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The 4.7%: Wardecs with a Purpose

Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#201 - 2014-11-21 15:21:35 UTC  |  Edited by: PotatoOverdose
Jenn aSide wrote:
PotatoOverdose wrote:

Right, who needs an environment to actually learn basic game mechanics, like:

Fittings
Modules
Armor Tanking
Shield Tanking
Active Tanking
Passive Tanking
Buffer Tanking
Sig Tanking
Navigation
Tracking
Damage Types
Resist Types
Sig Radius
Scanning
Standings
Agent Mechanics
Market Mechanics
Resource Mechanics
Planetary Interraction Mechanics
Manufacturing Mechanics
Research Mechanics
Invention Mechanics
Trading Mechanics

But no, f*ck them, sink or swim. Oh, and double f*ck all of the people that want to mine a roid, explore a site, or run a mission in hisec because CCP totally didn't intend for people to be able to casually experience the most basic levels of content without getting sh*t on by some autist with 50 million isk in their wallet and a neutral logi alt.

I swear, some of you "hurr durr hisec is too safe" crowd have a javelin missile stuck so far up your astarte, it isn't even funny.
Thankfully, CCP has a dose of common sense on this issue.


Translation :"Will someone think of the mother ******* Children!"

I will never understand the Potatoes of the world who feel the need to defend weakness in a video game. Somehow, thousands of us figured this stuff out without even the current level of hand holding, but I guess you can't expect that of gamers nowadays.

Take your straw man and shove it up your astarte.
Basil Pupkin
Republic Military School
#202 - 2014-11-21 15:36:56 UTC
Prince Kobol wrote:
Kaarous Aldurald wrote:
PotatoOverdose wrote:
Kaarous Aldurald wrote:

unless the defender is a total failure at this game.

So, the vast majority of hisec in general and new players in particular. Got it.


The solution sure isn't to provide mechanics that enable and encourage never learning to play. That just makes them eternal victims.


Whilst this is true, until something is done to change the similarities between High Sec Corps and NPC Corps then nothing that has been suggested here will work.

CCP need to make a decision. They either need to nerf the hell out of NPC Corps or make High Sec Corps actually worth fighting for.


Or MAYBE, just MAYBE, they need to leave semi-functioning hisec corps alone and make grief decs into meaningful war decs worth undocking into?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Jenn aSide
Soul Machines
The Initiative.
#203 - 2014-11-21 15:44:17 UTC
PotatoOverdose wrote:

Take your straw man and shove it up your astarte.


You know claiming something is a strawman when it isn't is strawmanish (ie chocked full of Strawmantium). Right?

The fact is that some of us are wise enough to know how much of a mistake it is for game developers to develop to compensate for personal weakness. Sandbox game developers should develops tools and challenges, not compensatory/protective game mechanics. In this case, CCP would be better advised to strengthen war mechanics rather than weaken them, because this is a game and the fun is in conflict as much as it is in gaining/creating things.

The main reason for CCp shold do what i describe is that carebears (even more than most people) don't really understand what they want. They come into a sandbox/pvp game (rather than confining themselves to the themeparks purpose built for them) and lobby for advantages and changes, and receive those advantages (because developers are under pressure to deliver profits and even weak minded carebears have cash) and eventually end up leaving the game anyways.

Meanwhile, the people who didn't need hand holding and actually liked the game for the challenges it presented also leave, because developers routinely cave to carebears with money. It's the curse of the sandbox mmo.

This is why carebearism is like a real life disease, it kills it's host and then moves on.
Prince Kobol
#204 - 2014-11-21 15:44:29 UTC
Basil Pupkin wrote:
Prince Kobol wrote:
Kaarous Aldurald wrote:
PotatoOverdose wrote:
Kaarous Aldurald wrote:

unless the defender is a total failure at this game.

So, the vast majority of hisec in general and new players in particular. Got it.


The solution sure isn't to provide mechanics that enable and encourage never learning to play. That just makes them eternal victims.


Whilst this is true, until something is done to change the similarities between High Sec Corps and NPC Corps then nothing that has been suggested here will work.

CCP need to make a decision. They either need to nerf the hell out of NPC Corps or make High Sec Corps actually worth fighting for.


Or MAYBE, just MAYBE, they need to leave semi-functioning hisec corps alone and make grief decs into meaningful war decs worth undocking into?



If a High Sec Corp is worth fighting for then people will find a way to defeat their aggressors.

At the moment there is very little motivation for anybody in a High Sec Corp to stay and fight. It is just far far far easier to leave and wait it out or just fold the corp all together.

Why actually bother to try and fight or pay somebody to fight for you if the thing your fighting worth is worthless?
PotatoOverdose
School of Applied Knowledge
Caldari State
#205 - 2014-11-21 15:51:44 UTC
Jenn aSide wrote:
and lobby for advantages and changes

That's funny, the only lobbying I see in this thread is done by the "hisec is too safe" crowd.

If changes like the 50% npc corp tax were implemented, the game would be harder for new players then when either you or I were noobs in hisec. I believe that is unnecessary, maybe even harmful to the game as a whole.
afkalt
Republic Military School
Minmatar Republic
#206 - 2014-11-21 15:55:01 UTC
Basil Pupkin wrote:
Or MAYBE, just MAYBE, they need to leave semi-functioning hisec corps alone and make grief decs into meaningful war decs worth undocking into?



There is still no reason to undock. It is nothing short of abject stupidity in high sec and any sort of remote success represents a colossal failure on the part of the aggressors.


It's funny, they're called hell camps out in null and no-one gets called a pussy for not undocking into those.
Basil Pupkin
Republic Military School
#207 - 2014-11-21 16:00:06 UTC
Prince Kobol wrote:

If a High Sec Corp is worth fighting for then people will find a way to defeat their aggressors.

At the moment there is very little motivation for anybody in a High Sec Corp to stay and fight. It is just far far far easier to leave and wait it out or just fold the corp all together.

Why actually bother to try and fight or pay somebody to fight for you if the thing your fighting worth is worthless?


You're getting closer to the root issue, go on!
Here's a tip: Imagine you got grief decced and decided to stand up and fight. So you fleet up... aaaaaaand find out your target is invulnerable, risk-averse hisec bunny who docks up when your fleet is spotted by neutral scout alt 3 systems away.
Your actions?

If you make a right step, I will give you the next tip!

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Frostys Virpio
State War Academy
Caldari State
#208 - 2014-11-21 16:17:11 UTC
Basil Pupkin wrote:
Prince Kobol wrote:

If a High Sec Corp is worth fighting for then people will find a way to defeat their aggressors.

At the moment there is very little motivation for anybody in a High Sec Corp to stay and fight. It is just far far far easier to leave and wait it out or just fold the corp all together.

Why actually bother to try and fight or pay somebody to fight for you if the thing your fighting worth is worthless?


You're getting closer to the root issue, go on!
Here's a tip: Imagine you got grief decced and decided to stand up and fight. So you fleet up... aaaaaaand find out your target is invulnerable, risk-averse hisec bunny who docks up when your fleet is spotted by neutral scout alt 3 systems away.
Your actions?

If you make a right step, I will give you the next tip!


Drop corp because it's not worth my time? Log off and go play one of the infinite list of steam games I own and haven't even played? Get on C&P and shame the deccing corp?
Kaarous Aldurald
Black Hydra Consortium.
#209 - 2014-11-21 16:22:09 UTC
Basil Pupkin wrote:

Aggressor picks the defender which cannot fight back and grief decs him, then surprised he doesn't fight back and calls him "a total failure at MY game".
You picked him to have no risk, that's why you have no risk. Pick better ones!


No one is EVE Online "cannot fight back". Everyone has gun skills. It's just that some people think they're above actually bothering to use them.

Why should you get to carebear in peace? Why should you get to effect the economy of the game with no recourse on the part of others?

Quote:

Except grief deccer's playstyle exposes no assets and makes him effectively invulnerable, and defender's doesn't, and even if he adopts grief deccer's methods, he achieves nothing.
All the while, defender is non-magically forbidden from doing anything he does.


First of all, let's knock off your "grief" bullshit.

There is no legal game mechanic in EVE Online that consitutues "griefing", and you refusing to put the slightest bit of effort into defending yourselves does not make you victims either.

Secondly, how the **** can you say they have no assets? That's about as obvious a lie as I have ever seen. They're literally flying around in assets. If you want to damage them, here's a thought; try shooting back.



Quote:

Pulling allies for free, and what can allies do to the invulnerable attacker? Same thing defender itself can - NOTHING.


Stop with your lies. If the attacker is "invulnerable", then the same mechanics permit you to be as well. And if that's the case, then you suffer zero harm from a wardec anyway.

Nevermind that it's not true, because if they are undocked to shoot you, they are in open space and you can shoot back.

Quote:

Yes, some people are hilariously bad at EVE. Their name is grief deccers, and quite oppositely from your insinuation, I want the mechanics to stop giving them invulnerability and incredible favor they enjoy right now.


There is no mechanic in this game that gives them "invulnerability" that doesn't also apply equally well to you.

And you also have the benefit of the dec dodge exploit.

Looks like you're the one who needs nerfed, just like I said.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#210 - 2014-11-21 16:23:12 UTC  |  Edited by: Kaarous Aldurald
Basil Pupkin wrote:

You're getting closer to the root issue, go on!
Here's a tip: Imagine you got grief decced and decided to stand up and fight. So you fleet up... aaaaaaand find out your target is invulnerable, risk-averse hisec bunny who docks up when your fleet is spotted by neutral scout alt 3 systems away.

Your actions?

If you make a right step, I will give you the next tip!


If they're docked, you can go right back to missioning and mining.

Duh. Are you seriously this bad at EVE Online?

Oh, and wardecs are not "griefing". Ever. By definition.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Basil Pupkin
Republic Military School
#211 - 2014-11-21 16:29:55 UTC
Kaarous Aldurald wrote:
Basil Pupkin wrote:

You're getting closer to the root issue, go on!
Here's a tip: Imagine you got grief decced and decided to stand up and fight. So you fleet up... aaaaaaand find out your target is invulnerable, risk-averse hisec bunny who docks up when your fleet is spotted by neutral scout alt 3 systems away.

Your actions?

If you make a right step, I will give you the next tip!


If they're docked, you can go right back to missioning and mining.

Duh. Are you seriously this bad at EVE Online?

Oh, and wardecs are not "griefing". Ever. By definition.


You go right back to missioning and mining, and you're hit. By the time you fleet up again they're gone. There's lots of ways to go over a scout, so you are screwed no matter what.

Duh. Are you seriously this bad at EVE Online?

Oh, and current wardecs are "griefing". Absolutely. By definition.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Kaarous Aldurald
Black Hydra Consortium.
#212 - 2014-11-21 16:31:32 UTC
Basil Pupkin wrote:

You go right back to missioning and mining, and you're hit.


No you're not. You outright said that they're docked 3 jumps away.

You can keep making up imaginary worst case scenarios, but you're tripping over yourself now.

Quote:

Oh, and current wardecs are "griefing". Absolutely. By definition.


Please point out how use of a legitimate game mechanic constitutes griefing as per the Terms of Service.

Otherwise you can stop using that lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#213 - 2014-11-21 16:35:44 UTC  |  Edited by: Black Pedro
Basil Pupkin wrote:

Oh, and current wardecs are "griefing". Absolutely. By definition.


From: http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=336

CCP wrote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.

This should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play per the above definition.


Maybe you should start a blog about how corporation wars are "griefing" to convince CCP thier policy is wrong. Take some inspiration from this one:

http://gankingisbullying.blogspot.com/
afkalt
Republic Military School
Minmatar Republic
#214 - 2014-11-21 16:38:49 UTC
I'll never understand the hypocrisy of people crying that folks won't undock into them.

"We want good fights" /wont go out of high sec

"We want to affect the economically" /docking them achieves this aim

What they want, is to blow up inexperienced, amateurs and the fact they are not even honest about it is pretty pathetic. You want to do that, fill your boots but at least be honest about it.

The game offers you every opportunity to get everything you complain that people who dock up deny you, yet refuse to go out and take it.

You're sitting back accusing other people of playing the sandbox wrong because they don't want to play it your way and at the same time refusing to alter your playstyle to get to do the things you claim you want to.

No-one gets the right to bear in peace, but no-one gets the right to shoot fish in a barrel either.
Kaarous Aldurald
Black Hydra Consortium.
#215 - 2014-11-21 16:39:27 UTC
Well, that's your entire argument in flames, Basil.

Can I assume we'll stop seeing you use that particular lie?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#216 - 2014-11-21 16:41:26 UTC
Black Pedro wrote:
Basil Pupkin wrote:

Oh, and current wardecs are "griefing". Absolutely. By definition.


From: http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=336

CCP wrote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.

This should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play per the above definition.


Maybe you should start a blog about how corporation wars are "griefing" to convince CCP thier policy is wrong. Take some inspiration from this one:

http://gankingisbullying.blogspot.com/


There you go again, injecting actual fact into a discussion when what is important is how something makes someone 'feel' . Twisted
Kaarous Aldurald
Black Hydra Consortium.
#217 - 2014-11-21 16:42:11 UTC
afkalt wrote:

No-one gets the right to bear in peace, but no-one gets the right to shoot fish in a barrel either.


Except that with wardecs being toothless thanks to the dec dodge exploit, people can bear in peace with ease.

And that's why this needs fixed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#218 - 2014-11-21 16:43:46 UTC
Kaarous Aldurald wrote:
Well, that's your entire argument in flames, Basil.

Can I assume we'll stop seeing you use that particular lie?


You'd think that, however, what you will undoubtedly get is: http://rationalwiki.org/wiki/Backfire_effect

Quote:
The backfire effect occurs when, in the face of contradictory evidence, established beliefs do not change but actually get stronger. The effect has been demonstrated experimentally in psychological tests, where subjects are given data that either reinforces or goes against their existing biases - and in most cases people can be shown to increase their confidence in their prior position regardless of the evidence they were faced with.

In a pessimistic sense, this makes most refutations useless.





PotatoOverdose
School of Applied Knowledge
Caldari State
#219 - 2014-11-21 16:44:58 UTC
Jenn aSide wrote:
and lobby for advantages and changes.

Lobbying for advantages and changes, Exhibit A:
Kaarous Aldurald wrote:

Looks like you're the one who needs nerfed, just like I said.

Exhibit B:
Kaarous Aldurald wrote:


Except that with wardecs being toothless thanks to the dec dodge exploit, people can bear in peace with ease.

And that's why this needs fixed.

Roll
Basil Pupkin
Republic Military School
#220 - 2014-11-21 16:46:09 UTC
Kaarous Aldurald wrote:
No one is EVE Online "cannot fight back". Everyone has gun skills. It's just that some people think they're above actually bothering to use them.

Why should you get to carebear in peace? Why should you get to effect the economy of the game with no recourse on the part of others?

First of all, let's knock off your "grief" bullshit.

There is no legal game mechanic in EVE Online that consitutues "griefing", and you refusing to put the slightest bit of effort into defending yourselves does not make you victims either.

Secondly, how the **** can you say they have no assets? That's about as obvious a lie as I have ever seen. They're literally flying around in assets. If you want to damage them, here's a thought; try shooting back.

Dude, please, read the thread, I don't want to repeat for 8th time.
I don't have an issue with war decs, with guns, with interaction, economy, and whatever nonsense you bring.
I have an issue with grief decs, which makes trying to fight an invulnerable grief deccer meaningless. Your gun skills do NOTHING to a docked grief deccer, then they do nothing when you are in a barge.
I don't say you have no right to shoot a barge, I don't advocate war dec removal, whatever.
I just want a meaningful choices on a defender's side. Like suicide ganking - it's definitely out of hand and too easy and lucrative at the moment considering zero risk involved in doing it, but you can meaningfully increase the cost of ganking you the ganker must pay, ganker must expose his ships to CONCORD retribution for his right to gank me, and it carries consequences of kill rights and (removed by tags) sec status.
Grief decs carry no downsides, no meaningful options for the defender, and the rational choice in the grief dec situation forces players to do admittedly stupid things like dropping corp or docking for a week. The grief deccer is invulnerable, and it strips the whole meaning from fighting - gun skills do nothing to invulnerable targets.

Kaarous Aldurald wrote:
Stop with your lies. If the attacker is "invulnerable", then the same mechanics permit you to be as well. And if that's the case, then you suffer zero harm from a wardec anyway.

Nevermind that it's not true, because if they are undocked to shoot you, they are in open space and you can shoot back.

Stop with your lies.
The attacked is "invulnerable" because they have no exposed assets, since his playstyle doesn't require that.
On the other hand, most other playstyles do.
And saying "you suffer zero hard from wardec" is borderline cretinism (not uncommon among your folk, I believe) - every second you are "being invulnerable" you are losing about 10k ISK x number of accounts "being invulnerable" by not doing whatever you are doing to get that ISK. But creative stuff is clearly outside your intellectual potential, so I dunno if I made any sense.
If they are undocked, that means your fleet is not a threat, and they are ready to grief you with no losses. At slightest chance of loss, considering risk-aversity of average hisec griefer bunny, they'd dock up and start the invulnerability.

Kaarous Aldurald wrote:
There is no mechanic in this game that gives them "invulnerability" that doesn't also apply equally well to you.

And you also have the benefit of the dec dodge exploit.

Looks like you're the one who needs nerfed, just like I said.


The invulnerability requires a huge ISK loss on the side of the defender and almost to completely no loss on side of the attacker, so no, mechanics do not apply equally. Not like they must, of course, but the current overwhelming bias towards grief deccer must be dealt with.

And you also have the benefit of the free invulnerability exploit.
Looks like you're the one who needs rebalance, just like I said.
And stop crying about infinite allies, this mechanics if defunct, and all it does is scare you into more invulnerability exploiting while not doing anything meaningful.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.