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Crime & Punishment

 
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Are Skiffs overpowered ? Discuss.......

Author
Michael Ruckert
Hohere Kavallerie-Kommando
#181 - 2014-11-20 03:22:48 UTC
Kaarous Aldurald wrote:
While you can't actually run L4s in a Skiff, that's not hyperbole by much.

I have run L3s in one before, shortly after the drone damage buff.


I run L4 security missions in a tanked and rigged Procurer with max drone skills. Not having any problems getting the job done. Just takes a bit longer than conventional PvP ships. Blink

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

GreenSeed
#182 - 2014-11-20 03:39:19 UTC
the yield is too high, that's all, the last buff that gave a new low slot was completely uncalled for. but, it also reveals that CCP wants highsec miners not to get ganked. so that's pretty much it.

arguing that the skiff is immortal in hsec will simply get the silent response from CCP of "working as intended". the only argument i see here to be made, is to say that there's no tradeoff for the safety of the skiff, and no the "low" cargo space is not a tradeoff.

the skiff has a fantastic yield, great mobility, amazing tank, can respond to gankers by simply dropping two sentries 20km away and having them blap any gankers that agress. if CCP clearly wants the tank and yield to be there, then i suggest you stop bitching about it, and start bitching about the Mass of the ship instead.

as it is now, the Skiff cant get ganked, and cant get bumped. and the tank and drones have little to do with it, the reason is simple, 10m mass... this means that a 1mn MWD already produces enough thrust to make the ship impossible to keep in optimal/track for cats, and impossible to bump for stabs. and the skiff can perma run it, along with all the tank in the world.

if anything that's the main offender here, the mass is just too small, this makes "interacting" with the ship too much of a hassle. (and by interacting i mean killing it)
ForTheEmpire2014
Doomheim
#183 - 2014-11-20 04:09:10 UTC
Kaarous Aldurald wrote:


I would ask you "do you even play this game?", but since you seem to be a miner, I already know that the answer is no.


Ad-hominems always win the debate.

And your assumptions are just...
wrong.
Shiloh Templeton
Cheyenne HET Co
#184 - 2014-11-20 04:36:26 UTC
Michael Ruckert wrote:
I run L4 security missions in a tanked and rigged Procurer with max drone skills.

Why?
Dracvlad
Taishi Combine
Astral Alliance
#185 - 2014-11-20 08:04:14 UTC
Kaarous Aldurald wrote:
ForTheEmpire2014 wrote:

Yes, you can always log off and go do something else.

Otherwise, there is no 100% in a game where even a titan can be killed by a pos.

You are being overly simplistic.
Or trolling.
Or both.


Or... D-scan. Yeah, that.

Ganking in a belt is 100% avoidable. But it does require you to actually be at the keyboard, and playing the game more than 1/4th of your ass.

I would ask you "do you even play this game?", but since you seem to be a miner, I already know that the answer is no.


If trolling with absolutes makes you feel important and special keep at it

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Meilandra Vanderganken
Aliastra
Gallente Federation
#186 - 2014-11-20 12:17:50 UTC
GreenSeed wrote:
the yield is too high, that's all, the last buff that gave a new low slot was completely uncalled for. but, it also reveals that CCP wants highsec miners not to get ganked. so that's pretty much it.

arguing that the skiff is immortal in hsec will simply get the silent response from CCP of "working as intended". the only argument i see here to be made, is to say that there's no tradeoff for the safety of the skiff, and no the "low" cargo space is not a tradeoff.

the skiff has a fantastic yield, great mobility, amazing tank, can respond to gankers by simply dropping two sentries 20km away and having them blap any gankers that agress. if CCP clearly wants the tank and yield to be there, then i suggest you stop bitching about it, and start bitching about the Mass of the ship instead.

as it is now, the Skiff cant get ganked, and cant get bumped. and the tank and drones have little to do with it, the reason is simple, 10m mass... this means that a 1mn MWD already produces enough thrust to make the ship impossible to keep in optimal/track for cats, and impossible to bump for stabs. and the skiff can perma run it, along with all the tank in the world.

if anything that's the main offender here, the mass is just too small, this makes "interacting" with the ship too much of a hassle. (and by interacting i mean killing it)


The last part is where you are wrong, anything can be ganked and the Skiff is no exception, it can even be ganked with positive isk efficiency. It's just takes several times the firepower than other barges/xumers. It is the hardest to bump ship due to it's mobility in theory but 99% of the Skiffs I encounter are stationary in belt or ice field, which makes bumping easy in most cases. Only after you get their attention by being bumped out of range they might wise up, some do, some don't, some simply dock (which is fine too as it stops them mining).

A MWD will also not save you as any standard gankalyst packs a scram, that disables not only you warpdrive but also your MWD. An afterburner would not help either. Any attempt at skiff gank will require multiple ships, you would need 2 webs at most to slow it down enough.

In conclusion, the SKiff's mobility is not it's most unbalanced feature, it's the yield.
Mike Adoulin
Happys Happy Hamster Hunting Club
#187 - 2014-11-20 15:08:47 UTC
Shiloh Templeton wrote:
Michael Ruckert wrote:
I run L4 security missions in a tanked and rigged Procurer with max drone skills.

Why?



Why not?

I do it sometimes for the lolz (altho I use a Procuror and run L3's...)

Also its hilarious when someone scans you down, jumps into the mission, and then promptly dies from the rats.......

It's also hilarious to see the dreaded Battle Skiff fleet roaming in low/null, searching for prey......:)
With Battle Hauler support..:)

As for the OP's situation (lots of Skiffs, a freighter and an Orca), the solution is simple.

Ganking all the Skiffs would be...problematic.....even if you had the manpower and the ISK.

If you can gank only a single ship, kill the freighter, and keep killing the freighter, over and over again. If they stop using the freighter, pop the Orca, etc.

Note you are going to need several buddies or multi/IS box to make these ganks work. And you are definitely going to need to pull CONCORD.

Popping any MTU's they try and use is also recommended, he might actually engage you with some of the Skiffs.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Bethan Le Troix
Krusual Investigation Agency
#188 - 2014-11-20 16:49:00 UTC
McChicken Combo HalfMayo wrote:
Black Pedro wrote:
Thomas Mayaki wrote:

Skiffs aren't actually immune from ganking you know and if price is not a balancing point I would suggest the gankers use brutixes/talos to gank skiffs rather than the cheap catalysts which they mainly use now.


Skiffs are of course not literally immune, but they are effectively immune. Your suggestion is appreciated, but no ganker is going to commit the cost of multiple Brutix or Talos ships for an unprofitable gank. The Skiff is already quite unprofitable (the expected loot drop comes nowhere near the cost of the gank ships) to gank with Catalysts, and this only gets worse as you use more expensive gank ships. This unprofitability is why the Skiff is effectively immune from ganking, and why only 4 have been lost this month to suicide ganks in all of New Eden.

I guarantee, and this comes from an experienced ganker's prospective, the only way you are going to loose one of these to a suicide gank is if you **** someone off enough to absorb the loss, and go to the non-trivial effort to gather several gankers together to target you specifically, or you are astronomically unlucky and are exploded by someone with deep SRP pockets (like CODE.) trying to make a point. Ok, you could also do something extremely stupid like pimp it out with a billion ISK of faction mods and make yourself a target.

This is why they don't die. And since the yield is practical the same (Mack), or only slightly less (Hulk), this is exactly why you should fly only Skiffs (or a Procurer if you don't have the skills). But this is also why the other exhumers need a balancing look so there is actually a choice in which one to use in highsec.

Keep in mind many Skiff pilots do not fit the Damage Control to their ships and many failfit it altogether regarding mids/rigs. A well fit Skiff without the DC would have about 58xx EHP while the typical fit has something more like 50xx. They aren't too hard to gank with a handful of buddies in fleet. Not profitable but can be done (easily) with positive KB efficiency.

https://eve-kill.net/?a=kill_detail&kll_id=25816660

.


The fitting on the kill you linked has a very poor fitting. It could have had another CDFE rig. Also it should have had Thermic T2 amplifier & a Kinetic T2 amplifier instead of the AB & the invulnerability field. Then far more catalysts would have been needed. If a DC II was put on as well even more catalysts would have been needed.

Bethan Le Troix
Krusual Investigation Agency
#189 - 2014-11-20 17:11:37 UTC
Jurico.[/quote wrote:
Not really.. Higgs rig (so you move slow), align out, use dscan, be tank fit, warp out if someone starts scanning you or there are catalysts on dscan, browse killboards and -10 all gankers you can find, warp out when one of those is in system.


Ah. My targets that were the inspiration for this OP are fitted with that Higgs rig. I had never heard of or seen it before.
Selexid
Imperial Shipment
Amarr Empire
#190 - 2014-11-20 21:03:25 UTC
TLDR: wannabe gankers/gankers tears.
Tear Jar
New Order Logistics
CODE.
#191 - 2014-11-20 21:40:50 UTC  |  Edited by: Tear Jar
Meilandra Vanderganken wrote:
GreenSeed wrote:
the yield is too high, that's all, the last buff that gave a new low slot was completely uncalled for. but, it also reveals that CCP wants highsec miners not to get ganked. so that's pretty much it.

arguing that the skiff is immortal in hsec will simply get the silent response from CCP of "working as intended". the only argument i see here to be made, is to say that there's no tradeoff for the safety of the skiff, and no the "low" cargo space is not a tradeoff.

the skiff has a fantastic yield, great mobility, amazing tank, can respond to gankers by simply dropping two sentries 20km away and having them blap any gankers that agress. if CCP clearly wants the tank and yield to be there, then i suggest you stop bitching about it, and start bitching about the Mass of the ship instead.

as it is now, the Skiff cant get ganked, and cant get bumped. and the tank and drones have little to do with it, the reason is simple, 10m mass... this means that a 1mn MWD already produces enough thrust to make the ship impossible to keep in optimal/track for cats, and impossible to bump for stabs. and the skiff can perma run it, along with all the tank in the world.

if anything that's the main offender here, the mass is just too small, this makes "interacting" with the ship too much of a hassle. (and by interacting i mean killing it)


The last part is where you are wrong, anything can be ganked and the Skiff is no exception, it can even be ganked with positive isk efficiency. It's just takes several times the firepower than other barges/xumers. It is the hardest to bump ship due to it's mobility in theory but 99% of the Skiffs I encounter are stationary in belt or ice field, which makes bumping easy in most cases. Only after you get their attention by being bumped out of range they might wise up, some do, some don't, some simply dock (which is fine too as it stops them mining).

A MWD will also not save you as any standard gankalyst packs a scram, that disables not only you warpdrive but also your MWD. An afterburner would not help either. Any attempt at skiff gank will require multiple ships, you would need 2 webs at most to slow it down enough.

In conclusion, the SKiff's mobility is not it's most unbalanced feature, it's the yield.


The skiff is going to coast out of the catalysts optimal even with a scram. They move reasonably fast at base and are agile enough to reach max speed quickly.

Realistically, you are going to need to bring webs too AND get a really good warpin to kill this thing.
GreenSeed
#192 - 2014-11-20 23:22:28 UTC
if the skiff is static then yeah, but you missed the part where i said the skiff can perma run the mwd. you cant get a warp in. end of gank.

with a Zor Hyper link the skiff can boat around at about 480ms. if hes on a 5km orbit around something you will never get a kill on it. and in the time you boat to him to engage faction police is already spawned. (-10 woes)
Meilandra Vanderganken
Aliastra
Gallente Federation
#193 - 2014-11-21 00:17:20 UTC
Tear Jar wrote:

The skiff is going to coast out of the catalysts optimal even with a scram. They move reasonably fast at base and are agile enough to reach max speed quickly.

Realistically, you are going to need to bring webs too AND get a really good warpin to kill this thing.


At all level 5 a cata beats a Skiff at base speed, sso no issues there. Again, even a naked Skiff will require at least 3 catas, you only need 1 point so that leaves 5 mid slots for web. That's enough to bring antything to an effective stand still.


GreenSeed wrote:
if the skiff is static then yeah, but you missed the part where i said the skiff can perma run the mwd. you cant get a warp in. end of gank.

with a Zor Hyper link the skiff can boat around at about 480ms. if hes on a 5km orbit around something you will never get a kill on it. and in the time you boat to him to engage faction police is already spawned. (-10 woes)

99% of SKiffs are static, don't ask ME why, ask the dumbasses that are static or are orbitting their orca at 500m. As for the speed, read my above comment. If you are going to gank a Skiff, chances are you are going for overkill since you can't get an exact number on their tank (you don't know the pilot's skills, you don't know the squad boosters skills and you don't know if he has an off grid command link booster (if you did youre homework you will know if he has an ON grid command link booster).

You'll have webs a plenty (you only need one or two), everyone else can bring catas with afterburners (or Zor hyper links) and get or keep in range whitin mere seconds. Since any sane person would bring a few 'overkill' ships into a SKiff gank that still means a Skiff can be ganked. It just requires more effort (more than it's worth really but that's beside the point of your argument). So yes, they are 'effectively' gank immune but can still be ganked.

Again, in the spirit of this thread, it's not about the Skiff being so hard to gank, it's about the Skiff being so hard to gank and still be so good at everything else in general and having a yield that is on par witht that of a Mackinaw.
Ormand Audel
Doomheim
#194 - 2014-11-21 00:24:18 UTC  |  Edited by: Ormand Audel
GreenSeed wrote:
if the skiff is static then yeah, but you missed the part where i said the skiff can perma run the mwd. you cant get a warp in. end of gank.

with a Zor Hyper link the skiff can boat around at about 480ms. if hes on a 5km orbit around something you will never get a kill on it. and in the time you boat to him to engage faction police is already spawned. (-10 woes)
What's the difference between that and a hulk with a 10k orbit and 10mn mwd? You'd never get a successful warpin without webs.. Which you could also use against the skiff?

E: NVM, just checked and barges don't have the PG for 10mn mods. Well, thanks for another method to tank a skiff.
[Skiff, speed+buffer anti hybrid]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

1MN Microwarpdrive II
Kinetic Deflection Field II
Thermic Dissipation Field II
Medium F-S9 Regolith Shield Induction
Medium F-S9 Regolith Shield Induction

Strip Miner I

Medium Ancillary Current Router I
Medium Ancillary Current Router I
McChicken Combo HalfMayo
The Happy Meal
#195 - 2014-11-21 01:53:54 UTC  |  Edited by: McChicken Combo HalfMayo
Bethan Le Troix wrote:
The fitting on the kill you linked has a very poor fitting. It could have had another CDFE rig. Also it should have had Thermic T2 amplifier & a Kinetic T2 amplifier instead of the AB & the invulnerability field. Then far more catalysts would have been needed. If a DC II was put on as well even more catalysts would have been needed.


It does have a poor fitting. That is exactly my point. This is how miners typically fit their Skiff so ganking them is many times not at all difficult.

With the fitting you've described and fleet boosts you'd be looking at 100xx EHP. Still very gankable, only 8 Cats needed.


Ormand Audel wrote:
GreenSeed wrote:
if the skiff is static then yeah, but you missed the part where i said the skiff can perma run the mwd. you cant get a warp in. end of gank.

with a Zor Hyper link the skiff can boat around at about 480ms. if hes on a 5km orbit around something you will never get a kill on it. and in the time you boat to him to engage faction police is already spawned. (-10 woes)
What's the difference between that and a hulk with a 10k orbit and 10mn mwd? You'd never get a successful warpin without webs.. Which you could also use against the skiff?

E: NVM, just checked and barges don't have the PG for 10mn mods. Well, thanks for another method to tank a skiff.
[Skiff, speed+buffer anti hybrid]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

1MN Microwarpdrive II
Kinetic Deflection Field II
Thermic Dissipation Field II
Medium F-S9 Regolith Shield Induction
Medium F-S9 Regolith Shield Induction

Strip Miner I

Medium Ancillary Current Router I
Medium Ancillary Current Router I

You can fit a 10MN AB and go even quicker, and scram does nothing Blink. They can still be webbed down though. Their orbit is fairly predictable too, a gank fleet 200km off grid can warp in on a scout and land with good range.

The Skiff is not at all ungankable if AFK, and I mean not close to ungankable. 8 Cat fleet that doesn't suck should have no problem taking one down even with the AB and orbit.


edit - This post assumes 0.5 in all cases

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Meilandra Vanderganken
Aliastra
Gallente Federation
#196 - 2014-11-21 10:53:27 UTC
Ormand Audel wrote:
GreenSeed wrote:
if the skiff is static then yeah, but you missed the part where i said the skiff can perma run the mwd. you cant get a warp in. end of gank.

with a Zor Hyper link the skiff can boat around at about 480ms. if hes on a 5km orbit around something you will never get a kill on it. and in the time you boat to him to engage faction police is already spawned. (-10 woes)
What's the difference between that and a hulk with a 10k orbit and 10mn mwd? You'd never get a successful warpin without webs.. Which you could also use against the skiff?

E: NVM, just checked and barges don't have the PG for 10mn mods. Well, thanks for another method to tank a skiff.
[Skiff, speed+buffer anti hybrid]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

1MN Microwarpdrive II
Kinetic Deflection Field II
Thermic Dissipation Field II
Medium F-S9 Regolith Shield Induction
Medium F-S9 Regolith Shield Induction

Strip Miner I

Medium Ancillary Current Router I
Medium Ancillary Current Router I

As I explained above, your MWD can be disabled by scrams. You don't even need to sacrifice a catalyst if you don't want to, you can have a noob alt in a noob ship with web and scram holding you down while the rest of the fleet warps in, which will be bringing their own scrams and webs. As I stated b4, that's a lot of trbl for ganking a 200ish million ship so it will not happen often (or at all) but it CAN be done, everyone flying a Skiff would be wise to remember that.
Lee Nolan
School of Applied Knowledge
Caldari State
#197 - 2014-11-21 13:11:24 UTC
Can be done but probably won't be. Too much trouble for no gain whatsoever. Maybe if you really want to kill some guy running his mouth in local, but meh. Why bother when 10km from him is a Hulk or Mackinaw with almost no tank and doesn't require eft warrior mode and seven of your buddies all perfectly executing a strategy? A Skiff's tank is also the lack of tank in the ships around him. You don't have to outrun the bear. You just have to outrun your fat out of shape friend. Apologies to the exercise challenged.
ForTheEmpire2014
Doomheim
#198 - 2014-11-21 15:26:29 UTC
The problem isn't the Skiff. The real problem is (still) the NPC corp issue.

Skiffs get 'sploded every day. One poor mechanic doesn't mean you nerf the other.
If that were fixed we wouldn't even be having this discussion in the first place, would we?
Bethan Le Troix
Krusual Investigation Agency
#199 - 2014-11-21 16:40:45 UTC
ForTheEmpire2014 wrote:
The problem isn't the Skiff. The real problem is (still) the NPC corp issue.

Skiffs get 'sploded every day. One poor mechanic doesn't mean you nerf the other.
If that were fixed we wouldn't even be having this discussion in the first place, would we?


The ability for any capsuleer to stay in permamently or revert to membership of an NPC corporation should be disabled once a capsuleer is two months old. That's my two penneth on that chestnut. That change could be added to an improved NPE if we ever get one.

But the NPC corp issue compounds the situation but doesn't alter the fact that the Skiffs statistics need revising. The most recent rebalancing of the mining vessels was mainly done to stop the Mackinaw being 'go to' ship type for mining. The combined changes from that same rebalancing made the Skiff the 'best ship' although most miners haven't clicked that this is the case yet. One of CCPs core principles is that all ships have roles and there are no 'best ships' so the Skiff stats need to be changed.

Skiffs rarely get 'exploded' except if they are under wardec conditions. So many ships/pilots are required that it makes more sense, even not taking ISK into consideration, to attack a Freighter or Orca instead. I originally started this discussion on the basis of an EHP reduction but I now concur with others that a reduction in yield for the Skiff would lessen the damage it does to rocks. It would also remove it's current status as the 'best ship' for mining which would bring the Skiff back into the role based system.
Mr Omniblivion
Ministry of War
Amarr Empire
#200 - 2014-11-21 18:37:50 UTC
This is amusing, a thread about the inability for people to suicide gank miners in high sec.

Ahahahahahahahahahahahahahahahahahahahahahahaha