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60 days trial acc! Need help.

Author
Zhangfei Laoda
Doomheim
#1 - 2011-12-13 09:00:37 UTC
Hello guy.

As the subject said.

My main char is a combat oriented char. And with this limited offer, im thinking of making a another account.
Thing is, i dont know which way to go. Should it be another combat char or indy char?

For combat char, i kinda know what to train and such, even though im still pretty much a noob. But for indy/manufacturing char, im pretty clueless what skill order i need to train. And since trial char has lots of limitation on indy/manufacturing skills that can be trained. Any tips and suggestions are much appreciated.


Oh, should i train up mining too if i wanna go down the indy/manufacturing path?


Thank You.
Zhangfei Laoda
Doomheim
#2 - 2011-12-15 04:26:52 UTC
Well....not much response so far. I'll try to make it simple.
What skills should i train in my 60 days trial account as indy/manufacture ?

thank you.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2011-12-15 06:39:35 UTC  |  Edited by: Tau Cabalander
Well, industry is a very broad topic. What does it mean to you?

Manufacturing covers T1, T2, T3, capitals, PI, simple / complex / hybrid polymer reactions, and drug manufacturing.

Research covers ME, PE, copying, T2 invention, and T3 reverse engineering.

Obtaining materials encompasses trade. Selling products encompasses trade.

Industry also covers mining, mining fleet boosting, refining, ice processing, reprocessing, gas harvesting, ice harvesting, POS management (includes moon mining), and hauling.

Exploration and salvaging also overlaps industry.


Hauling Basics
* Amarr Frigate 3
* Amarr Industrial 1 (higher is optional, but read below)
* Hull Upgrades 2 (or higher if possible)
* Rigging 3
* Astronautics Rigging 1
* Navigation 5 (optional but strongly recommended, or as high as possible)
* Evasive Maneuvering 5 (optional but strongly recommended, or as high as possible)
* Spaceship Command 5 (optional but strongly recommended, or as high as possible)
* Mechanic 5 (optional but strongly recommended, or as high as possible as haulers are mostly structure)
* Shield Management 5 (optional but strongly recommended, or as high as possible)
Amarr Bestower is the largest low-skill industrial, Minmatar Mammoth at level 4, Gallante Iteron V at level 5. After the Bestower, train for whatever racial industrials you want. Freighters, blockade runners, deep space transports, and jump freighters should be considered before training racial Industrial level 5, as they are all a bit different.

Manufacturing Basics
* Production Efficiency 5
* Industry 5
* Mass Production 5
* Advanced Mass Production 4
* Supply Chain Management 1 (typically no more than 4)
BPO/BPC may require additional Science category and/or Mechanics category skills.

Research Basics
* Science 5
* Research 5
* Metallurgy 5
* Laboratory Operation 5
* Advanced Laboratory Operation 4
* Scientific Networking 1 (typically no more than 4)
BPO/BPC may require additional Science category and/or Mechanics category skills.

Trade Basics
* Accounting 5 (save on taxes! At least 4 strongly recommended)
* Broker Relations 5 (save on broker fees! At least 4 strongly recommended)
* Margin Trading 4 (level 5 recommended)
* Day Trading 1 (typically no more than 4)
* Marketing 1 (typically no more than 4)
* Procurement 1 (typically no more than 4)
Then train for as many orders and contracts as needed.

POS Management Basics
* Anchoring 3 (everyone should have this)
* Starbase Defense 4 (recommended, but requires Anchoring 5)
Zhangfei Laoda
Doomheim
#4 - 2011-12-15 08:04:51 UTC
Thank you, Tau.

Well, the kind of industry i want to do is mostly about manufacturing. Research BPO/BPC for my own production use. T1 productions for now, but want to go to T2 eventually.

Im not so sure about mining, whether i wanna go mine my own minerals or just buy them off the market, but most probably i'll just buy them.

I dont think i wanna go PI.

What are bloackade runners and deep space transport? how they are different? and what skills involved.
Jenn Makanen
Doomheim
#5 - 2011-12-15 12:39:28 UTC
Real manufacturers buy their minerals. Mostly because you'll be hard pressed to mine all that you'll need. A tier 3 BC takes 4 hours to build (ish. example only) and takes around 4 million Trit (along with a /bunch/ of other minerals). And that's a single production line. Ten at a time, and you're using 10 million trit an hour. Hard to mine that.

Don't ignore PI. It's a low skill/isk investment and fairly passive. Even if you're just harvesting, then refining to P2, you'll make a profit in high-sec. As long as you're not stupid, that is. 10 million a week, for 5 minutes per day, isn't to be sniffed at. Sure, there's tax on export, but at 900 isk tax, it's hard to make no profit at all. Just don't be stupid and do a little research.

Blockade runner:
A, relatively, low volume hauler, that can warp while cloaked. makes it a /lot/ easier to avoid gate camps. Fast.

Deep space transport:
A higher, than blockade runner, volume hauler, with built in warp stabilizers and a far better tank. Slow as hell. Probably more useful in high-sec to discourage suicide ganks, than in low and below, where a gate camp will pop you anyway.
Erius Amarth
Quantum Resource Management
#6 - 2011-12-15 15:41:01 UTC
train for a hulk and tell me which system you will mine pl0x Pirate

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