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The percentage chance of encountering rarer Expeditions

Author
Sir Constantin
#21 - 2014-11-18 19:52:25 UTC  |  Edited by: Sir Constantin
CCP please nerf the HS expeditions!!

Today, in a hour of anomaly hunting I've got 4 4/10 escalations, this is gonna make HS combat exploration less rewarding and boring.

RIP to that feeling when you get a awesome drop. Cry
Firestorm Delta
Science and Trade Institute
Caldari State
#22 - 2014-11-19 00:19:22 UTC
I have to agree that it has been a little high lately. I spent two days running basic combat sites in my Cerberus and picked up a total of 4 scout outposts, of which two were in low sec. The fact that I could simply ignore them and continue running sites until another popped in high sec makes it even easier to avoid having visitors.

I got a third a couple days ago as well, of the three I've had though only one had an faction loot, and I'm using the booster I found for now so I didn't even make that much isk out of it.
Sam Spock
The Arnold Connection
#23 - 2014-11-20 15:19:24 UTC
I usually did not do anoms much before this patch but in the time from when I started in march to this release I got maybe 5 escalations to 4/10 sites. Since then I have gotten 7. One dropped the c-type adaptive.

I like the idea in general of getting the escalations but it is way too easy. Add to that the normal 4/10 sites that are scanable the deadspace market is crap. I was selling Pithum c-type Adptives from my home system at a rate of about 1 or two a week for 399m. Can't even get over 300 now.

They need to re-arrange the escalations to scale right. Not sure what it is in other areas but in Caldari space both the hideaway and the refuge gives you the 4/10 and the den gives the 5/10. It should at least be the hideaway gives the 3/10.

A better idea would be to create a new set of escalation sites that you get randomly from the anoms that may drop faction loot then they have a low chance to go to a DED site. There was already plenty of ways to find faction loot so I doubt this would have a huge effect on the market there.

The conspiracy theorist in me says that CCP did this to make exploring have a much harder time to earn enough for PLEX causing them to have to use RL money. Especially in High Sec. With the price of PLEX near 1b I will have a hard time keeping all my accounts going.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Unezka Turigahl
Det Som Engang Var
#24 - 2014-11-22 06:37:33 UTC
Very bad for hisec. If you want faction and DED modules from hisec you should have to probe sites and compete with other players for the loot. Private 4/10s and 5/10s in hisec are bad. Make them spawn 100% in lowsec. Or make them point to a normal DED site that is already spawned, rather than a private site.
Jenn aSide
Worthless Carebears
The Initiative.
#25 - 2014-11-23 02:28:07 UTC  |  Edited by: Jenn aSide
Sam Spock wrote:

The conspiracy theorist in me says that CCP did this to make exploring have a much harder time to earn enough for PLEX causing them to have to use RL money. Especially in High Sec. With the price of PLEX near 1b I will have a hard time keeping all my accounts going.



That doesn't make any sense given that CCP makes CCP more money from plex than paid subs, especially given the number of people who pay per year and thus pay less (per month) than a normal month for month sub. If CCP intervened to make plex prices super low, THEN you could speculate about conspiracies.

It's a player driven market, plex prices are a result of player activity (like hoarding, that has the same impact on plex prices as real life energy speculators have on gas prices), not CCP doing anything funny. I know a dozen people setting on PLEX stockpiles hoping that the price goes up.
DeMichael Crimson
Republic University
Minmatar Republic
#26 - 2014-11-24 02:03:34 UTC  |  Edited by: DeMichael Crimson
Sam Spock wrote:

They need to re-arrange the escalations to scale right. Not sure what it is in other areas but in Caldari space both the hideaway and the refuge gives you the 4/10 and the den gives the 5/10. It should at least be the hideaway gives the 3/10.

If that is indeed the case, then I agree, CCP definitely needs to correctly scale the escalations from the various sites.

Hideaway Anomaly is the easiest / lowest type of Anomaly available. It definitely shouldn't be escalating to a 4/10 site. That sounds more like a bug to me.

Anyway, each Anomaly should only escalate to a DED site of the same level, such as :

Hideaway = 1/10
Burrow = 2/10
Refuge = 3/10
Den = 4/10
Yard = 5/10
Rally Point = 6/10
Port = 7/10
Hub = 8/10
Haven = 9/10
Sanctum = 10/10


DMC
Sam Spock
The Arnold Connection
#27 - 2014-11-24 15:35:42 UTC
Jenn aSide wrote:
Sam Spock wrote:

The conspiracy theorist in me says that CCP did this to make exploring have a much harder time to earn enough for PLEX causing them to have to use RL money. Especially in High Sec. With the price of PLEX near 1b I will have a hard time keeping all my accounts going.



That doesn't make any sense given that CCP makes CCP more money from plex thancahs paid subs, especially given the number of people who pay per year and thus pay less (per month) than a normal month for onth sub. If CCPintervened to make plex prices super low, THEN you could speculate about conspiracies.

It's a player driven market, plex prices are a result of player activity (like hoarding, that has the same impact on plex prices as real life energy speculators have on gas prices), not CCP doing anything funny. I know a dozen people setting on PLEX stockpiles hoping that the price goes up.


It's not the plex prices that I was refering to exactly, just the value of the loot. Even if plex prices stayed stagnant at around 750mil it would be harder to buy them from your loot if the supply of the loot goes crazy and you cant get enough isk for it. I really doubt they did it for this reason at all. It may just be that the mechanic was not right and caused an artificial supply shortage that was corrected when they "fixed" it.


Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Sam Spock
The Arnold Connection
#28 - 2014-11-24 15:41:06 UTC
DeMichael Crimson wrote:
Sam Spock wrote:

They need to re-arrange the escalations to scale right. Not sure what it is in other areas but in Caldari space both the hideaway and the refuge gives you the 4/10 and the den gives the 5/10. It should at least be the hideaway gives the 3/10.

If that is indeed the case, then I agree, CCP definitely needs to correctly scale the escalations from the various sites.

Hideaway Anomaly is the easiest / lowest type of Anomaly available. It definitely shouldn't be escalating to a 4/10 site. That sounds more like a bug to me.

Anyway, each Anomaly should only escalate to a DED site of the same level, such as :

Hideaway = 1/10
Burrow = 2/10
Refuge = 3/10
Den = 4/10
Yard = 5/10
Rally Point = 6/10
Port = 7/10
Hub = 8/10
Haven = 9/10
Sanctum = 10/10


DMC


That's what the wiki says but I would argue that the Burrow should be to the 1/10 simply because it only shows up in .9 and 1.0 systems and only has the easiest rat type in it. The Hideaway shows up in all of them and has several types.

I would like to see the sites going to a new type of escalation that can then further go to a DED site. That would balance things out better.

Also, what about the Flavors of the sites? Has anyone seen say the Forlorn Hideaway escalate to anything?

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

DeMichael Crimson
Republic University
Minmatar Republic
#29 - 2014-11-25 04:11:28 UTC
Sam Spock wrote:

That's what the wiki says but I would argue that the Burrow should be to the 1/10 simply because it only shows up in .9 and 1.0 systems and only has the easiest rat type in it. The Hideaway shows up in all of them and has several types.

I would like to see the sites going to a new type of escalation that can then further go to a DED site. That would balance things out better.

Also, what about the Flavors of the sites? Has anyone seen say the Forlorn Hideaway escalate to anything?


I disagree.

Burrow Anomaly usually has more NPC's in each wave spawn than the Hideaway Anomaly thus making the Burrow site tougher, regardless of the fact that the Burrow site only spawns in 1.0 and 0.9 high security system's.

https://wiki.eveonline.com/en/wiki/Angel_Hideaway

https://wiki.eveonline.com/en/wiki/Angel_Burrow

If I remember correctly, all high security Exploration sites were recently programed to also spawn in low security systems. CCP just needs to re-code Burrow sites to spawn in the other high security systems as well.


DMC
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