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[Ship Proposal]The Lynx, a Ninja Salvaging frigate

Author
Donnachadh
United Allegiance of Undesirables
#41 - 2014-11-21 03:59:53 UTC
Arden Elenduil wrote:
That said, I think that you may want to take a look at the raw HP numbers again. You'll see that just about every single combat dedicated frigate has higher raw HP numbers than this ship.

If you were proposing a combat frigate this would not be an issue, but then you are not proposing a combat ship are you. So comparing your proposed ninja salvage ship to dedicated combat frigates is a little on the shall we say crazy side. A far more accurate and appropriate comparison is against all of the other T1 frigates that could be used for this same purpose so let us look at some numbers.

All of these are listed in the same format
Ship name | cargo hold | signature radius.
Your ship 1000 | 600 | 35
Magnate 850 | 400 | 39
Heron 800 | 400 | 40
Imicus 875 | 400 | 38
Probe 825 | 400 | 38

Working with the averages here your ship has
19.5% increase in raw hp
50% increase in cargo hold
9.5% decrease in sig radius

In virtually every class of vessel there are trade offs made.
Larger cargo holds mean lower raw hp, increased sig radius or both.
Lower sig radius means smaller cargo holds, less raw hp or both.
And yet with your proposal you have more cargo hold, more raw hp, a lower sig radius and you want all of this in a cheap T1 hull.

I say no way.
Lower your stats closer to the averages for the other ships and I could go with the T1.
If you want the stats as proposed then it should be increased to a faction or T2 ship to account for the more esoteric construction etc. But even then that 35m sig radius has got to go, 45 - 50 still sounds about right.
And no you do not get to lower the base sig radius of the ship to account for the increases caused by the modules you intend to use.
Vapor Ventrillian
The Scope
Gallente Federation
#42 - 2014-11-21 04:07:38 UTC
Nice idea


but what about a module that can "launder" the suspect status of ninja salvage and can popping...make it hard to use and power hungry maybe even a "hack" minigame could be a more multi spectrum module affect many eve play types

Could be pretty cool

The Evil Overlord of Scope, self elected as all good overlords should be

Arden Elenduil
Unlimited Bear Works
#43 - 2014-11-21 04:16:20 UTC
Donnachadh wrote:
Arden Elenduil wrote:
That said, I think that you may want to take a look at the raw HP numbers again. You'll see that just about every single combat dedicated frigate has higher raw HP numbers than this ship.

If you were proposing a combat frigate this would not be an issue, but then you are not proposing a combat ship are you. So comparing your proposed ninja salvage ship to dedicated combat frigates is a little on the shall we say crazy side. A far more accurate and appropriate comparison is against all of the other T1 frigates that could be used for this same purpose so let us look at some numbers.

All of these are listed in the same format
Ship name | cargo hold | signature radius.
Your ship 1000 | 600 | 35
Magnate 850 | 400 | 39
Heron 800 | 400 | 40
Imicus 875 | 400 | 38
Probe 825 | 400 | 38

Working with the averages here your ship has
19.5% increase in raw hp
50% increase in cargo hold
9.5% decrease in sig radius

In virtually every class of vessel there are trade offs made.
Larger cargo holds mean lower raw hp, increased sig radius or both.
Lower sig radius means smaller cargo holds, less raw hp or both.
And yet with your proposal you have more cargo hold, more raw hp, a lower sig radius and you want all of this in a cheap T1 hull.

I say no way.
Lower your stats closer to the averages for the other ships and I could go with the T1.
If you want the stats as proposed then it should be increased to a faction or T2 ship to account for the more esoteric construction etc. But even then that 35m sig radius has got to go, 45 - 50 still sounds about right.
And no you do not get to lower the base sig radius of the ship to account for the increases caused by the modules you intend to use.


The problem with this is that you're comparing the stats of the Lynx, which is a ship that actively goes into rather iffy situations in order to do its job, with ships that are meant to be used to explore stuff, hacking and analyzing derelicts. The exploration frigates aren't meant to be flown into hostile situations. It's for this that the Lynx doesn't have bonuses to probing which are as strong as the exploration frigates, or bonuses to analyzers and such.

Though I can make the concession to downgrade the cargo hold to more similar (or even a tad lower) levels, the other stats should definitely remain as such.

Vapor Ventrillian wrote:
Nice idea


but what about a module that can "launder" the suspect status of ninja salvage and can popping...make it hard to use and power hungry maybe even a "hack" minigame could be a more multi spectrum module affect many eve play types

Could be pretty cool



I'm not sure I quite understand what you mean by "laundering" the suspect status.

If by that you mean making it so looting a wreck won't make you suspect, I wouldn't want that at all.
First off, it has the potential to be abused horribly.
Second, salvage isn't suspect, it's first come first serve.
And third, why on earth wouldn't you want to go suspect? That's where most of the fun lies ^^
Big Lynx
#44 - 2014-11-21 07:03:16 UTC
Ship's name is cool
Quinn Oron
Apraxia
#45 - 2014-11-21 07:27:05 UTC
Kaerakh wrote:
RainReaper wrote:
OH OH OH... eve the emperian age reference???


Unless if that's sarcasm I don't believe anyone other than you or I knows what you're talking about.


Except this guy who posted about it two days ago and even maybe the OP (unless it was coincidence he chose both the name and the purpose correctly).

I really enjoyed the novels, even though the Burning Life put me to sleep more than once. But I especially liked the bit at the beginning of it, referencing how mission agents don't necessarily ever show their real face and have probably on more than one occasion given missions to capsuleers whilst they're actually on the toilet.

I'd love to see more ships from the novels referenced in the game and this would be a good start!
Arden Elenduil
Unlimited Bear Works
#46 - 2014-11-21 15:27:33 UTC
The ship name was actually just the first thing that came into my mind. That said, the fact that it ties in rather nicely is by itself nice.
I didn't read the books though :(
Kaerakh
Obscure Joke Implied
#47 - 2014-11-21 15:34:49 UTC
Arden Elenduil wrote:
The ship name was actually just the first thing that came into my mind. That said, the fact that it ties in rather nicely is by itself nice.
I didn't read the books though :(


On an off topic note I'd recommend it. They're fun once you know how EVE works.
elitatwo
Zansha Expansion
#48 - 2014-11-21 16:01:35 UTC
Arden Elenduil wrote:
-stuff- The exploration frigates aren't meant to be flown into hostile situations...-more stuff-


Hold on, why does the Prospect has a covert cloak option then??

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Arden Elenduil
Unlimited Bear Works
#49 - 2014-11-21 16:11:56 UTC
Prospect is an expedition frigate, and a TII frigate.
With exploration frigates I mean the Heron, Probe, Magnate and Imicus.
elitatwo
Zansha Expansion
#50 - 2014-11-21 16:52:16 UTC
Arden Elenduil wrote:
Prospect is an expedition frigate, and a TII frigate.
With exploration frigates I mean the Heron, Probe, Magnate and Imicus.


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Donnachadh
United Allegiance of Undesirables
#51 - 2014-11-22 02:57:04 UTC
Arden Elenduil wrote:
The problem with this is that you're comparing the stats of the Lynx, which is a ship that actively goes into rather iffy situations in order to do its job, with ships that are meant to be used to explore stuff, hacking and analyzing derelicts. The exploration frigates aren't meant to be flown into hostile situations. It's for this that the Lynx doesn't have bonuses to probing which are as strong as the exploration frigates, or bonuses to analyzers and such.

Though I can make the concession to downgrade the cargo hold to more similar (or even a tad lower) levels, the other stats should definitely remain as such.

Missing the point here. I do not have a problem with the proposed stats of your ship per say.
What I have a problem with is it having those stats AND being a T1 hull.
Make it faction or T2, leave your stats as is and I am good with the idea.
Want it to be a cheap T1 hull and you need to reduce some of the stats to a level more in line with the other T1 hulls in the game that could be used for the same task and that have the same general bonuses.
Arden Elenduil
Unlimited Bear Works
#52 - 2014-11-22 15:41:48 UTC
Donnachadh wrote:
Arden Elenduil wrote:
The problem with this is that you're comparing the stats of the Lynx, which is a ship that actively goes into rather iffy situations in order to do its job, with ships that are meant to be used to explore stuff, hacking and analyzing derelicts. The exploration frigates aren't meant to be flown into hostile situations. It's for this that the Lynx doesn't have bonuses to probing which are as strong as the exploration frigates, or bonuses to analyzers and such.

Though I can make the concession to downgrade the cargo hold to more similar (or even a tad lower) levels, the other stats should definitely remain as such.

Missing the point here. I do not have a problem with the proposed stats of your ship per say.
What I have a problem with is it having those stats AND being a T1 hull.
Make it faction or T2, leave your stats as is and I am good with the idea.
Want it to be a cheap T1 hull and you need to reduce some of the stats to a level more in line with the other T1 hulls in the game that could be used for the same task and that have the same general bonuses.



Well I did state that the cargo hold could be significantly reduced. The other stats however (hp and sig) would have to remain the same.
Trust me on this when I say that they're not at all overpowered compared to other TI frigates. Those numbers are more in line with the ewar frigates and are still vastly inferior to combat frigates.
Jenshae Chiroptera
#53 - 2014-11-22 16:05:27 UTC
Ceawlin Cobon-Han wrote:

I believe the sig radius needs to be larger than 35; probably the size of a cruiser at least, so 120 minimum. Any decent ninja waits until the mission runner is pulling aggro before going to work, so this won't affect the danger from the mission rats. However, it does allow the runner to target faster and get better hits on the thieving $^&$%&.

Gadget Helmsdottir wrote:
The more I think about this, the better I like the idea of a range bonus to salvagers that others have mentioned and a lesser bonus to salvage time.
--Gadget


+1 to these

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Ix Method
Doomheim
#54 - 2014-11-22 16:57:21 UTC
Arden Elenduil wrote:
Trust me on this when I say that they're not at all overpowered compared to other TI frigates..

*grins*

When a dozen people have made exactly the same point perhaps it's time to trust us instead P

Travelling at the speed of love.

Arden Elenduil
Unlimited Bear Works
#55 - 2014-11-24 02:54:48 UTC
Ix Method wrote:
Arden Elenduil wrote:
Trust me on this when I say that they're not at all overpowered compared to other TI frigates..

*grins*

When a dozen people have made exactly the same point perhaps it's time to trust us instead P



Then please make a comparison between the other TI frigates (exploration frigs notwithstanding).
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#56 - 2014-11-24 03:39:11 UTC
I'm not sure about the idea but I like Lynx for a ship name.

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Ix Method
Doomheim
#57 - 2014-11-24 08:42:23 UTC
Arden Elenduil wrote:
Ix Method wrote:
Arden Elenduil wrote:
Trust me on this when I say that they're not at all overpowered compared to other TI frigates..

*grins*

When a dozen people have made exactly the same point perhaps it's time to trust us instead P



Then please make a comparison between the other TI frigates (exploration frigs notwithstanding).

You have had it pointed out numerous times why your choices of bonuses and stats are inherently overpowered for a T1 ship, that you constantly try to sidestep it by pointing to other random stats, endless exceptions to the rules and blindly ignoring certain posts is not something we can fix by going OH, this has 30% lower EHP than an Incursus.

Travelling at the speed of love.

McChicken Combo HalfMayo
The Happy Meal
#58 - 2014-11-24 10:33:47 UTC  |  Edited by: McChicken Combo HalfMayo
Make 2 ships.

T1
Role bonus - 100% increase in salvager range
Frigate bonus - 7.5% decrease in salvager and salvage drone duration per level
Change sig to 40m
Adjust tank to match T1 exploration frigate

T2
Role bonus - 100% increase in salvager range, Can fit Cov Ops Cloak, +2 warp core strength.
Frigate Bonus - 7.5% decrease in salvager and salvage drone duration per level
Cov Ops Bonus - 5% increase in salvage retrieval chance
Change sig to 34m
Adjust tank to match T2 exploration frigate

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Major Trant
Brutor Tribe
Minmatar Republic
#59 - 2014-11-24 10:49:11 UTC
I fail to understand the rational to the AB bonus. Why on earth would you fit an AB over a MWD on this? Mission spaces allow MWDs nowadays, being scrammed down is not a concern for a ninja salvager. Speed about the mission space is everything.

But that bonus would make it a lovely scram range kiter. So is the intention to bait mission runners into firing on you after you loot one of their wreaks and then tackle them while calling in the cavalry? Which would explain why you want the low sig radius too.
Masao Kurata
Perkone
Caldari State
#60 - 2014-11-25 02:27:56 UTC
The AB and sig radius are about the rats, which are extremely happy to attack innocent murderous frigates who haven't done anything (yet) even though there's a battleship shooting at them and the frigate's just annoying the guy killing them all.