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Missions & Complexes

 
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Mission Running and Game Interaction

Author
ACESsiggy
Pandemic Horde Inc.
#1 - 2011-12-14 17:00:48 UTC  |  Edited by: ACESsiggy
Well what the the subject suggests: lack of game interation while running missions. The only complexity to a mission is if a player aggro's the wrong group first. Other than that there isn't much to think about during missions. Pretty much click your active mods and then basically wait until everything blows up.

Not sure about anyone else but I would like to see more game interaction while doing pve missions.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

fuer0n
Republic Military School
Minmatar Republic
#2 - 2011-12-14 17:57:31 UTC
look at doing incursions.

i do agree more interaction would be great even if its just a player and npc verses another player and npc, duel type missions, it would get people interacting more in game (**** idea but an example). maybe you have better ideas? suggest it maybe a dev will think its a good idea and run with it or maybe they dont't read forums P
Jake Drool
West-Eden's Economy Department
#3 - 2011-12-14 20:07:42 UTC
I think it would be interesting if some kind of "Aggrosystem" would be implemented. I would really like to get some friends to play and some kind of group PvE would help alot to attract them.

Doing missions in a small group with everyone taking a role would be a great fun imho. One dealing the dmg, one taking care of aggro and tank the Npcs and one helping the tank with shieldtransfer and armorrepping.

The missions then must be more difficult and challenge the group. But to allow running missions solo aswell, it must be a separte kind of mission.

So there is an additional kind of missions: "Group Missions" (more difficult and more awarding but only accessable with a fleet)

That would be sooo awesome i think :)

Im interested in your opinion! Tell me what you think is good about it and things which arent good.

Greetz
JD
Zaery Zenn
The Scope
Gallente Federation
#4 - 2011-12-14 20:34:53 UTC
Jake Drool wrote:
I think it would be interesting if some kind of "Aggrosystem" would be implemented. I would really like to get some friends to play and some kind of group PvE would help alot to attract them.

Doing missions in a small group with everyone taking a role would be a great fun imho. One dealing the dmg, one taking care of aggro and tank the Npcs and one helping the tank with shieldtransfer and armorrepping.

The missions then must be more difficult and challenge the group. But to allow running missions solo aswell, it must be a separte kind of mission.

So there is an additional kind of missions: "Group Missions" (more difficult and more awarding but only accessable with a fleet)

That would be sooo awesome i think :)

Im interested in your opinion! Tell me what you think is good about it and things which arent good.

Greetz
JD

Um......... Incursions?
Chainsaw Plankton
FaDoyToy
#5 - 2011-12-14 21:02:28 UTC
sometimes that is exactly what I want. why do you think so many people just sit there and play solitaire on their work computer.

@ChainsawPlankto on twitter

Tamiya Sarossa
Resistance is Character Forming
#6 - 2011-12-14 21:21:17 UTC
If you mission in lowsec and nullsec in PvP fits there's plenty of interaction - every time you see combat probes it's excitement! Gated missions give you plenty of time to evaluate what's coming and whether you can take them, and delays backup by a significant amount of time. Often fleets will send in squishy recons to get initial tackle and you can drop them quickly and gtfo.
Jake Drool
West-Eden's Economy Department
#7 - 2011-12-14 21:28:34 UTC
Sorry im a kinda "new" player too. So what is an Incursion? I heard something about it. Can you do them with Frigates when you start playing with your friends?
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2011-12-14 23:09:56 UTC
Jake Drool wrote:
Sorry im a kinda "new" player too. So what is an Incursion? I heard something about it. Can you do them with Frigates when you start playing with your friends?


http://wiki.eveonline.com/en/wiki/Incursion_%26_Sansha%27s_Nation
Ammzi
Dreddit
Test Alliance Please Ignore
#9 - 2011-12-14 23:16:44 UTC
Jake Drool wrote:
Sorry im a kinda "new" player too. So what is an Incursion? I heard something about it. Can you do them with Frigates when you start playing with your friends?


You can do them in battlecruisers with t2 logistics? P
Flakey Foont
#10 - 2011-12-14 23:27:30 UTC
Tamiya Sarossa wrote:
If you mission in lowsec and nullsec in PvP fits there's plenty of interaction - every time you see combat probes it's excitement! Gated missions give you plenty of time to evaluate what's coming and whether you can take them, and delays backup by a significant amount of time. Often fleets will send in squishy recons to get initial tackle and you can drop them quickly and gtfo.


this
Substantia Nigra
Polaris Rising
The Bastion
#11 - 2011-12-15 00:19:58 UTC
There's an awful lot more to eve's PvE than hisec agent mission running. Please don't tar and feather the game just because you've not yet looked far beyond mission-running. There is a whole universe of other stuff available.

Some of those other PvE arenas are fine for solo work, but many are better if you work with others, indeed some virtually force you to work with others.

If you're super-keen on collaborative interactive PvE content then you might want to think about:
- Level 4 missions in nullsec / lowsec. The missions themselves can be soloed, just like hisec ones, but the added element ... of everyone else trying to kill you ... often makes teamwork a more desirable approach.
- Level 5 missions. I've never done one, but understand they're best approached with a fleet. They're also generally in lowsec, which tends to add another dimension to the 'interaction' ... other players trying to kill you.
- Incursions. The easiest incursions **can** be soloed, but anything where decent isk can be earned requires coordinated collaborative work. This is arguably the logical extension for a mission-runner who wants more 'encounter' PvE in their life.
- W-space. W-space efforts can be soloed, but making the most of w-space PvE requires a team doing a wide range of pvE stuff.
- Industry. Assuming your view of 'PvE' extends beyond shoot-em-up activities. Often a diversified but coordinated team is the best way to approach complex and high-end industry PvE efforts. For example we have a couple of small groups running w-systems to provide many of the primary resources, we have several hisec R&D specialists, some miners, and several people building components and final products. This loose collaboration keeps some pretty major manufacturing efforts running and keeps us all in ships, ammo, and modules for our other activities.


So, do go look beyond missions. You will find a whole lot of other stuff out there ... the only limit is your own imagination, diligence, and resourcefulness.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Jake Drool
West-Eden's Economy Department
#12 - 2011-12-15 02:31:08 UTC
I know that there is sooo much to do! But the thing is at the beginning there isnt that much to do... its starting really slowly and to be able to do such great lv4/5 missions and Incursions you have to play like a half of a year to get there (thats what it feels for me)

It would be cool if you can start these kind of awesomess a little bit earlier in a much smaller sized variant. So that players who just started off can get more excited and motivated to play to get to even better/bigger and greater missions.

Just a suggestion :)

I really like EvE for this really really epic scale of variety of activities and stuff. But for new players its a little bit hard to see what they actually can do.. and it would be great if the start gives some more insight of what you can do. Just imho :)

I dont tar and feather the game! I like it but its hard to get friends to play :D And for me playing mmo games with RL friends is the most fun i can get :)
Substantia Nigra
Polaris Rising
The Bastion
#13 - 2011-12-15 02:59:06 UTC
Jake Drool wrote:
... you have to play like a half of a year to get there (thats what it feels for me)


I have not played any other MMO (except if you count a little starcraft before I discovered eve) and one of the things that I enjoy about eve, and has kept me interested, is the fact that you have to put in effort and time to achieve things.

It is most certainly not terribly strong on the instant-gratification front ... and I kinda like that.

I guess the problem is not that there's no stuff for us to do, but that we always want to do the more challenging and usually more rewarding stuff. I want to fly capital ships clearing C5/C6 sites .... now ... but am content that it's prolly another year before I have that skillset under my belt.

Also there is so much complexity in game dynamics that throwing inexperienced players at the more complex activities would have pretty dismal results. While I may have the skillbook skills to fly a carrier I don’t have the vaguest clue about when triage might be a good thing or a bad thing.

Jake Drool wrote:
It would be cool if you can start these kind of awesomess a little bit earlier in a much smaller sized variant. So that players who just started off can get more excited and motivated to play to get to even better/bigger and greater missions.


All the things I mentioned in my previous post can be pursued by decidedly unawesome characters. Just get together with a like-minded bunch and the universe is your oyster (or eystur depending on accent).

I moved into w-space (C2) while the toughest ship I could fly was a t1 weaponed hurricane. My efforts were pretty dismal to start with but soon I shifted over to a drake and moved on up to a c3 to clear 1+ billion isk per week, and then on up to a C4.

Jake Drool wrote:
I really like EvE for this really really epic scale of variety of activities and stuff. But for new players its a little bit hard to see what they actually can do.. and it would be great if the start gives some more insight of what you can do. Just imho :)


Eve is certainly fairly frugal with the hand-holding. It does provide some spoon feeding but generally leaves it to ppl to take guidance from others and steer their own course. I guess that's consistent with the whole sandbox ethos.

It sounds to me that what you'd benefit from is not necessarily changes to eve, but getting yourself involved with a like minded group. Perhaps if you look around a bit you will find a good corporation that will help you get tastes of the variety within eve and will let you, and your buddies, team up and include others in your efforts.

Jake Drool wrote:
... it but its hard to get friends to play :D And for me playing mmo games with RL friends is the most fun i can get :)


I have never played WOW but often see people suggesting in these forums that some people are just better suited to games like WOW. This may be the case with your friends, I don't know.

Eve is tough, it's a sandbox, it requires effort, dedication, and time ... and even then you all-too-often fall on your face in failure and humiliation. Most in game have been where you are now and many have fallen by the wayside. I don't see any of that as a bad thing, just a tough path that not everyone survives.


I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Jake Drool
West-Eden's Economy Department
#14 - 2011-12-15 06:55:12 UTC
I dont wanna criticize EvE. And I like it too that its taking time and effort to achieve something!

I think you got me wrong: I dont wanna say it takes to much time to achieve the "big great things" like cap ships etc. I like it the way it is! The only thing which I think can be improved is the teamplay at the beginning. And a more intelligent aggrosystem and KI together with a groupmission system (which only should be additional) where GROUP PLAY is NEEDED where players have to take roles.. Earlier use of Logistics Tanking and DPS'ing. So its much more fun with a group of random people or friends to do this missions. It will help and force the player to interact with other players which i think is important to bind new players! It would be a great way to create first connections ingame!

So not easier access to late-game-stuff BUT earlier access to activities which require other players. Incursions are kinda late game stuff.. and they must be really really cool. Now imagine the group play and tactics of this incursions in a Frigate friendly group mission!

And anyway its just a suggestion which i think would help binding new players to the game. ;)

I survived the tough path. I found a really nice and helpful corp/alliance. I get advice when needed etc. I already moved to lowsec and im happy about that. I like that there are so much things to learn and im on it, its great fun!

Greetz
JD
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2011-12-15 07:47:25 UTC  |  Edited by: Tau Cabalander
ACESsiggy wrote:
Well what the the subject suggests: lack of game interation while running missions. The only complexity to a mission is if a player aggro's the wrong group first. Other than that there isn't much to think about during missions. Pretty much click your active mods and then basically wait until everything blows up.

Not sure about anyone else but I would like to see more game interaction while doing pve missions.

Try wormholes.

Class 6 Sleeper sites are the hardest PvE available in EVE, and require an organized effort to clear. With up to 4 optional capital escalation waves possible in class 5 & 6 spawning 6+8+6+8 of the toughest PVE battleships in EVE.

No higher than class 3 sites can be soloed, though I wouldn't recommend starting with anything harder than a class 2 site (takes at least a battlecruiser). Class 1 wormholes are restricted to battlecruiser and smaller.

W-space is -1.00 security, so you also have to watch out for PvP gangs, and warp disruptor bubbles.
VIP Ares
Sebiestor Tribe
Minmatar Republic
#16 - 2011-12-15 11:11:34 UTC  |  Edited by: VIP Ares
Jake Drool wrote:
I think it would be interesting if some kind of "Aggrosystem" would be implemented. I would really like to get some friends to play and some kind of group PvE would help alot to attract them.

Doing missions in a small group with everyone taking a role would be a great fun imho. One dealing the dmg, one taking care of aggro and tank the Npcs and one helping the tank with shieldtransfer and armorrepping.

The missions then must be more difficult and challenge the group. But to allow running missions solo aswell, it must be a separte kind of mission.

So there is an additional kind of missions: "Group Missions" (more difficult and more awarding but only accessable with a fleet)

That would be sooo awesome i think :)

Im interested in your opinion! Tell me what you think is good about it and things which arent good.

Greetz
JD


Those are level 5 missions, as well as 10/10, incurions, and 4+ level wormholes.

http://www.balex.info/index.php/pilot_detail/47623/

Jake Drool
West-Eden's Economy Department
#17 - 2011-12-15 15:23:09 UTC
VIP Ares wrote:


Those are level 5 missions, as well as 10/10, incurions, and 4+ level wormholes.


Do you actually read my latest post?

Its ok that there are lvl 5 missions which have aggrosystem etc... but it would be awesome to bring these kind of group play to a lower level aswell so "younger" pilots can get access to some kind of group PvE action. With Frigates! One fitted for DPS one to Tank and one as remote Shield/Armor repper. Would be a great fun and attract new players imho... thats the suggestion.

Greetz
JD
mxzf
Shovel Bros
#18 - 2011-12-15 15:59:57 UTC
Jake Drool wrote:
VIP Ares wrote:


Those are level 5 missions, as well as 10/10, incurions, and 4+ level wormholes.


Do you actually read my latest post?

Its ok that there are lvl 5 missions which have aggrosystem etc... but it would be awesome to bring these kind of group play to a lower level aswell so "younger" pilots can get access to some kind of group PvE action. With Frigates! One fitted for DPS one to Tank and one as remote Shield/Armor repper. Would be a great fun and attract new players imho... thats the suggestion.

Greetz
JD


If you make missions easy enough for newbs to come in with a RRing frig and make a difference, older players will wipe the floor with them.

If you make missions hard enough to require a group, newbs won't be able to contribute 'till they train some decent skills.
Plyn
Uncharted.
#19 - 2011-12-15 16:15:54 UTC
Missions can become much more exciting if you run them in ships smaller than what they were designed for.

I have run level 4s in my ishkur many times before in the past, and it requires quite a bit of thought and interaction keeping your transversal up and everything going the way you want it.

The big downside to this is that most level 4 missions will become extremely long, regardless of your amazing skills. It just takes a long time for t2 light drones to kill that many BS.

Several people have mentioned incursions, which would be a good place to look based on what you've asked about. Another option would be to look into doing wormhole sites. I haven't really tried them myself aside from maybe two or three sites when wormholes were initially introduced, but I understand the enemies are harder hitting, better tanking, and generally better AI than your typical mission rats.
Brewlar Kuvakei
Adeptio Gloriae
#20 - 2011-12-15 18:35:30 UTC
Missions are supposed to be brain dead affairs, they are tailored to the people who run them. These people are exactly the same as slot machine fans in a casino they do not want a challenge just a pattern of events. Missions like slots require zero skill it's just push the button and get an endorphin buzz and in eve that is in the guise of a pretty explosion and an ISK reward akin to the slot machine coin rattle or alarm, it only really attracts people with the IQ of a lab rat.

That is why I love ninja mission ganking it's like ******* with lab rats or slot punters. Change 1 little event in their routine and fail cascades that occur can be hilarious.
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