supers around, and relocate them in the event of an emergency.

2 & 3 on your list need attention regardless of this, as we should have no reason for complaints in an ideal game.
Tappits
Sniggerdly
Pandemic Legion
#164 - 2014-11-21 16:58:16 UTC
I was on about the idea in the OP as I did not bother to read the rest of this tread as it’s a troll topic.
Nikk Narrel wrote:

That idea you are bashing? It sounds awful to me too.

The idea of having a super floating loose inside a shield bubble, able to be bumped out by some random person.... no way I would suggest that.

That's why I suggested an exposed docking system, where the super or titan was securely docked in place, but was exposed in the same manner as the other modules for a POS, or station systems for an Outpost.
In other words, they would need to be able to target the POS or Outpost directly, not just it's shields, before being able to hit the super.

And let's not force the poor pilot to stay on call either. Assign a roll to being able to valet the supers around, and relocate them in the event of an emergency.


Any systems were supers are stuck visible in a POS and count on reinforcement timers as there only defence is not a good game mechanic.
It does not take into account peoples real lives.
1 day 17h (non sov) and 2 days 17h (with sov) is your only defence is not an acceptable level of time. You cannot even go away on a long weekend.
And lol at the role idea for people to move them to safety in the event of an emergency.
Roles and not been able to trust anyone are the main resign people don’t use the POS mods we have already.

And will people stop going on about “LOG OFF ALTS” They are the aids and no respecting alliance allow/don’t moan about you doing dumb things like that… only scrubs have holding alts.

Nikk Narrel
Moonlit Bonsai
#165 - 2014-11-21 17:17:24 UTC
Tappits wrote:
I was on about the idea in the OP as I did not bother to read the rest of this tread as it’s a troll topic.


Any systems were supers are stuck visible in a POS and count on reinforcement timers as there only defence is not a good game mechanic.
It does not take into account peoples real lives.
1 day 17h (non sov) and 2 days 17h (with sov) is your only defence is not an acceptable level of time. You cannot even go away on a long weekend.
And lol at the role idea for people to move them to safety in the event of an emergency.
Roles and not been able to trust anyone are the main resign people don’t use the POS mods we have already.

And will people stop going on about “LOG OFF ALTS” They are the aids and no respecting alliance allow/don’t moan about you doing dumb things like that… only scrubs have holding alts.

So, in your opinion:

1. A POS is unreliable for security, as the response time is too short for players to be completely away from the game for periods greater than a day or two.

2. The idea of trusting your corp mates is unacceptable, as assigning roles requires this, it inherits the unacceptable nature as well.

3. Log off alts are bad, reasons for opinion not mentioned here.

The Outpost version, where the Super becomes targetable in the same manner as station services, you did not refer to.

I am not sure what the exact trust issue you have is, just the people in your corp, or EVE players in general.
But I think you described being unable to trust others as the keystone of the idea being bad.
Paynus Maiassus
Imperial Academy
Amarr Empire
#166 - 2014-11-21 17:21:08 UTC
I agree with this principle because I am against unintuitive mechanics that are inconsistent with the lore.

For example, I am against awoxing, not because I want to protect care bears, but it just doesn't make sense to have a CONCORD policed area that will punish aggression unless the aggression is between corp members. It's also absurd that a defended against aggression by a corp mate will be shot by the police if he attacks the aggressor's log accomplice just because the accomplice is NOT in the aggressed individual's corp.

I am also against suicide ganking, not because I want to protect care bears. If ships were piloted only by cloned capsuleers, there might be a case for it, that it is merely a matter of economics of destroyed ships vs. potential bounty. However, these ships actually have crews. Fleets of suicide gankers commit mass murder of their own crews every time they suicide themselves. And for some reason they don't have problems finding crews willing to sign up to pilot themselves to oblivion.

I don't like gameplay that is a result of flying through holes in the mechanics. If we want a good method of pirating the ship lanes, CCP should make an actual piracy mechanic. If they want an exciting form of corp spying to make CEOs be on their toes, they should make an actual mechanic that enables ways for infiltators to damage corps.

The super thing is basically a way the player base has adapted the rule mechanics to keep their supers safe. It is unintuitive. Gigantic ships don't just disappear forever with their pilots inside them.

I am not simply recommending that we fix this with a simple mechanic making the supers stay online though, leaving the only option to be storing them in an x-large array. I am an independent player. I do not have a billion Goons behind me to protect my super in a tower. There is a body of fictional lore of rogue individuals winding up with massive assets all by themselves. For instance, in the last Star Trek movie the admiral, and later Khan, stole the largest and most powerful ship in the Federation's inventory and piloted it all by himself. So I like the idea of a lone player or a small group of players being able to wind up with a super carrier or titan.

So I completely support the removal of an unintended consequence of the log off mechanics being used keep supers safe. I think it requires super pilots to purchase or train a holder alt. Completely unintuitive. Better would be to make it so that the ships don't just l unrealistically disappear in space. However, I support the idea of making a super capital cloaking device that is extremely expensive and requires a separate skill to use (or at least cloaking 5, which hardly anybody bothers with, that works like a regular cloaking device except that the ship remains cloaked while un piloted.

This would make things basically as they are now, with a couple of exceptions. First, holder alts would no longer be necessary. But interestingly, if a guy pilots a ship somewhere and leaves it cloaked and forgets to bookmark where the ship is at, you may occasionally run into a player who accidentally cannot find his super.

So that's my input. The supercar logoff method is basically a rules loophole. It is unintuitive. It should be fixed. However, I am not necessarily advocating that an x-large ship bay be the only method for supers. It would take them out of the hands of a lot of players. Including me! So yes, fix it, but think about it and come up with an actually cool way that protects supers to players' satisfaction but does include Eve's element of risk v. reward and punishes the stupid. (Sorry you can't find your super, dude. Should have bookmarked it.)
Hopelesshobo
Hoboland
#167 - 2014-11-21 17:27:51 UTC
Anya Dyonas wrote:

It seems unfair that all of the assets of a non-super pilot could be lost forever while super pilots have their most valuable assets stored in an in


Step 1: Purchase yourself a Bowhead when they come out
Step 2: Purchase yourself an Orca
Step 3: Only log these toons in when you want to reship

Suddenly your assets are all "safe" just like a super.

Lowering the average to make you look better since 2012.

DaeHan Minhyok
Logical Outcomes
#168 - 2014-11-21 17:46:09 UTC
Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations.
Lady Rift
His Majesty's Privateers
#169 - 2014-11-21 17:53:19 UTC
DaeHan Minhyok wrote:
Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations.



that would work. A station should take 15-30 day to blow up though after timers and everything.
Nikk Narrel
Moonlit Bonsai
#170 - 2014-11-21 17:55:57 UTC
DaeHan Minhyok wrote:
Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations.

I believe the actual point, is that supers are not intended to enjoy the same safety and security as the smaller classes of ship.

If outposts became destructible, that would by necessity create additional vulnerability to the smaller classes.
At least, the ones who were online during the event.
Tappits
Sniggerdly
Pandemic Legion
#171 - 2014-11-21 18:23:04 UTC  |  Edited by: Tappits
Nikk Narrel wrote:
DaeHan Minhyok wrote:
Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations.

I believe the actual point, is that supers are not intended to enjoy the same safety and security as the smaller classes of ship.

If outposts became destructible, that would by necessity create additional vulnerability to the smaller classes.
At least, the ones who were online during the event.



We already have a system where there is less safety for supers vs every other ship in the game.
You can log off in safe spots, which can be probed down and you can kill the super when they log back on. (This already happens)
You can log off in POS’s which can be killed and you put your own pos up and wait for the super to log back on and kill it. (This already happens)
What you want is a system where you can kill Supers that don’t have an active person there at their PC logged into eve, In fact you want a system where you can kill some ones super who is @ work or on Holiday or maybe just taking a break from eve. This change would mean any ship not in a station or in some sort of docking thing in a POS is 100% of the time kill-able at any time.

I just need to move from point A to point B, your moving in any type of ship… someone knocks on your door… it’s your friend and he just come round to have a chat. Your let’s say 10-20mins away from anywhere you can dock and safe up.
Or you need to nip to the shop, have a ****, phone rings, wife/GF would like you to put a shelf up badly.
There are so many problems involved with these ideas that CCP would never let it happen as it would seriously affect their income.

Or are you going to say “o no non supers can still log off and be safe in space at any time”
If you change it you change it all and that just kills the game.

You have to be a troll because i refuse to accept there are people that are this dumb that play eve.
Nikk Narrel
Moonlit Bonsai
#172 - 2014-11-21 18:36:20 UTC
Tappits wrote:
We already have a system where there is less safety for supers vs every other ship in the game.
You can log off in safe spots, which can be probed down and you can kill the super when they log back on. (This already happens)
You can log off in POS’s which can be killed and you put your own pos up and wait for the super to log back on and kill it. (This already happens)
What you want is a system where you can kill Supers that don’t have an active person there at their PC logged into eve, In fact you want a system where you can kill some ones super who is @ work or on Holiday or maybe just taking a break from eve. This change would mean any ship not in a station or in some sort of docking thing in a POS is 100% of the time kill-able at any time.

I just need to move from point A to point B, your moving in any type of ship… someone knocks on your door… it’s your friend and he just come round to have a chat. Your let’s say 10-20mins away from anywhere you can dock and safe up.
Or you need to nip to the shop, have a ****, phone rings, wife/GF would like you to put a shelf up badly.
There are so many problems involved with these ideas that CCP would never let it happen as it would seriously affect their income.

Or are you going to say “o no non supers can still log off and be safe in space at any time”
If you change it you change it all and that just kills the game.

You have to be a troll because i refuse to accept there are people that are this dumb that play eve.

Why shouldn't supers and titans be treated as corporate assets, rather than personal ones?

Your entire argument is based around not being able to either trust other players, or experiencing personal risk in a greater context than smaller ship classes.

You need a corp to anchor a POS. Why should you not need a corp to maintain and support a super?
Tappits
Sniggerdly
Pandemic Legion
#173 - 2014-11-21 18:48:41 UTC
Nikk Narrel wrote:

Why shouldn't supers and titans be treated as corporate assets, rather than personal ones?

Your entire argument is based around not being able to either trust other players, or experiencing personal risk in a greater context than smaller ship classes.

You need a corp to anchor a POS. Why should you not need a corp to maintain and support a super?


Because there’s no such thing as a Corporate Eve Account That Directors or CEO’s or whatever can log into and control. And account shearing is against the EULA
Nikk Narrel
Moonlit Bonsai
#174 - 2014-11-21 19:13:04 UTC
Tappits wrote:
Nikk Narrel wrote:

Why shouldn't supers and titans be treated as corporate assets, rather than personal ones?

Your entire argument is based around not being able to either trust other players, or experiencing personal risk in a greater context than smaller ship classes.

You need a corp to anchor a POS. Why should you not need a corp to maintain and support a super?


Because there’s no such thing as a Corporate Eve Account That Directors or CEO’s or whatever can log into and control. And account shearing is against the EULA

Ok, I can see that was misunderstood.

I am referring to changing the nature of a super, into something no single account can own or control.
The CEO would assign one or more pilots to the super, and if your role was revoked, you would log back in with your pod after the next down-time.
(The ship being transferred to another pilot, probably needing to be present in the same system to occur)
I truly believe that individual pilots were given control of these originally, as a means of forcing the other corp members into trusting them.
The expectation being, that they would not have been able to get into a super without explicit assistance from the corp.

I think this was to encourage risk, as a super pilot could defect WITH the ship to another corp, and the original corp would view the ship's loss as something stolen on a corporate level.
Helios Panala
#175 - 2014-11-21 19:39:22 UTC
Supers as Corp assets instead of personal assets is an idea worth exploring.
Tappits
Sniggerdly
Pandemic Legion
#176 - 2014-11-21 20:04:11 UTC
Nikk Narrel wrote:
Tappits wrote:
Nikk Narrel wrote:

Why shouldn't supers and titans be treated as corporate assets, rather than personal ones?

Your entire argument is based around not being able to either trust other players, or experiencing personal risk in a greater context than smaller ship classes.

You need a corp to anchor a POS. Why should you not need a corp to maintain and support a super?


Because there’s no such thing as a Corporate Eve Account That Directors or CEO’s or whatever can log into and control. And account shearing is against the EULA

Ok, I can see that was misunderstood.

I am referring to changing the nature of a super, into something no single account can own or control.
The CEO would assign one or more pilots to the super, and if your role was revoked, you would log back in with your pod after the next down-time.
(The ship being transferred to another pilot, probably needing to be present in the same system to occur)
I truly believe that individual pilots were given control of these originally, as a means of forcing the other corp members into trusting them.
The expectation being, that they would not have been able to get into a super without explicit assistance from the corp.

I think this was to encourage risk, as a super pilot could defect WITH the ship to another corp, and the original corp would view the ship's loss as something stolen on a corporate level.


From reading this i don't think you even play the MMO EvE Online.
Nikk Narrel
Moonlit Bonsai
#177 - 2014-11-21 20:45:23 UTC
Tappits wrote:
Nikk Narrel wrote:
Ok, I can see that was misunderstood.

I am referring to changing the nature of a super, into something no single account can own or control.
The CEO would assign one or more pilots to the super, and if your role was revoked, you would log back in with your pod after the next down-time.
(The ship being transferred to another pilot, probably needing to be present in the same system to occur)
I truly believe that individual pilots were given control of these originally, as a means of forcing the other corp members into trusting them.
The expectation being, that they would not have been able to get into a super without explicit assistance from the corp.

I think this was to encourage risk, as a super pilot could defect WITH the ship to another corp, and the original corp would view the ship's loss as something stolen on a corporate level.


From reading this i don't think you even play the MMO EvE Online.

Really?
The best response you have is an ad hominem attack, suggesting I lack familiarity with the game itself?

You create the impression that you consider the status quo a sacred pattern, and that deviating from it like this is automatically bad.
You seem to have no regard for any consideration that it might improve gameplay, which is an undeniable possibility.

Change does not equal bad.
Fear of change, is the first step towards failing to adapt, however.
Tear Jar
New Order Logistics
CODE.
#178 - 2014-11-21 21:16:56 UTC
Its more likely people would have alts way off grid holding the cyno logged off.
Tappits
Sniggerdly
Pandemic Legion
#179 - 2014-11-21 22:23:01 UTC
Nikk Narrel wrote:

The best response you have is an ad hominem attack, suggesting I lack familiarity with the game itself?

You create the impression that you consider the status quo a sacred pattern, and that deviating from it like this is automatically bad.
You seem to have no regard for any consideration that it might improve gameplay, which is an undeniable possibility.

Change does not equal bad.
Fear of change, is the first step towards failing to adapt, however.


I don’t mind change, if the change is well thought through and has had peer review and makes the game better in some way, but your idea’s are not like this at all. And all it does is make the alliances and coalitions that protect their assets already even more powerful than before and the small guys will not be able to.

Like for example. CFC sees your super POS. they siege it and all they have to do is stay there for 1d 17h and all your supers are dead. It’s pretty easy for large coalitions to form and camp a static location from a smaller entity for 1d 17h when the end result is the total destruction of all your supers. Same goes for N3 and co..

The current counter to this is your invisible for an indefinite amount of time.
You can still be fished and killed but it’s much harder than just form a large fleet for less than 2 days. (PL fished a logged off titan for about a year and killed him when he logged back in)

The system the OP and you are proposing has so many things wrong with it that are bad for the game as a hole, That it would kill any fun involved with been more than 2-4mins away from a dock able station for non-supers and would totally kill the use of carriers dreads and supers to take someone’s space or anyone’s fun in the game were there FORCED to all ways be active. And swapping to a system were the corp has to own the supers also has its own problems, my god there’s so many problems with that I no way would CCP be smart enough to come up with a system that actually works or effect there amount of subscribers.
It would be much simpler for ccp to let them dock and 100% refine them and remove the ability to undock and build them anymore and just remove the whole lot than do what you put.

Also how is saying you don’t play eve an ad hominem attack? And by saying that I know you are only a troll.
Your corp and every corp you ever been in were pathetic and you are the most useless pod pilot in all of new eden. That’s an ad hominem attack.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#180 - 2014-11-21 22:26:40 UTC
How about just letting supers/titans dock and then balance them accordingly? They loose some power in some way or another, and the owners aren't punished for owning them.