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Limiting Watchlist usage in W-Space

First post
Author
Sugar Kyle
Middle Ground
#21 - 2014-11-19 23:03:39 UTC
Teleil Zoomers wrote:
this thread is crap just like the original posted in the wh forums.


I find it quite interesting.

Member of CSM9 and CSM10.

Jack Miton
School of Applied Knowledge
Caldari State
#22 - 2014-11-19 23:18:33 UTC
Teleil Zoomers wrote:
this thread is crap just like the original posted in the wh forums.

^this.
It's a non issue, move on with your lives people...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Seraph Essael
Air
The Initiative.
#23 - 2014-11-20 01:37:45 UTC
Jack Miton wrote:
Teleil Zoomers wrote:
this thread is crap just like the original posted in the wh forums.

^this.
It's a non issue, move on with your lives people...

Quoted for truth.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#24 - 2014-11-20 01:40:08 UTC
Sugar Kyle wrote:
Teleil Zoomers wrote:
this thread is crap just like the original posted in the wh forums.


I find it quite interesting.


Read the thread that spawned it and I think you will suddenly find it less interesting.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Eldwinn
Deep Core Mining Inc.
Caldari State
#25 - 2014-11-20 01:52:34 UTC  |  Edited by: Eldwinn
I did not realize this was an issue. All major groups have eyes on them all the time and every time a super logs in everyone in the immediate area knows about it. However what you were wanting to do is prevent the ability to gather intel due to their wormhole presence. Really just deal with it. Everyone else has to.

With that noted a firm -1
Jur Tissant
Garoun Investment Bank
Gallente Federation
#26 - 2014-11-20 03:40:09 UTC
Only problem is that it'd be deceptive if a player uses a WH to traverse between k-space systems, but honestly that's not a huge deal, I like that WHs are a big question mark as far as intel goes and this change would help reinforce that.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#27 - 2014-11-20 03:56:40 UTC
I don't really see the problem and reason for the change beyond make a change for the sake of a change.

TLDR: No watchlist provides safety. WH's are not about safety so provide more options for the little guy but keep the risk for everyone.


It's just making use of extra intel gathering such as locator agents, bookmarking all the POSes you visit to quickly check player activity when rolling, checking things like staticmapper for activity, putting scouts permanently in a hole so that you can easily track and gank players living there and checking to see a corps prime time by their kills/losses, who is in that prime time and who isn't and how many members are in corp to determine who you can take and who's too powerful for your fleet.

WH's not having local doesn't mean no intel, it just means harder intel to come by. Removing or altering the watchlist won't remove the intel, it'll just make it harder to get. It also tends to be the least useful tool as you have no idea who you open up to each day. I'd find watchlisting much more useful in K-space than W-space. Unless you have no overwatch and you are stuck in a site pilots in the hole have more than enough time to address the OBVIOUS fact that a new sig just opened into them.

I think ganking should be easy in W-space honestly, it should be far riskier than K-space as the rewards are also greater. But like the recent changes to jumping wormholes, ganking should also be riskier too, not harder just riskier. Hopefully the T3 destroyers will help here as they are going to be the toughest things through the small ship wormhole and will have a safe exit from the T3 cruisers. Able to gank a distracted fleet and get out, all while fighting a class tougher than them without the logi ships a cruiser fleet can have (again risky).

Everything about W-space should feel terrifyingly risky. Making your log-in invisible does not do this. It makes it SAFE. So no. -1



To compensate how about some ideas that might make you feel better.

Arrow Although I enjoy the escalation site running that C5 wormholes have, many seem a bit too secure for what W-space really is. While C6's usually have to go a longer chain to get to hi-sec C5's with C3/C2 connections don't. The only real risk is when moving the loot out of the wormholes. Change the chains to become longer for those getting a hi-sec static easily, creating more risk to move goods in and out for the bigger Corps and Alliances. Go take what is yours back! Twisted

Arrow Sleepers (with **** loot) that show up depending on how many ships warp into a site. That way some of the gankers might die while they gank you. You won't survive but you can feel better about them not surviving too! Big smile

Arrow Sleepers (with **** loot) that actually hang out on the wormhole tying fleets up with small scram ships. Probably good to make these take a long time to spawn and re-spawn.

Things that extract more tears from the hi-class wormholes more than the low-class ones really. Make the five Tengus, Loki and Legion waiting for the guy not willing to risk anything take more risk to just sit and hope he leaves or distract them a little so that he can see an opening to get clear. That way it gives him an option while also adding more risk. This then asks the bigger fleets to pilot with more skill to get their kills.

To really improve this though, there should be a stick of sorts to keep people from POSing up entirely too. So that when an opening becomes available they actually take it.

Arrow Here's a really crazy one! A site that closes a wormhole that opens into you with a bit of hacking. This can then be defended by the gank fleet hoping to keep the WH open or hacked and closed the WH either trapping the fleet in your hole with no backup or sending them scurrying back before it closes on them. This of course should only appear after a certain time to avoid being used to rage-roll holes and be risky enough to prefer rolling the normal way (a good way of generating "content").

Please keep in mind these ideas are just plain SILLY and off the top of my head and better ones surely exist. But I'm sure you get the idea.

TLDR: No watchlist provides safety. WH's are not about safety so provide more options for the little guy but keep the risk for everyone.
Seraph Essael
Air
The Initiative.
#28 - 2014-11-20 04:03:07 UTC  |  Edited by: Seraph Essael
Komodo Askold wrote:
Of course the Watchlist is useful for hunting, as the API NPC kills were. Myself I have used it for such. But that doesn't mean it's fair. The problem is that once the target is watchlisted, there's nothing he can do about it, excepting trying to defend himself against an all-knowing enemy, or use this kind of "deus ex machina" himself... which is basically to "cheat" only because the ones harassing him "cheat" too. Such reasoning can keep circling itself endlessly.

Even if he's watchlisted because he was engaged once (and his hunters got his name), or forgot to change his ship's name, or because his Mobile Depots show his name when deployed, it isn't exactly fair. Sure, they now know about him, but that doesn't justify the hunters can perceive his presence beyond their ships' capabilities, which should be the only tools at their disposal.

A) Eve isn't fair. If it is, you're doing it wrong.
B) 9/10 times people don't select the notify player option to notify the people they are hunting, so this whole argument is invalid because they don't even know they have been watchlisted. Of course this point will be twisted to say "oh see thats exactly why it's an issue" yada yada yada and bullshit reasons will be given. But at the end of the day it's the paranoria mindframe of "I may have been watchlisted, balls, I can't do anything. Might as well log off and cry about it on the Eve - O forums" that stops these people it bothers from playing.
C) It simply tells a person when someone is online, not where they are, what ship they are in and the people they have as their back up.
There are plenty reasons as to why the watchlist is fine as it is, these are just three of the more prominent ones that I see...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Zappity
New Eden Tank Testing Services
#29 - 2014-11-20 05:11:01 UTC
Seraph Essael wrote:
C) It simply tells a person when someone is online, not where they are, what ship they are in and the people they have as their back up.

Let's try a different version of that:

It simply tells a person when someone is in system, not where they are, what ship they are in and the people they have as their back up.

Exactly the same arguments are made for local. Maybe local should be introduced to wormholes?

Both are perfect, free intel and should be nerfed.

Zappity's Adventures for a taste of lowsec and nullsec.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#30 - 2014-11-20 11:26:53 UTC
Zappity wrote:
Seraph Essael wrote:
C) It simply tells a person when someone is online, not where they are, what ship they are in and the people they have as their back up.

Let's try a different version of that:

It simply tells a person when someone is in system, not where they are, what ship they are in and the people they have as their back up.

Exactly the same arguments are made for local. Maybe local should be introduced to wormholes?

Both are perfect, free intel and should be nerfed.


So does a D-scan, should we remove that too?

Knowing who MIGHT be home with D-scan, Evewho and watchlists is different to living at home and using local to know who visits you. Removing the watchlists just helps farmers stay safer. Instead try giving them options when confronted by a bigger/stronger entity while remaining at risk. I'll say it again, wormholes are meant to be risky.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#31 - 2014-11-20 12:06:49 UTC
The Hamilton wrote:
*long post*


I see your point. Didn't remember about W-Space being supposed to be highly dangerous, and that this change would also be against that "rule" too. I like your last post, about giving more tools to targets instead of taking away the current ones. Thanks for the very constructive post.
Robert Caldera
Caldera Trading and Investment
#32 - 2014-11-20 12:07:35 UTC  |  Edited by: Robert Caldera
Jack Miton wrote:
Teleil Zoomers wrote:
this thread is crap just like the original posted in the wh forums.

^this.
It's a non issue,


it is one. Watchlist as instant free intel across universe with no restriction shouldnt be possible in such a form.
It harms guerilla warfare, it harms login traps.

Eldwinn wrote:
I did not realize this was an issue. All major groups have eyes on them all the time and every time a super logs in everyone in the immediate area knows about it. However want you were wanting to do is prevent the ability to gather intel due to their wormhole presence. Really just deal with it. Everyone else has to.

With that noted a firm -1

why should you get an instanotification about someone logging in? Gather your intel by spreading eyes, especially since Phoebe supercap fleets have to be in near proximity to impend any threat on you.
Seraph Essael
Air
The Initiative.
#33 - 2014-11-20 17:13:29 UTC
Zappity wrote:
It simply tells a person when someone is in system, not where they are, what ship they are in and the people they have as their back up.

No it doesn't. For all you know they could have logged in when you are all in bed and buggered off out. Congratulations, you are now sat in an empty hole thinking "oh crumbs, they are cloaked..."

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Phoenix Jones
Small-Arms Fire
#34 - 2014-11-20 18:18:45 UTC  |  Edited by: Phoenix Jones
I've been mulling this over the past hour to try to find the simplest concept to address the issues brought up by watch lists. Custom rules on location with watch lists probably won't work, as it's an extra check to the game regarding monitoring people. Also it does not aide in he benefit of checking on friends when they log on and off. With that said, if there is a issue regarding watch lists, it should be put on the people who want to track people. The concept centers around the notification of being watched.

The simplest way to deal with this is to add a price to monitoring people through a watch list.

Basically, you can watch list anybody you want, but it wont be free for enemies you don't want to notify.

Basically, for every person you want to watch list, you have to send a friend request. If they accept you as a friend, they get added and you get notified when they are on. No cost.

If you want to add a person and NOT notify them, it costs you isk. How much, depends. 5 notification watch list, daily cost 500,000 (per person). 10 person watch list and beyond. 1,000,000 per person.

Watch list for wardecs have no cost.
Basically, leave it, but charge the player for putting a person on a watch list who isn't a friend. The hardest part of that is telling people (if you want to know when people log in and log off, you'll have to notify them that you want to friend them).
That's about the simplest setup. Will anti social people hate this, notifying. People that they want to be your friend? Yes I'm sure. If your friends, it shouldn't be a big deal (and should bring people closer).

You want to watch someone, friend or foe, and not notify them, it will cost you.

Yaay!!!!

Zappity
New Eden Tank Testing Services
#35 - 2014-11-20 21:15:15 UTC
Yeah, a cost system could work.

The Hamilton wrote:
Zappity wrote:
Let's try a different version of that:

It simply tells a person when someone is in system, not where they are, what ship they are in and the people they have as their back up.

Exactly the same arguments are made for local. Maybe local should be introduced to wormholes?

Both are perfect, free intel and should be nerfed.


So does a D-scan, should we remove that too?

I don't think d-scan is a good comparison. It has limitations (range, must be clicked, does not get recorded in the notifications list) and requires skill to use to full effect.

Zappity's Adventures for a taste of lowsec and nullsec.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#36 - 2014-11-21 02:53:22 UTC
Zappity wrote:
Yeah, a cost system could work.

The Hamilton wrote:
Zappity wrote:
Let's try a different version of that:

It simply tells a person when someone is in system, not where they are, what ship they are in and the people they have as their back up.

Exactly the same arguments are made for local. Maybe local should be introduced to wormholes?

Both are perfect, free intel and should be nerfed.


So does a D-scan, should we remove that too?

I don't think d-scan is a good comparison. It has limitations (range, must be clicked, does not get recorded in the notifications list) and requires skill to use to full effect.

You can't warp to anyone from a watchlist. Target them. Shoot them. Gank them or bump them. You don't know if they're running sites or sitting in a safe cloaked while they go to class/work/the store etc....
All this whining about the big, bad watchlist is just that, whining. You can watchlist anyone you like, they can watchlist you. You c an sit in Jita and watchlist hundreds of players a day without even working. Oh no, now you know when all those people are logged on!! Do you remember the significance of each one of them? Are you currently watching them to see where they go and in what? If you fall victim to the terrible OP watchlist, it's likely that you were doing something wrong already. Especially in WH's. (Like if you decided to afk-rat in null and didn't spread your web of gate camps, who is to blame when you die?)
The Hamilton
Sebiestor Tribe
Minmatar Republic
#37 - 2014-11-21 03:54:48 UTC
Zappity wrote:
Yeah, a cost system could work.

The Hamilton wrote:
Zappity wrote:
Let's try a different version of that:

It simply tells a person when someone is in system, not where they are, what ship they are in and the people they have as their back up.

Exactly the same arguments are made for local. Maybe local should be introduced to wormholes?

Both are perfect, free intel and should be nerfed.


So does a D-scan, should we remove that too?

I don't think d-scan is a good comparison. It has limitations (range, must be clicked, does not get recorded in the notifications list) and requires skill to use to full effect.


You're ignoring the point of the comparison. Knowing who is home is not like local, which is knowing who is visiting.

Also using D-Scan "to full effect" to know if someone is in system requires you to press it about 1-3 times while warping across system set to max range and 360. This is even better than a watchlist, because that doesn't tell you what system they are in.

So tell me, how does removing watchlists NOT make W-Space safer?
Zappity
New Eden Tank Testing Services
#38 - 2014-11-21 06:57:14 UTC
The Hamilton wrote:
So tell me, how does removing watchlists NOT make W-Space safer?

What does that have to do with it? I never argued that removing it would make it either safer or more dangerous. I have only made the following points:

1. Watchlist should be maintained for friendly use. This isn't intel per se because you could easily be on comms or in channel with them.

2. Watchlist intel for non-friendlies is perfect (in that it s completely reliable and instant map-wide), free and recordable with the new notifications.

Perfect intel is incongruous with wormholes and (IMHO) should be incongruous with EVE as a whole. I'm surprised you don't see this as being a problem in your environment tbh.

Think about the introduction of the discovery scanner - wasn't that a huge problem because it greatly improved the quality of intel for zero effort? Seems like double standards to me.

Zappity's Adventures for a taste of lowsec and nullsec.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2014-11-21 07:50:34 UTC
In my opinion it makes sense as no communication beacon (which are necessary for the communication between the ships' computers and central Concord databases where chat and watch list data is stored and processed) is reachable in W-space. That's why you don't have immediate chat, but delayed, the same should apply for watch lists.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Luwc
State War Academy
Caldari State
#40 - 2014-11-21 08:09:45 UTC  |  Edited by: Luwc
-1

also "how is it fitted"

???

only if other sec's get balanced as well

i.e.

no local chat in null (requires destroyable structure)
No Concord - only Navy in High Sec
No Sentries on Low Sec stations and gates.


Wormhole space is already rarely populated. Making it even harder to life there will make it worse especially since with the newly added sites in K-Space the ISK/Reward for living in WH Space dropped.

I might as well go farm Havens, Hubs and Sanctums in CFC pockets with Intel Bots. Beeing safer than in High Sec.

http://hugelolcdn.com/i/267520.gif

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