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[Rhea] Introducing the Bowhead

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Jean Luc Lemmont
Carebears on Fire
#1481 - 2014-11-19 12:29:00 UTC
The bowhead is now available on Sisi (at least the stats and model are in the game now - not sure if it's seeded yet) as of this morning*. Gorgeous hunk of hauler that it is.

*Or at least I only just noticed it was there this morning.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

baltec1
Bat Country
Pandemic Horde
#1482 - 2014-11-19 12:46:27 UTC
Lugh Crow-Slave wrote:
baltec1 wrote:
Lugh Crow-Slave wrote:


not when you just use 3 accs to move them


So use those accounts. Meanwhile the people with just one account can use this ship.


Plebeians

But more on topic i like the overall idea of the ship even if the low sensor strength has me confused


Most likely because of nullsec.
Sitting Bull Lakota
Imperial Academy
Amarr Empire
#1483 - 2014-11-19 12:50:25 UTC
The ship looks great. I can see no reason to moan about new additions to the space faring family.

Can we have a co-release of a module that acts as an Expanded Cargo Hold for maintenance bays? I want the ability to sacrifice my valuable tank slots for the ability to haul +1-2 bs/t3's.
In the interest of preserving player freedom, I'd like to protect my right to cart around 5 deadspace fit pirate battleships in a 1bil isk cardboard box!
In all seriousness, I'd like to see an additional low slot mod that would allow Orcas, carriers, etc. to increase the size of their fitted ship holds.

Freighters now have the option of sacrificing safety for convenience as the Indies do. Why not the Bowhead too? Make an Expanded Maintenance Bay I and II!

On a related note, SMB's need to have a drop rate.
Jean Luc Lemmont
Carebears on Fire
#1484 - 2014-11-19 13:02:23 UTC
Sitting Bull Lakota wrote:

In the interest of preserving player freedom, I'd like to protect my right to cart around 5 deadspace fit pirate battleships in a 1bil isk cardboard box!

On a related note, SMB's need to have a drop rate.

Both of these need to be a thing.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Valterra Craven
#1485 - 2014-11-19 15:02:12 UTC
baltec1 wrote:


It would save us a metric shitton of money in scrapped rigs and a lot of time in stipping fittings and assembling them again.


Right, but how would being able to transport a crap load of rigged cruisers get around the force project nerf? My point was that even if you could ship 42 rigged cruisers or whatever that your force projection hasn't changed. Only the convenience of being able to move those ships has changed.

Far it be from me to tell you guys how to successfully run an empire, but frankly I'd be surprised if you actually were stripping rigs on a massive scale to move things primarily because it seems like it would be easier just to buy in jita/build in empire and ship things to the edge of the war zone rather than all the way from your home systems. But its not like you guys have massive chests full of cash to do that or anything...
baltec1
Bat Country
Pandemic Horde
#1486 - 2014-11-19 15:15:42 UTC
Valterra Craven wrote:


Right, but how would being able to transport a crap load of rigged cruisers get around the force project nerf? My point was that even if you could ship 42 rigged cruisers or whatever that your force projection hasn't changed. Only the convenience of being able to move those ships has changed.


It would mean faster deployment times as we would not have to make as many trips to move assets and we would save billions in fuel and rigs and spend far less time stripping fits and assembling them again.



Valterra Craven wrote:

Far it be from me to tell you guys how to successfully run an empire, but frankly I'd be surprised if you actually were stripping rigs on a massive scale to move things primarily because it seems like it would be easier just to buy in jita/build in empire and ship things to the edge of the war zone rather than all the way from your home systems. But its not like you guys have massive chests full of cash to do that or anything...


Yep, lets just mothball a few hundred billion in ships every time we re-deploy and just import from jita...
Valterra Craven
#1487 - 2014-11-19 15:52:48 UTC
baltec1 wrote:


It would mean faster deployment times as we would not have to make as many trips to move assets and we would save billions in fuel and rigs and spend far less time stripping fits and assembling them again.


Again, I find it odd that you strip/prefit members ships for them. It seems like a waste of time for one/few person to do that when members can fit their own ships (that and the sheer inane boredom of it all). To be fair I don't know the ins and outs of how you guys actually do stuff, but it just seems like you do so incredibly inefficiently from the arguments you make


baltec1 wrote:

Yep, lets just mothball a few hundred billion in ships every time we re-deploy and just import from jita...


Why wouldn't you?A few hundred billion in ships mothballed for a few months given the size of your alliance doesn't seem irrational. Given the scope of your alliance and your need to redeploy a lot would mean that over the long term it would be better to save ships in a given spot for future conflicts rather than constantly shipping and reshipping everything around. Fuel isn't free and I'd image that eventually things would wash out especially if you weren't stripping rigs.
Yume Ookami
Cognitive Disonance
#1488 - 2014-11-19 16:44:28 UTC  |  Edited by: Yume Ookami
Jean Luc Lemmont wrote:
The bowhead is now available on Sisi (at least the stats and model are in the game now - not sure if it's seeded yet) as of this morning*. Gorgeous hunk of hauler that it is.

*Or at least I only just noticed it was there this morning.


the bowhead is available to look at but it is not seeded and the nether is the skill book.
also the information in the indy tab for the ship and the BPO are different as well.

once i can gain access to it i will be trying out some of my fittings that i have been thinking of and will report back on the EHP
Kaarous Aldurald
Black Hydra Consortium.
#1489 - 2014-11-19 16:53:57 UTC
Valterra Craven wrote:
A few hundred billion in ships mothballed for a few months given the size of your alliance doesn't seem irrational.


I read this at first and I wondered if you had actually gone insane.

Then I realized whose post I was reading, and it made sense.

No, Craven. No alliance can afford to eat a few hundred billion in the red every time they want to move a deployment around. That should be self apparent to all but the most painfully ignorant.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1490 - 2014-11-19 17:19:14 UTC  |  Edited by: Valterra Craven
Kaarous Aldurald wrote:


I read this at first and I wondered if you had actually gone insane.


The feeling is mutual

Kaarous Aldurald wrote:

No, Craven. No alliance can afford to eat a few hundred billion in the red every time they want to move a deployment around. That should be self apparent to all but the most painfully ignorant.


Who said anything about "eating" a few hundred billion? Those ships aren't destroyed, they aren't lost, they just aren't where you need them at a specific given time. Its called a "stash" for a reason. But this now begs the question, just how many sub cap ships does it take for you guys to "win" a war anyway? (I could see this being a lot if you kept getting pipe bombed lol)
baltec1
Bat Country
Pandemic Horde
#1491 - 2014-11-19 17:19:31 UTC
Valterra Craven wrote:


Again, I find it odd that you strip/prefit members ships for them. It seems like a waste of time for one/few person to do that when members can fit their own ships (that and the sheer inane boredom of it all). To be fair I don't know the ins and outs of how you guys actually do stuff, but it just seems like you do so incredibly inefficiently from the arguments you make



What inefficient is getting everyone to put together their own ships. We have no control over how they fit them, we have no control over what supplies each member has and we have no idea how long it would take them. We centralise everything so its a case of need a ship? Click on the contract and get the correct ship. This is how you wage wars.



Valterra Craven wrote:

Why wouldn't you?A few hundred billion in ships mothballed for a few months given the size of your alliance doesn't seem irrational. Given the scope of your alliance and your need to redeploy a lot would mean that over the long term it would be better to save ships in a given spot for future conflicts rather than constantly shipping and reshipping everything around. Fuel isn't free and I'd image that eventually things would wash out especially if you weren't stripping rigs.


We moved twice in the last month. In the long term it is not better to have these cashes of ships scattered everywhere when your war chest is empty because you keep on buying hundreds of billions in gear every time you move. We take vast numbers of ships with us on deployments because we need them. Hell I am even lowballing the number massively. The true price is in the trillions.
Valterra Craven
#1492 - 2014-11-19 17:24:09 UTC  |  Edited by: Valterra Craven
baltec1 wrote:


What inefficient is getting everyone to put together their own ships..


Why is that inefficient when you have the potential for massive parallelism?

baltec1 wrote:

We have no control over how they fit them, we have no control over what supplies each member has and we have no idea how long it would take them. We centralise everything so its a case of need a ship? Click on the contract and get the correct ship. This is how you wage wars.


And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?



baltec1 wrote:

We moved twice in the last month. In the long term it is not better to have these cashes of ships scattered everywhere when your war chest is empty because you keep on buying hundreds of billions in gear every time you move. We take vast numbers of ships with us on deployments because we need them. Hell I am even lowballing the number massively. The true price is in the trillions.


And now I'm really curious. Just how many sub caps would it take for your numbers to equal "trillions" in ship movements. Or are you suggesting that you move thousands of ships? Or just incorrectly counting cap ships as part of the numbers when they aren't even part of this discussion?
Kaarous Aldurald
Black Hydra Consortium.
#1493 - 2014-11-19 17:24:49 UTC
Valterra Craven wrote:
you guys


In case my alliance ticker has malfunctioned, I am not a Goon. Try to pay attention.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1494 - 2014-11-19 17:26:34 UTC
Kaarous Aldurald wrote:
Valterra Craven wrote:
you guys


In case my alliance ticker has malfunctioned, I am not a Goon. Try to pay attention.


Your ticker is not really germane to the point I'm trying to make. How many ships would it take for you to either A. Defend what you have, or B. take more space.
baltec1
Bat Country
Pandemic Horde
#1495 - 2014-11-19 17:33:54 UTC  |  Edited by: baltec1
Valterra Craven wrote:


And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?



They do that and they get no SRP.


Valterra Craven wrote:

And now I'm really curious. Just how many sub caps would it take for your numbers to equal "trillions" in ship movements. Or are you suggesting that you move billions of ships? Or just incorrectly counting cap ships as part of the numbers when they aren't even part of this discussion?


We won the battle of B-R5RB yet still lost 2.5 trillion.

6VDT-H we had 2000 pilots, 900 of which were in megathrons. The fight became known as the flight of a thousand mega.

Both of those were just single battles. When we deploy on a CFC level we need thousands of ships in the initial push with tens of thousands more to keep us going.
Valterra Craven
#1496 - 2014-11-19 17:34:26 UTC  |  Edited by: Valterra Craven
I just did some quick math.

If you estimate the average price of a ship is 200mil (which should roughly account for either battleships or t2 cruisers) then you would have to move over 5k ships to be in the trillion mark. Is this the number of ships that people need to win wars these days? (honest question)
Yume Ookami
Cognitive Disonance
#1497 - 2014-11-19 17:40:32 UTC
Valterra Craven wrote:
I just did some quick math.

If you estimate the average price of a ship is 200mil (which should roughly account for either battleships or t2 cruisers) then you would have to move over 5k ships to be in the trillion mark. Is this the number of ships that people need to win wars these days? (honest question)


it would seem so but then again i do not do wars.
i prefer to be the person gaining lots of isk from others going to war.
Sgt Ocker
What Corp is it
#1498 - 2014-11-19 18:00:03 UTC
baltec1 wrote:
Valterra Craven wrote:


And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?



They do that and they get no SRP.


Valterra Craven wrote:

And now I'm really curious. Just how many sub caps would it take for your numbers to equal "trillions" in ship movements. Or are you suggesting that you move billions of ships? Or just incorrectly counting cap ships as part of the numbers when they aren't even part of this discussion?


We won the battle of B-R5RB yet still lost 2.5 trillion.

6VDT-H we had 2000 pilots, 900 of which were in megathrons. The fight became known as the flight of a thousand mega.

Both of those were just single battles. When we deploy on a CFC level we need thousands of ships in the initial push with tens of thousands more to keep us going.

That has already been fixed. There will never be a CFC level deployment again, travel restrictions have seen to that..
The CFC is now a bunch of small groups who are at the moment, still allied to an entity that is slowly becoming redundant .

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1499 - 2014-11-19 18:13:37 UTC
Valterra Craven wrote:

And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?

Simple answer is the obvious. Yes it is much harder to do contracts of ships and mods than it is to do contracts for fitted ships.

Imagine you have 200 Harpies and fits to do contracts for, to make a contract and manually go through and select each item needed to fit the ship out is a long process (around 8 to 10 mins per ship).
Save the fit in your fitting window, select new Harpy and fit from saved fittings, create contract (around 2 mins total).

As for the members changing the fits once they accept the contract - They don't if they want SRP.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Valterra Craven
#1500 - 2014-11-19 18:43:16 UTC
Sgt Ocker wrote:
Valterra Craven wrote:

And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?

Simple answer is the obvious. Yes it is much harder to do contracts of ships and mods than it is to do contracts for fitted ships.

Imagine you have 200 Harpies and fits to do contracts for, to make a contract and manually go through and select each item needed to fit the ship out is a long process (around 8 to 10 mins per ship).
Save the fit in your fitting window, select new Harpy and fit from saved fittings, create contract (around 2 mins total).

As for the members changing the fits once they accept the contract - They don't if they want SRP.


Ok that's fine, but the question then becomes when do you rig the ship, before or after you get it to the battle front? (This is what I'm getting at, and IMO the answer is pretty obvious)

Given that you have attrition in battles I'm not convinced that you would need to derig over 5k ships, move them, and then rerig them once you needed to move. It wouldn't make since to have more than a thousand rigged and waiting at a time (and even that number may be way too high) and then once you've won, given the numbers of pilots you have it would be far cheaper just to have them fly the stuff thats already rigged to the next battle, rather then de-rig and re-rig.