These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The 4.7%: Wardecs with a Purpose

Author
Jean Luc Lemmont
Carebears on Fire
#1 - 2014-11-19 19:09:22 UTC
So I was. as usual surfing through dotlan looking for something to take my mind off the tedium that is my job, and I happened upon the Wars page, which I hadn't seen before. I was clicking around through there, and an immediate disparity caught my eye.

Out of the total number of active wars, the number that result in at least one loss mail is less than 5%.

According to Dotlan, there are currently 7,493 active wardecs in New Eden right now.
354 of them have resulted in someone losing something - that's 4.7 odd percent.

To put it another way, it cost 374,650,000,000 (assuming all wars used the minimum cost - the actual figure is going to be higher) ISK to start all of those wars. 357 billion of that ISK may as well have been flushed down the toilet.

This is not to call on CCP to end wardecs. This is a call to CCP to make wardecs actually useful for something besides being an enormous ISK sink for people with too much time and money on their hands. You have established a working group to take a long hard look at nullsec, and the fruits of that labor are now being realized. The time has come for you to do the same for highsec war declarations - make them a tool that's actually worth using for something besides lolz and farming kills.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

voetius
Grundrisse
#2 - 2014-11-19 19:19:18 UTC

If only 4.7% result in a killmail I'm not sure how you equate that to "farming kills". Seems a pretty good isk sink tbh.
Unsuccessful At Everything
The Troll Bridge
#3 - 2014-11-19 19:22:40 UTC
Only 4.7% lose a ship during a wardec.





I am the 4.7%.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Rowells
Blackwater USA Inc.
Pandemic Horde
#4 - 2014-11-19 19:23:29 UTC
I think its mostly because theres not much of value to fight for in highsec, and an eaqual amount of players who dont want to deal with wardecs.
Jean Luc Lemmont
Carebears on Fire
#5 - 2014-11-19 19:23:48 UTC  |  Edited by: Jean Luc Lemmont
voetius wrote:

If only 4.7% result in a killmail I'm not sure how you equate that to "farming kills". Seems a pretty good isk sink tbh.


I was discussing the reasons for starting a war in the first place, not necessarily the results of one.

Rowells wrote:
I think its mostly because theres not much of value to fight for in highsec, and an eaqual amount of players who dont want to deal with wardecs.

I'd agree with you on both those points. That why I think CCP needs to approach the problem like they did with the nullsec/sov issues. Take a long view, and come up with a solution that make wardecs worth having around, instead of tossing more bandaids att he problem like they did with the last wardec "revamp" (and I use that term very loosely).

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Serene Repose
#6 - 2014-11-19 19:26:08 UTC
Look on the bright side. It's great for inflation control

We must accommodate the idiocracy.

Tear Jar
New Order Logistics
CODE.
#7 - 2014-11-19 19:27:45 UTC
There is another reason. Focusing many idiots with too much pride to npc corp to dock up/not play for a week.
Jean Luc Lemmont
Carebears on Fire
#8 - 2014-11-19 19:27:55 UTC
Serene Repose wrote:
Look on the bright side. It's great for inflation control


True - assuming the rate of wars remains more or less constant on average, you're shovelling close to 20 trillion ISK out of the economy per year.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#9 - 2014-11-19 19:29:48 UTC  |  Edited by: Vimsy Vortis
A new war gets generated whenever a corp leaves an alliance that's at war. In my experience the wars that result from that are the main source of war reports with zero kills. The kills that happened happened as part of the war with the alliance and the corp dropped out as a result and doesn't log in again until the war is over. It also tends to happen En masse as alliances fail cascade. A single wardec against an alliance can result in a dozen war reports with zero kills because of this.
Yourmoney Mywallet
Doomheim
#10 - 2014-11-19 20:58:04 UTC
Am I the only one who want to see the killmail with the OP's main on it?
Lady Ayeipsia
BlueWaffe
#11 - 2014-11-19 21:02:39 UTC
RvB... proud to be part of the 4.7%! Maybe everyone should have a teapot to fight over.
Ama Scelesta
#12 - 2014-11-19 21:21:55 UTC
It's not exactly the only conclusion even if we ignore the possibility of inflation in the numbers caused by inherited or evaded wars. From the deccers perspective it could also point to the fact, that getting kills isn't the main point of many wardecs. The threat of violence and introducing the presence of risk can be just as effective as actual violence in reaching your goals.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#13 - 2014-11-19 21:23:21 UTC
a lot of wars made are either against
1 carebear corps in hopes of easy kills
2 null alliance corps in hoping when they do come to empire you can kill them
3 wars made against incursion corps to keep someone from running

others as far as empire go are against things like towers and orbital offices

then you have rvb, the people that hate code and some other people.

i cant think of any other reasons.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jvpiter
Science and Trade Institute
Caldari State
#14 - 2014-11-19 21:52:29 UTC
Unsuccessful At Everything wrote:
Only 4.7% lose a ship during a wardec.


I am the 4.7%.


I can understand that being Unsuccessful at Everything includes being Unsuccessful at Wardecs.


But I would think you'd have to be some sort of masochist to wardec a corp called "The Troll Bridge".

Call me Joe.

PotatoOverdose
School of Applied Knowledge
Caldari State
#15 - 2014-11-19 23:47:35 UTC  |  Edited by: PotatoOverdose
The core concept underlying war decs is a bit ... problematic.

It would be trivial to make war decs impossible to dodge, but then you know some group of asshats is gonna war dec a bunch of month old players (who would be too poor to hire half decent mercs and too inexperienced to defend themselves) and farm them until they quit and then move on to the next group of woeful poor incompetents.

You could say "HTFU" to the woeful poor incompetents, but we all know ccp wants to keep their sub money.

Or you have the current situation where the vast majority of those that die to war decs are the ones dumb enough to go to a particular market hub in a slow ship, and war decs are otherwise impotent. Meh.
Kaarous Aldurald
Black Hydra Consortium.
#16 - 2014-11-19 23:59:28 UTC
PotatoOverdose wrote:
The core concept underlying war decs is a bit ... problematic.

It would be trivial to make war decs impossible to dodge, but then you know some group of asshats is gonna war dec a bunch of month old players (who would be too poor to hire half decent mercs and too inexperienced to defend themselves) and farm them until they quit and then move on to the next group of woeful poor incompetents.

You could say "HTFU" to the woeful poor incompetents, but we all know ccp wants to keep their sub money.

Or you have the current situation where the vast majority of those that die to war decs are the ones dumb enough to go to a particular market hub in a slow ship.





And you think none of our more upstanding citizens would flock to defend this theoretical mob of month old players?

Heck, besides some Brave Newbies or EVE Uni groups, I can't actually think of a time when I've seen a bunch of new players in a gaggle together to be shot at.

I would see this as an opportunity to get new players into the hands of the right people, and to crush the toxic "new player friendly" tax farm corps that are poisoning new players right now.

Large scale conflict gives you a chance to pick a side, kick some ass, and most importantly get involved with something. And the alternative is the status quo, making it easier to mine 23/7 with no player interaction? Pff. Fairly apparent to me which one is more captivating.

The strength of this game is not it's "you can't touch me" gameplay. It's not it's PvE content.

It's player interaction.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

PotatoOverdose
School of Applied Knowledge
Caldari State
#17 - 2014-11-20 00:21:03 UTC  |  Edited by: PotatoOverdose
Kaarous Aldurald wrote:
And the alternative is the status quo, making it easier to mine 23/7 with no player interaction? Pff. Fairly apparent to me which one is more captivating.

As opposed to what, exactly? Making it easier to camp Jita 4-4 for war targets?

I don't particularly disagree with the whole "player interraction" bit, but let's not eulogize what the vast majority of actual war deccers do.

Edit: To be clear, I have nothing against hisec war dec corps. I think it's just as much a valid play style as hisec mining, and should be granted the same level of consideration.
Kaarous Aldurald
Black Hydra Consortium.
#18 - 2014-11-20 00:28:59 UTC
PotatoOverdose wrote:
Kaarous Aldurald wrote:
And the alternative is the status quo, making it easier to mine 23/7 with no player interaction? Pff. Fairly apparent to me which one is more captivating.

As opposed to what, exactly? Making it easier to camp Jita 4-4 for war targets?

I don't particularly disagree with the whole "player interraction" bit, but let's not eulogize what the vast majority of actual war deccers do.


And why do you think that is? I'll give you a hint, it's due to a huge failure in the mechanics to actually force a fight.

People camp trade hubs because that's how you can actually get kills, thanks to being high traffic areas. Actually hunting targets is made pointless when they can just dodge the dec for a pittance.

It's exactly like how people cry about suicide gankers using min/maxxed ships. Well, pro carebear mechanics have forced them to do that to sustain their playstyle's existence.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#19 - 2014-11-20 00:38:08 UTC
Kaarous Aldurald wrote:
PotatoOverdose wrote:
Kaarous Aldurald wrote:
And the alternative is the status quo, making it easier to mine 23/7 with no player interaction? Pff. Fairly apparent to me which one is more captivating.

As opposed to what, exactly? Making it easier to camp Jita 4-4 for war targets?

I don't particularly disagree with the whole "player interraction" bit, but let's not eulogize what the vast majority of actual war deccers do.


And why do you think that is? I'll give you a hint, it's due to a huge failure in the mechanics to actually force a fight.

People camp trade hubs because that's how you can actually get kills, thanks to being high traffic areas. Actually hunting targets is made pointless when they can just dodge the dec for a pittance.

It's exactly like how people cry about suicide gankers using min/maxxed ships. Well, pro carebear mechanics have forced them to do that to sustain their playstyle's existence.



Then they just cry to CCP to nerf ALL combat ships. Ugh.....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#20 - 2014-11-20 00:40:32 UTC
You incorrectly assume that just because nothing was destroyed, no purpose was served. This is the common mistake about wars. Too many people think that the purpose of them is to destroy stuff when really, destroying stuff is just a means to an end. If miner corp A hires mercs to wardec miner corp B causing miner corp B to pack up and move elsewhere, then the war served it's purpose. No need for anything to blow up.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

123Next pageLast page