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Worst Ship Bonus Thread

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#41 - 2011-12-15 04:59:27 UTC  |  Edited by: Mfume Apocal
Liang Nuren wrote:
Again, better ways to go about it. First, it makes your Scim fragile as hell (and thus a very likely expensive loss mail). Second, it wasn't even the best total effect your fleet could have done -- in such a situation the specific range isn't nearly as important as keeping them away. The fact that your Scim didn't end up as an expensive loss mail tells me that they weren't that great at catching things or applying DPS at range.


Tier 3s have pretty exceptional speed so the webs aren't necessary in lowsec, everything truly faster gets screwed by the sentries. And my Scimi was at the risk-free PvP range of 100km+ so I'd basically have to DC or go braindead to die Big smile

EDIT: I mean really, even outside of (admittedly niche) PvP applications, the bonus to tracking links also works quite well for PvE as well. Meanwhile you have goofy **** like the Prophecy's cap use only or the Info War link bonuses.
Liang Nuren
No Salvation
Divine Damnation
#42 - 2011-12-15 05:22:06 UTC  |  Edited by: Liang Nuren
Mfume Apocal wrote:
Liang Nuren wrote:
Again, better ways to go about it. First, it makes your Scim fragile as hell (and thus a very likely expensive loss mail). Second, it wasn't even the best total effect your fleet could have done -- in such a situation the specific range isn't nearly as important as keeping them away. The fact that your Scim didn't end up as an expensive loss mail tells me that they weren't that great at catching things or applying DPS at range.


Tier 3s have pretty exceptional speed so the webs aren't necessary in lowsec, everything truly faster gets screwed by the sentries. And my Scimi was at the risk-free PvP range of 100km+ so I'd basically have to DC or go braindead to die Big smile

EDIT: I mean really, even outside of (admittedly niche) PvP applications, the bonus to tracking links also works quite well for PvE as well. Meanwhile you have goofy **** like the Prophecy's cap use only or the Info War link bonuses.


I've already almost wholly debunked the idea that you'd be better off with TLs in PVE... and in your "admittedly niche" PVP situation you STILL would have been better off with a Rapier. /facepalm

-Liang

Ed: Also, I did bring up more interesting bonuses... like cap use on EAFs. The Rep bonus on T2 haulers is also pretty great.

I'm an idiot, don't mind me.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#43 - 2011-12-15 05:28:40 UTC
Liang Nuren wrote:
I've already almost wholly debunked the idea that you'd be better off with TLs in PVE... and in your "admittedly niche" PVP situation you STILL would have been better off with a Rapier. /facepalm

-Liang


I'm wondering what kind of ships you think are faster than Tier 3s and still capable of holding up under sentries? That's the only case where I'd say, yeah, a Rapier would be better.
Tamiya Sarossa
Resistance is Character Forming
#44 - 2011-12-15 05:40:24 UTC
Disclaimer: Pretty sure the consensus is that tracking links are only of use in PvE. In PvP, another use for the slot or another ship entirely will almost certainly be better. I would also thoroughly support the idea of an active tanking bonus on the scimmy/oneiros - I've even suggested a rep bonus for the Oneiros before.

BUT in PvE, you're ignoring the uses they do have - see Incursion fleets. A classic Incursion Scimitar has two faction tracking links on it, which help the fleet without sacrificing repping ability. You could argue that a domi could rep and provide DPS - but it lacks the sig/scan res/and other factors needed to rep effectively in that Incursion fleet. In that situation, the Scimitars tracking bonus is undoubtedly useful - you have a logi that is also helping you apply dps - and you're not exactly better of by replacing the Scimmy with something else.

Additionally, in missions and plexing when dual-boxing a DPS+logi combination can be more effective than two DPS ships in terms of applied damage, because a tracking linked DPS ship can hit out further than either one of the two individual DPS ships could, it's easier to manage, and two damage dealing ships often have trouble in harder plexes with fitting maximum dps and having the tank on both to deal with respawns and other aggro issues.

I'm not claiming that the tracking link bonus is a GOOD bonus, and it's certainly not the BEST one for these logi, but claiming that it's as useless as the active tank bonus on T2 haulers or that some other use would always be better is false. (In my opinion, of course.)
Liang Nuren
No Salvation
Divine Damnation
#45 - 2011-12-15 05:41:39 UTC  |  Edited by: Liang Nuren
Mfume Apocal wrote:
Liang Nuren wrote:
I've already almost wholly debunked the idea that you'd be better off with TLs in PVE... and in your "admittedly niche" PVP situation you STILL would have been better off with a Rapier. /facepalm

-Liang


I'm wondering what kind of ships you think are faster than Tier 3s and still capable of holding up under sentries? That's the only case where I'd say, yeah, a Rapier would be better.


Pretty much any HAC can do it, and any T1 cruiser can do it if they bring a PROPERLY FIT Scim out of their own. Probably the most adept ship at it would be a nano Broadsword or Ishtar - both of them able to cover the distance to scram range in well under 15 seconds. Hell the Broadsword can do it with over 100k EHP. Shocked

-Liang

Ed: And that ignores things like tanked Arazus with faction scrams nailing you at 40km. ;-)

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#46 - 2011-12-15 05:47:38 UTC
Tamiya Sarossa wrote:

BUT in PvE, you're ignoring the uses they do have - see Incursion fleets. A classic Incursion Scimitar has two faction tracking links on it, which help the fleet without sacrificing repping ability. You could argue that a domi could rep and provide DPS - but it lacks the sig/scan res/and other factors needed to rep effectively in that Incursion fleet. In that situation, the Scimitars tracking bonus is undoubtedly useful - you have a logi that is also helping you apply dps - and you're not exactly better of by replacing the Scimmy with something else.


I still contend you can get more performance out of another configuration. Just because it lets a Vindicator hit at 70km doesn't make it a good idea to do it.

Quote:

Additionally, in missions and plexing when dual-boxing a DPS+logi combination can be more effective than two DPS ships in terms of applied damage, because a tracking linked DPS ship can hit out further than either one of the two individual DPS ships could, it's easier to manage, and two damage dealing ships often have trouble in harder plexes with fitting maximum dps and having the tank on both to deal with respawns and other aggro issues.


Nah, I did this for years and 2 DPS ships is very nearly twice as fast as 1 DPS 1 Logi. Your best bet is bringing 2 resist tanked DPS Marauders and a set of medium RR drones in each of them - not that you'll need the RR drones. Its potentially possible that a pair of Tengus might work pretty well too.

Quote:

I'm not claiming that the tracking link bonus is a GOOD bonus, and it's certainly not the BEST one for these logi, but claiming that it's as useless as the active tank bonus on T2 haulers or that some other use would always be better is false. (In my opinion, of course.)


Eh, I can buy this.... but that doesn't change that almost every situation I've seen someone say it was better is actually suboptimal.

-Liang

I'm an idiot, don't mind me.

Tamiya Sarossa
Resistance is Character Forming
#47 - 2011-12-15 05:52:42 UTC
Liang Nuren wrote:

I still contend you can get more performance out of another configuration. Just because it lets a Vindicator hit at 70km doesn't make it a good idea to do it.


What would you see as an optimal Vanguard fleet then? General consensus seems to be that you need Logi to keep up with repping, at which point what would be a better use of slots than tracking links on Scimmys (seeing as how you maintain the same repping power) and this helps your gang apply DPS much better (as many Vanguard sites are full of frigs)?

What else could you use those slots for that would be better than a bonused tracking link? If nothing, then the bonused link is better than a non-bonused link and the bonus has a use. Honest question, if there's a better Vanguard fleet comp out there i'd like to know.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#48 - 2011-12-15 05:56:14 UTC
Liang Nuren wrote:
Ed: And that ignores things like tanked Arazus with faction scrams nailing you at 40km. ;-)


Conceded on the broadsword, but if anyone in a shield Tier 3 gets run down by an Arazu, they should probably kill themselves (in-game).
Liang Nuren
No Salvation
Divine Damnation
#49 - 2011-12-15 06:10:05 UTC
Mfume Apocal wrote:
Liang Nuren wrote:
Ed: And that ignores things like tanked Arazus with faction scrams nailing you at 40km. ;-)


Conceded on the broadsword, but if anyone in a shield Tier 3 gets run down by an Arazu, they should probably kill themselves (in-game).


I'm not sure how you plan to avoid a 4.5km/s Arazu with 40km faction scrams. Chances are he could nab your Oracles before you could even align to warp out (MWD off, 7 second align time). -_-

-Liang

I'm an idiot, don't mind me.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#50 - 2011-12-15 06:20:42 UTC
Liang Nuren wrote:
I'm not sure how you plan to avoid a 4.5km/s Arazu with 40km faction scrams.


wat. Ugh

Quote:
Chances are he could nab your Oracles before you could even align to warp out (MWD off, 7 second align time). -_-


the whole point of my TL scimi was keeping the tier 3s way outside of bonused scram range
Michael Harari
Genos Occidere
HYDRA RELOADED
#51 - 2011-12-15 06:34:01 UTC
Scimi with an active tanking bonus would actually be pretty neat.
Liang Nuren
No Salvation
Divine Damnation
#52 - 2011-12-15 06:56:26 UTC  |  Edited by: Liang Nuren
Tamiya Sarossa wrote:

What would you see as an optimal Vanguard fleet then? General consensus seems to be that you need Logi to keep up with repping, at which point what would be a better use of slots than tracking links on Scimmys (seeing as how you maintain the same repping power) and this helps your gang apply DPS much better (as many Vanguard sites are full of frigs)?

What else could you use those slots for that would be better than a bonused tracking link? If nothing, then the bonused link is better than a non-bonused link and the bonus has a use. Honest question, if there's a better Vanguard fleet comp out there i'd like to know.


I don't feel comfortable discussing content that I haven't got extensive experience with. I don't run Incursions because I'm stuck in low sec and I'm not stupid enough to fleet with people I don't absolutely trust. However, I've done a fair amount of PVE in Eve - from missions, to plexes, to WHs, and more.. so I don't feel like I'm totally ignorant of how to set up a fleet.

I'd say the first observation is that its generally advised to bring 2-3 Logis to a Vanguard site. Thus I'm expecting 4-6 bonused TLs and 6-12 RRs. Above, I went through an example where 4 bonused TLs on a Vindicator yielded less overall DPS than a single (unbonused) web, so I'm going to focus on ways to get the RR output and free up another person for DPS duty. The question then becomes whether you need range bonused RR:
- YES: 2x Basilisks should net you somewhere between 10 and 12 RRs (depending on exact fit) - with the caveat that they can only focus back 5-6 RRs per Basi instead of 8 per Scim. Advantage: free up an additional person for DPS.
- NO: The options here are effectively limitless. You could rig up 3x 5 RR Sins for an extra 1500 DPS and 15 RRs (they're surprisingly agile and have pretty great scan res too). You could go with Domis, or even Hyperions or Claymores or Vultures. The options are almost literally endless, and each of them will yield more expected DPS than 6 TLs.

Now don't get me wrong - it is entirely possible that I am talking out my ass about content I've never done. I think I've even said as much. But despite that, I have quite a bit of experience in Eve and I feel pretty confident that given some hands on experience with the content I could come up with a superior solution to putting TLs on a Scim.

NOW ALL THAT SAID: again, the best use of TL bonus I've seen has been an "AFK" alt linking your main while you snipe pods with a Tempest (now Tornado) outside of sentry fire.... but even then you're probably better with an 8 RSB Scorpion.

-Liang

Ed: BTW, I feel the biggest weak point in my argument relates to simplicity. It may just be easier to use a Scim. I am extremely curious about any measured performance improvement provided by a TL Scim in Incursions though. How much time does it save you per Vanguard if you have a TL Scim vs a normal Scim?

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#53 - 2011-12-15 06:59:33 UTC
Mfume Apocal wrote:
Liang Nuren wrote:
I'm not sure how you plan to avoid a 4.5km/s Arazu with 40km faction scrams.


wat. Ugh

Quote:
Chances are he could nab your Oracles before you could even align to warp out (MWD off, 7 second align time). -_-


the whole point of my TL scimi was keeping the tier 3s way outside of bonused scram range


Overheated MWD, Snakes, Loki bonuses (but that was a given considering we're talking about 40km faction scrams). Its actually a bit faster than that, and comes with 50k EHP. Even if you feel that Snakes are "cheating" (I don't - pirate implants are surprisingly common in low sec), the Arazu can get almost 3km/s without them.

Your margin for error is very small when an Arazu hits the field. Warp out.

-Liang

I'm an idiot, don't mind me.

ElCholo
Brutor Tribe
Minmatar Republic
#54 - 2011-12-15 08:52:22 UTC
I am going to agree with Liang that the Tracking Link bonus is completely useless in small gang warfare for the scimi. In small gang setups you are most likely the only logi on the field. If you're lucky, you have a second one to keep you company. Your mids are dedicated to a prop, usually an ECCM since you are usually the only think keeping your fleet alive, and your tank.

If you are lucky enough to have a second scimi then I would toss in an invuln instead of active tank and rely on your partner to keep you alive. However, solo, an active tank can mean the difference between you and your fleet living or you having to warp out in armor and leaving your gang to hopefully survive long enough to regen some shields / listen to them scream and die in a fire on coms.

Yes, you have range to stay out of the fight. Since when did anyone you ever engage stay bunched up and not chase the logi? All you need is their tackler to get a scram on you and kiss your ass goodbye.

And before any of you whiney carebears talk about fighting under gate guns, I have flown the scimi almost strictly in 0.0, not lowsec. Basi's are much better in lowsec paired. They don't need speed since they can hump the gate and jump when agro'd. 0.0 Logi are usually much more mobile than this.

The only people I ever see using this ****** bonus these days are incursion runners.

Just my two cents.
ElCholo
Brutor Tribe
Minmatar Republic
#55 - 2011-12-15 09:03:36 UTC
Liang Nuren wrote:

Ed: BTW, I feel the biggest weak point in my argument relates to simplicity. It may just be easier to use a Scim. I am extremely curious about any measured performance improvement provided by a TL Scim in Incursions though. How much time does it save you per Vanguard if you have a TL Scim vs a normal Scim?


Just for ***** and giggles, I put this to the test last night. I ran a scimi in some incursions last night in my high sec alt. I had 2 faction tracking links and linked them in my lfsf. However, in the fleets I was in (shiny fleets), I turned them on at the initial warp in for one cycle and them had them off the rest of the sites. I did this for about 5 hours in two different fleets. Not a thing was said by anyone but one logi pilot who privated convo'd me and said he didn't see the graphics going for it. I was the only scimi both fleets with 2 basis in each fleet.

This doesn't prove anything, of course. However, it does make me wonder, if they are so awesome in PvE, how can two shiny fleets run for around 5 hours without once wondering about a "noticable" lack of dps from not having said support.
Opertone
State War Academy
Caldari State
#56 - 2011-12-15 09:05:57 UTC
Drone damage and mining yield and drone damage and hitpoints on Drone boats.

Good donus: drone damage and e-war drones boni - makes e-war drones useful.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Cambarus
The Baros Syndicate
#57 - 2011-12-15 13:57:55 UTC
ElCholo wrote:
Liang Nuren wrote:

Ed: BTW, I feel the biggest weak point in my argument relates to simplicity. It may just be easier to use a Scim. I am extremely curious about any measured performance improvement provided by a TL Scim in Incursions though. How much time does it save you per Vanguard if you have a TL Scim vs a normal Scim?


Just for ***** and giggles, I put this to the test last night. I ran a scimi in some incursions last night in my high sec alt. I had 2 faction tracking links and linked them in my lfsf. However, in the fleets I was in (shiny fleets), I turned them on at the initial warp in for one cycle and them had them off the rest of the sites. I did this for about 5 hours in two different fleets. Not a thing was said by anyone but one logi pilot who privated convo'd me and said he didn't see the graphics going for it. I was the only scimi both fleets with 2 basis in each fleet.

This doesn't prove anything, of course. However, it does make me wonder, if they are so awesome in PvE, how can two shiny fleets run for around 5 hours without once wondering about a "noticable" lack of dps from not having said support.

Depends on the fleets being used and what they have fit. If they're all sporting 2+ TCs themselves then odds are they wouldn't have noticed the difference. What's more is that in incursions (and indeed in most areas of the game) if your tracking suddenly goes up in a ship you've been using for a long time, you won't notice. It's when you STOP hitting that you tend to pay attention, and I would imagine most shiny incursion fleet pilots know when to shoot to make the most of their tracking. If you were in a fleet of pilots that knew each other, and usually had a TL scimi with them, they would definitely notice the lack of TLs from you. Really, with a pub, you could be in a DPS ship, and never fire a single round, and no one would notice.

That said, the last time I had a scimi on me with TLs in an incursion, I stopped webbing the things I was shooting, it was pretty great (so my 90% webs went on things OTHER people were shooting :P )

I've also used them to great effect with moros and revelations (smaller gang dicking around mostly) and seen them used to great effect supporting titans, and in that role they are most certainly NOT more useful than a rapier.

In the end though it doesn't matter. Look at the first page, literally a quarter of the posts are people defending the TL bonus, and more than half the posts on the second page debating about it back and fourth (with liang on one side and most everyone else on the other), You're not just wrong, you're so wrong that you've derailed the entire thread arguing with all the people who TELL you that you're wrong. And this isn't some sort of argument based in logic either; you claim that the bonus is useless, a bunch of people come in and say they make use of it, which makes you wrong. Period.

Liang Nuren
No Salvation
Divine Damnation
#58 - 2011-12-15 17:44:04 UTC  |  Edited by: Liang Nuren
Cambarus wrote:

In the end though it doesn't matter. Look at the first page, literally a quarter of the posts are people defending the TL bonus, and more than half the posts on the second page debating about it back and fourth (with liang on one side and most everyone else on the other), You're not just wrong, you're so wrong that you've derailed the entire thread arguing with all the people who TELL you that you're wrong. And this isn't some sort of argument based in logic either; you claim that the bonus is useless, a bunch of people come in and say they make use of it, which makes you wrong. Period.


Don't lie. Its 4 for them (Mfume Apocal, Shlakkk, Cambarus, Tamiya Sorassa [who also thinks Damps are good]), 3 against (Verity Sov, Liang Nuren, Elcholo), and 100% of the people for them are claiming use strictly in Incursions. On that front, there's two competing stories - one where they made literally no difference and one where they might have made a difference. Oh, and on top of that numerical analysis shows that 4 bonused TLs are less effective than a single unbonused web. Roll

-Liang

Ed: Also, painters + webs is better than TLs for dicking around with dreads. Both because it helps everyone and because its just more effective.

I'm an idiot, don't mind me.

Cambarus
The Baros Syndicate
#59 - 2011-12-15 18:40:06 UTC
Liang Nuren wrote:

Don't lie. Its 4 for them (Mfume Apocal, Shlakkk, Cambarus, Tamiya Sorassa [who also thinks Damps are good]), 3 against (Verity Sov, Liang Nuren, Elcholo), and 100% of the people for them are claiming use strictly in Incursions. On that front, there's two competing stories - one where they made literally no difference and one where they might have made a difference. Oh, and on top of that numerical analysis shows that 4 bonused TLs are less effective than a single unbonused web. Roll

-Liang

Ed: Also, painters + webs is better than TLs for dicking around with dreads. Both because it helps everyone and because its just more effective.

It's pretty damn easy to have BOTH webs and TLs being thrown on the field, and ignoring the fact that most ships can sport webs themselves when it comes to tracking issues, you're conveniently ignoring the ships on which these mods are being used.

Think of it this way:
A scimi with a web range bonus would be AMAZING. Definitely overpowered. Your argument of "well a rapier is better" is absurd, simply because the rapier can't rep the way a scimi can. The argument at hand is whether or not the current bonus on the scimi is useless. And the fact that people make use of it, regardless of whether that use seems valid to you, means that no, it is NOT useless.

Also this talk of being driven off in under 2 minutes is BS. In lowsec, maybe, but in highsec (and nullsec, depending on the circumstances) it's not hard to make use of that range to keep yourself in the fight. A TD (or hell even a few damps) can go a long way to that effect, but then I would argue that the best way to keep things off the logi is to have some... you know.. tackle. In your earlier example regarding the broadsword, how long would it take one to cover that 70km while being scrammed? Webbed? Both?

There's also another angle to look at this that makes you sound no better than those whiny NERF WINMATAR scrubs:
You're arguing that the scimi deserves to get a better bonus than the one it currently has (regardless of whether or not it's actually better is irrelevant, the point is that you THINK it's better). This means that you think the scimi is underpowered, and/or in some need of a boost.
The scimi needs a boost? Really? The scimi is AMAZING. Tiny sig radius, great speed, 70km range, and capable of single handedly turning the tide in the smaller gang fights in which you seem to think are its only use (ignoring the smaller/faster gangs that run around with scimis because the other logis are notably slower)
But apparently that's not enough for you, you think it should also get the local tank of a sleipnir. Your logi is NOT underpowered, it does NOT need a different bonus, especially not when said bonus is so that you can have an easier time tanking gate guns.

As for the bonus being useless, people use it, and pretending that the only possible options are a TL scimi or a rapier/lachesis when it comes to fleet comp (because apparently they are the same ship, and there is no benefit in fielding both) doesn't change the fact that people use them, which means they have a use, which means they're not useless.
Liang Nuren
No Salvation
Divine Damnation
#60 - 2011-12-15 18:50:18 UTC
Cambarus wrote:

Think of it this way:
A scimi with a web range bonus would be AMAZING. Definitely overpowered. Your argument of "well a rapier is better" is absurd, simply because the rapier can't rep the way a scimi can. The argument at hand is whether or not the current bonus on the scimi is useless. And the fact that people make use of it, regardless of whether that use seems valid to you, means that no, it is NOT useless.


People make use of the rep bonus on T2 Haulers too. Doesn't make it a good idea.

Quote:

Also this talk of being driven off in under 2 minutes is BS. In lowsec, maybe, but in highsec (and nullsec, depending on the circumstances) it's not hard to make use of that range to keep yourself in the fight. A TD (or hell even a few damps) can go a long way to that effect, but then I would argue that the best way to keep things off the logi is to have some... you know.. tackle. In your earlier example regarding the broadsword, how long would it take one to cover that 70km while being scrammed? Webbed? Both?


Do you even PVP or do you just run your shiny incursion fleets? The **** you're saying here is ******* laughable.

Quote:

The scimi needs a boost? Really? The scimi is AMAZING. Tiny sig radius, great speed, 70km range, and capable of single handedly turning the tide in the smaller gang fights in which you seem to think are its only use (ignoring the smaller/faster gangs that run around with scimis because the other logis are notably slower)


Basilisk is hands down better than the Scim in all situations except those in which you're trying to rep a Cynabal who's making best speed directly out of rep range. Yes, even as a solo logi. Shows what you know about Logistics, TBQFH.

Quote:

But apparently that's not enough for you, you think it should also get the local tank of a sleipnir. Your logi is NOT underpowered, it does NOT need a different bonus, especially not when said bonus is so that you can have an easier time tanking gate guns.


Sleips mount XL tanks. Stop being stupid.

Quote:

As for the bonus being useless, people use it, and pretending that the only possible options are a TL scimi or a rapier/lachesis when it comes to fleet comp (because apparently they are the same ship, and there is no benefit in fielding both) doesn't change the fact that people use them, which means they have a use, which means they're not useless.


It is useless when you're sacrificing 50% RR power per logi and sacrificing the TL bonus for a superior Logi means that you could squeeze in more DPS. I've yet to see any situation where TLs have made a difference in completion time - even your own example is ambiguous at best.

-Liang

I'm an idiot, don't mind me.