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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Grandial
Stride with Ease
#1601 - 2014-11-18 17:14:25 UTC
Badda Benjaminsen wrote:
In the Manufacturing List:

The base tab, default seems to be Jita. Whenever I change the Base to POS, different region and system, different modules and save, it keeps resetting to Station, The Forge, Jita whenever I hit -Calculate-.

Also, is there a way to toggle off/disable unwanted tabs in the Manufacturing List? Woulda been great as there are so many and most of them I don't need. I noticed that I can move tabs like ME, TE and Profit which is nice but not tabs like Profit %, Item Market Price, IPH ,Total Cost and Manufacturing Job Fee. So I need to sidescroll every time instead of having the wanted tabs within the same window.



I think Zifrian told one time he would improve the table when it gets finally released (removing columns and so on)
Elena Thiesant
The Scope
Gallente Federation
#1602 - 2014-11-18 18:18:19 UTC
You can remove columns by clicking the 'Select Columns' button on the right-hand side of the manufacturing tab.

To set the default location, pick the correct system, station, pos, array, etc, then click the little 'save' button on the tab. That'll save your selection as the default, overriding Jita.
Badda Benjaminsen
Heimbrent
#1603 - 2014-11-18 18:53:54 UTC  |  Edited by: Badda Benjaminsen
Elena Thiesant wrote:
You can remove columns by clicking the 'Select Columns' button on the right-hand side of the manufacturing tab.

Jeez, I must be blind What? Thanks, a lot! Smile

Elena Thiesant wrote:
To set the default location, pick the correct system, station, pos, array, etc, then click the little 'save' button on the tab. That'll save your selection as the default, overriding Jita.

As mentioned, this is what I did, including saving it but it still resets upon "Calculate".

Components, Copy and Invention/RE sticks but not Base.

Grandial wrote:
I think Zifrian told one time he would improve the table when it gets finally released (removing columns and so on)

Ah ok, nice. Guess I missed it.
Elena Thiesant
The Scope
Gallente Federation
#1604 - 2014-11-18 20:29:57 UTC
Badda Benjaminsen wrote:
As mentioned, this is what I did, including saving it but it still resets upon "Calculate".

Components, Copy and Invention/RE sticks but not Base.


Odd, because they all stick for me, I just had to set them once. Maybe something got broken in a recent build.
Grandial
Stride with Ease
#1605 - 2014-11-18 23:25:05 UTC  |  Edited by: Grandial
Quick message before going to bed.
v3 asked to update but failed because he couldn't find the target file and then removed the updater.exe

I see in the updates folder a new updater.exe file but it has 0 bytes
Zifrian
The Frog Pond
Ribbit.
#1606 - 2014-11-18 23:31:17 UTC
That bug is in the current build. It only happens with pos selected. It's fixed in the next version but I have some things to fix yet before I release it. Mostly the numbers in the bp tab don't match the manufacturing tab, which is kind of critical.

For the columns, I'm planning on leaving them all in but the default will be just a selection. I'll actually be adding and updating a few.

As for an update on development, the plan is to fix the main number issues I have and get the shopping list to work with phoebe. I'll release it with the current test version I'm using then after fixing any major errors I'll switch it all to one install and delete all the old 2.3 stuff. Then we should be back to normal...until CCP updates industry again :p

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Zifrian
The Frog Pond
Ribbit.
#1607 - 2014-11-18 23:34:21 UTC
Grandial wrote:
Quick message before going to bed.
v3 asked to update but failed because he couldn't find the target file and then removed the updater.exe

I see in the updates folder a new updater.exe file but it has 0 bytes

Looks like a sourceforge issue. I've had that happen. I guess that's what I get for using a free host.

Delete the updater.exe file and the main program should download a new copy. I'll have to add a check for 0 byte downloads and fail it if it does.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Elena Thiesant
The Scope
Gallente Federation
#1608 - 2014-11-19 07:02:27 UTC  |  Edited by: Elena Thiesant
Zifrian, there's still a bug around T2 BPC runs.

Repo:
Blueprints tab, select modules, select 100MN Afterburner II (though applies to all T2)
Default is: Runs 1, ME 2, TE 4, Lines 1, BPs 1

Change runs to 10.
BPs immediately changes to 10 and cannot be decreased. However 10 runs of a module only require 1 BP.

It looks like it's cosmetic, not affecting the invention cost calcs though.
Zifrian
The Frog Pond
Ribbit.
#1609 - 2014-11-20 03:46:42 UTC
Put a new test up (3.1) with the major stuff for Pheobe done. Still some outstanding issues like with the shopping list, but I plan to move it all into one version like before this weekend and just fix bugs regularly as reported.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Hober Mallov
Enemy of Man
Cynosural Field Theory.
#1610 - 2014-11-20 12:18:04 UTC  |  Edited by: Hober Mallov
Zifrian wrote:
Put a new test up (3.1) with the major stuff for Pheobe done. Still some outstanding issues like with the shopping list, but I plan to move it all into one version like before this weekend and just fix bugs regularly as reported.


I get the following error message when trying to update:

"There was an error in the update. Program not updated. Cannot copy Industry Jobs."

I've downloaded and saved the files in a new folder and ran 3.1 - It worked ok, I updated the characters, prices etc.

Once I tried to enter the corp API I got the following error and the app crashed:

Source: System.Data.SQLite
Message: SQLite error
no such table: CORPORATION_FACILITIES

I tried to restart the app and keep on getting this error:

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error
no such table: CORPORATION_FACILITIES
Zifrian
The Frog Pond
Ribbit.
#1611 - 2014-11-20 18:06:22 UTC
Ahh yeah, guess I missed a reference to that table. If you add a corp API it's going to crash. I'll get it fixed tonight though.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Anneke Tersis
The Scope
Gallente Federation
#1612 - 2014-11-20 20:54:47 UTC
Elena Thiesant wrote:
Anneke Tersis wrote:
Unless I'm mistaken, it seems that the calculation of the invention cost does not take into account the success chance.


Version 2 did, so if version 3 doesn't, that's a bug. Quick way to check, go to the View -> Character Skills and change one of the affecting skills. See if the invention cost changes as a result.

I tried and I saw no difference. But please cross-check me, I may have made things incorrectly.
Zifrian
The Frog Pond
Ribbit.
#1613 - 2014-11-21 03:34:39 UTC
Hober Mallov wrote:
Zifrian wrote:
Put a new test up (3.1) with the major stuff for Pheobe done. Still some outstanding issues like with the shopping list, but I plan to move it all into one version like before this weekend and just fix bugs regularly as reported.


I get the following error message when trying to update:

"There was an error in the update. Program not updated. Cannot copy Industry Jobs."

I've downloaded and saved the files in a new folder and ran 3.1 - It worked ok, I updated the characters, prices etc.

Once I tried to enter the corp API I got the following error and the app crashed:

Source: System.Data.SQLite
Message: SQLite error
no such table: CORPORATION_FACILITIES

I tried to restart the app and keep on getting this error:

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error
no such table: CORPORATION_FACILITIES

This should be fixed now. The update should work correctly too.

Anneke Tersis wrote:
Elena Thiesant wrote:
Anneke Tersis wrote:
Unless I'm mistaken, it seems that the calculation of the invention cost does not take into account the success chance.


Version 2 did, so if version 3 doesn't, that's a bug. Quick way to check, go to the View -> Character Skills and change one of the affecting skills. See if the invention cost changes as a result.

I tried and I saw no difference. But please cross-check me, I may have made things incorrectly.

If you give me an example I can explain it perhaps. I don't see an issue right now.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Anneke Tersis
The Scope
Gallente Federation
#1614 - 2014-11-21 08:01:55 UTC
Zifrian wrote:
Anneke Tersis wrote:
Elena Thiesant wrote:
Anneke Tersis wrote:
Unless I'm mistaken, it seems that the calculation of the invention cost does not take into account the success chance.


Version 2 did, so if version 3 doesn't, that's a bug. Quick way to check, go to the View -> Character Skills and change one of the affecting skills. See if the invention cost changes as a result.

I tried and I saw no difference. But please cross-check me, I may have made things incorrectly.

If you give me an example I can explain it perhaps. I don't see an issue right now.

Let's say I'm working on a Small Capacitor Battery II.
To create a BPC II, I need a Datacore - High Energy Physics (about 90000 ISK) and a Datacore - Quantum Physics (225000). Let's say I use no decryptor : raw Invention cost is about 310000, or 31000 per run (since I get 10 runs on the BPC in this case). This is what IPH gives me. But this is wrong ! This is what it costs me to make a try, but I'm not sure the Invention job will be a success. In my opinion, the relevant info is the average cost to successfully get the BPC. In this case it'd be 310000 / 0.40 = 775000 ISK (0.40 is my probability to be successful in the invention job)
(I've rounded all numbers, obviously :) )
Badda Benjaminsen
Heimbrent
#1615 - 2014-11-21 12:46:45 UTC
Most of the times in the Manufacturing List, if I doubleclick on an item to bring me into the blueprints window it crashes. Sometimes it works, even though I did nothing different from the times it did crash. I also noticed that when u choose Price Comparison "Compare all", it shows every item 3 times as "Build/Buy" but with different outcomes.

Wanted to make a bugreport via sourceforge or sumthin with screenshot etc but couldn't find it. Not sure if it's okey I post bugs here(?)
Zifrian
The Frog Pond
Ribbit.
#1616 - 2014-11-21 13:01:52 UTC
Badda Benjaminsen wrote:
Most of the times in the Manufacturing List, if I doubleclick on an item to bring me into the blueprints window it crashes. Sometimes it works, even though I did nothing different from the times it did crash. I also noticed that when u choose Price Comparison "Compare all", it shows every item 3 times as "Build/Buy" but with different outcomes.

Wanted to make a bugreport via sourceforge or sumthin with screenshot etc but couldn't find it. Not sure if it's okey I post bugs here(?)

Yeah here is fine. I knew about the build/buy issue. On the crashes...evemail me the eveiph.log file and I can see what is causing it.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Clifton Oksaras
Doomheim
#1617 - 2014-11-23 14:55:41 UTC
Thank you so much for this product, I'm a huge fan of your work. In earlier versions of IPH, it was possible to filter Tech II invention jobs in the Manufacturing List tab by the original Tech One blueprints that I owned. In this version, I tell it to load owned BP's and check the T2 Invented box to the right, but the list is only populated with Tech One items? I made sure not to filter by jobs I couldn't do based on skills, and I'm definitely using Version 3.1 with CCP's Phoebe data export, so could anybody tell me what I'm doing wrong?
Zifrian
The Frog Pond
Ribbit.
#1618 - 2014-11-23 19:26:49 UTC
Anneke Tersis wrote:

Let's say I'm working on a Small Capacitor Battery II.
To create a BPC II, I need a Datacore - High Energy Physics (about 90000 ISK) and a Datacore - Quantum Physics (225000). Let's say I use no decryptor : raw Invention cost is about 310000, or 31000 per run (since I get 10 runs on the BPC in this case). This is what IPH gives me. But this is wrong ! This is what it costs me to make a try, but I'm not sure the Invention job will be a success. In my opinion, the relevant info is the average cost to successfully get the BPC. In this case it'd be 310000 / 0.40 = 775000 ISK (0.40 is my probability to be successful in the invention job)
(I've rounded all numbers, obviously :) )

Fixed.

Clifton Oksaras wrote:
Thank you so much for this product, I'm a huge fan of your work. In earlier versions of IPH, it was possible to filter Tech II invention jobs in the Manufacturing List tab by the original Tech One blueprints that I owned. In this version, I tell it to load owned BP's and check the T2 Invented box to the right, but the list is only populated with Tech One items? I made sure not to filter by jobs I couldn't do based on skills, and I'm definitely using Version 3.1 with CCP's Phoebe data export, so could anybody tell me what I'm doing wrong?

Should be fixed now. Let me know if something doesn't look right.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Thuriya Tabitha Sunkissed
Jolly Codgers
Get Off My Lawn
#1619 - 2014-11-23 20:25:08 UTC
I found a bug in the Manufacturing tab.
While setting the Copy Facility type to either Station or Outpost, I can't select the Region (dropdown list is blank).
Using EVE Isk per Hour Version 3.1.5440.23704, with the latest database.
Appending screenshots below:
Outpost and Station
Navaa Mar
KarmaFleet
Goonswarm Federation
#1620 - 2014-11-23 22:01:19 UTC
I'm having some sort of unusual problem with invention costs in the newest version. I didn't have it two or three days ago. When I look at the profit for 1 ship, it shows the normal 3.3Mish. Bump it up to 30 (my usual production amound) and it becomes super negative. I looked at the comparison of 1 and 3 ships (I use symmetry decryptors so their invention cost should be the same) but the invention cost goes up between them. When I look at the invention cost for 30 ships, it's upwards of 250M (1 ship is a little over 1M), so I think something might be a little wrong with it.

If it's important, I'm on Windows 8.1. I'm a little noobish, so let me know if I'm being silly or if you need more info.

-NM