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What's with the little to no changes to Command Ships

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Author
Arden Elenduil
Unlimited Bear Works
#21 - 2014-11-19 22:14:05 UTC
Basically what they did was change around the bonuses and ships so that now, instead of 1 truly combat capable CS per race, you have 2.
That said, command ships can still deal one hell of a nasty punch (points at killboard).
Xercodo
Cruor Angelicus
#22 - 2014-11-19 22:25:18 UTC  |  Edited by: Xercodo
ShahFluffers wrote:
Segraina Skyblazer wrote:
Rowells wrote:
Segraina Skyblazer wrote:
Robert Caldera wrote:
whats wrong about command ships? They tank a lot and they provide links regardless if jammed or not - this is their purpose. They arent meant as better combat machines.


In that case CCP needs to get rolling and bring out the Tech 3 Battlecrusiers. I think I'll just skip CS and go straight for the marauders namely the vargur.

if you had issues with CS having weak sensors marauders wont be any better.


The marauders have bastion mode to take care of cheap ewar tactics

They can still be neuted. Oh... and they can't move. Or receive RR support. Blink

I'm going to go on a limb and assume you believe that Tech 2 ships should be highly resistant or immune to Ewar. Newsflash, it doesn't work like that. Even HACs are still vulnerable to "cheap Ewar tactics."


Well if she's aiming for a vargur they are neut proof since they always use dual XLASBs and autocannons
So then it's a matter of waiting for her to run out of booster charges and for bastion to end.

And since bastion causes a weapons timer that lasts 60 seconds....good luck deagressing without your big resistance buff :P

The Drake is a Lie

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#23 - 2014-11-20 02:45:44 UTC
Xercodo wrote:
Well if she's aiming for a vargur they are neut proof since they always use dual XLASBs and autocannons
So then it's a matter of waiting for her to run out of booster charges and for bastion to end.

Neuts still turn off tackle and hardeners. I would say that the Vargur is neut resistant, but not neut proof.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2014-11-20 03:39:45 UTC
CCP can't figure out what they want to do with how links work. Until they do that I wouldn't expect to see command ships get any of the issues with them seriously addressed.
Gay Pornstar
Federal Defense Union
Gallente Federation
#25 - 2014-11-20 04:49:00 UTC  |  Edited by: Gay Pornstar
The frustration OP is facing is caused by the fact that pre-Tiericide the command ship-battlecruiser balance dynamic made sense. You payed 1000% of the price of a battlecruiser for a Command Ship. It was special and it had the tank and the DPS to make it worth the training and the money.

Now, post Tiericide, ships that a Field Command Ship could 1v3 will come damn close to 1v1ing it. They lost a tremendous amount of their appeal as big shiny bastardly ships and became both an unreasonable skill sink and just flat not as good comparatively. In a game like EVE you have to realize that disproportionate buffs are the same thing as a nerf to the party at loss.

Command Ships are absolutely not worth it in the current state of the meta. They dont bring anything special that isnt done almost as good or better by ships of similar or much less expense. For command links, a boosting T3 is the standard for a reason. Its better. For a agile brawler you will be outdone by HACs, who are usually both more maneuverable and do similar DPS, and they benefit from their 50% reduction to sig from MWDs. For a brick-tanked DPS machine look no further than Battleships. Hell, they're cheaper, they insure, they have similar or better tanks and absolutely will out DPS and out range you. Tech 3 Cruisers occupy the space in the meta that Command Ships used to.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Nevyn Auscent
Broke Sauce
#26 - 2014-11-20 05:02:15 UTC
Uh, I believe you should recheck the bonuses and tank on a Boosting T3 vs a Boosting CS. CS are better boosts these days and can boost with an effective tank for a heavy roam.
The actual problem is that Heavy Roams simply don't happen because they are a hot drop invitation, and are likely to stay a hot drop invitation even with the jump changes.

Additionally the tank was not reduced on any CS, and they buffed the DPS on nearly every single CS significantly.
Gay Pornstar
Federal Defense Union
Gallente Federation
#27 - 2014-11-20 05:37:00 UTC
Nevyn Auscent wrote:
Uh, I believe you should recheck the bonuses and tank on a Boosting T3 vs a Boosting CS. CS are better boosts these days and can boost with an effective tank for a heavy roam.
The actual problem is that Heavy Roams simply don't happen because they are a hot drop invitation, and are likely to stay a hot drop invitation even with the jump changes.

Additionally the tank was not reduced on any CS, and they buffed the DPS on nearly every single CS significantly.


I didn't say anything about nerfing the tank on anything. And the argument is about whether or not they received buffs, its if those buffs were comparable to the buffs received by competing ships. T3s receive bonuses to 3 categories of warfare links and lose 5% effectiveness at 5 over command ships who receive 5% better boosts to 2 categories. They're practically the same. And its perfectly possible to fit a good tank on a boost T3, in some races anyway.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Segraina Skyblazer
Doomheim
#28 - 2014-11-20 06:31:01 UTC
Agondray wrote:
well people wanted t2 teir 2 battlecruiser hulls...they changed the body of the teir 2 commandship which made my beautiful nighthawk in to a black and red drake -.- then they took a launcher away and gave me 2 gun slots and nerfed missiles from 70km heavies to mid 50's range and shorter if you use t2 heavies......i really liked my nighthawk and now she collects dust


I sympathize with you I really do. What CCP did to the nighthawk was absolutely diabolical. I've no insane idea why they did the nighthawk that way, perhaps they have their own faction in their development department and the ones who hated Caldari won the debate battle.
Segraina Skyblazer
Doomheim
#29 - 2014-11-20 07:21:02 UTC
Gay Pornstar wrote:
The frustration OP is facing is caused by the fact that pre-Tiericide the command ship-battlecruiser balance dynamic made sense. You payed 1000% of the price of a battlecruiser for a Command Ship. It was special and it had the tank and the DPS to make it worth the training and the money.

Now, post Tiericide, ships that a Field Command Ship could 1v3 will come damn close to 1v1ing it. They lost a tremendous amount of their appeal as big shiny bastardly ships and became both an unreasonable skill sink and just flat not as good comparatively. In a game like EVE you have to realize that disproportionate buffs are the same thing as a nerf to the party at loss.

Command Ships are absolutely not worth it in the current state of the meta. They dont bring anything special that isnt done almost as good or better by ships of similar or much less expense. For command links, a boosting T3 is the standard for a reason. Its better. For a agile brawler you will be outdone by HACs, who are usually both more maneuverable and do similar DPS, and they benefit from their 50% reduction to sig from MWDs. For a brick-tanked DPS machine look no further than Battleships. Hell, they're cheaper, they insure, they have similar or better tanks and absolutely will out DPS and out range you. Tech 3 Cruisers occupy the space in the meta that Command Ships used to.


Exactly my point Exactly. Command ships have no place they can call their own anymore. In 2012 there was no ship that could outbrawl a sleipnir. The sleipnir literally ate any all cruisers, battlecruisers, and battleships along with their tech 2 and faction counterparts (yes marauders included) for breakfast lunch and dinner all day long 7 days a week..........But now it's meh... cough, well it can still handle itself okay against groups of tech 1 cruisers and battlecruisers (as Mr. Hyde demonstrated) without ewar, but against marauders . oh please it'll get raped from the front and back side without scratching hull and the same against some faction BS's as well. The nightmare would kite the sleipnir to death before taken any damage. The bhaalghorn would suck it dry using NOS while tanking it until they run out of boosters and die horribly. Which leaves only the machariel to be the only faction BS that the sleipnir could take on in a one vs one scenario (because minmatar and angel ships are the only ships that didn't get any buffs since 2012) But it does makes sense for the marauders since they are tech 2 battleships which are meant to be more powerful than tech 2 battlecruisers, but the difference in power is tremendous. To the point of making no sense in training to fly one when you can train to fly a marauder in the same time span. If you want a fleet booster everyone knows that's tech 3's domain and it'll always be that way unless CCP decides to remove fleet boosting from the tech 3's sub-systems altogether. So is it time for a change for the command ships?? I'd say definitely yes or like the nighthawk the rest of the command ships are relegated to to scrap pile. Or like I stated earlier, it's time for CCP to get rolling and bring out the tech 3 battlecruisers which I'll happily assist with wonderful ideas if needed.
Andrew Indy
Cleaning Crew
#30 - 2014-11-20 07:40:46 UTC
Segraina Skyblazer wrote:
Agondray wrote:
well people wanted t2 teir 2 battlecruiser hulls...they changed the body of the teir 2 commandship which made my beautiful nighthawk in to a black and red drake -.- then they took a launcher away and gave me 2 gun slots and nerfed missiles from 70km heavies to mid 50's range and shorter if you use t2 heavies......i really liked my nighthawk and now she collects dust


I sympathize with you I really do. What CCP did to the nighthawk was absolutely diabolical. I've no insane idea why they did the nighthawk that way, perhaps they have their own faction in their development department and the ones who hated Caldari won the debate battle.


The Nighthawk is not that bad, works well as a brick tank Booster and has good DPS with HAMs. I have seen several used as booster for fleet fights and I have personally used one to far C3s.
WhyYouHeffToBeMad IsOnlyGame
#31 - 2014-11-20 07:55:36 UTC
command ships are fine. learn to EVE.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Robert Caldera
Caldera Trading and Investment
#32 - 2014-11-20 09:39:15 UTC
Vimsy Vortis wrote:
CCP can't figure out what they want to do with how links work. Until they do that I wouldn't expect to see command ships get any of the issues with them seriously addressed.


make links ongrid only, problem solved. Whoever wants to boost his fleet, has to bring it up.
Kagura Nikon
Native Freshfood
Minmatar Republic
#33 - 2014-11-20 09:44:56 UTC
Anhenka wrote:
Huh, I didn't realize the stated purpose of a command ship was to be a main front-line brawler with the bonuses to match. Somehow I always got the impression the main purpose was to supply links and a hefty tank, with moderate dps and a moderate ability to apply it.

But don't let that get in your way of a vision of a god tier pwnmobile with increased ewar resistance, damage bonuses, damage application bonuses, ability to easily field a full rack of links, insane tank (as if the damnation didn't already have enough) and whatever bells and whistles you think they need to transform from a link/tank oriented ship to a solo cruising monster.



If you had read the devs statement on the CS ships changes. .they stated that they ALL SHOULD BE FRONT LINE SHIPS", and taht is why some got extra resistances while others got more dps

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#34 - 2014-11-20 10:03:40 UTC
Robert Caldera wrote:
Vimsy Vortis wrote:
CCP can't figure out what they want to do with how links work. Until they do that I wouldn't expect to see command ships get any of the issues with them seriously addressed.


make links ongrid only, problem solved. Whoever wants to boost his fleet, has to bring it up.



That. CCP must make links work on grid only, and then they can buff a bit CSs.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#35 - 2014-11-20 10:47:59 UTC
Segraina Skyblazer wrote:
Rowells wrote:
You must have missed the entire balancing discussion on this.



When was this? Are they gonna have another because they sure as hell need one.

Here: https://forums.eveonline.com/default.aspx?g=posts&t=264775

And commandships are good as they are. They are commandshiphs, not combat ships.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#36 - 2014-11-20 12:09:36 UTC
Gosti Kahanid wrote:
Segraina Skyblazer wrote:
Rowells wrote:
You must have missed the entire balancing discussion on this.



When was this? Are they gonna have another because they sure as hell need one.

Here: https://forums.eveonline.com/default.aspx?g=posts&t=264775

And commandships are good as they are. They are commandshiphs, not combat ships.


They are fully meant to be combat ships

Fozzie from the thread you linked:
Quote:

The goal remains to make each command ship an entertaining and engaging ship to fly by giving them all the bonuses to gang links and all bonuses for combat. Their specialization is derived from the gang link bonuses, with a strong subtheme of durability as befits a ship class that lends itself to FCing and that is a very valuable target.
Robert Caldera
Caldera Trading and Investment
#37 - 2014-11-20 12:13:43 UTC
King Fu Hostile wrote:

They are fully meant to be combat ships

Fozzie from the thread you linked:
Quote:

The goal remains to make each command ship an entertaining and engaging ship to fly by giving them all the bonuses to gang links and all bonuses for combat. Their specialization is derived from the gang link bonuses, with a strong subtheme of durability as befits a ship class that lends itself to FCing and that is a very valuable target.


they have combat abilities but their focus is clearly on providing bonuses, this is why they are called command ships and are their own class.
They must never excel at combat or overshadow other ships specialized on combat, they arent meant as superior battle machines, at least this would be very wrong if that was their focus.
Feyrin
Viziam
Amarr Empire
#38 - 2014-11-20 13:49:32 UTC
There is nothing wrong with command ship combat ability. The issues you are experiencing are reflective of the meta leaning toward speed sig and range. Largely due to the balance issues around bombers in nullsec. Your personal issues with being unable to take out a prepared gang with logistics and ewar are entirely intentional.
Kagura Nikon
Native Freshfood
Minmatar Republic
#39 - 2014-11-20 13:58:45 UTC
Robert Caldera wrote:
King Fu Hostile wrote:

They are fully meant to be combat ships

Fozzie from the thread you linked:
Quote:

The goal remains to make each command ship an entertaining and engaging ship to fly by giving them all the bonuses to gang links and all bonuses for combat. Their specialization is derived from the gang link bonuses, with a strong subtheme of durability as befits a ship class that lends itself to FCing and that is a very valuable target.


they have combat abilities but their focus is clearly on providing bonuses, this is why they are called command ships and are their own class.
They must never excel at combat or overshadow other ships specialized on combat, they arent meant as superior battle machines, at least this would be very wrong if that was their focus.



And yet NO one ever uses CS for links , people use T3 because they can keep up with fleet and fit more easily. So no.. CS are COMBAT ships.. and almsot every single one used is used because of TANK and dps.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#40 - 2014-11-20 13:59:34 UTC
Feyrin wrote:
There is nothing wrong with command ship combat ability. The issues you are experiencing are reflective of the meta leaning toward speed sig and range. Largely due to the balance issues around bombers in nullsec. Your personal issues with being unable to take out a prepared gang with logistics and ewar are entirely intentional.



They have one problem, that they share with BC. 10mn prop mods push them VERY VERY badly, so much that they move worse than attack battleships.

"If brute force does not solve your problem....  then you are  surely not using enough!"

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