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Player Features and Ideas Discussion

 
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ISK SINKS WE NEED - Post your ideas here.

First post
Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#21 - 2014-11-21 15:50:15 UTC
Iris Bravemount wrote:
1) Remove insurance

Lore reason: They're bankrupt, we've been scamming them for too long.

Actual reason: Player ship destruction shouldn't be an ISK faucet.

2) Double the ISK price of LP store items (and sec for tags)

Lore reason: They adjusted their prices for inflation. Consumer associations are protesting, but they have better lawyers.

Actual reason: We need moar ISK sinks.


3) Make NPC-owned gate travel cost some ISK.

Lore reason: The owners decided that the maintenance and operation costs should be paid for by the users.

Actual reason: We need moar ISK sinks and it would make Jita price dictation harder. Also rewards finding and using WH shortcuts. Sovspace would have no cost by default, but gates would increase sov bills and sovholders can set a usage price (up to a high but reasonable limit to prevent abuse).

Edit: maybe make it proportional to ship size, to avoid penalizing new players too much.

4) Make the broker fee of market order modification minimum a set amount of 2.5% of total items price +2.5% of individual item price.

Lore reason: Greedy brokers got greedier. Not much you can do.

Actual reason: We need moar ISK sinks and we don't like 0.01 isk wars.


1) Good idea. Maybe limit insurance to toons less than 90 days old. So new players aren't hit too hard from ship losses while they are still learning.

2) Good idea.

3) I'm not sure about this. I don't think people should be able to strand themselves somewhere with no ability to make ISK or leave the system they are in without said ISK. Maybe if pods were always free.

4) I'm not sure market fees are the right way to do it. This just attacks the players that move ISK around instead of the ones that actually make it. I think bumping NPC corp tax up by 1% would be more helpful.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#22 - 2014-11-21 16:00:57 UTC
Tabyll Altol wrote:
Do not remove Insurance, remove the basic which you get even if you don´t insure your ship.

Reduce the LP farming of the FW militias.

Reduce payment in highsec, spread the Lv4 Missions not so close make it one L4 Agent (2 Lv3´s, 4 Lv2´s) for each NPC-Corp.
Make the belts respawn a little dynamic, so that intensive miners have to move around.

Let the player destroy/control more Corpstations/stargates. Not only the poses.

Make bountyhunter worth it´s name.

Make FW fighting over a dynamic Area not a static place.

Remove Incursions of the highsec (it seems senceless that Concord is okay with sansha invading their systems)

Add more Faction/pirate ships.

1) Insurance is a terrible idea in the EVE of today. It needs to be removed or limited to characters less than a certain age.

2) LP is not ISK so this will do nothing. In fact LP stores help remove ISK from the game.

3) Reducing the number of L4 agents in hisec will just make for more crowed systems. Most of the income from L4's actually comes from LP, which is actually an ISK sink. In the end L4 missions do not contribute to inflation as much as you might think. Mining does not generate ISK so messing with miners is pointless here.

4) This is interesting but not really related to ISK sinks unless there are sov bills involved.

5) Bounty hunting, for all its brokenness, does not create or destroy ISK, it only moves it around.

6) How would this help?

7) I see no reason to deny hi sec players an entire catagory of content. However moving more of the payout from incursions from ISK to LP would help.

8) How would this help?
Anhenka
Native Freshfood
Minmatar Republic
#23 - 2014-11-21 16:19:10 UTC
So an anonymous player posts saying that we need isk sinks cause there's too much isk, and demands that the mechanic that helps keep PvP happening in the game (Insurance) be gutted, that sov costs be tripled, ratting income be halved... Effectively gutting the only things that makes living and fighting in nullsec or lowsec worthwhile.

Also special posting to make sure that the only mechanic he cares about "Missions and LP stores" not be touched.

Here's my proposal: Keep NPC pirates BS and BC, as well as ships of opposing factions from the empire, out of Concord controlled space. Faction Police, Concord, regulated gates... There are plenty of mechanics by which which this could happen.

Reducing missions to Lv 1-3 missions that only spawn frigs, dessies, and cruisers would cut down on the massive spigot that is hordes of mission runners running missions, forcing them to either go to low/null to run their missions, or accept the lower pay of a capsuleer beat cop policing up the small ships that the empires couldn't completely stamp out.


Or on a slightly less "My way or the highway" proposed action, you could drastically decrease the amount of ISK gained by shooting rats in highsec and missions (to 10% or so), and implement an LP reward from the Empire owner for cleaning up their space. Kill a rat in a mission, get Amarr Navy LP if missioning in Amarr space.

Since LP Stores are isk sinks instead of faucets, this wuld rapidly switch the highsec mission faucet into a sink instead.


P.S: A degree of inflation is expected in a system like EVE's, PLEX is the only item that is displaying massively different behavior than the rest of the item basket. Don't judge the entire system by the one item with special value. Aside from PLEX's, the rest of the item basket is relatively stable, certainly not indicating any special drastic need for slashing ingame income.




elitatwo
Zansha Expansion
#24 - 2014-11-21 16:21:46 UTC
Anthar Thebess wrote:
I can easily earn 1bil , but for a new player thats totally different.
High isk prices are hitting new players , not the "old guard"


Cool story!

I can "make" one billion in somewhere the range of three or four weeks and have no idea what you are talking about?

You want to nerf people, please go ahead, it's much apprectiated.

Now if we are talking isk sinks, just consider things that are not "forced upon" us but choices we are willing to make.

Just two weeks ago Catherine had an amazing idea about faction guns being affordable, usefull but not overpowered in a way that would increase powercreep or being op.

If we could "reconsider" faction items to be more affordable in LP cost and isk but ditch the faction tag collection issue I am pretty sure that they would be more desired to be used.

Anthar,
when you talk about breaking ships create isk, they are also a mineral sink. Despite what 00-folks are thinking, super may be a large one-time sink but not as much as the smaller craft that are destroyed every hour of every day.

That "free-marketing" thing that is going on right is sickening me worse than an Ebola outbreak in Europe.

Once upon a time we had this base-price of all things which was a good thing. Everyone around new exactly how much isk you have to have to buy x ship and fit it.

Now people that are in dire need of a gigantic nerf bat are selling plex like candy for one billion. Is this good?

No it is not it is an isk-power creep.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Harvey James
The Sengoku Legacy
#25 - 2014-11-21 16:25:10 UTC
-crew wages
-ship maintenance

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Iris Bravemount
Golden Grinding Gears
#26 - 2014-11-21 16:25:25 UTC
Antillie Sa'Kan wrote:
3) I'm not sure about this. I don't think people should be able to strand themselves somewhere with no ability to make ISK or leave the system they are in without said ISK. Maybe if pods were always free.

4) I'm not sure market fees are the right way to do it. This just attacks the players that move ISK around instead of the ones that actually make it. I think bumping NPC corp tax up by 1% would be more helpful.


The gate fee could be based on ship mass, making pod travel super cheap. It would also make more sense lore-wise.

The people who move ISK around do make shitloads of it, so taxing them removes a shitload of ISK from the game.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Ix Method
Doomheim
#27 - 2014-11-21 16:26:27 UTC  |  Edited by: Ix Method
Kick incursions in the baws, less isk and less whining about shinies in the Tug.

Goddamn, I'm good. Oh yeah, semi-permanent attribute boosters are the future, embrace them for their genius and all your isk sink needs P

Travelling at the speed of love.

X Gallentius
Black Eagle1
#28 - 2014-11-21 16:49:16 UTC
o Remove ship insurance. (Not a sink, but a tightening of the faucet). Every corporation in Eve should make a profit - even the insurance companies.
o X%/year "wealth tax" on isk. Somebody has to pay for jump gate maintenance...
o Variable rat bounties. CONCORD adjusts rat bounties based on overall "pool" of isk it has to pay them out. If too many people are ratting, then the price of rat bounties drops.

Done.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#29 - 2014-11-21 17:07:32 UTC  |  Edited by: Jackson Apollo
+1 for non-market isk sinks

the last 30 days cost me plenty in fees and taxes. I think that's quite enough.

I don't buy insurance so nerf that however you want.

Gate fees are stupid because, well, that's stupid. Unless I can warp from Jita to Rens without gates (probably ~5 days in a mammoth ~17 hours in a leopard.)

ISK sinks should be a thing you somehow op-in for (like buying LP stuff or losing a ship to a gank fleet) using gates is mandatory therefore should not cost ISK.

So basically: Nerf ISK but only if it wont nerf *my* isk
Anhenka
Native Freshfood
Minmatar Republic
#30 - 2014-11-21 17:11:25 UTC
Jackson Apollo wrote:
So basically: Nerf ISK but only if it wont nerf *my* isk


Basically sums up every single damn post in this cesspool of a thread.

Not that anyone yet has actually stopped to ask if there is a need for a massive isk sink.
Plex prices are not the sole price markers of the larger market as a whole after all.
Shivanthar
#31 - 2014-11-21 17:18:23 UTC
Harvey James wrote:
-crew wages
-ship maintenance


When I hear the word "crew" about eve, I always think of a feature of which is available but not implemented yet. I know it is there, but it has no use. I hope, someday, we have increasingly higher wages for veteran crews. That way, people will have more stuff to do when they decide to watch ship-turning counter.

_Half _the lies they tell about me **aren't **true.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#32 - 2014-11-21 17:41:03 UTC
Anhenka wrote:
Not that anyone yet has actually stopped to ask if there is a need for a massive isk sink.
Plex prices are not the sole price markers of the larger market as a whole after all.

This is an excellent point. PLEX prices are not a reason to make changes to the overall economy. As far as I can tell PLEX prices are going up much faster than the rate of inflation. While this may indicate a speculation bubble, I don't see how it really matters.
Hopelesshobo
Hoboland
#33 - 2014-11-21 17:46:40 UTC  |  Edited by: Hopelesshobo
Well, instead of trying to find the 1 source of isk faucet or sink that is causing our economy to fail, why not just increase the isk sinks by 5% across the board, and decrease the isk faucets by 5% across the board. Suddenly, we now have 10% less isk inflation in the game, and everyone gets hit equally when their activities are printing isk in the game.

Lowering the average to make you look better since 2012.

Amarisen Gream
The.Kin.of.Jupiter
#34 - 2014-11-21 19:49:53 UTC
I could see something on the insurance side that uses a "fixed/based" rate based on the minerals the ship is made from (best TE/ME build)...

I'm sure a what/if program could (I don't code but w/e) that could look at the average cost of minerals and charge you say a % of that. the pay out would never be more than half the ships hull est. value.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Anhenka
Native Freshfood
Minmatar Republic
#35 - 2014-11-21 20:20:02 UTC
Amarisen Gream wrote:
I could see something on the insurance side that uses a "fixed/based" rate based on the minerals the ship is made from (best TE/ME build)...

I'm sure a what/if program could (I don't code but w/e) that could look at the average cost of minerals and charge you say a % of that. the pay out would never be more than half the ships hull est. value.


The issue with suggestions regarding nerfing insurance is that they assume that inflation is more of an issue than people not PvPing.

The game runs on PvP. You buy a ship, insure a ship, run out and in said ship. You then take the money you got from the insurance and turn around and can immediately afford most of another ship. This money is what keeps demand for miners/inventors/producers products high. Anyone remember when Trit was barely over 1 isk a few years ago when the map was incredibly stagnant?
I do.

This basic cycle drives the market, keep PvP players in business, and lowers the barrier for conflicts to occur.

Risking a dread fleet when you can recoup 2/3 the cost of a fitted dread when it dies is a hell of a lot easier than risking a dread that has no payout. It's as if the risk of fielding them suddenly triples.

If lowers the barrier for "worth fighting over"

Got a________ moon you want to start a fight over? Is it worth risking a fleet that's a 3 bil loss to replace in the case of a total whelp over? Sure. Why not.

Is it worth risking a 10 bil (the exact same ships and # of people mind you) to fight over? Naaaah, **** that.

Eve inflation is a questionable problem at best. By questionable I mean in if it's a problem at all. Even healthy RL economies consider a certain amount of constant inflation to be healthy. And RL don't flip flip their **** and start cutting/raising taxes by half jsut because one commodity (lets say gold) increases at 4x the rate of inflation.


So is inflation an issue? MAYBE
Is it as big of an issue as creating a major deterrent to PvP in Eve? Not a chance in hell.
Frostys Virpio
State War Academy
Caldari State
#36 - 2014-11-21 20:49:29 UTC
Anhenka wrote:
Amarisen Gream wrote:
I could see something on the insurance side that uses a "fixed/based" rate based on the minerals the ship is made from (best TE/ME build)...

I'm sure a what/if program could (I don't code but w/e) that could look at the average cost of minerals and charge you say a % of that. the pay out would never be more than half the ships hull est. value.


The issue with suggestions regarding nerfing insurance is that they assume that inflation is more of an issue than people not PvPing.

The game runs on PvP. You buy a ship, insure a ship, run out and in said ship. You then take the money you got from the insurance and turn around and can immediately afford most of another ship. This money is what keeps demand for miners/inventors/producers products high. Anyone remember when Trit was barely over 1 isk a few years ago when the map was incredibly stagnant?
I do.

This basic cycle drives the market, keep PvP players in business, and lowers the barrier for conflicts to occur.

Risking a dread fleet when you can recoup 2/3 the cost of a fitted dread when it dies is a hell of a lot easier than risking a dread that has no payout. It's as if the risk of fielding them suddenly triples.

If lowers the barrier for "worth fighting over"

Got a________ moon you want to start a fight over? Is it worth risking a fleet that's a 3 bil loss to replace in the case of a total whelp over? Sure. Why not.

Is it worth risking a 10 bil (the exact same ships and # of people mind you) to fight over? Naaaah, **** that.

Eve inflation is a questionable problem at best. By questionable I mean in if it's a problem at all. Even healthy RL economies consider a certain amount of constant inflation to be healthy. And RL don't flip flip their **** and start cutting/raising taxes by half jsut because one commodity (lets say gold) increases at 4x the rate of inflation.


So is inflation an issue? MAYBE
Is it as big of an issue as creating a major deterrent to PvP in Eve? Not a chance in hell.


I'd have to agree with this. Determining if inflation is a problem first and applying fix only if needed would be a better course of action.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#37 - 2014-11-21 21:06:36 UTC
Iris Bravemount wrote:
1) Remove insurance

Lore reason: They're bankrupt, we've been scamming them for too long.

Actual reason: Player ship destruction shouldn't be an ISK faucet.

2) Double the ISK price of LP store items (and sec for tags)

Lore reason: They adjusted their prices for inflation. Consumer associations are protesting, but they have better lawyers.

Actual reason: We need moar ISK sinks.


3) Make NPC-owned gate travel cost some ISK.

Lore reason: The owners decided that the maintenance and operation costs should be paid for by the users.

Actual reason: We need moar ISK sinks and it would make Jita price dictation harder. Also rewards finding and using WH shortcuts. Sovspace would have no cost by default, but gates would increase sov bills and sovholders can set a usage price (up to a high but reasonable limit to prevent abuse).

Edit: maybe make it proportional to ship size, to avoid penalizing new players too much.

4) Make the broker fee of market order modification minimum a set amount of 2.5% of total items price +2.5% of individual item price.

Lore reason: Greedy brokers got greedier. Not much you can do.

Actual reason: We need moar ISK sinks and we don't like 0.01 isk wars.


removing insurance will just keep isk from being injected to someone that decided to use insurance to replace their ship, also it only works for t1 ships. for the people that do use it (most of eve doesn't) if they lose their ship they can get a new one if they didnt have a bankroll saved up
IE you buy a mega and in the process of missioning to a better ship or mods, you die horribly but you had insurance you can get a new mega and have to replace modules, instead restarting from a frigate or how ever much you had before your mega met an untimely end.
I would go for if you dont insure you get 0 back and not 50% default with no insurace maybe

Also losing a ship is not an isk sink, CCP totes that most of the market is player controlled (i hear 90% figures in empire) based on your location, in outpost its 100% player controlled and theres even a higher percentage in null npc.
But unless you buy something seeded by a npc (which most of the time you dont) the ISK just changes hands from 1 player to another minus some tax.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

cyndrogen
The Greatest Corp in the Universe
#38 - 2014-11-21 21:28:24 UTC
I think you're thinking about it the wrong way. Eve needs MORE players. Players drive the economy, offer better choices to get more people in game and doing something useful. DUST is free, Eve online still has an antiquated subscription model which doesn't really offer much in terms of value other then access to the game. I would like to see a store with FITTED, yes FITTED ships that players could purchase so I can invite friends and play a session. Basically it's like the old arcade games, you can pay a quarter to fly a fitted ship, you lose it you pay another quarter. Just like arcade machines.

Every day in every way I improve my skills and get better.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#39 - 2014-11-21 21:39:28 UTC
Cyndrogen wrote:
I think you're thinking about it the wrong way. Eve needs MORE players. Players drive the economy, offer better choices to get more people in game and doing something useful. DUST is free, Eve online still has an antiquated subscription model which doesn't really offer much in terms of value other then access to the game. I would like to see a store with FITTED, yes FITTED ships that players could purchase so I can invite friends and play a session. Basically it's like the old arcade games, you can pay a quarter to fly a fitted ship, you lose it you pay another quarter. Just like arcade machines.

lol no.
afkalt
Republic Military School
Minmatar Republic
#40 - 2014-11-21 22:06:41 UTC
Antillie Sa'Kan wrote:
Anhenka wrote:
Not that anyone yet has actually stopped to ask if there is a need for a massive isk sink.
Plex prices are not the sole price markers of the larger market as a whole after all.

This is an excellent point. PLEX prices are not a reason to make changes to the overall economy. As far as I can tell PLEX prices are going up much faster than the rate of inflation. While this may indicate a speculation bubble, I don't see how it really matters.


Correct, as I somewhat glibly pointed out earlier.

I dont understand why people get antsy about inflation in games, so long as stuff drops from rats even newbies are still on the same basic playing field. The only people inflation burns are people on long breaks with large liquid stashes.